示例#1
0
 def update(self, dt):
     self.img = GameInstance().cam.getImage().flipHorizontal()
     hsv = self.img.toHSV()
     mask = cv2.inRange(hsv.getNumpy(),
                        GameInstance().lower,
                        GameInstance().upper)
     img2 = Image(source=mask)
     img2 = img2.erode(1)
     img2 = img2.dilate(2)
     blops = img2.findBlobs()
     if blops:
         largest = blops[-1]
         x, y = largest.centroid()
         y = self.size[1] - y
         self.movement_filter(numpy.array([x, y]))
         self.blob_coor[0] = x
         self.blob_coor[1] = y
         if self.last_pos[1] is not None:
             with self.game.canvas:
                 kvColor(1, 1, 0)
                 d = 10.
                 # Ellipse(pos=(x - d / 2, self.blob_coor[1] - d / 2), size=(d, d))
                 Line(points=(self.last_pos[0][0], self.last_pos[0][1],
                              self.last_pos[1][0], self.last_pos[1][1]))
                 self.last_pos[0] = self.last_pos[1]
示例#2
0
	def update(self, dt):
		self.img = GameInstance().cam.getImage().flipHorizontal()
		GameInstance().lower = np.array((float(self.val[0]), float(self.val[1]), float(self.val[2])))
		GameInstance().upper = np.array((float(self.val[3]), float(self.val[4]), float(self.val[5])))
		hsv = self.img.toHSV()
		mask = cv2.inRange(hsv.getNumpy(), GameInstance().lower, GameInstance().upper)
		img2 = Image(source=mask)
		img2 = img2.erode(1)
		img2 = img2.dilate(2)
		if self.cvActiveBloops.active:
			blops = img2.findBlobs()
			if blops:
				self.cvBlob.texture = getKivyTexture(blops[-1].getMaskedImage())
		self.cvFilter.texture = getKivyTexture(img2)
		self.cvImage.texture = getKivyTexture(self.img)
示例#3
0
 def update(self, dt):
     self.img = GameInstance().cam.getImage().flipHorizontal()
     GameInstance().lower = np.array(
         (float(self.val[0]), float(self.val[1]), float(self.val[2])))
     GameInstance().upper = np.array(
         (float(self.val[3]), float(self.val[4]), float(self.val[5])))
     hsv = self.img.toHSV()
     mask = cv2.inRange(hsv.getNumpy(),
                        GameInstance().lower,
                        GameInstance().upper)
     img2 = Image(source=mask)
     img2 = img2.erode(1)
     img2 = img2.dilate(2)
     if self.cvActiveBloops.active:
         blops = img2.findBlobs()
         if blops:
             self.cvBlob.texture = getKivyTexture(
                 blops[-1].getMaskedImage())
     self.cvFilter.texture = getKivyTexture(img2)
     self.cvImage.texture = getKivyTexture(self.img)
示例#4
0
	def update(self, dt):
		self.img = GameInstance().cam.getImage().flipHorizontal()
		hsv = self.img.toHSV()
		mask = cv2.inRange(hsv.getNumpy(), GameInstance().lower, GameInstance().upper)
		img2 = Image(source=mask)
		img2 = img2.erode(1)
		img2 = img2.dilate(2)
		blops = img2.findBlobs()
		if blops:
			largest = blops[-1]
			x, y = largest.centroid()
			y = self.size[1]-y
			self.movement_filter(numpy.array([x, y]))
			self.blob_coor[0] = x
			self.blob_coor[1] = y
			if self.last_pos[1] is not None:
				with self.game.canvas:
					kvColor(1, 1, 0)
					d = 10.
					# Ellipse(pos=(x - d / 2, self.blob_coor[1] - d / 2), size=(d, d))
					Line(points=(self.last_pos[0][0], self.last_pos[0][1],self.last_pos[1][0], self.last_pos[1][1]))
					self.last_pos[0] = self.last_pos[1]
示例#5
0
from SimpleCV import Image, Display

disp = Display()
img = Image("C:\\Users\\Vijay\\Pictures\\aidan july 2010 pictures 012.jpg").resize(400, 500)
imgBin = img.binarize()
imgDilate = img.dilate(2)
imgErode = img.erode(2)

while disp.isNotDone():
    img.sideBySide(imgBin).sideBySide(imgDilate).sideBySide(imgErode).scale(0.5).show()