def _dispose(self): super(LoginDispatcher, self)._dispose() connectionManager.connectionStatusCallbacks -= self.__handleConnectionStatus connectionManager.searchServersCallbacks -= self.__serversFind connectionManager.onConnected -= self.__onConnected connectionManager.onDisconnected += LoginDispatcher.__onDisconnected connectionManager.stopSearchServers() g_playerEvents.onLoginQueueNumberReceived -= self.handleQueue g_playerEvents.onAccountBecomePlayer -= self.__pe_onAccountBecomePlayer g_playerEvents.onKickWhileLoginReceived -= self.handleKickWhileLogin self.__loginDataLoader.onConfigLoaded -= self.onConfigLoaded self.__loginDataLoader = None self.__onLoggingTryingEndHdlr = None return
def _dispose(self): super(LoginDispatcher, self)._dispose() connectionManager.connectionStatusCallbacks -= self.__handleConnectionStatus connectionManager.searchServersCallbacks -= self.__serversFind connectionManager.onConnected -= self.__onConnected connectionManager.stopSearchServers() g_playerEvents.onLoginQueueNumberReceived -= self.handleQueue g_playerEvents.onAccountBecomePlayer -= self.__pe_onAccountBecomePlayer g_playerEvents.onKickWhileLoginReceived -= self.handleKickWhileLogin g_preDefinedHosts.stopCSISUpdate() g_preDefinedHosts.onCsisQueryStart -= self.__onCsisUpdate g_preDefinedHosts.onCsisQueryComplete -= self.__onCsisUpdate self.__loginDataLoader.onConfigLoaded -= self.onConfigLoaded self.__loginDataLoader = None self.__foundedServers = None self.__onLoggingTryingEndHdlr = None