示例#1
0
 def __init__(self, vista):
     self.app = vista
     self.cronometro = Cronometro()
     #self.app.btnIniciar['command'] = self.iniciar
     self.app.btnIniciar['command'] = self.interruptor
     self.app.btnReiniciar['command'] = self.reiniciar
     self.app.root.mainloop()
 def __init__(self):
     self.ventana = tk.Tk()
     self.ventana.geometry('500x200')
     self.ventana.resizable(0, 0)
     self.ventana.title('Cronometro')
     self.ventana.config(background='#72a922')
     self.cronometro_label = tk.Label(text="",
                                      font=('Tahoma', 44),
                                      fg='#ffffff',
                                      bg='#1f2f3f',
                                      pady=10,
                                      padx=10)
     self.cronometro_label.place(x=20, y=30)
     self.cronometro = Cronometro()
     self.activo = True
     self.frame = Frame(self.ventana)
     self.cronometro_label.configure(text=self.cronometro.mostrarTiempo())
     self.btnIniciar = Button(self.frame,
                              fg='blue',
                              text='Iniciar',
                              command=self.actualizar)
     self.btnIniciar.grid(row=1, column=1)
     self.btnParar = Button(self.frame,
                            fg='blue',
                            text='Parar',
                            command=self.parar)
     self.btnParar.grid(row=1, column=2)
     btnReiniciar = Button(self.frame,
                           fg='blue',
                           text='Reiniciar',
                           command=self.reiniciar)
     btnReiniciar.grid(row=1, column=3)
     self.frame.pack(side=tk.BOTTOM)
     self.ventana.mainloop()
示例#3
0
class Controlador():
    def __init__(self, vista):
        self.app = vista
        self.cronometro = Cronometro()
        #self.app.btnIniciar['command'] = self.iniciar
        self.app.btnIniciar['command'] = self.interruptor
        self.app.btnReiniciar['command'] = self.reiniciar
        self.app.root.mainloop()

    #Metodo donde se reinicio el cronometro
    def reiniciar(self):
        self.cronometro.corriendo = False
        self.app.actualizarTiempo(self.cronometro.reiniciar())

    #Metodo para parar el cronometro
    def interruptor(self):
        if self.cronometro.corriendo:
            self.cronometro.corriendo = False
            self.app.btnIniciar.config(fg='blue', text='Iniciar')
        else:
            self.cronometro.corriendo = True
            self.app.btnIniciar.config(fg='red', text='Parar')
            self.iniciar()

    #Metodo para iniciar el cronometro
    def iniciar(self):
        self.app.actualizarTiempo(self.cronometro.iniciar())
        self.app.root.after(100, self.iniciar)
示例#4
0
 def __init__(self, host):
     self.__host = host
     self.__ping = Ping()
     self.__novoQuadro = None
     self.__quadroRecebido = False
     self.__quadroTempoVital = 4  # Time in seconds
     self.__quadroTTL = 64  # ttl linux defaul
     self.__cronometro = Cronometro()
     #self.__timer = [0,0] useless
     self.__enviados = 0
     self.__recebidos = 0
示例#5
0
    def __init__(self):
        super().__init__()

        self.title = 'Placar para gincanas'
        self.top = 0
        self.left = 0
        self.width = 1366
        self.height = 768

        self.valorPlacarA = 0
        self.valorPlacarB = 0

        self.initWindow()
        self.cronoWindow = Cronometro()
示例#6
0
 def __init__(self, host):
     self.__host = host
     self.__ping = Ping()
     self.__novoQuadro = None
     self.__quadroRecebido = False
     self.__quadroTempoVital = 4 # Time in seconds
     self.__quadroTTL = 64 # ttl linux defaul
     self.__cronometro = Cronometro()
     #self.__timer = [0,0] useless
     self.__enviados = 0
     self.__recebidos = 0
class VentanaCronometro():
    def __init__(self):
        self.ventana = tk.Tk()
        self.ventana.geometry('500x200')
        self.ventana.resizable(0, 0)
        self.ventana.title('Cronometro')
        self.ventana.config(background='#72a922')
        self.cronometro_label = tk.Label(text="",
                                         font=('Tahoma', 44),
                                         fg='#ffffff',
                                         bg='#1f2f3f',
                                         pady=10,
                                         padx=10)
        self.cronometro_label.place(x=20, y=30)
        self.cronometro = Cronometro()
        self.activo = True
        self.frame = Frame(self.ventana)
        self.cronometro_label.configure(text=self.cronometro.mostrarTiempo())
        self.btnIniciar = Button(self.frame,
                                 fg='blue',
                                 text='Iniciar',
                                 command=self.actualizar)
        self.btnIniciar.grid(row=1, column=1)
        self.btnParar = Button(self.frame,
                               fg='blue',
                               text='Parar',
                               command=self.parar)
        self.btnParar.grid(row=1, column=2)
        btnReiniciar = Button(self.frame,
                              fg='blue',
                              text='Reiniciar',
                              command=self.reiniciar)
        btnReiniciar.grid(row=1, column=3)
        self.frame.pack(side=tk.BOTTOM)
        self.ventana.mainloop()

    def actualizar(self):
        global proceso
        self.cronometro.iniciar()
        self.cronometro_label.configure(text=self.cronometro.mostrarTiempo())
        proceso = self.ventana.after(1, self.actualizar)
        self.btnIniciar.grid_forget()

    def parar(self):
        global proceso
        self.cronometro.detener()
        self.ventana.after_cancel(proceso)
        if self.activo:
            self.btnParar.configure(text='Reanudar')
            self.activo = False
        else:
            self.btnParar.configure(text='Parar')
            self.activo = True
            proceso = self.ventana.after(1, self.actualizar)

    def reiniciar(self):
        global proceso
        self.cronometro.reiniciar()
        self.ventana.after_cancel(proceso)
        self.cronometro_label.configure(text=self.cronometro.mostrarTiempo())
        self.btnIniciar.grid(row=1, column=1)
        self.frame.pack(side=tk.BOTTOM)
def insertion_sort(array):
    for i in range(len(array)):
        current_value = array[i]
        current_position = i
        while (current_position > 0
               and array[current_position - 1] > current_value):
            array[current_position] = array[current_position - 1]
            current_position = current_position - 1
        array[current_position] = current_value
    return array


for algorithm in (insertion_sort, selection_sort):
    algorithm_name = algorithm.__name__
    for input in (10_000, 100_000, 1_000_000):
        sorted_numbers = list(range(input))
        reversed_sorted_numbers = list(reversed(sorted_numbers))
        random_numbers = sorted_numbers[:]  # copia os ordenados
        shuffle(random_numbers)  # embaralha eles

