Ejemplo n.º 1
0
def run():
	print '--> mission The Missing Canvoy'

	ship.enableDefense()

	if not overview.activateAccelerationGate():
		return False

	if not overview.switchTo('lcs'):
		return False

	if not overview.lockTarget('powerful_em', 1):
		return False

	ship.enableAfterburn()

	ship.approachFor(120)

	if not drones.launchSmall():
		return False

	ship.fireOnce()

	drones.engage()

	print 'wait for 80 sec'
	time.sleep(80)

	if not overview.lockTarget('lesser_drone_hive', 1):
		return False

	ship.approachFor(60)

	ship.fireOnce()

	drones.engage()

	while not overview.pickCargo():
		time.sleep(2)

	while overview.pickCargo():
		pass

	if not drones.back():
		return False

	print '<-- mission The Missing Canvoy\n'
	return True
Ejemplo n.º 2
0
def run():
	print '--> mission The Rogue Slave Trader (1 of 2)'

	if not ship.enableDefense():
		return False

	if not drones.launchSmall():
		return False

	overview.seekAndDestory()

	if not overview.switchTo('lcs'):
		return False

	if not overview.lockTarget('slave_pen'):
		return False

	ship.approach()

	ship.enableAfterburn()

	time.sleep(10)

	if not drones.engage():
		return False

	while not overview.pickCargo():
		pass

	if not drones.back():
		return False

	print '<-- mission The Rogue Slave Trader (1 of 2)\n'
	return True
Ejemplo n.º 3
0
def run():
	print '--> mission New Frontiers - Raw Materials (5 of 7)'

	if not ship.enableDefense():
		return False

	if not drones.launchSentry():
		return False

	if not overview.switchTo('battle'):
		return False

	if not overview.lockTarget('drone_energy', 25):
		return False

	drones.engage()

	time.sleep(160)

	if not drones.back():
		return False

	mouse.moveTo(100, 100)

	result = findAtDrones('sentry')
	if result:
		mouse.leftClickAtP(result)

	if not drones.launchSmall():
		return False

	overview.seekAndDestory()

	ship.enableAfterburn()

	while not overview.pickCargo():
		time.sleep(5)

	while overview.pickCargo():
		pass

	if not drones.back():
		return False

	print '<-- mission New Frontiers - Raw Materials (5 of 7)\n'
	return True
Ejemplo n.º 4
0
def run():
    print "--> mission The Black Market Hub"

    if not ship.enableDefense():
        return False

    if not overview.activateAccelerationGate():
        return False

        # pocket 1
    if not drones.launchSmall():
        return False

    ship.enableAfterburn()

    overview.seekAndDestory()

    if not drones.back():
        return False

    if not overview.activateAccelerationGate():
        return False

        # pocket 2

    if not overview.switchTo("lcs"):
        return False

    if not overview.lockTarget("docked_bestower", 1):
        return False

    ship.approachFor(5)

    ship.enableAfterburn()

    if not drones.launchSmall():
        return False

    ship.fireOnce()

    drones.engage()

    overview.switchTo("battle")

    while not overview.pickCargo():
        time.sleep(1)

    drones.back()

    print "<-- mission The Black Market Hub\n"
    return True
Ejemplo n.º 5
0
def run():
	print '--> mission New Frontiers - Raw Materials (4 of 7)'

	if not ship.enableDefense():
		return False

	if not overview.switchTo('battle'):
		return False

	if not overview.lockTarget('l', 10):
		return False

	ship.enableAfterburn()

	ship.approach()

	if not drones.launchSmall():
		return False

	ship.fireOnce()

	drones.engage()
	
	overview.seekAndDestory()

	while not overview.pickCargo():
		time.sleep(5)

	while overview.pickCargo():
		pass

	if not drones.back():
		return False

	print '<-- mission New Frontiers - Raw Materials (4 of 7)\n'
	return True
Ejemplo n.º 6
0
def run():
	print '--> mission Cargo Deliver'

	if not ship.enableDefense():
		return False

	if not overview.switchTo('battle'):
		return False

	ship.enableAfterburn()

	while not overview.pickCargo():
		pass


	print '<-- mission Cargo Deliver\n'
	return True
Ejemplo n.º 7
0
def run():
	print '--> mission The Damsel In Distress'

