def __init__(self): GUI.__init__(self) self.modeldir = "/solver/vol3/hair1/data" self.widgets = [] self.model = None self.sim = None self.ok = False self.outputName = None self.outputBinary = None self.outputModel = None self.outputSim = None
def __init__(self, width, height, grid_element_size, time_step): # Init GUI GUI.__init__(self, width, height, grid_element_size) #super(self.__class__,self).__init__(width, height,grid_element_size) self.cells = Cells(width, height) self.state = 0 self.time_step = time_step # After build self.set_intro() self.update_grid() # Call the update() function after time step self.timer = self.root.after(self.time_step, self.update)
def __init__(self, width, height, grid_element_size, time_step): # Init GUI GUI.__init__(self, width, height, grid_element_size) self.cells = HPCells(width, height) self.state = 0 self.oldstate = 0 self.old_cell_state = [0] * self.cells.ncells self.count = 0 self.skipframe = 1 self.time_step = time_step # After build self.set_intro() self.update_grid() # Call the update() function after time step self.timer = self.root.after(self.time_step, self.update)
def __init__(self, size, window_width, window_height): GUI.__init__(self, size, window_width, window_height) self.player1 = Human(1) self.player2 = AlfaBetaOdd(2, size=self.size)
def __init__(self, size, window_width, window_height): GUI.__init__(self, size, window_width, window_height) self.player1 = Human(1) self.player2 = Human(2)
def __init__(self, size, window_width, window_height, player1, player2): GUI.__init__(self, size, window_width, window_height) self.player1 = player1 self.player2 = player2 self.data = {'Nazwa': [], 'Wynik': [], 'Czas': [], 'Ruch': []}