        with Cronometro(f"{algorithm_name} com entrada" +
                        f"ordenada de {input} números"):
            algorithm(sorted_numbers)
        with Cronometro(f"{algorithm_name} com entrada" +
                        f"inversamente ordenada de {input} números"):
            algorithm(reversed_sorted_numbers)
        with Cronometro(f"{algorithm_name} com entrada" +
                        f"aleatória de {input} números"):
            algorithm(random_numbers)

        print("*" * 50)
示例#9
0
class ventana:
    window = None
    Chat = None
    Cronometro = None
    Focus = False
    Evento = None
    Cliente = None
    Game = None
    heigth = 0
    width = 0
    posX_chat = 0
    posY_chat = 0
    heigth_C = 0.0
    width_C = 0.0
    heigth_V = 0.0
    width_V = 0.0
    # colores
    blanco = sf.Color(250, 250, 250)
    negro = sf.Color(0, 0, 0)

    def __init__(self,cliente):
        self.heigth = 680
        self.width = 1024
        self.heigth_C = 680.0
        self.width_C = 1024.0
        self.heigth_V = float(self.heigth)
        self.width_V = float(self.width)
        XMLP  = XMLParser()
        XMLP.setMapaFile("mapFile")
        XMLP.setPlayersFile("playersFile")
        self.Game = XMLP.reconstruirGame(cliente.nick)
        self.Game.mapa.escalaX = 680.0/520.0
        self.Game.mapa.escalaY = 680.0/520.0
        self.Game.PosicionarPlayer(680,680)
        self.Cliente = cliente
        self.Cliente.setWindow(self)
        self.posX_chat = (780.0/self.width_V)*self.width
        self.posY_chat = (350.0 /self.heigth_V)*self.heigth
        self.window = sf.RenderWindow(sf.VideoMode(self.width, self.heigth), "BOMBERMAN")
        self.Evento = sf.Event()      
        self.window.SetFramerateLimit(60)
        self.CrearChat()
        self.CrearCronometro()

    def CrearChat(self):
        self.Chat = chat(self.posX_chat + 5, self.posY_chat,self.width,self.heigth)
        self.Chat.SetCliente(self.Cliente)
        self.Cliente.setChat(self.Chat)        

    def CrearCronometro(self):
        self.Cronometro = Cronometro(0,0)
        self.Cronometro.setTime(self.Game.tiempo)
        self.Cronometro.setRectangule(self.posX_chat + 10,100,44,44)
        
    def VerificarFocus(self,x,y):
        if x >= self.posX_chat and x <= self.posX_chat + (240.0/self.width_V)* self.width_C :
            if y >= self.posY_chat and y <= self.posY_chat + (330.0/self.heigth_V)*self.heigth_C:
                return True
        if not x >= self.posX_chat and x <= self.posX_chat + (240.0/self.width_V)* self.width_C :
            if not y >= self.posY_chat and y <= self.posY_chat + (330.0/self.heigth_V)*self.heigth_C:
                return False

    def SubirText(self,x,y):
        if x >= self.posX_chat and x <= self.posX_chat + (240.0/self.width_V)* (self.width_C/2):
            if y >= self.posY_chat+((330.0/self.heigth_V)*self.heigth_C) - 60 and y <= self.posY_chat+(330.0/self.heigth_V)*self.heigth_C-30:
                return True

    def BajarText(self,x,y):
        if x >= self.posX_chat +(240.0/self.width_V)* (self.width_C/2)+10 and x <= self.posX_chat + (240.0/self.width_V)* self.width_C:
            if y >= self.posY_chat+((330.0/self.heigth_V)*self.heigth_C) - 60 and y <= self.posY_chat+(330.0/self.heigth_V)*self.heigth_C-30:
                return True
    def Send(self,x,y):
        if x >= self.posX_chat +(240.0/self.width_V)*self.width_C - 30 and x <= self.posX_chat + (240.0/self.width_V)* self.width_C:
            if y >= self.posY_chat+((330.0/self.heigth_V)*self.heigth_C) - 40 and y <= self.posY_chat+(330.0/self.heigth_V)*self.heigth_C:
                return True
            
    def MoverPlayer(self, direction, nick):
        self.Game.SetDirection(nick, direction)

    def DetenerPlayer(self, direction, nick, x, y):
        self.Game.SetDirection(nick, direction)
        self.Game.PosicionarPlayer2(nick, x, y)

    def PonerBomba(self, nick):
        self.Game.PonerBomba(nick, self.Cliente, False)

    def Run(self):
        self.Game.mapa.reproducirMusica()
        self.Cronometro.start()
        input = self.window.GetInput()
        self.Game.Update(self.window.GetFrameTime())
        quit = False
        nick = self.Cliente.nick
        Statics.SetClient(self.Cliente)
        while not quit:
            x = input.GetMouseX()
            y = input.GetMouseY()
            frameTime = self.window.GetFrameTime()
            self.Game.Update(frameTime)
            if self.window.GetEvent(self.Evento):
                if self.Evento.Type == sf.Event.Resized:
                    self.heigth_V = float(self.Evento.Size.Height)
                    self.width_V = float(self.Evento.Size.Width)
                    self.posX = (780.0/self.width_V)*self.width
                    self.posY = (373.0/self.heigth_V)*self.heigth

                if self.Evento.Type == sf.Event.KeyPressed:
                    if not self.Focus:
                        evento = self.Evento
                        if evento.Key.Code == sf.Key.Left:
                            self.Game.MoverPlayer(nick, "Izquierda", frameTime)
                            self.Cliente.__send__("MOVEPLAYER:Izquierda")
                        if evento.Key.Code == sf.Key.Right:
                            self.Game.MoverPlayer(nick, "Derecha", frameTime)
                            self.Cliente.__send__("MOVEPLAYER:Derecha")
                        if evento.Key.Code == sf.Key.Up:
                            self.Game.MoverPlayer(nick, "Arriba", frameTime)
                            self.Cliente.__send__("MOVEPLAYER:Arriba")
                        if evento.Key.Code == sf.Key.Down:
                            self.Game.MoverPlayer(nick, "Abajo", frameTime)
                            self.Cliente.__send__("MOVEPLAYER:Abajo")
                        if evento.Key.Code == sf.Key.Space:
                            self.Game.PonerBomba(nick, self.Cliente, True)