	if not ship.enableDefense():
		return False

	if not overview.switchTo('lcs'):
		return False

	if not overview.lockTarget('pleasure_hub'):
		return False

	if not ship.approach():
		return False

	if not ship.enableAfterburn():
		return False

	if not drones.launchSmall():
		return False

	if not ship.fireOnce():
		return False

	if not drones.engage():
		return False

	#there are two cargos
	count = 0;
	while count < 2:
		if overview.pickCargo():
			count += 1
			time.sleep(2)

	if not drones.back():
		return False

	print '<-- mission The Damsel In Distress\n'
	return True
Ejemplo n.º 8
0
def run():
	print '--> mission Stop The Thief'

	if not ship.enableDefense():
		return False

	if not drones.launchSmall():
		return False

	if not ship.enableAfterburn():
		return False

	overview.seekAndDestory()

	if not drones.back():
		return False

	if not overview.pickCargo():
		return False

	print '<-- mission Stop The Thief\n'
	return True
Ejemplo n.º 9
0
def run():
	print '--> mission Technological Secrets 1'

	if not ship.enableDefense():
		return False

	if not drones.launchSmall():
		return False

	overview.seekAndDestory()

	if not ship.enableAfterburn():
		return False

	while not overview.pickCargo():
		# overview.pickWreck()
		time.sleep(5)

	if not drones.back():
		return False

	print '<-- mission Technological Secrets 1\n'
	return True
Ejemplo n.º 10
0
def run():
	print '--> mission Duo of Death'

	if not ship.enableDefense():
		return False

	if not overview.activateAccelerationGate():
		return False

	if not drones.launchSmall():
		return False

	ship.enableAfterburn()

	overview.seekAndDestory()

	if not overview.pickCargo():
		return False

	if not drones.back():
		return False

	print '<-- mission Duo of Death\n'
	return True
Ejemplo n.º 11
0
def run():
	print '--> mission Intercept The Sabateurs'

	if not ship.enableDefense():
		return False

	if not drones.launchSmall():
		return False

	overview.seekAndDestory()

	if not drones.back():
		return False

	ship.enableAfterburn()

	if not overview.activateAccelerationGate():
		return False

	# pocket 1
	# main enemies are 90km away
	# approach for 85 secs
	# mean while clean up nearby enemy

	drones.launchSmall()
	
	if not overview.switchTo('battle'):
		return False

	if not overview.lockEnemy(20):
		return False

	ship.fireOnce()

	if not overview.lockTarget('transport', 1):
		return False

	ship.enableAfterburn()

	ship.approachFor(85)

	# wait for stop
	begin = time.time()
	while time.time() - begin < 20:
		ship.stop()
		key.pressEx(sc.Unlock)

	mouse.moveToP(panel.center(panel.Drones))

	mouse.wheel(-100)

	while findAtDrones('fighting'):
		time.sleep(10)

	drones.back()

	# use sentry to destory all the smalls

	for i in range(6):
		overview.lockTarget('s', 1)

	drones.launchSentry()

	begin = time.time()
	while overview.lockTarget('s', 1) and time.time() - begin < 130:
		ship.fireOnce()
		drones.engage()

	drones.back()

	# do the rest

	ship.fireOnce()

	drones.launchSmall()

	overview.seekAndDestory()

	while not overview.pickCargo():
		pass

	drones.back()

	print '<-- mission Intercept The Sabateurs\n'
	return True
Ejemplo n.º 12
0
def run():
	print '--> mission New Frontiers - Raw Materials (2 of 7)'

	if not ship.enableDefense():
		return False

	ship.enableAfterburn()

	if not overview.activateAccelerationGate():
		return False

	print 'pocket 1'

	if not overview.switchTo('battle'):
		return False

	if not drones.launchSentry():
		return False

	if not overview.lockTarget('drone_energy', 25):
		return False

	drones.engage()

	time.sleep(160)

	if not drones.back():
		return False

	mouse.moveTo(100, 100)

	result = findAtDrones('sentry')
	if result:
		mouse.leftClickAtP(result)

	if not drones.launchSmall():
		return False

	ship.enableAfterburn()

	overview.seekAndDestory()

	if not overview.switchTo('lcs'):
		return False

	if not overview.lockTarget('delainens', 1):
		return False

	ship.approachFor(30)

	drones.engage()

	overview.switchTo('battle')

	while not overview.pickCargo():
		pass

	while overview.pickCargo():
		pass

	overview.seekAndDestory()

	if not drones.back():
		return False

	print '<-- mission New Frontiers - Raw Materials (2 of 7)\n'
	return True