示例#1
0
    def dijkstra(self, start, goal, exceptions=None):
        '''Dijkstra's algorithm, conceived by Dutch computer scientist Edsger 
        Dijkstra in 1956 and published in 1959, is a graph search algorithm 
        that solves the single-source shortest path problem for a graph with
        nonnegative edge path costs, producing a shortest path tree.
        
        .. note::
            Unmodified, Dijkstra's algorithm searches outward in a circle from
            the start node until it reaches the goal. It is therefore slower
            than other methods like A* or Bi-directional Dijkstra's. The
            algorithm is included here for performance comparision against
            other algorithms only.
        
        .. seealso::
            :func:`aStarPath`, :func:`dijkstraBi`
        '''
        dist = {}       # dictionary of final distances
        
        came_from = {} # dictionary of predecessors
        
        # nodes not yet found
        queue = PriorityQueue()

        # The set of nodes already evaluated
        closedset = []
        
        queue.push(0, start)
        
        while len(queue) > 0:
            #log.debug("queue: " + str(queue))
            weight, x = queue.pop()
            dist[x] = weight
            if x == goal:
                #log.debug("came_from: " + str(came_from))
                path = self.reconstructPath(came_from, goal)
                #log.info("Path: %s" % path)
                return path
                        
            closedset.append(x)
            
            for y in self.neighborNodes(x):
                if y in closedset:
                    continue                
                if(exceptions is not None and y in exceptions):
                    continue

                costxy = self.timeBetween(x,y)
                
                if not dist.has_key(y) or dist[x] + costxy < dist[y]:
                    dist[y] = dist[x] + costxy
                    queue.reprioritize(dist[y], y)
                    came_from[y] = x
                    #log.debug("Update node %s's weight to %g" % (y, dist[y]))

        return None
 def test_reprioritize(self):
     
     pq = PriorityQueue()
     for letter in range(ord('A'), ord('Z')+1):
         letter = chr(letter)
         pq.push(0, letter)
         pq.reprioritize(1, letter)
     self.assertEqual(len(pq), 26, "Incorrect length")
     
     for letter in range(ord('A'), ord('Z')+1):
         letter = chr(letter)
         pri, val = pq.pop()
         self.assertEqual(letter, val)
         self.assertEqual(pri, 1)
     self.assertEqual(len(pq), 0, "Incorrect length")
示例#3
0
    def aStarPath(self, start, goal, exceptions=None):
        '''A* is an algorithm that is used in pathfinding and graph traversal. 
        Noted for its performance and accuracy, it enjoys widespread use. It
        is an extension of Edger Dijkstra's 1959 algorithm and achieves better 
        performance (with respect to time) by using heuristics.
    
        Takes in the ``start`` node and a ``goal`` node and returns the
        shortest path between them as a list of nodes. Use pathCost() to find
        the cost of traversing the path.
        
        .. note::
            Does not currently use the heuristic function, making it less
            efficient than the bi-directional Dijkstra's algorithm used in 
            :func:`dijkstraBi`.
            
        .. deprecated:: 0.5
            Use :func:`shortestPath` instead.
            
        .. seealso::
            :func:`dijkstra`, :func:`dijkstraBi`
        '''
        
        # The set of nodes already evaluated
        closedset = []
        # The set of tentative nodes to be evaluated.
        openset = [start]
        # The map of navigated nodes.
        came_from = {}
        # Distance from start along optimal path.
        g_score = {start: 0}
        h_score = {start: self.heuristicEstimateOfDistance(start, goal)}
        # The estimated total distance from start to goal through y.
        f_score = PriorityQueue()
        f_score.push(h_score[start], start) 
        
        while len(openset) != 0:
            # the node in openset having the lowest f_score[] value
            heur, x = f_score.pop()
            if x == goal:
                path = self.reconstructPath(came_from, goal)
                #log.info("Path found of weight: %g" % self.pathCost(path))
                #log.info("Path: %s" % path)
                return path
            
            try:
                openset.remove(x)
            except ValueError as e:
                log.critical("Remove %s from the openset: %s" % (str(x), e))
                raise
            
            closedset.append(x)
            for y in self.neighborNodes(x):
                if y in closedset:
                    continue
                
                if(exceptions is not None and (x,y) in exceptions):
                    costxy = float('infinity')
                else:
                    costxy = self.timeBetween(x,y)
                tentative_g_score = g_score[x] + costxy
                
                if y not in openset:
                    openset.append(y)
                    tentative_is_better = True
                elif tentative_g_score < g_score[y]:
                    tentative_is_better = True
                else:
                    tentative_is_better = False

                if tentative_is_better == True:
                    #log.debug("Update node %s's weight to %g" % (y,
															#tentative_g_score))
                    came_from[y] = x
                    g_score[y] = tentative_g_score
                    h_score[y] = self.heuristicEstimateOfDistance(y, goal)
                    f_score.reprioritize(g_score[y] + h_score[y], y)
        return None # Failure