def _updateScene(self): success, self._scene = self._capture.read(self._scene) if not success: return False # Failure # Use the red channel as grayscale. self._sceneGray = ColorUtils.extractChannel(self._scene, 2, self._sceneGray) return True # Success
def _updateScene(self): success, self._scene = self._capture.read(self._scene) if not success: return False # Failure # Use the red channel as grayscale. self._sceneGray = ColorUtils.extractChannel( self._scene, 2, self._sceneGray) return True # Success