示例#1
0
文件: Mamal.py 项目: co/platformer
	def act(self, level):
		SPEED = 1

		oldPos = self.pos
		if(self.facing == FACE_LEFT):
			self.pos = VectorMath.add(self.pos, (-SPEED, 0))
		else:
			self.pos = VectorMath.add(self.pos, (SPEED, 0))

		if(self.isInAir(level)):
			self.pos = oldPos
			self.flipFacing()

		self.pos = VectorMath.add(self.pos, self.velocity)

		if(self.hurtTimer > 0): self.hurtTimer -= 1
示例#2
0
	def attack(self):
		if(self.shotCoolDown == 0):
			distance = self.distanceToPoint(self.game.player.getMidPos())
			shotInitPos = VectorMath.add(self.pos, (6,3))
			self.game.simpleSprites.append(self.generateProjectile(shotInitPos))
			self.shotCoolDown = SHOTCOOLDOWN
			Globals.SOUNDPLAYER.playSound("shoot.wav")
		if(self.shotCoolDown >= 1):
			self.shotCoolDown -=1
示例#3
0
文件: Attack.py 项目: co/platformer
 def update(self):
     if not self.lastHurtBox is None:
         if self.lastHurtBox.numberOfHurtFrames > 0:
             self.toBeRemoved = True
             return
     self.tick()
     self.pos = VectorMath.add(self.pos, self.velocity)
     box = pygame.Rect(self.pos, self.frameSize)
     hurtBox = HurtBox.HurtBox(box, 2, 1)
     self.game.hurtBoxHandler.addHurtBox(hurtBox, self.alignment)
     self.lastHurtBox = hurtBox