def toggleItemSnaps( self ): if self.itemSnapMode == 1: self.itemSnapMode = 0 else: self.itemSnapMode = 1 WorldEditor.setOptionInt( "snaps/itemSnapMode", self.itemSnapMode ) self.updateItemSnaps()
def __init__( self ): global bd bd = self self.objInfo = ObjInfo() global oi oi = self.objInfo self.modeName = "Object" self.terrainModeName = "TerrainTexture" self.itemSnapMode = 0 self.nextTimeDoSelUpdate = 0 self.currentTerrainFilter = -1 self.rightMouseButtonDown = 0 self.mouseMoved = 0 self.eDown = 0 self.qDown = 0 self.avatarMode = 0 self.modeStack = [] self.needsChunkVizUpdate = False self.currentSpace = "" WorldEditor.setNoSelectionFilter( "portal" ) WorldEditor.setOptionInt( "render/chunk/vizMode", 0 );
def updateState( self, dTime ): """This function forces an update to be called in World Editor. Usually called everyframe, however it still recieves a dTime value which informs the update function how much time has passed since the last update call.""" # detect a change of space, and act accordingly if self.currentSpace != WorldEditor.getOptionString( "space/mru0" ): self.currentSpace = WorldEditor.getOptionString( "space/mru0" ) # make sure the chunk viz resolution is set correctly self.enterChunkVizMode() GUI.update( dTime ) self.cc.update( dTime ) WorldEditor.camera().update( dTime ) if ( WorldEditor.tool() != None and not WorldEditor.tool().applying ): self.objInfo.overGizmo = WorldEditor.gizmoUpdate( WorldEditor.worldRay() ) # update the WorldEditor WorldEditor.update( dTime ) # update tool views base = dTime / 5 self.alphaToolTextureView.rotation += base * (1 + (self.alphaTool.strength / 650)) self.heightView.rotation += base * (1 + (self.heightTool.strength / 650)) self.filterToolTextureView.rotation += base if self.nextTimeDoSelUpdate == 2: self.itemTool.functor.script.restoreOldSelection() self.nextTimeDoSelUpdate = 0 elif self.nextTimeDoSelUpdate == 1: self.itemTool.functor.script.clearAndSaveSelection() self.nextTimeDoSelUpdate = 2 if WorldEditor.isInPlayerPreviewMode() and not self.avatarMode: WorldEditor.addCommentaryMsg( "entered avatar walkthrough mode." ) self.avatarMode = 1 if self.avatarMode and not WorldEditor.isInPlayerPreviewMode(): self.qDown = 0 self.eDown = 0 self.avatarMode = 0 if self.avatarMode: value = WorldEditor.getOptionString( "camera/speed" ) speed = 1 if value == "Medium": speed = 2 if value == "Fast": speed = 3 if value == "SuperFast": speed = 4 if self.qDown and WorldEditor.getOptionInt( "graphics/cameraHeight" ) - speed <= 2: WorldEditor.setOptionInt( "graphics/cameraHeight", 2 ) if self.qDown and WorldEditor.getOptionInt( "graphics/cameraHeight" ) > 2: WorldEditor.setOptionInt( "graphics/cameraHeight", WorldEditor.getOptionInt( "graphics/cameraHeight" ) - speed ) if self.eDown: WorldEditor.setOptionInt( "graphics/cameraHeight", WorldEditor.getOptionInt( "graphics/cameraHeight" ) + speed ) WorldEditor.snapCameraToTerrain() if WorldEditor.tool() == bd.alphaTool: bd.alphaTool.size = WorldEditor.getOptionFloat ( "terrain/texture/size" ) bd.alphaTool.strength = WorldEditor.getOptionFloat ( "terrain/texture/strength" ) bd.alphaTool.functor.displayOverlay = WorldEditor.getOptionInt ( "terrain/texture/maskoverlay" ) WorldEditor.setPaintLayer(bd.alphaTool.functor.lastPaintedLayer) WorldEditor.setPaintPos(bd.alphaTool.functor.lastPaintedPos) if bd.alphaTool.functor.hadEscapeKey != 0: WorldEditor.setTerrainPaintEscKey(bd.alphaTool.functor.hadEscapeKey) bd.alphaTool.functor.hadEscapeKey = 0 bd.heightTool.size = WorldEditor.getOptionFloat ( "terrain/height/size" ) bd.heightTool.strength = WorldEditor.getOptionFloat ( "terrain/height/strength" ) bd.setHeightFunctor.height = WorldEditor.getOptionFloat ( "terrain/height/height" ) bd.setHeightFunctor.relative = WorldEditor.getOptionInt ( "terrain/height/relative" ) bd.heightFunctor.falloff = WorldEditor.getOptionInt ( "terrain/height/brushFalloff" ) bd.filterTool.size = WorldEditor.getOptionFloat ( "terrain/filter/size" ) bd.filterTool.functor.index = WorldEditor.getOptionInt ( "terrain/filter/index" ) bd.holeTool.size = WorldEditor.getOptionFloat ( "terrain/cutRepair/size" ) bd.holeTool.functor.fillNotCut = WorldEditor.getOptionInt ( "terrain/cutRepair/brushMode" ) if self.needsChunkVizUpdate: self.enterChunkVizMode() return 1
def onHideOrthoMode( item ): WorldEditor.setOptionInt( "camera/ortho", 0 ) WorldEditor.changeToCamera(0)
def doSnapObstacleLock(item): WorldEditor.setOptionInt("snaps/itemSnapMode", 2) bd.updateItemSnaps()
def doSnapFreePositioning(item): WorldEditor.setOptionInt("snaps/itemSnapMode", 0) bd.updateItemSnaps()
def heightMap(item): WorldEditor.setOptionInt("render/chunk/vizMode", 2) bd.enterChunkVizMode()
def normalMode(item): WorldEditor.setOptionInt("render/chunk/vizMode", 0) bd.enterChunkVizMode()
def onHideOrthoMode(item): WorldEditor.setOptionInt("camera/ortho", 0) WorldEditor.changeToCamera(0)
def doSnapFreePositioning( item ): WorldEditor.setOptionInt( "snaps/itemSnapMode", 0 ) bd.updateItemSnaps()
def meshMode( item ): WorldEditor.setOptionInt( "render/chunk/vizMode", 3 ) bd.enterChunkVizMode()
def heightMap( item ): WorldEditor.setOptionInt( "render/chunk/vizMode", 2 ) bd.enterChunkVizMode()
def boundaryBox( item ): WorldEditor.setOptionInt( "render/chunk/vizMode", 1 ) bd.enterChunkVizMode()
def normalMode( item ): WorldEditor.setOptionInt( "render/chunk/vizMode", 0 ) bd.enterChunkVizMode()
def onDisableUmbraMode( item ): """ Sets both Umbra and the useUmbra Option so that the game will start in the last set state """ BigWorld.setWatcher( "Render/Umbra/enabled", 0 ) WorldEditor.setOptionInt( "render/useUmbra", 0)
def onShowOrthoMode(item): WorldEditor.setOptionInt("camera/ortho", 1) WorldEditor.changeToCamera(1)
def doSnapTerrainLock( item ): WorldEditor.setOptionInt( "snaps/itemSnapMode", 1 ) bd.updateItemSnaps()
def onDisableUmbraMode(item): """ Sets both Umbra and the useUmbra Option so that the game will start in the last set state """ BigWorld.setWatcher("Render/Umbra/enabled", 0) WorldEditor.setOptionInt("render/useUmbra", 0)
def doSnapObstacleLock( item ): WorldEditor.setOptionInt( "snaps/itemSnapMode", 2 ) bd.updateItemSnaps()
def boundaryBox(item): WorldEditor.setOptionInt("render/chunk/vizMode", 1) bd.enterChunkVizMode()
