def updateLandmarkName(self, context): # print('WHO AM I : ', self); mesh, isM, isN = getMarkerOwner(self) if (mesh): data_landmark = getGenericLandmark(mesh, self) if (data_landmark): data_landmark.landmark_name = self.edit_landmark_name
def setLandmarkName(self, value): mesh, isM, isN = getMarkerOwner(self) if (mesh): data_landmark = getGenericLandmark(mesh, self) if (data_landmark): data_landmark.landmark_name = value self['edit_landmark_name'] = value
def getLandmarkName(self): # print('WHO AM I : ', self); mesh, isM, isN = getMarkerOwner(self) if (mesh): data_landmark = getGenericLandmark(mesh, self) if (data_landmark): return data_landmark.landmark_name return "No Name"