示例#1
0
文件: Game.py 项目: haltux/Sparks
 def __drawScene(self):
     self.screen.fill((0, 0, 0))
     for star in Stars():
         self.screen.set_at(star, (200, 200, 200))
     self.sprites.draw(self.screen)
     self.particles.draw(self.screen)
     render_text(self.screen, "Score: %06d" % self.score, self.font, (10, 10))
     render_text(self.screen, "High: %06d" % self.highscore, self.font, (SCREEN_WIDTH/2, 10),True)
     render_text(self.screen, "Level: %d" % self.num_level, self.font, (SCREEN_WIDTH-140, 10))
     if (self.display_fps):
         render_text(self.screen, "FPS: %d" % (1000/Timer.get_frame_time()), self.font, (SCREEN_WIDTH-140, 50))
     for i in range(self.lives):
         LifeImage(self.screen, (20 + i*20, 50))
     if self.state==STATE_END_GAME:
         render_text(self.screen, self.text_end_game[0], self.font2, (SCREEN_WIDTH/2, SCREEN_HEIGHT/2-40), True)
         i=1
         while i<len(self.text_end_game):
             render_text(self.screen, self.text_end_game[i], self.font3, (SCREEN_WIDTH/2, SCREEN_HEIGHT/2+self.font3.get_height()*i), True)
             i+=1
     if self.state==STATE_MAIN and self.timerManager.get_timer(STATE_TIMER)<1000:
         render_text(self.screen, "Level "+str(self.num_level+1), self.font2, (SCREEN_WIDTH/2, SCREEN_HEIGHT/3), True)
     pygame.display.flip()