                if self.Evento.Type == sf.Event.KeyReleased:
                    if not self.Focus:
                        evento = self.Evento
                        if evento.Key.Code == sf.Key.Left or evento.Key.Code == sf.Key.Right or evento.Key.Code == sf.Key.Up or evento.Key.Code == sf.Key.Down:
                            pla = self.Game.PlayerPosition(nick)
                            self.Cliente.__send__("STOPPLAYER:"+nick+","+str(int(pla[0]))+","+str(int(pla[1])))
                            #self.Cliente.__send__("STOPPLAYER:"+nick)
                            self.Game.MoverPlayer(nick,"None",frameTime)
                
                if self.Evento.Type == sf.Event.Closed:
                    quit = True
                    
                if self.Evento.Type == sf.Event.MouseButtonPressed:
                    self.Focus = self.VerificarFocus(x,y)
                    if(self.Focus):
                        if(self.SubirText(x,y)):
                            self.Chat.SubirTexto()
                        if(self.BajarText(x,y)):
                            self.Chat.BajarTexto()
                        if(self.Send(x,y)):
                            self.Chat.Send()
                        
                if self.Evento.Type == sf.Event.TextEntered:
                    if self.Focus:                    
                        self.Chat.Update(self.Evento)
            self.window.Clear(self.negro)
            self.Chat.Draw(self.window)
            self.Game.Draw(self.window.GetFrameTime(),self.window)
            self.Cronometro.Draw(self.window)
            self.window.Display()
        self.Cliente.stop()
        self.window.Close()
示例#10
0
class ventana:
    window = None
    Chat = None
    Cronometro = None
    Focus = False
    Evento = None
    Cliente = None
    Game = None
    FondoCronometro = None
    peligro = False
    parche = None
    heigth = 0
    width = 0
    posX_chat = 0
    posY_chat = 0
    heigth_C = 0.0
    width_C = 0.0
    heigth_V = 0.0
    width_V = 0.0
    # colores
    blanco = sf.Color(250, 250, 250)
    negro = sf.Color(0, 0, 0)
    DIRECTORIO = "bgs/"

    def __init__(self,cliente):
        self.heigth = 680
        self.width = 1024
        self.heigth_C = 680.0
        self.width_C = 1024.0
        self.heigth_V = float(self.heigth)
        self.width_V = float(self.width)
        XMLP  = XMLParser()
        XMLP.setMapaFile("mapFile")
        XMLP.setPlayersFile("playersFile")
        self.Game = XMLP.reconstruirGame(cliente.nick)
        self.Game.mapa.escalaX = 680.0/520.0
        self.Game.mapa.escalaY = 680.0/520.0
        self.Game.PosicionarPlayer(680,680)
        
        self.Cliente = cliente
        self.Cliente.setWindow(self)
        self.posX_chat = (780.0/self.width_V)*self.width
        self.posY_chat = (300.0 /self.heigth_V)*self.heigth
        self.window = sf.RenderWindow(sf.VideoMode(self.width, self.heigth), "BOMBERMAN")
        self.Evento = sf.Event()      
        self.window.SetFramerateLimit(60)
        self.CrearChat()
        self.CrearCronometro()
        self.FondoCrono("Clock1")
        self.parche()

    def CrearChat(self):
        self.Chat = chat(self.posX_chat + 5, self.posY_chat,self.width,self.heigth)
        self.Chat.SetCliente(self.Cliente)
        self.Cliente.setChat(self.Chat)        

    def parche(self):
        image = sf.Image()
        image.LoadFromFile(self.DIRECTORIO+"bomberman.png")
        self.parche = sf.Sprite(image)
        self.parche.SetCenter(0, 0)
        self.parche.Resize((240.0/1024.0)*self.width,46)
        self.parche.SetPosition(self.posX_chat+5,0)

    def FondoCrono(self,nombre):
        image = sf.Image()
        image.LoadFromFile(self.DIRECTORIO+nombre+".png")
        if self.FondoCronometro  == None:
            self.FondoCronometro = sf.Sprite(image)
        else:
            self.FondoCronometro.SetImage(image)
        self.FondoCronometro.Resize((240.0/1024.0)*self.width,255)
        self.FondoCronometro.SetCenter(0, 0)
        self.FondoCronometro.SetPosition(self.posX_chat+5,46)

    def CrearCronometro(self):
        self.Cronometro = Cronometro(0,0)
        self.Cronometro.setTime(self.Game.tiempo)
        self.Cronometro.setRectangule(880,210,44,44)
        
    def VerificarFocus(self,x,y):
        if x >= self.posX_chat and x <= self.posX_chat + (240.0/self.width_V)* self.width_C :
            if y >= self.posY_chat and y <= self.posY_chat + (380.0/self.heigth_V)*self.heigth_C:
                return True
        if not x >= self.posX_chat and x <= self.posX_chat + (240.0/self.width_V)* self.width_C :
            if not y >= self.posY_chat and y <= self.posY_chat + (380.0/self.heigth_V)*self.heigth_C:
                return False

    def SubirText(self,x,y):
        if x >= self.posX_chat and x <= self.posX_chat + (240.0/self.width_V)* (self.width_C/2):
            if y >= self.posY_chat+((380.0/self.heigth_V)*self.heigth_C) - 60 and y <= self.posY_chat+(380.0/self.heigth_V)*self.heigth_C-30:
                return True

    def BajarText(self,x,y):
        if x >= self.posX_chat +(240.0/self.width_V)* (self.width_C/2)+10 and x <= self.posX_chat + (240.0/self.width_V)* self.width_C:
            if y >= self.posY_chat+((380.0/self.heigth_V)*self.heigth_C) - 60 and y <= self.posY_chat+(380.0/self.heigth_V)*self.heigth_C-30:
                return True
    def Send(self,x,y):
        if x >= self.posX_chat +(240.0/self.width_V)*self.width_C - 30 and x <= self.posX_chat + (240.0/self.width_V)* self.width_C:
            if y >= self.posY_chat+((380.0/self.heigth_V)*self.heigth_C) - 40 and y <= self.posY_chat+(380.0/self.heigth_V)*self.heigth_C:
                return True
            
    def MoverPlayer(self, direction, nick):
        self.Game.SetDirection(nick, direction)

    def Game_Over(self):
        GameOverLogic.game = self.Game
        g_over = GameOverLogic(self.Cliente.nick)
        sumary = g_over.Summary()
        self.window.Close()
        if(g_over.winner):
            g = GameOver("Victory",sumary)
            g.Update()          
        elif(g_over.empate):
            g = GameOver("Draw",sumary)
            g.Update()
        else:
            g = GameOver("Defeat",sumary)
            g.Update()
        
    def DetenerPlayer(self, direction, nick, x, y):
        self.Game.SetDirection(nick, direction)
        self.Game.PosicionarPlayer2(nick, x, y)

