Exemple #1
0
from Treasure import Treasure
from Projectile import Projectile
from Enemy import Enemy
from Platform import Platform
from Upgrades import Heart, JumpBoost

pygame.init()
score = 0
win_score = 10
fps = 60

# create game window and clock
screen_width = 1000
screen_height = 739
window = Screen(screen_width, screen_height)
window = window.create_screen()
clock = pygame.time.Clock()

# load in background and its properties
background = pygame.image.load("assets/background/background.jpg")
background_flipped = pygame.image.load("assets/background/background_flipped.jpg")
background_x1 = 0
background_x2 = background.get_width()
treasure_image = pygame.image.load("assets/misc/treasure.png")

# load in music and sound effects
pygame.mixer.music.load('assets/sound/theme.mp3')
treasure_sound = pygame.mixer.Sound('assets/sound/treasure.wav')
explosion_sound = pygame.mixer.Sound('assets/sound/explosion.wav')
fireball_sound = pygame.mixer.Sound('assets/sound/fireball.wav')
upgrade_sound = pygame.mixer.Sound('assets/sound/health.wav')