def doShowAllOutside( item ): WorldEditor.setOptionInt( "render/hideOutsideObjects", 0 ) WorldEditor.setOptionInt( "render/scenery/shells/gameVisibility", 1 )
def meshMode(item): WorldEditor.setOptionInt("render/chunk/vizMode", 3) bd.enterChunkVizMode()
def ownKeyEvent( self, key, modifiers ): if key == KEY_B: if (modifiers & MODIFIER_CTRL) == 0: curr = WorldEditor.getOptionInt( "drawBSP" ) curr = ( curr + 1 ) % 2 WorldEditor.setOptionInt( "drawBSP", curr ) self.showBSPMsg( curr ) elif key == KEY_M: curr = WorldEditor.getOptionInt( "dragOnSelect" ) curr = ( curr + 1 ) % 2 WorldEditor.setOptionInt( "dragOnSelect", curr ) self.dragOnSelectMsg( curr ) elif key == KEY_F8: curr = WorldEditor.getOptionString( "tools/coordFilter" ) if curr == "World": curr = "Local" elif curr == "Local": curr = "View" elif curr == "View": curr = "World" WorldEditor.setOptionString( "tools/coordFilter", curr ) WorldEditor.addCommentaryMsg( "Reference Coordinate System: %s" % curr ) elif key == KEY_L: if modifiers & MODIFIER_CTRL: curr = WorldEditor.getOptionInt( "render/lighting" ) curr = ( curr + 1 ) % 3 WorldEditor.setOptionInt( "render/lighting", curr ) self.lightingModeMsg( curr ) elif key == KEY_G: curr = WorldEditor.getOptionInt( "snaps/xyzEnabled" ) curr = ( curr + 1 )% 2 WorldEditor.setOptionInt( "snaps/xyzEnabled", curr ) self.objectSnapMsg( curr ) elif key == KEY_1 and not modifiers: WorldEditor.setToolMode( "Objects" ) elif key == KEY_2 and not modifiers: WorldEditor.setToolMode( "TerrainTexture" ) elif key == KEY_3 and not modifiers: WorldEditor.setToolMode( "TerrainHeight" ) elif key == KEY_4 and not modifiers: WorldEditor.setToolMode( "TerrainFilter" ) elif key == KEY_5 and not modifiers: WorldEditor.setToolMode( "TerrainMesh" ) elif key == KEY_6 and not modifiers: WorldEditor.setToolMode( "TerrainImpExp" ) elif key == KEY_7 and not modifiers: WorldEditor.setToolMode( "Project" ) t = WorldEditor.tool() sizeSection = '' strengthSection = '' minSizeSection = '' maxSizeSection = '' minStrengthSection = '' maxStrengthSection = '' if t == self.alphaTool: sizeSection = 'terrain/texture/size' minSizeSection = 'terrain/texture/minsizelimit' maxSizeSection = 'terrain/texture/maxsizelimit' strengthSection = 'terrain/texture/strength' minStrengthSection = 'terrain/texture/minstrengthlimit' maxStrengthSection = 'terrain/texture/maxstrengthlimit' elif t == self.heightTool: sizeSection = 'terrain/height/size' minSizeSection = 'terrain/height/minsizelimit' maxSizeSection = 'terrain/height/maxsizelimit' strengthSection = 'terrain/height/strength' minStrengthSection = 'terrain/height/minstrengthlimit' maxStrengthSection = 'terrain/height/maxstrengthlimit' elif t == self.filterTool: sizeSection = 'terrain/filter/size' minSizeSection = 'terrain/filter/minsizelimit' maxSizeSection = 'terrain/filter/maxsizelimit' elif t == self.holeTool: sizeSection = 'terrain/cutRepair/size' minSizeSection = 'terrain/cutRepair/minsizelimit' maxSizeSection = 'terrain/cutRepair/maxsizelimit' if sizeSection: size = WorldEditor.getOptionFloat( sizeSection ) minSize = WorldEditor.getOptionFloat( minSizeSection ) maxSize = WorldEditor.getOptionFloat( maxSizeSection ) if key == KEY_RBRACKET: if not ( modifiers & MODIFIER_SHIFT ): size = size * 1.25 + 1 if size > maxSize: size = maxSize t.size = size WorldEditor.setOptionFloat( sizeSection, size ) WorldEditor.addCommentaryMsg( "Tool size %0.1f" % size ) elif key == KEY_LBRACKET: if not ( modifiers & MODIFIER_SHIFT ): size = size * 0.8 - 1 if size < minSize: size = minSize t.size = size WorldEditor.setOptionFloat( sizeSection, size ) WorldEditor.addCommentaryMsg( "Tool size %0.1f" % size ) if strengthSection: strength = WorldEditor.getOptionFloat( strengthSection ) minStrength = WorldEditor.getOptionFloat( minStrengthSection ) maxStrength = WorldEditor.getOptionFloat( maxStrengthSection ) if key == KEY_RBRACKET and strength >= 0 or key == KEY_LBRACKET and strength < 0: if modifiers & MODIFIER_SHIFT: if strength >= 0: strength = strength * 1.25 + 1 else: strength = strength * 1.25 - 1 if strength > maxStrength: strength = maxStrength t.strength = strength WorldEditor.setOptionFloat( strengthSection, strength ) WorldEditor.addCommentaryMsg( "Tool strength %0.1f" % strength ) elif key == KEY_LBRACKET and strength >= 0 or key == KEY_RBRACKET and strength < 0: if modifiers & MODIFIER_SHIFT: if strength >= 0: strength = strength * 0.8 - 1 else: strength = strength * 0.8 + 1 if strength < minStrength: strength = minStrength t.strength = strength WorldEditor.setOptionFloat( strengthSection, strength ) WorldEditor.addCommentaryMsg( "Tool strength %0.1f" % strength )
def doSnapTerrainLock(item): WorldEditor.setOptionInt("snaps/itemSnapMode", 1) bd.updateItemSnaps()
def onStart( self ): # create chunk viz self.chunkViz = View.TerrainChunkTextureToolView( "resources/maps/gizmo/square.dds" ) self.chunkViz.numPerChunk = 1 # create vertex viz self.vertexViz = View.TerrainChunkTextureToolView( "resources/maps/gizmo/vertices.dds" ) self.vertexViz.numPerChunk = 25 # create terrain mesh viz self.meshViz = View.TerrainChunkTextureToolView( "resources/maps/gizmo/quads.dds" ) self.meshViz.numPerChunk = 25 # create alpha tool self.alphaTool = WorldEditor.Tool() self.alphaTool.functor = Functor.TerrainTextureFunctor() self.alphaTool.locator = Locator.TerrainToolLocator() self.alphaToolTextureView = View.TerrainTextureToolView( "resources/maps/gizmo/alphatool.tga" ) self.alphaTool.addView( self.alphaToolTextureView, "stdView" ) self.alphaTool.size = 30 self.alphaTool.strength = 1000 # create height filter tool self.heightFunctor = Functor.TerrainHeightFilterFunctor() self.heightFunctor.index = 0 # this index must match the filters.xml file self.heightFunctor.strengthMod = 1 self.heightFunctor.framerateMod = 1 self.heightFunctor.constant = 1.0 self.heightFunctor.falloff = 2 self.setHeightFunctor = Functor.TerrainSetHeightFunctor() self.setHeightFunctor.height = 0 self.setHeightFunctor.relative = 0 self.heightView = View.TerrainTextureToolView( "resources/maps/gizmo/heighttool.tga" ) self.setHeightView = View.TerrainTextureToolView( "resources/maps/gizmo/squaretool.dds" ) self.heightTool = WorldEditor.Tool() self.heightTool.locator = Locator.TerrainToolLocator() self.heightTool.functor = Functor.TeeFunctor( self.heightFunctor, self.setHeightFunctor, KEY_LCONTROL ) self.heightToolTextureView = View.TeeView( self.heightView, self.setHeightView, KEY_LCONTROL ) self.heightTool.addView( self.heightToolTextureView, "stdView" ) self.heightTool.size = 30 # create general filter tool self.filterTool = WorldEditor.Tool() self.filterTool.locator = Locator.TerrainToolLocator() self.filterTool.functor = Functor.TerrainHeightFilterFunctor() self.filterTool.functor.strengthMod = 1 self.filterTool.functor.constant = 0.0 self.filterToolTextureView = View.TerrainTextureToolView( "resources/maps/gizmo/filtertool.tga" ) self.filterTool.addView( self.filterToolTextureView, "stdView" ) self.filterTool.size = 30 # create a hole cutter self.holeTool = WorldEditor.Tool() self.holeTool.locator = Locator.TerrainHoleToolLocator() view = View.TerrainTextureToolView( "resources/maps/gizmo/squaretool.dds" ) view.showHoles = True self.holeTool.addView( view, "stdView" ) self.holeTool.functor = Functor.TerrainHoleFunctor() self.holeTool.size = 30 # create the item tool self.itemTool = WorldEditor.Tool() self.itemToolXZLocator = Locator.ItemToolLocator() self.itemTool.locator = Locator.TerrainToolLocator() self.itemToolTextureView = View.TerrainTextureToolView( "resources/maps/gizmo/cross2.dds" ) self.itemToolModelView = View.ModelToolView( "resources/models/pointer.model" ) self.itemToolPlaneView = View.ModelToolView( "resources/models/freepointer.model" ) self.itemTool.addView( self.itemToolTextureView, "stdView" ) # This changes our locator to a ChunkItemLocator self.itemTool.functor = Functor.ScriptedFunctor( ChunkItemFunctor( self.itemTool, self.objInfo ) ) # Setup the correct subLocator for the ChunkItemLocator self.itemTool.locator.subLocator = self.itemToolXZLocator self.itemTool.size = 1 # Make the closed captions commentary viewer self.cc = GUI.ClosedCaptions( WorldEditor.getOptionInt( "consoles/numMessageLines", 5 ) ) self.cc.addAsView() self.cc.visible = 1 if ( WorldEditor.getOptionInt( "tools/showChunkVisualisation" ) == 1 ): WorldEditor.setOptionInt( "render/chunk/vizMode", 1) self.enterChunkVizMode() self.enterMode( self.modeName, 1 ) # initialise the mouse move camera # load up the start position from space.localsettings startPos = (0,1.85,0) startDir = (0,0,0) dir = WorldEditor.getOptionString( "space/mru0" ) dirDS = ResMgr.openSection( dir ) ds = dirDS["space.localsettings"] if ds != None: startPos = ds.readVector3( "startPosition", startPos ) startDir = ds.readVector3( "startDirection", startDir ) m = WorldEditor.camera(0).view m.setIdentity() m.setRotateYPR( (startDir[2], startDir[1], startDir[0]) ) m.translation = startPos m.invert() WorldEditor.camera(0).view = m # select the camera as specified in the options WorldEditor.changeToCamera( WorldEditor.getOptionInt( "camera/ortho" ) ) # read the initial item snap mode self.updateItemSnaps();
def doShowAllOutside(item): WorldEditor.setOptionInt("render/hideOutsideObjects", 0) WorldEditor.setOptionInt("render/scenery/shells/gameVisibility", 1)
def onShowOrthoMode( item ): WorldEditor.setOptionInt( "camera/ortho", 1 ) WorldEditor.changeToCamera(1)