    def PonerBomba(self, nick):
        self.Game.PonerBomba(nick, self.Cliente, False)

    def matarA(self, nick):
        self.Game.MatarA(nick)

    def Run(self):
        self.Game.mapa.reproducirMusica()
        self.Cronometro.start()
        input = self.window.GetInput()
        self.Game.cliente = self.Cliente
        self.Game.Update(self.window.GetFrameTime())
        quit = False
        nick = self.Cliente.nick        
        notShown = True
        keyPressed = False
        while not quit:
            if self.Cronometro.timeout and notShown:
                notShown = False
                self.Game_Over()
            
            x = input.GetMouseX()
            y = input.GetMouseY()
            frameTime = self.window.GetFrameTime()
            self.Game.Update(frameTime)
            if self.window.GetEvent(self.Evento):
                if self.Evento.Type == sf.Event.Resized:
                    self.heigth_V = float(self.Evento.Size.Height)
                    self.width_V = float(self.Evento.Size.Width)
                    self.posX = (780.0/self.width_V)*self.width
                    self.posY = (373.0/self.heigth_V)*self.heigth

                if self.Evento.Type == sf.Event.JoyButtonPressed:
                    evento = self.Evento
                    num  = evento.JoyButton.Button + 1
                    if not keyPressed:
                        keyPressed = True
                        if num == 1:
                            self.Game.MoverPlayer(nick, "Izquierda", frameTime)
                            self.Cliente.__send__("MOVEPLAYER:Izquierda")
                        elif num == 2:
                            self.Game.MoverPlayer(nick, "Abajo", frameTime)
                            self.Cliente.__send__("MOVEPLAYER:Abajo")
                        elif num == 3:
                            self.Game.MoverPlayer(nick, "Derecha", frameTime)
                            self.Cliente.__send__("MOVEPLAYER:Derecha")
                        elif num == 4:
                            self.Game.MoverPlayer(nick, "Arriba", frameTime)
                            self.Cliente.__send__("MOVEPLAYER:Arriba")
                        elif num == 5:
                            self.Game.PonerBomba(nick, self.Cliente, True)

                if self.Evento.Type == sf.Event.KeyPressed:
                    if not self.Focus:
                        if not keyPressed:
                            keyPressed = True
                            evento = self.Evento
                            if evento.Key.Code == sf.Key.Left:
                                self.Game.MoverPlayer(nick, "Izquierda", frameTime)
                                self.Cliente.__send__("MOVEPLAYER:Izquierda")
                            if evento.Key.Code == sf.Key.Right:
                                self.Game.MoverPlayer(nick, "Derecha", frameTime)
                                self.Cliente.__send__("MOVEPLAYER:Derecha")
                            if evento.Key.Code == sf.Key.Up:
                                self.Game.MoverPlayer(nick, "Arriba", frameTime)
                                self.Cliente.__send__("MOVEPLAYER:Arriba")
                            if evento.Key.Code == sf.Key.Down:
                                self.Game.MoverPlayer(nick, "Abajo", frameTime)
                                self.Cliente.__send__("MOVEPLAYER:Abajo")
                            if evento.Key.Code == sf.Key.Space:
                                self.Game.PonerBomba(nick, self.Cliente, True)

                if self.Evento.Type == sf.Event.KeyReleased:
                    if not self.Focus:
                        evento = self.Evento
                        keyPressed = False
                        if evento.Key.Code == sf.Key.Left or evento.Key.Code == sf.Key.Right or evento.Key.Code == sf.Key.Up or evento.Key.Code == sf.Key.Down:
                            pla = self.Game.PlayerPosition(nick)
                            self.Cliente.__send__("STOPPLAYER:"+nick+","+str(int(pla[0]))+","+str(int(pla[1])))
                            #self.Cliente.__send__("STOPPLAYER:"+nick)
                            self.Game.MoverPlayer(nick,"None",frameTime)

                if self.Evento.Type == sf.Event.JoyButtonReleased:
                    evento = self.Evento
                    num  = evento.JoyButton.Button + 1
                    if num in [1,2,3,4]:
                        keyPressed = False
                        pla = self.Game.PlayerPosition(nick)
                        self.Cliente.__send__("STOPPLAYER:"+nick+","+str(int(pla[0]))+","+str(int(pla[1])))
                        #self.Cliente.__send__("STOPPLAYER:"+nick)
                        self.Game.MoverPlayer(nick,"None",frameTime)
                
                if self.Evento.Type == sf.Event.Closed:
                    quit = True
                    
                if self.Evento.Type == sf.Event.MouseButtonPressed:
                    self.Focus = self.VerificarFocus(x,y)
                    if(self.Focus):
                        if(self.SubirText(x,y)):
                            self.Chat.SubirTexto()
                        if(self.BajarText(x,y)):
                            self.Chat.BajarTexto()
                        if(self.Send(x,y)):
                            self.Chat.Send()
                        
                if self.Evento.Type == sf.Event.TextEntered:
                    if self.Focus:                    
                        self.Chat.Update(self.Evento)
            if(self.peligro == False):
                if(self.Cronometro.mins == 0):
                    if(self.Cronometro.segs < 15):
                        self.FondoCrono("Clock2")
                        self.peligro = True

            self.window.Clear(self.negro)
            self.window.Draw(self.FondoCronometro)
            self.window.Draw(self.parche)
            self.Chat.Draw(self.window)
            self.Game.Draw(self.window.GetFrameTime(),self.window)
            self.Cronometro.Draw(self.window)
            self.window.Display()
        self.Cliente.stop()
        self.window.Close()
示例#11
0
        array[current_position] = current_value

    return array


# algorithms execution
for algorithm in (insertion_sort, selection_sort):
    algorithm_name = algorithm.__name__

    for input in (10_000, 100_000, 1_000_000):

        sorted_numbers = list(range(input))
        reversed_sorted_numbers = list(reversed(sorted_numbers))
        random_numbers = sorted_numbers[:]  # copia dos ordenados
        shuffle(random_numbers)  # embaralha eles

        with Cronometro(
                f"{algorithm_name} com entrada ordenada de {input} números"):
            algorithm(sorted_numbers)

        with Cronometro(
                f"{algorithm_name} com entrada inversamente ordenada de {input} números"
        ):
            algorithm(reversed_sorted_numbers)

        with Cronometro(
                f"{algorithm_name} com entrada aleatória de {input} números"):
            algorithm(random_numbers)

        print("*" * 50)
示例#12
0
class ICMP():

