def allAvatarsReady(self): for avatar in self.avatars: self.sendUpdate('createRemoteAvatar', [avatar.doId]) DistributedMinigameAI.allAvatarsReady(self) self.sendHeadPanels() self.sendUpdate('generateOtherPlayerGui', []) self.startTiming()
def allAvatarsReady(self): for avatar in self.avatars: self.sendUpdateToAvatarId(avatar.doId, "enterCannon", [self.getCannonOfAvatar(avatar.doId)]) DistributedMinigameAI.allAvatarsReady(self) self.sendHeadPanels() self.b_startRound(1)
def allAvatarsReady(self): for avatar in self.avatars: self.sendUpdateToAvatarId(avatar.doId, 'enterCannon', [self.getCannonOfAvatar(avatar.doId)]) DistributedMinigameAI.allAvatarsReady(self) self.sendHeadPanels() self.b_startRound(1)
def allAvatarsReady(self): for avatar in self.avatars: self.sendUpdate('createRemoteAvatar', [avatar.doId]) DistributedMinigameAI.allAvatarsReady(self) self.sendHeadPanels() self.sendUpdate('generateOtherPlayerGui', []) self.startTiming()
def allAvatarsReady(self): self.timesReady += 1 if self.timesReady == 2: for avatar in self.avatars: self.sendUpdateToAvatarId(avatar.doId, "enterCannon", [self.getCannonOfAvatar(avatar.doId)]) DistributedMinigameAI.allAvatarsReady(self) self.sendHeadPanels() self.b_startRound(1) elif self.timesReady == 1: self.sendUpdate('doPreGameMovie', [globalClockDelta.getRealNetworkTime()])