def __init__(self, air): try: self.DistributedMinigameStationAI_initialized return except: self.DistributedMinigameStationAI_initialized = 1 DistributedGroupStationAI.__init__(self, air) self.game = "" return
def __init__(self, air): try: self.DistributedMinigameStationAI_initialized return except: self.DistributedMinigameStationAI_initialized = 1 DistributedGroupStationAI.__init__(self, air) self.game = ''
def delete(self): DistributedGroupStationAI.delete(self) self.game = None return