def hasFrameBufferObjects(self): return QOpenGLFramebufferObject.hasOpenGLFramebufferObjects()
def hasFrameBufferObjects(self) -> bool: return QOpenGLFramebufferObject.hasOpenGLFramebufferObjects()
def hasFrameBufferObjects(self) -> bool: """Check if the current OpenGL implementation supports FrameBuffer Objects. :return: True if FBOs are supported, False if not. """ return QOpenGLFramebufferObject.hasOpenGLFramebufferObjects()