def __init__(self, manager): Item.__init__(self, manager) self.name = 'Bomb' self.adj = 'blasts' self.empty = 'The %s has already been detonated!' self.value = -100 self.amt = 1
def __init__(self, manager): Item.__init__(self, manager) self.name = 'Ammo' self.stat = 'ammo' self.adj = 'reloads' self.value = 1 self.amt = 10
def __init__(self, manager): Item.__init__(self, manager) self.name = 'Food' self.fmtline = '@TARGET eats the @NAME ' self.stat = 'health' self.empty = "The %s has already been eaten!" self.value = 1 self.amt = 1
def __init__(self, manager): Item.__init__(self, manager) self.name = 'Gun' self.stat = 'health' self.value = -10 self.amt = 1 self.range = 100 self.fmtline = "@TARGET @ADJ @VALUE points" self.adj = ('gets blasted for', 'sucks it down for', 'eats hot lead and looses', 'gets shot up for', 'gets nailed for', 'isn\'t fast enough and gets hit for' , 'feels the kiss of hot lead and looses')
def __init__(self, manager): Item.__init__(self, manager) self.name = 'Belladonna' self.adj = 'poisons' self.value = -1 self.amt = 1
def __init__(self, manager): Item.__init__(self, manager) self.name = 'Health Potion' self.adj = 'heals' self.value = 10 self.amt = 1