def slrProjectMapBlendUpdate(): return 1.0 + WorldEditor.projectMapAlpha() * 99.0
def slrProjectMapBlendAdjust( value, min, max ): WorldEditor.projectMapAlpha( (value-min) / (max-min) )
def slrProjectMapBlendAdjust(value, min, max): WorldEditor.projectMapAlpha((value - min) / (max - min))