import pygame import headpiece import levelManeger import Backgrounds import Enemys import GameObject import Sounds running = True screen = pygame.display.set_mode((1000, 1000)) head = headpiece.headpiece(screen) level = levelManeger.levelManeger(screen) drawer0 = Backgrounds.BackgroundsDrawer(screen) drawer1 = Enemys.EnemyDrawer(screen) sound = Sounds.SoundPlay(screen) modules = { 'levelManeger': level, 'headpiece': head, 'BackgroundsDrawer': drawer0, 'EnemyDrawer': drawer1, 'Sounds': sound } FPS = 120 clock = pygame.time.Clock() pasuse = False GameObject.openLvl = int(open('data.save', 'r').read()) for i in modules.keys(): modules[i].init(modules)