def enterLoaded(self):
     DistCogdoLevelGame.enterLoaded(self)
     self.lightning = loader.loadModel(
         'phase_10/models/cogHQ/CBLightning.bam')
     self.magnet = loader.loadModel('phase_10/models/cogHQ/CBMagnet.bam')
     self.craneArm = loader.loadModel(
         'phase_10/models/cogHQ/CBCraneArm.bam')
     self.controls = loader.loadModel(
         'phase_10/models/cogHQ/CBCraneControls.bam')
     self.stick = loader.loadModel('phase_10/models/cogHQ/CBCraneStick.bam')
     self.cableTex = self.craneArm.findTexture('MagnetControl')
     self.moneyBag = loader.loadModel('phase_10/models/cashbotHQ/MoneyBag')
     self.geomRoot = PM.NodePath('geom')
     self.sceneRoot = self.geomRoot.attachNewNode('sceneRoot')
     self.sceneRoot.setPos(35.84, -115.46, 6.46)
     self.physicsMgr = PM.PhysicsManager()
     integrator = PM.LinearEulerIntegrator()
     self.physicsMgr.attachLinearIntegrator(integrator)
     fn = PM.ForceNode('gravity')
     self.fnp = self.geomRoot.attachNewNode(fn)
     gravity = PM.LinearVectorForce(0, 0, GameConsts.Settings.Gravity.get())
     fn.addForce(gravity)
     self.physicsMgr.addLinearForce(gravity)
     self._gravityForce = gravity
     self._gravityForceNode = fn
Пример #2
0
    def enterLoaded(self):
        DistCogdoLevelGame.enterLoaded(self)

        self.lightning = loader.loadModel(
            'phase_10/models/cogHQ/CBLightning.bam')
        self.magnet = loader.loadModel('phase_10/models/cogHQ/CBMagnet.bam')
        self.craneArm = loader.loadModel(
            'phase_10/models/cogHQ/CBCraneArm.bam')
        self.controls = loader.loadModel(
            'phase_10/models/cogHQ/CBCraneControls.bam')
        self.stick = loader.loadModel('phase_10/models/cogHQ/CBCraneStick.bam')
        self.cableTex = self.craneArm.findTexture('MagnetControl')

        self.geomRoot = PM.NodePath('geom')

        # Set up a physics manager for the cables and the objects
        # falling around in the room.

        self.physicsMgr = PM.PhysicsManager()
        integrator = PM.LinearEulerIntegrator()
        self.physicsMgr.attachLinearIntegrator(integrator)

        fn = PM.ForceNode('gravity')
        self.fnp = self.geomRoot.attachNewNode(fn)
        gravity = PM.LinearVectorForce(0, 0, -32)
        fn.addForce(gravity)
        self.physicsMgr.addLinearForce(gravity)
Пример #3
0
 def enterLoaded(self):
     DistCogdoLevelGame.enterLoaded(self)
     self.lightning = loader.loadModel('phase_10/models/cogHQ/CBLightning.bam')
     self.magnet = loader.loadModel('phase_10/models/cogHQ/CBMagnet.bam')
     self.craneArm = loader.loadModel('phase_10/models/cogHQ/CBCraneArm.bam')
     self.controls = loader.loadModel('phase_10/models/cogHQ/CBCraneControls.bam')
     self.stick = loader.loadModel('phase_10/models/cogHQ/CBCraneStick.bam')
     self.cableTex = self.craneArm.findTexture('MagnetControl')
     self.moneyBag = loader.loadModel('phase_10/models/cashbotHQ/MoneyBag')
     self.geomRoot = PM.NodePath('geom')
     self.sceneRoot = self.geomRoot.attachNewNode('sceneRoot')
     self.sceneRoot.setPos(35.84, -115.46, 6.46)
     self.physicsMgr = PM.PhysicsManager()
     integrator = PM.LinearEulerIntegrator()
     self.physicsMgr.attachLinearIntegrator(integrator)
     fn = PM.ForceNode('gravity')
     self.fnp = self.geomRoot.attachNewNode(fn)
     gravity = PM.LinearVectorForce(0, 0, GameConsts.Settings.Gravity.get())
     fn.addForce(gravity)
     self.physicsMgr.addLinearForce(gravity)
     self._gravityForce = gravity
     self._gravityForceNode = fn