    "@param host: ICMP Host"    
    def __init__(self, host):
        self.__host = host
        self.__ping = Ping()
        self.__novoQuadro = None
        self.__quadroRecebido = False
        self.__quadroTempoVital = 4 # Time in seconds
        self.__quadroTTL = 64 # ttl linux defaul
        self.__cronometro = Cronometro()
        #self.__timer = [0,0] useless
        self.__enviados = 0
        self.__recebidos = 0

    "@param ipDest: Destination Ping IP"
    def iniciaPing(self,ipDest):
        self.__ping.setipResposta(ipDest)
        self.__ping.setipOrigin(self.__host.getIP())
        self.__quadroRecebido = False
        self.__cronometro.zerar()
        self.__cronometro.iniciar()
        self.__enviados += 1

        # Sending ping frame
        if (self.__host.enviarQuadro(self.enviaICMP(ipDest)) == False):
            if (self.__enviados > 0):
                self.__enviados -= 1
            else:
                self.__enviados = 0
            self.__ping.setTempo(self.__cronometro.parar())
            self.__ping.setMessage('connect: Network is unreachable')
            #return False
                
        # Timeout without answer
        elif (self.__quadroRecebido == False):
            self.__ping.setTempo(self.__cronometro.parar())
            # Artificial delay
            time.sleep(self.__quadroTempoVital)
            self.__ping.setMessage('Timeout without answer')

    "@param ipDest: ICMP frame IP origin to be created"
    def respostaPing(self, ipOrigem, ttl):
        
        # Check delivery time
        delivery_time=self.__cronometro.parar()
        self.__ping.setTempo(delivery_time)
        self.__quadroRecebido = True
        
        # If the frame was delivered in time and ttl more than 0
        if delivery_time < self.__quadroTempoVital and ttl > 0:
            # Add to ping queue
            self.__recebidos += 1
            self.__ping.setTTL(ttl)
            self.__ping.setFilaPing()

        # If the frame was delivered in time and ttl less or igual 0
        elif delivery_time < self.__quadroTempoVital and ttl <= 0:
            # Destination Host Unreachable
            self.__ping.setMessage('Destination Host Unreachable')
        
        # If the frame was delivered with time's up
        elif delivery_time > self.__quadroTempoVital:
            # Received with time's up
            self.__ping.setMessage('Time\'s up!')
            
        else:
            self.__ping.setMessage('Erro check network connection')

    "@param ipDest: Destination ICMP frame IP to be create"
    def enviaICMP(self, ipDest):
        # Make ICMP packet
        pacote_ICMP = Pacote(self.__host.getIP(),self.__ping.getTamanho())
        pacote_ICMP.setIPDestino(ipDest)
        PacPing = PacotePing("request",0)
        # PING frame TTL
        PacPing.setTtl(self.__quadroTTL)
        pacote_ICMP.setDados(PacPing)
        # Make ICMP frame
        Quadro_ICMP = self.__host.constroiQuadro(self.__ping.getTamanho(), "000000000000", pacote_ICMP)
        Quadro_ICMP.setTipo(2)
        # Return ICMP frame ready
        return Quadro_ICMP

    "@param ipDest: Origin frame IP received from Host"
    "@param macDest: Origin frame MAC received from Host"
    def respondeICMP(self, ipDest, macDest, ttl):
        
        # Make ICMP answer packet 
        pacote_ICMP = Pacote(self.__host.getIP(),self.__ping.getTamanho())
        pacote_ICMP.setIPDestino(ipDest)

        # Make ping answer packet 
        PacPing = PacotePing("reply",8)
        PacPing.setTtl(ttl)
        pacote_ICMP.setDados(PacPing)

        # Make ICMP frame 
        Quadro_ICMP = self.__host.constroiQuadro(self.__ping.getTamanho(), "000000000000", pacote_ICMP)
        Quadro_ICMP.setDestino(macDest)
        Quadro_ICMP.setTipo(2)
        # Return ICMP frame set
        return Quadro_ICMP
        
    def resetStatistics(self):
        # Restart queue, list and variables
        self.__ping.setIcmpSeq()
        self.__ping.zerarFilaPing()
        self.__enviados = 0
        self.__recebidos = 0
        
    # Rebuild the ping fuction
    # store all data in pingTabela and use it until new ping request
    def estatisticas(self):
        statisticsTable = []
        pingTabela = self.__ping.getFilaPing()

        # Lost, sent and received
        perdidos = self.__enviados - self.__recebidos
        try:
            porcentagem = 100*perdidos/self.__enviados
        except (ZeroDivisionError):
            porcentagem = 0
            
        statisticsTable.append("--- "+self.__ping.getipResposta()+" ping statistics ---")
        statisticsTable.append((str(self.__enviados))+" packets transmitted, "+(str(self.__recebidos))+" received, "+(str(porcentagem))+"% packet loss")
        maior = pingTabela[0][4]
        menor = pingTabela[0][4]
        for ptime in pingTabela:
            if ptime[4] > maior:
                maior = ptime[4]
            if ptime[4] < menor:
                menor = ptime[4]
        try:
            media = (maior + menor)/2
        except (ZeroDivisionError):
            media = 0
        #except (TypeError):
        
        statisticsTable.append("rtt min/avg/max = "+"%1.*f" % (3, menor)+"/"+"%1.*f" % (3, media)+"/"+"%1.*f" % (3, maior)+" ms")
        self.resetStatistics()
        perdidos = 0
        media = 0
        return statisticsTable
    
    def getPingResult (self):
        pingTabela = self.__ping.getFilaPing()[len(self.__ping.getFilaPing())-1]
        try:
            pingTabela[3].isalpha()
            return (str(pingTabela[0]))+' bytes from '+pingTabela[1]+' ('+pingTabela[1]+'): icmp_seq='+(str(pingTabela[2]))+' '+pingTabela[3]
        except(AttributeError):
            return (str(pingTabela[0]))+' bytes from '+pingTabela[1]+' ('+pingTabela[1]+'): icmp_seq='+(str(pingTabela[2]))+' ttl='+(str(pingTabela[3]))+'  time='+"%1.*f" % (3, pingTabela[4])+' ms'
示例#13
0
from Cronometro import Cronometro

with Cronometro("algoritmo"):
    animais = [
        "zebra", "macaco", "elefante", "arara", "javali", "cabra", 'boy',
        'bode'
    ]
    animais.sort()
    print(animais)
示例#14
0
class ICMP():

    "@param host: ICMP Host"

    def __init__(self, host):
        self.__host = host
        self.__ping = Ping()
        self.__novoQuadro = None
        self.__quadroRecebido = False
        self.__quadroTempoVital = 4  # Time in seconds
        self.__quadroTTL = 64  # ttl linux defaul
        self.__cronometro = Cronometro()
        #self.__timer = [0,0] useless
        self.__enviados = 0
        self.__recebidos = 0

