def flip(): # screen.blit(gsurf) # TODO _screen.blit(screen, vrect) _screen.blit(psurf, prect) _screen.blit(rsurf, rrect) for surf, rect in overlays: _screen.blit(surf, rect) for icon in icons.values(): icon.draw() if musicicontext: rect = musicicontext.get_rect(midright = icons["music"].rect.center) _screen.blit(musicicontext, rect) tip.draw() pygame.display.flip()
def flip(): # screen.blit(gsurf) # TODO _screen.blit(screen, vrect) _screen.blit(psurf, prect) _screen.blit(rsurf, rrect) for surf, rect in overlays: _screen.blit(surf, rect) for icon in icons.values(): icon.draw() if musicicontext: rect = musicicontext.get_rect(midright=icons["music"].rect.center) _screen.blit(musicicontext, rect) tip.draw() pygame.display.flip()
def flip(): _screen.blit(screen, vrect) _screen.blit(psurf, prect) _screen.blit(rsurf, rrect) for surf, rect in overlays: _screen.blit(surf, rect) for icon in icons.values(): icon.draw() import noise if noise.track: musicicontext = font.img(str(noise.track), size = settings.layout.countsize, color=(0,0,0)) rect = musicicontext.get_rect(midright = icons["music"].rect.center) _screen.blit(musicicontext, rect) tip.draw() pygame.display.flip()