from Treasure import Treasure from Projectile import Projectile from Enemy import Enemy from Platform import Platform from Upgrades import Heart, JumpBoost pygame.init() score = 0 win_score = 10 fps = 60 # create game window and clock screen_width = 1000 screen_height = 739 window = Screen(screen_width, screen_height) window = window.create_screen() clock = pygame.time.Clock() # load in background and its properties background = pygame.image.load("assets/background/background.jpg") background_flipped = pygame.image.load("assets/background/background_flipped.jpg") background_x1 = 0 background_x2 = background.get_width() treasure_image = pygame.image.load("assets/misc/treasure.png") # load in music and sound effects pygame.mixer.music.load('assets/sound/theme.mp3') treasure_sound = pygame.mixer.Sound('assets/sound/treasure.wav') explosion_sound = pygame.mixer.Sound('assets/sound/explosion.wav') fireball_sound = pygame.mixer.Sound('assets/sound/fireball.wav') upgrade_sound = pygame.mixer.Sound('assets/sound/health.wav')