    "@param ipDest: Destination Ping IP"

    def iniciaPing(self, ipDest):
        self.__ping.setipResposta(ipDest)
        self.__ping.setipOrigin(self.__host.getIP())
        self.__quadroRecebido = False
        self.__cronometro.zerar()
        self.__cronometro.iniciar()
        self.__enviados += 1

        # Sending ping frame
        if (self.__host.enviarQuadro(self.enviaICMP(ipDest)) == False):
            if (self.__enviados > 0):
                self.__enviados -= 1
            else:
                self.__enviados = 0
            self.__ping.setTempo(self.__cronometro.parar())
            self.__ping.setMessage('connect: Network is unreachable')
            #return False

        # Timeout without answer
        elif (self.__quadroRecebido == False):
            self.__ping.setTempo(self.__cronometro.parar())
            # Artificial delay
            time.sleep(self.__quadroTempoVital)
            self.__ping.setMessage('Timeout without answer')

    "@param ipDest: ICMP frame IP origin to be created"

    def respostaPing(self, ipOrigem, ttl):

        # Check delivery time
        delivery_time = self.__cronometro.parar()
        self.__ping.setTempo(delivery_time)
        self.__quadroRecebido = True

        # If the frame was delivered in time and ttl more than 0
        if delivery_time < self.__quadroTempoVital and ttl > 0:
            # Add to ping queue
            self.__recebidos += 1
            self.__ping.setTTL(ttl)
            self.__ping.setFilaPing()

        # If the frame was delivered in time and ttl less or igual 0
        elif delivery_time < self.__quadroTempoVital and ttl <= 0:
            # Destination Host Unreachable
            self.__ping.setMessage('Destination Host Unreachable')

        # If the frame was delivered with time's up
        elif delivery_time > self.__quadroTempoVital:
            # Received with time's up
            self.__ping.setMessage('Time\'s up!')

        else:
            self.__ping.setMessage('Erro check network connection')

    "@param ipDest: Destination ICMP frame IP to be create"

    def enviaICMP(self, ipDest):
        # Make ICMP packet
        pacote_ICMP = Pacote(self.__host.getIP(), self.__ping.getTamanho())
        pacote_ICMP.setIPDestino(ipDest)
        PacPing = PacotePing("request", 0)
        # PING frame TTL
        PacPing.setTtl(self.__quadroTTL)
        pacote_ICMP.setDados(PacPing)
        # Make ICMP frame
        Quadro_ICMP = self.__host.constroiQuadro(self.__ping.getTamanho(),
                                                 "000000000000", pacote_ICMP)
        Quadro_ICMP.setTipo(2)
        # Return ICMP frame ready
        return Quadro_ICMP

    "@param ipDest: Origin frame IP received from Host"
    "@param macDest: Origin frame MAC received from Host"

    def respondeICMP(self, ipDest, macDest, ttl):

        # Make ICMP answer packet
        pacote_ICMP = Pacote(self.__host.getIP(), self.__ping.getTamanho())
        pacote_ICMP.setIPDestino(ipDest)

        # Make ping answer packet
        PacPing = PacotePing("reply", 8)
        PacPing.setTtl(ttl)
        pacote_ICMP.setDados(PacPing)

        # Make ICMP frame
        Quadro_ICMP = self.__host.constroiQuadro(self.__ping.getTamanho(),
                                                 "000000000000", pacote_ICMP)
        Quadro_ICMP.setDestino(macDest)
        Quadro_ICMP.setTipo(2)
        # Return ICMP frame set
        return Quadro_ICMP

    def resetStatistics(self):
        # Restart queue, list and variables
        self.__ping.setIcmpSeq()
        self.__ping.zerarFilaPing()
        self.__enviados = 0
        self.__recebidos = 0

    # Rebuild the ping fuction
    # store all data in pingTabela and use it until new ping request
    def estatisticas(self):
        statisticsTable = []
        pingTabela = self.__ping.getFilaPing()

        # Lost, sent and received
        perdidos = self.__enviados - self.__recebidos
        try:
            porcentagem = 100 * perdidos / self.__enviados
        except (ZeroDivisionError):
            porcentagem = 0

        statisticsTable.append("--- " + self.__ping.getipResposta() +
                               " ping statistics ---")
        statisticsTable.append((str(self.__enviados)) +
                               " packets transmitted, " +
                               (str(self.__recebidos)) + " received, " +
                               (str(porcentagem)) + "% packet loss")
        maior = pingTabela[0][4]
        menor = pingTabela[0][4]
        for ptime in pingTabela:
            if ptime[4] > maior:
                maior = ptime[4]
            if ptime[4] < menor:
                menor = ptime[4]
        try:
            media = (maior + menor) / 2
        except (ZeroDivisionError):
            media = 0
        #except (TypeError):

        statisticsTable.append("rtt min/avg/max = " + "%1.*f" % (3, menor) +
                               "/" + "%1.*f" % (3, media) + "/" + "%1.*f" %
                               (3, maior) + " ms")
        self.resetStatistics()
        perdidos = 0
        media = 0
        return statisticsTable

    def getPingResult(self):
        pingTabela = self.__ping.getFilaPing()[len(self.__ping.getFilaPing()) -
                                               1]
        try:
            pingTabela[3].isalpha()
            return (str(pingTabela[0])) + ' bytes from ' + pingTabela[
                1] + ' (' + pingTabela[1] + '): icmp_seq=' + (str(
                    pingTabela[2])) + ' ' + pingTabela[3]
        except (AttributeError):
            return (str(pingTabela[0])) + ' bytes from ' + pingTabela[
                1] + ' (' + pingTabela[1] + '): icmp_seq=' + (str(
                    pingTabela[2])) + ' ttl=' + (str(
                        pingTabela[3])) + '  time=' + "%1.*f" % (
                            3, pingTabela[4]) + ' ms'
def main():
    ##########################
    #         CONFIG
    ##########################
    seeds = [11,7,13,19,5189,600,1000,1500,1500,1500, 1000]
    size = [50,100,250,500,1000,1500,2000,2500,3000,3500,7000]
    epcohs = []
    ##########################
    ##########################


    ##########################
    #   RUN THE EXPERIMENTS
    ##########################
    # Throw the experiments
    for exp in range(5):
        print(f">>>> EXPERIMENTO: {exp + 1} <<<<")
        results = []
        for i,seed in enumerate(seeds):
            np.random.seed(seed)
            vetor = gera_seq_aleatoria(size[i])

            cron = Cronometro()
            
            cron.Iniciar()
            conta_somas(vetor)
            cron.Parar()

            results.append(cron.Exibir())

            print(f"Tempo gasto com {size[i]} elementos foi {cron} segundos")
            del vetor
            del cron
        
        epcohs.append(results)
        print()
    ##########################
    ##########################


