Пример #1
0
 def start_positioning(self):
     self.show()
     if settings.get_allow_floating():
         trackers.timer_tracker_get().cancel(str(self) + "positioning")
         trackers.timer_tracker_get().start_seconds(str(self) + "positioning",
                                                    POSITIONING_TIMEOUT,
                                                    self.positioning_callback)
Пример #2
0
 def start_positioning(self):
     self.show()
     if settings.get_allow_floating():
         trackers.timer_tracker_get().cancel(str(self) + "positioning")
         trackers.timer_tracker_get().start_seconds(
             str(self) + "positioning", POSITIONING_TIMEOUT,
             self.positioning_callback)
Пример #3
0
 def stop_positioning(self):
     if settings.get_allow_floating():
         trackers.timer_tracker_get().cancel(str(self) + "positioning")
Пример #4
0
    def position_overlay_child(self, overlay, child, allocation):
        """
        Callback for our GtkOverlay, think of this as a mini-
        window manager for our Stage.

        Depending on what type child is, we position it differently.
        We always call child.get_preferred_size() whether we plan to use
        it or not - this prevents allocation warning spew, particularly in
        Gtk >= 3.20.

        Returning True says, yes draw it.  Returning False tells it to skip
        drawing.

        If a new widget type is introduced that spawns directly on the stage,
        it must have its own handling code here.
        """
        if isinstance(child, MonitorView):
            """
            MonitorView is always the size and position of its assigned monitor.
            This is calculated and stored by the child in child.rect)
            """
            w, h = child.get_preferred_size()
            allocation.x = child.rect.x
            allocation.y = child.rect.y
            allocation.width = child.rect.width
            allocation.height = child.rect.height

            return True

        if isinstance(child, UnlockDialog):
            """
            UnlockDialog always shows on the currently focused monitor (the one the
            mouse is currently in), and is kept centered.
            """
            monitor = status.screen.get_mouse_monitor()
            monitor_rect = status.screen.get_monitor_geometry(monitor)

            min_rect, nat_rect = child.get_preferred_size()

            allocation.width = nat_rect.width
            allocation.height = nat_rect.height

            allocation.x = monitor_rect.x + (monitor_rect.width / 2) - (allocation.width / 2)
            allocation.y = monitor_rect.y + (monitor_rect.height / 2) - (allocation.height / 2)

            return True

        if isinstance(child, ClockWidget) or isinstance(child, AlbumArt):
            """
            ClockWidget and AlbumArt behave differently depending on if status.Awake is True or not.

            The widgets' halign and valign properties are used to store their gross position on the
            monitor.  This limits the number of possible positions to (3 * 3 * n_monitors) when our
            screensaver is not Awake, and the widgets have an internal timer that randomizes halign,
            valign, and current monitor every so many seconds, calling a queue_resize on itself after
            each timer tick (which forces this function to run).
            """
            min_rect, nat_rect = child.get_preferred_size()

            if status.Awake:
                current_monitor = status.screen.get_mouse_monitor()
            else:
                current_monitor = child.current_monitor

            monitor_rect = status.screen.get_monitor_geometry(current_monitor)

            region_w = monitor_rect.width / 3
            region_h = monitor_rect.height / 3

            if status.Awake:
                """
                If we're Awake, force the clock to track to the active monitor, and be aligned to
                the left-center.  The albumart widget aligns right-center.
                """
                unlock_mw, unlock_nw = self.unlock_dialog.get_preferred_width()
                """
                If, for whatever reason, we need more than 1/3 of the screen to fully display
                the unlock dialog, reduce our available region width to accomodate it, reducing
                the allocation for the floating widgets as required.
                """
                if (unlock_nw > region_w):
                    region_w = (monitor_rect.width - unlock_nw) / 2

                if isinstance(child, ClockWidget):
                    child.set_halign(Gtk.Align.START)
                else:
                    child.set_halign(Gtk.Align.END)

                child.set_valign(Gtk.Align.CENTER)
            else:
                if settings.get_allow_floating():
                    for floater in self.floaters:
                        """
                        Don't let our floating widgets end up in the same spot.
                        """
                        if floater is child:
                            continue
                        if floater.get_halign() != child.get_halign() and floater.get_valign() != child.get_valign():
                            continue

                        fa = floater.get_halign()
                        ca = child.get_halign()
                        while fa == ca:
                            ca = ALIGNMENTS[random.randint(0, 2)]
                        child.set_halign(ca)

                        fa = floater.get_valign()
                        ca = child.get_valign()
                        while fa == ca:
                            ca = ALIGNMENTS[random.randint(0, 2)]
                        child.set_valign(ca)

            # Restrict the widget size to the allowable region sizes if necessary.
            allocation.width = min(nat_rect.width, region_w)
            allocation.height = min(nat_rect.height, region_h)

