font_ = pygame.font.Font(None, 200) clock = pygame.time.Clock() character = Character(400, 300) note = NoteManager() input_ = Input() screen = pygame.display.set_mode((800, 600)) pygame.display.set_caption("character") clock.tick() while (True): screen.fill(pygame.Color(0, 0, 0)) for event in pygame.event.get(): if (event.type == pygame.QUIT): pygame.display.quit() sys.exit() input_.update() if (input_.getKeys()[K_ESCAPE]): pygame.display.quit() sys.exit() character.update(clock.get_time(), input_) note.update(clock.get_time()) character.render(screen) note.render(screen) note.checkCollision(character, input_) score = font_.render("Score: " + str(character.getScore()), 0, pygame.Color(255, 255, 255)) screen.blit(score, (0, 0)) timer_out = font_.render("Time: " + str(300 - timer / 1000), 0, pygame.Color(255, 255, 255)) screen.blit(timer_out, (0, 475)) pygame.display.update() timer += clock.get_time()