    ##########################
    #    PLOT THE RESULTS
    ##########################

    # Generate the scatter X and Y
    scatter_x = size * len(epcohs)
    scatter_y = np.concatenate(epcohs)

    # Create a polinomial function of 1 dimension
    fit_fn = np.poly1d(np.polyfit(scatter_x,scatter_y,1))
    
    plt.title("Resultados")
    
    # PLOT: Linear Regression
    line, = plt.plot(scatter_x, fit_fn(scatter_x), '--', c="#0c29d0")
    line.set_dashes([10,5,10,5])

    # PLOT: Poly Regression
    plt.plot(size, np.mean(epcohs, axis=0), c="#ff5900", label="Regressão Poly")

    # PLOT: STM
    plt.fill_between(size, np.min(epcohs, axis=0), np.max(epcohs, axis=0), alpha=.3, facecolor="#ff5900", label="Desvio")
    
    # PLOT: Scatter
    plt.scatter(scatter_x, scatter_y, c="#0c29d0", label="Tempos")
    
    plt.legend(['Tendência', 'Regressão Polinomial', 'Desvio', 'Tempos'])
    
    plt.show()
示例#16
0
 def CrearCronometro(self):
     self.Cronometro = Cronometro(0,0)
     self.Cronometro.setTime(self.Game.tiempo)
     self.Cronometro.setRectangule(880,210,44,44)
示例#17
0
class Placar(QMainWindow):
    def __init__(self):
        super().__init__()

        self.title = 'Placar para gincanas'
        self.top = 0
        self.left = 0
        self.width = 1366
        self.height = 768

        self.valorPlacarA = 0
        self.valorPlacarB = 0

        self.initWindow()
        self.cronoWindow = Cronometro()

    def initWindow(self):

        #espaço em branco
        espaco = QWidget()
        espaco.setSizePolicy(QSizePolicy.Expanding, QSizePolicy.Expanding)

        #Titulo do programa
        self.labelTituloJanela = QLabel(' PLACAR GINCANA', self)
        self.labelTituloJanela.setGeometry(450, 10, 430, 100)
        self.labelTituloJanela.setStyleSheet(
            'QLabel {font: 45px; color: white; font: bold; background-color: #19B5FE; border-radius: 10px}'
        )

        #Seção dos LCDS
        self.lcdPlacar1 = QLCDNumber(self)
        self.lcdPlacar2 = QLCDNumber(self)
        self.lcdPlacar1.setGeometry(50, 120, 300, 250)
        self.lcdPlacar2.setGeometry(940, 120, 300, 250)
        self.lcdPlacar1.setStyleSheet(
            'QLCDNumber {background-color: #000000; color: red; font: bold}')
        self.lcdPlacar1.setSegmentStyle(2)  # QLCDNumber::SegmentStyle
        self.lcdPlacar2.setStyleSheet(
            'QLCDNumber {background-color: #000000; color: red; font: bold}')
        self.lcdPlacar2.setSegmentStyle(2)

        #Label dos nomes dos grupos
        self.labelGrupA = QLabel('Grupo A', self)
        self.labelGrupB = QLabel('Grupo B', self)
        self.labelGrupA.setGeometry(125, 20, 200, 100)
        self.labelGrupA.setStyleSheet('QLabel {font: 40px; font: bold;}')
        self.labelGrupB.setStyleSheet('QLabel {font: 40px; font: bold}')
        self.labelGrupB.setGeometry(1010, 20, 200, 100)

        #Label do cronometro
        self.labelCrono = QLabel(' 00:00 ', self)
        self.labelCrono.setGeometry(130, 490, 170, 100)
        self.labelCrono.setStyleSheet(
            'QLabel {background-color: #336E7B; color: white; font: 50px; border: None; border-radius: 20px}'
        )

        #Label contendo a imagem central do programa
        self.imagemLabel = QLabel(self)
        pixmap = QPixmap('imagens/competir.png')
        self.imagemLabel.setPixmap(pixmap)
        self.imagemLabel.setGeometry(490, 120, 330, 348)

        #Botões de pontuar os grupos
        self.bntGrupA = QPushButton('Pontuar Grupo A', self)
        self.bntGrupB = QPushButton('Pontuar Grupo B', self)
        self.bntGrupA.setGeometry(370, 520, 200, 60)
        self.bntGrupB.setGeometry(690, 520, 200, 60)
        self.bntGrupA.setStyleSheet(
            'QPushButton {font: 23px; font: bold; background-color: #0AEB7E}')
        self.bntGrupB.setStyleSheet(
            'QPushButton {font: 23px; font: bold; background-color: #0AEB7E}')

        #Spin para definir a pontução (Está entre os dois botões)
        self.spinBox = QSpinBox(self)
        self.spinBox.setMaximum(100)
        self.spinBox.setGeometry(592, 520, 90, 60)
        self.spinBox.setStyleSheet('QSpinBox {font: 50px}')

        #Actions Buttons pontuação
        self.bntGrupA.clicked.connect(lambda: self.setValorLcd(1))
        self.bntGrupB.clicked.connect(lambda: self.setValorLcd(2))

        #Seção do cronômetro
        self.labelCronometro = QLabel('Cronometro', self)
        #self.labelCronometro.setIcon(QtGui.QIcon('crono'))
        self.labelCronometro.setStyleSheet(
            'QLabel {font: 25px; color: black; font: bold; background-color: #ECF0F1;}'
        )
        self.labelCronometro.setGeometry(145, 440, 150, 50)

        self.bntIniciarCrono = QPushButton('INICIAR', self)
        self.bntIniciarCrono.setGeometry(130, 590, 185, 50)
        self.bntIniciarCrono.setStyleSheet(
            'QPushButton {font: 20px; color: black; font: bold; background-color: #ECF0F1; border-radius: 10px}'
        )
        self.bntIniciarCrono.setIcon(QtGui.QIcon('imagens/play'))
        self.bntIniciarCrono.setCheckable(True)
        self.bntIniciarCrono.clicked.connect(self.threadCrono)

        #Botão configurar cronometro
        self.bntConfingCronometro = QPushButton('Configurar', self)
        self.bntConfingCronometro.setGeometry(180, 650, 100, 50)
        self.bntConfingCronometro.setStyleSheet(
            'QPushButton {font: 18px; color: black; font: bold; background-color: #ECF0F1; border-radius: 10px}'
        )
        self.bntConfingCronometro.clicked.connect(self.configCronometro)