            # Calculate padding required to center widgets within their particular 1/9th of the monitor
            padding_left = padding_right = (region_w - allocation.width) / 2
            padding_top = padding_bottom = (region_h - allocation.height) / 2

            halign = child.get_halign()
            valign = child.get_valign()

            if halign == Gtk.Align.START:
                allocation.x = monitor_rect.x + padding_left
            elif halign == Gtk.Align.CENTER:
                allocation.x = monitor_rect.x + (monitor_rect.width / 2) - (allocation.width / 2)
            elif halign == Gtk.Align.END:
                allocation.x = monitor_rect.x + monitor_rect.width - allocation.width - padding_right

            if valign == Gtk.Align.START:
                allocation.y = monitor_rect.y + padding_top
            elif valign == Gtk.Align.CENTER:
                allocation.y = monitor_rect.y + (monitor_rect.height / 2) - (allocation.height / 2)
            elif valign == Gtk.Align.END:
                allocation.y = monitor_rect.y + monitor_rect.height - allocation.height - padding_bottom

            return True

        if isinstance(child, AudioPanel):
            """
            The AudioPanel is only shown when Awake, and attaches
            itself to the upper-left corner of the active monitor.
            """
            min_rect, nat_rect = child.get_preferred_size()

            if status.Awake:
                current_monitor = status.screen.get_mouse_monitor()
                monitor_rect = status.screen.get_monitor_geometry(current_monitor)
                allocation.x = monitor_rect.x
                allocation.y = monitor_rect.y
                allocation.width = nat_rect.width
                allocation.height = nat_rect.height
            else:
                allocation.x = child.rect.x
                allocation.y = child.rect.y
                allocation.width = nat_rect.width
                allocation.height = nat_rect.height

            return True

        if isinstance(child, InfoPanel):
            """
            The InfoPanel can be shown while not Awake, but only if we're not running
            a screensaver plugin.  In any case, it will only appear if a) We have received
            notifications while the screensaver is running, or b) we're either on battery
            or plugged in but with a non-full battery.  It attaches itself to the upper-right
            corner of the monitor.
            """
            min_rect, nat_rect = child.get_preferred_size()

            if status.Awake:
                current_monitor = status.screen.get_mouse_monitor()
                monitor_rect = status.screen.get_monitor_geometry(current_monitor)
                allocation.x = monitor_rect.x + monitor_rect.width - nat_rect.width
                allocation.y = monitor_rect.y
                allocation.width = nat_rect.width
                allocation.height = nat_rect.height
            else:
                allocation.x = child.rect.x + child.rect.width - nat_rect.width
                allocation.y = child.rect.y
                allocation.width = nat_rect.width
                allocation.height = nat_rect.height

            return True


        return False
Пример #5
0
    def position_overlay_child(self, overlay, child, allocation):
        """
        Callback for our GtkOverlay, think of this as a mini-
        window manager for our Stage.

        Depending on what type child is, we position it differently.
        We always call child.get_preferred_size() whether we plan to use
        it or not - this prevents allocation warning spew, particularly in
        Gtk >= 3.20.

        Returning True says, yes draw it.  Returning False tells it to skip
        drawing.

        If a new widget type is introduced that spawns directly on the stage,
        it must have its own handling code here.
        """
        if isinstance(child, MonitorView):
            """
            MonitorView is always the size and position of its assigned monitor.
            This is calculated and stored by the child in child.rect)
            """
            w, h = child.get_preferred_size()
            allocation.x = child.rect.x
            allocation.y = child.rect.y
            allocation.width = child.rect.width
            allocation.height = child.rect.height

            return True

        if isinstance(child, UnlockDialog):
            """
            UnlockDialog always shows on the currently focused monitor (the one the
            mouse is currently in), and is kept centered.
            """
            monitor = status.screen.get_mouse_monitor()
            monitor_rect = status.screen.get_monitor_geometry(monitor)

            min_rect, nat_rect = child.get_preferred_size()

            allocation.width = nat_rect.width
            allocation.height = nat_rect.height

            allocation.x = monitor_rect.x + (monitor_rect.width /
                                             2) - (allocation.width / 2)
            allocation.y = monitor_rect.y + (monitor_rect.height /
                                             2) - (allocation.height / 2)

            return True

        if isinstance(child, ClockWidget) or isinstance(child, AlbumArt):
            """
            ClockWidget and AlbumArt behave differently depending on if status.Awake is True or not.

            The widgets' halign and valign properties are used to store their gross position on the
            monitor.  This limits the number of possible positions to (3 * 3 * n_monitors) when our
            screensaver is not Awake, and the widgets have an internal timer that randomizes halign,
            valign, and current monitor every so many seconds, calling a queue_resize on itself after
            each timer tick (which forces this function to run).
            """
            min_rect, nat_rect = child.get_preferred_size()

            if status.Awake:
                current_monitor = status.screen.get_mouse_monitor()
            else:
                current_monitor = child.current_monitor

            monitor_rect = status.screen.get_monitor_geometry(current_monitor)

