def run(): print '--> mission The Missing Canvoy' ship.enableDefense() if not overview.activateAccelerationGate(): return False if not overview.switchTo('lcs'): return False if not overview.lockTarget('powerful_em', 1): return False ship.enableAfterburn() ship.approachFor(120) if not drones.launchSmall(): return False ship.fireOnce() drones.engage() print 'wait for 80 sec' time.sleep(80) if not overview.lockTarget('lesser_drone_hive', 1): return False ship.approachFor(60) ship.fireOnce() drones.engage() while not overview.pickCargo(): time.sleep(2) while overview.pickCargo(): pass if not drones.back(): return False print '<-- mission The Missing Canvoy\n' return True
def run(): print '--> mission The Rogue Slave Trader (1 of 2)' if not ship.enableDefense(): return False if not drones.launchSmall(): return False overview.seekAndDestory() if not overview.switchTo('lcs'): return False if not overview.lockTarget('slave_pen'): return False ship.approach() ship.enableAfterburn() time.sleep(10) if not drones.engage(): return False while not overview.pickCargo(): pass if not drones.back(): return False print '<-- mission The Rogue Slave Trader (1 of 2)\n' return True
def run(): print '--> mission New Frontiers - Raw Materials (5 of 7)' if not ship.enableDefense(): return False if not drones.launchSentry(): return False if not overview.switchTo('battle'): return False if not overview.lockTarget('drone_energy', 25): return False drones.engage() time.sleep(160) if not drones.back(): return False mouse.moveTo(100, 100) result = findAtDrones('sentry') if result: mouse.leftClickAtP(result) if not drones.launchSmall(): return False overview.seekAndDestory() ship.enableAfterburn() while not overview.pickCargo(): time.sleep(5) while overview.pickCargo(): pass if not drones.back(): return False print '<-- mission New Frontiers - Raw Materials (5 of 7)\n' return True
def run(): print "--> mission The Black Market Hub" if not ship.enableDefense(): return False if not overview.activateAccelerationGate(): return False # pocket 1 if not drones.launchSmall(): return False ship.enableAfterburn() overview.seekAndDestory() if not drones.back(): return False if not overview.activateAccelerationGate(): return False # pocket 2 if not overview.switchTo("lcs"): return False if not overview.lockTarget("docked_bestower", 1): return False ship.approachFor(5) ship.enableAfterburn() if not drones.launchSmall(): return False ship.fireOnce() drones.engage() overview.switchTo("battle") while not overview.pickCargo(): time.sleep(1) drones.back() print "<-- mission The Black Market Hub\n" return True
def run(): print '--> mission New Frontiers - Raw Materials (4 of 7)' if not ship.enableDefense(): return False if not overview.switchTo('battle'): return False if not overview.lockTarget('l', 10): return False ship.enableAfterburn() ship.approach() if not drones.launchSmall(): return False ship.fireOnce() drones.engage() overview.seekAndDestory() while not overview.pickCargo(): time.sleep(5) while overview.pickCargo(): pass if not drones.back(): return False print '<-- mission New Frontiers - Raw Materials (4 of 7)\n' return True
def run(): print '--> mission Cargo Deliver' if not ship.enableDefense(): return False if not overview.switchTo('battle'): return False ship.enableAfterburn() while not overview.pickCargo(): pass print '<-- mission Cargo Deliver\n' return True
def run(): print '--> mission The Damsel In Distress' if not ship.enableDefense(): return False if not overview.switchTo('lcs'): return False if not overview.lockTarget('pleasure_hub'): return False if not ship.approach(): return False if not ship.enableAfterburn(): return False if not drones.launchSmall(): return False if not ship.fireOnce(): return False if not drones.engage(): return False #there are two cargos count = 0; while count < 2: if overview.pickCargo(): count += 1 time.sleep(2) if not drones.back(): return False print '<-- mission The Damsel In Distress\n' return True
def run(): print '--> mission Stop The Thief' if not ship.enableDefense(): return False if not drones.launchSmall(): return False if not ship.enableAfterburn(): return False overview.seekAndDestory() if not drones.back(): return False if not overview.pickCargo(): return False print '<-- mission Stop The Thief\n' return True
def run(): print '--> mission Technological Secrets 1' if not ship.enableDefense(): return False if not drones.launchSmall(): return False overview.seekAndDestory() if not ship.enableAfterburn(): return False while not overview.pickCargo(): # overview.pickWreck() time.sleep(5) if not drones.back(): return False print '<-- mission Technological Secrets 1\n' return True
def run(): print '--> mission Duo of Death' if not ship.enableDefense(): return False if not overview.activateAccelerationGate(): return False if not drones.launchSmall(): return False ship.enableAfterburn() overview.seekAndDestory() if not overview.pickCargo(): return False if not drones.back(): return False print '<-- mission Duo of Death\n' return True
def run(): print '--> mission Intercept The Sabateurs' if not ship.enableDefense(): return False if not drones.launchSmall(): return False overview.seekAndDestory() if not drones.back(): return False ship.enableAfterburn() if not overview.activateAccelerationGate(): return False # pocket 1 # main enemies are 90km away # approach for 85 secs # mean while clean up nearby enemy drones.launchSmall() if not overview.switchTo('battle'): return False if not overview.lockEnemy(20): return False ship.fireOnce() if not overview.lockTarget('transport', 1): return False ship.enableAfterburn() ship.approachFor(85) # wait for stop begin = time.time() while time.time() - begin < 20: ship.stop() key.pressEx(sc.Unlock) mouse.moveToP(panel.center(panel.Drones)) mouse.wheel(-100) while findAtDrones('fighting'): time.sleep(10) drones.back() # use sentry to destory all the smalls for i in range(6): overview.lockTarget('s', 1) drones.launchSentry() begin = time.time() while overview.lockTarget('s', 1) and time.time() - begin < 130: ship.fireOnce() drones.engage() drones.back() # do the rest ship.fireOnce() drones.launchSmall() overview.seekAndDestory() while not overview.pickCargo(): pass drones.back() print '<-- mission Intercept The Sabateurs\n' return True
def run(): print '--> mission New Frontiers - Raw Materials (2 of 7)' if not ship.enableDefense(): return False ship.enableAfterburn() if not overview.activateAccelerationGate(): return False print 'pocket 1' if not overview.switchTo('battle'): return False if not drones.launchSentry(): return False if not overview.lockTarget('drone_energy', 25): return False drones.engage() time.sleep(160) if not drones.back(): return False mouse.moveTo(100, 100) result = findAtDrones('sentry') if result: mouse.leftClickAtP(result) if not drones.launchSmall(): return False ship.enableAfterburn() overview.seekAndDestory() if not overview.switchTo('lcs'): return False if not overview.lockTarget('delainens', 1): return False ship.approachFor(30) drones.engage() overview.switchTo('battle') while not overview.pickCargo(): pass while overview.pickCargo(): pass overview.seekAndDestory() if not drones.back(): return False print '<-- mission New Frontiers - Raw Materials (2 of 7)\n' return True