        #Seção Sortear Número
        self.labelSorteio = QLabel('Sortear Número', self)
        self.labelSorteio.setStyleSheet(
            'QLabel {font: 25px; color: black; font: bold; background-color: #ECF0F1;}'
        )
        self.labelSorteio.setGeometry(970, 450, 200, 50)
        self.labelAte = QLabel('ATÉ', self)
        self.labelAte.setStyleSheet(
            'QLabel {font: 25px; color: black; font: bold; background-color: #ECF0F1;}'
        )
        self.labelAte.setGeometry(1040, 520, 50, 50)
        self.spinBoxNumb1 = QSpinBox(self)
        self.spinBoxNumb2 = QSpinBox(self)
        self.spinBoxNumb1.setGeometry(940, 520, 90, 50)
        self.spinBoxNumb2.setGeometry(1100, 520, 90, 50)
        self.spinBoxNumb1.setStyleSheet('QSpinBox {font: 50px}')
        self.spinBoxNumb2.setStyleSheet('QSpinBox {font: 50px}')
        self.bntSortear = QPushButton('Sortear', self)
        self.bntSortear.setGeometry(1020, 590, 90, 50)
        self.bntSortear.setStyleSheet(
            'QPushButton {font: 25px; color: black; font: bold; background-color: #F9690E; border-radius: 10px}'
        )
        self.bntSortear.clicked.connect(self.sortearNumero)

        #Seção da janela principal
        self.setWindowTitle(self.title)
        self.setGeometry(self.top, self.left, self.width, self.height)
        self.setWindowIcon(QtGui.QIcon("user.png"))
        self.show()

    def setValorLcd(self, n):

        if (n == 1):
            self.lcdPlacar1.display(self.spinBox.value())
            self.valorPlacarA = self.spinBox.value()

        if (n == 2):
            self.lcdPlacar2.display(self.spinBox.value())
            self.valorPlacarB = self.spinBox.value()

        def placarColor(valorPlacarA, valorPlacarB):
            if (valorPlacarA > valorPlacarB):
                self.lcdPlacar1.setStyleSheet(
                    'QLCDNumber {background-color: #3FC380; color: white; font: bold}'
                )

            if (valorPlacarB > valorPlacarA):
                self.lcdPlacar2.setStyleSheet(
                    'QLCDNumber {background-color: #3FC380; color: white; font: bold}'
                )

            if (valorPlacarA < valorPlacarB):
                self.lcdPlacar1.setStyleSheet(
                    'QLCDNumber {background-color: #F22613; color: white; font: bold}'
                )

            if (valorPlacarB < valorPlacarA):
                self.lcdPlacar2.setStyleSheet(
                    'QLCDNumber {background-color: #F22613; color: white; font: bold}'
                )

            if (valorPlacarA == valorPlacarB):
                self.lcdPlacar1.setStyleSheet(
                    'QLCDNumber {background-color: #22A7F0; color: white; font: bold}'
                )
                self.lcdPlacar2.setStyleSheet(
                    'QLCDNumber {background-color: #22A7F0; color: white; font: bold}'
                )

        placarColor(self.valorPlacarA, self.valorPlacarB)

    def bntIniciarCronoState(self):
        i = 0
        if (self.bntIniciarCrono.isChecked()):
            i += 1
            return i
        return i

    def threadCrono(self):
        global stop
        stop = 0
        bntCronoStatus = self.bntIniciarCronoState()

        if (bntCronoStatus == 1):
            self.t = threading.Thread(target=self.iniciarCrono)
            self.bntIniciarCrono.setText('PARAR')
            self.t.start()

        if (bntCronoStatus == 0):
            self.bntIniciarCrono.setText('Iniciar novamente')
            stop = -1

    def iniciarCrono(self):

        self.seg = self.cronoWindow.getValueSpinSeg()
        self.min = self.cronoWindow.getValueSpinMin()

        self.count = 0
        self.i = self.seg + (self.min * 60)

        while (self.i != 0):
            self.min = self.count / 60
            self.seg = self.count % 60 + 1
            time.sleep(1)
            self.labelCrono.setText('%02d:%02d' % (self.min, self.seg))
            self.count += 1
            self.i -= 1

            if stop == -1:
                self.bntIniciarCrono.setText('Iniciar novamente')
                self.i = 0

    def sortearNumero(self):
        try:
            a = self.spinBoxNumb1.value()
            b = self.spinBoxNumb2.value()
            self.resultado = randint(a, b)
            self.msgResultado = QMessageBox()
            self.msgResultado.setStyleSheet(
                'QMessageBox, QMessageBox QLabel {font: 35px; color: white; background-color:#34495E}'
            )
            self.msgResultado.information(
                self.msgResultado, 'INFORMAÇÃO ',
                'Número sorteado:  \n-->{:>7}        <--'.format(
                    self.resultado))
        except ValueError:
            self.warningValue = QMessageBox()
            self.warningValue.setStyleSheet(
                'QMessageBox, QMessageBox QLabel {font: bold; color: white; font: 25px; background-color: #D91E18;}'
            )
            self.warningValue.warning(
                self.warningValue, 'Aviso',
                'Entrada incorreta! \n 1 até 0 é inválido')

    def configCronometro(self):
        print('Inciando cronometro')
        self.cronoWindow = Cronometro()
        self.cronoWindow.show()
示例#18
0
def merge(left, right, merged):
    left_cursor, right_cursor = 0, 0

    while left_cursor < len(left) and right_cursor < len(right):

        if left[left_cursor] <= right[right_cursor]:
            merged[left_cursor + right_cursor] = left[left_cursor]
            left_cursor += 1
        else:
            merged[left_cursor + right_cursor] = right[right_cursor]
            right_cursor += 1

    for left_cursor in range(left_cursor, len(left)):
        merged[left_cursor + right_cursor] = left[left_cursor]

    for right_cursor in range(right_cursor, len(right)):
        merged[left_cursor + right_cursor] = right[right_cursor]

    return merged


for algorithm in (bubble_sort, merge_sort):
    algorithm_name = algorithm.__name__

    numbers = list(range(10_000))
    shuffle(numbers)

    with Cronometro(algorithm_name):
        algorithm(numbers)
示例#19
0
 def configCronometro(self):
     print('Inciando cronometro')
     self.cronoWindow = Cronometro()
     self.cronoWindow.show()
示例#20
0
 def CrearCronometro(self):
     self.Cronometro = Cronometro(0,0)
     self.Cronometro.setTime(self.Game.tiempo)
     self.Cronometro.setRectangule(self.posX_chat + 10,100,44,44)