            region_w = monitor_rect.width / 3
            region_h = monitor_rect.height

            if status.Awake:
                """
                If we're Awake, force the clock to track to the active monitor, and be aligned to
                the left-center.  The albumart widget aligns right-center.
                """
                unlock_mw, unlock_nw = self.unlock_dialog.get_preferred_width()
                """
                If, for whatever reason, we need more than 1/3 of the screen to fully display
                the unlock dialog, reduce our available region width to accomodate it, reducing
                the allocation for the floating widgets as required.
                """
                if (unlock_nw > region_w):
                    region_w = (monitor_rect.width - unlock_nw) / 2

                region_h = monitor_rect.height

                if isinstance(child, ClockWidget):
                    child.set_halign(Gtk.Align.START)
                else:
                    child.set_halign(Gtk.Align.END)

                child.set_valign(Gtk.Align.CENTER)
            else:
                if settings.get_allow_floating():
                    for floater in self.floaters:
                        """
                        Don't let our floating widgets end up in the same spot.
                        """
                        if floater is child:
                            continue
                        if floater.get_halign() != child.get_halign(
                        ) and floater.get_valign() != child.get_valign():
                            continue

                        region_h = monitor_rect.height / 3

                        fa = floater.get_halign()
                        ca = child.get_halign()
                        while fa == ca:
                            ca = ALIGNMENTS[random.randint(0, 2)]
                        child.set_halign(ca)

                        fa = floater.get_valign()
                        ca = child.get_valign()
                        while fa == ca:
                            ca = ALIGNMENTS[random.randint(0, 2)]
                        child.set_valign(ca)

            # Restrict the widget size to the allowable region sizes if necessary.
            allocation.width = min(nat_rect.width, region_w)
            allocation.height = min(nat_rect.height, region_h)

            # Calculate padding required to center widgets within their particular 1/9th of the monitor
            padding_left = padding_right = (region_w - allocation.width) / 2
            padding_top = padding_bottom = (region_h - allocation.height) / 2

            halign = child.get_halign()
            valign = child.get_valign()

            if halign == Gtk.Align.START:
                allocation.x = monitor_rect.x + padding_left
            elif halign == Gtk.Align.CENTER:
                allocation.x = monitor_rect.x + (monitor_rect.width /
                                                 2) - (allocation.width / 2)
            elif halign == Gtk.Align.END:
                allocation.x = monitor_rect.x + monitor_rect.width - allocation.width - padding_right

            if valign == Gtk.Align.START:
                allocation.y = monitor_rect.y + padding_top
            elif valign == Gtk.Align.CENTER:
                allocation.y = monitor_rect.y + (monitor_rect.height /
                                                 2) - (allocation.height / 2)
            elif valign == Gtk.Align.END:
                allocation.y = monitor_rect.y + monitor_rect.height - allocation.height - padding_bottom

            return True

        if isinstance(child, AudioPanel):
            """
            The AudioPanel is only shown when Awake, and attaches
            itself to the upper-left corner of the active monitor.
            """
            min_rect, nat_rect = child.get_preferred_size()

            if status.Awake:
                current_monitor = status.screen.get_mouse_monitor()
                monitor_rect = status.screen.get_monitor_geometry(
                    current_monitor)
                allocation.x = monitor_rect.x
                allocation.y = monitor_rect.y
                allocation.width = nat_rect.width
                allocation.height = nat_rect.height
            else:
                allocation.x = child.rect.x
                allocation.y = child.rect.y
                allocation.width = nat_rect.width
                allocation.height = nat_rect.height

            return True

        if isinstance(child, InfoPanel):
            """
            The InfoPanel can be shown while not Awake, but will only appear if a) We have received
            notifications while the screensaver is running, or b) we're either on battery
            or plugged in but with a non-full battery.  It attaches itself to the upper-right
            corner of the monitor.
            """
            min_rect, nat_rect = child.get_preferred_size()

            if status.Awake:
                current_monitor = status.screen.get_mouse_monitor()
                monitor_rect = status.screen.get_monitor_geometry(
                    current_monitor)
                allocation.x = monitor_rect.x + monitor_rect.width - nat_rect.width
                allocation.y = monitor_rect.y
                allocation.width = nat_rect.width
                allocation.height = nat_rect.height
            else:
                allocation.x = child.rect.x + child.rect.width - nat_rect.width
                allocation.y = child.rect.y
                allocation.width = nat_rect.width
                allocation.height = nat_rect.height

            return True

        if isinstance(child, OnScreenKeyboard):
            """
            The InfoPanel can be shown while not Awake, but will only appear if a) We have received
            notifications while the screensaver is running, or b) we're either on battery
            or plugged in but with a non-full battery.  It attaches itself to the upper-right
            corner of the monitor.
            """
            min_rect, nat_rect = child.get_preferred_size()

            current_monitor = status.screen.get_mouse_monitor()
            monitor_rect = status.screen.get_monitor_geometry(current_monitor)
            allocation.x = monitor_rect.x
            allocation.y = monitor_rect.y + monitor_rect.height - (
                monitor_rect.height / 3)
            allocation.width = monitor_rect.width
            allocation.height = monitor_rect.height / 3

            return True

        return False
Пример #6
0
 def stop_positioning(self):
     if settings.get_allow_floating():
         trackers.timer_tracker_get().cancel(str(self) + "positioning")