def onClose(sender, args): global digits closeTimer.Stop() storyboard = Storyboard() def onCurrentStateInvalidated(sender, args): if sender.CurrentState == ClockState.Filling: for element in grid1.Children: element.Opacity = 0 storyboard.Remove(contentControl) tickTimer.Stop() window.Close() storyboard.CurrentStateInvalidated += onCurrentStateInvalidated r = Random(Environment.TickCount) for i in range(digits.Length): beginTime = Nullable[TimeSpan](TimeSpan.FromMilliseconds( r.Next(500))) for element in grid1.Children: if Grid.GetColumn(element) == i: doubleAnimation = DoubleAnimation( element.Opacity, 0, TimeSpan.FromMilliseconds(500)) doubleAnimation.BeginTime = beginTime sineEase = SineEase() sineEase.EasingMode = EasingMode.EaseIn doubleAnimation.EasingFunction = sineEase storyboard.Children.Add(doubleAnimation) Storyboard.SetTarget(doubleAnimation, element) Storyboard.SetTargetProperty( doubleAnimation, PropertyPath(UIElement.OpacityProperty)) contentControl.BeginStoryboard( storyboard, HandoffBehavior.SnapshotAndReplace, True) closeTimer.Tag = False
def Execute(self, recs): sw = Stopwatch.StartNew() if self.Name == 'copyto.over': copyToRecord(recs, True) elif self.Name == 'copyto.new': copyToRecord(recs, False) sw.Stop() t = TimeSpan.FromMilliseconds(sw.ElapsedMilliseconds) ScriptSupport.SendStatusText( 'Script took %s to complete. List added to clipboard' % t.ToString(), Color.Blue)
def Execute(self, recs): from TESVSnip.UI.Hosting import ScriptSupport from System.Drawing import SystemColors, Color from TESVSnip.UI.Hosting import ScriptSupport sw = Stopwatch.StartNew() print getNPCRaces(recs) #p = copyRecords(recs) #__plugins__.AddRecord(p) # add new plugin sw.Stop() t = TimeSpan.FromMilliseconds(sw.ElapsedMilliseconds) ScriptSupport.SendStatusText('Script took %s to complete' % t.ToString() , Color.Blue)
def __init__(self, interval=5): ''' :param int interval: Number of milliseconds that represents interval when messages will be processed. ''' self._subscribers = defaultdict(list) self._messages = Queue() self._lock = Lock() self._timer = DispatcherTimer() self._timer.Interval = TimeSpan.FromMilliseconds(5) self._timer.Tick += self._execute self._timer.Start()
def Execute(self, recs): from TESVSnip.UI.Hosting import ScriptSupport from System.Drawing import SystemColors, Color sw = Stopwatch.StartNew() str = generateItemList(recs) if str: sw.Stop() t = TimeSpan.FromMilliseconds(sw.ElapsedMilliseconds) window = ScriptSupport.CreateTextWindow("Script Output") if window: window.Focus() window.SetText(str) ScriptSupport.SendStatusText( 'Script took %s to complete' % t.ToString(), Color.Blue)
def Execute(self, recs): sw = Stopwatch.StartNew() str = None if self.Name == 'listweight': str = listNPCWeights(recs) if self.Name == 'modweight': str = modifyNPCWeights(recs) if str: sw.Stop() t = TimeSpan.FromMilliseconds(sw.ElapsedMilliseconds) toClipboard(__window__, str) window = ScriptSupport.CreateTextWindow("Script Output") if window: window.Focus() window.SetText(str) ScriptSupport.SendStatusText( 'Script took %s to complete. List added to clipboard' % t.ToString(), Color.Blue)
gameDir = util.getGameDirectory() import System from System.Diagnostics import Stopwatch from System import TimeSpan sw = Stopwatch.StartNew() import TESVSnip.Domain import ListItems plugins = TESVSnip.Domain.Model.PluginList.All excludeList = 'RGDL;CLDC;PWAT;SCOL;SCPT;HAIR;REGN;NAVI;WRLD;DIAL;CELL;IMAD;WTHR'.Split( ';') filter = System.Func[str, bool](lambda x: x not in excludeList) pluginList = util.loadMasterPluginIndex() from System import Random rand = Random() pluginName = pluginList.items()[rand.Next(0, len(pluginList) - 1)][0] plugins.AddRecord(TESVSnip.Domain.Model.Plugin(gameDir + pluginName, filter)) #plugins.AddRecord(TESVSnip.Domain.Model.Plugin(gameDir + 'skyrim.esm', filter)) print ListItems.generateItemList(plugins) import ModWeight print ModWeight.listNPCWeights(plugins) print ModWeight.modifyNPCWeights(plugins) sw.Stop() t = TimeSpan.FromMilliseconds(sw.ElapsedMilliseconds) print 'Script took', t, 'to complete'
def create_timer(self, f, freq): timer = DispatcherTimer() timer.Tick += EventHandler(f) timer.Interval = TimeSpan.FromMilliseconds(freq) return timer
def onLoaded(sender, args): time = 0 speed = task.Result.Value.Value.Key.Key * 1000 / 60 / 60 contentControl.Width = contentControl.ActualWidth * 1.5 if contentControl.ActualWidth > contentControl.ActualHeight else contentControl.ActualHeight * 1.5 contentControl.Height = contentControl.ActualWidth * 1.5 if contentControl.ActualWidth > contentControl.ActualHeight else contentControl.ActualHeight * 1.5 contentControl.RenderTransform.CenterX = contentControl.Width / 2 contentControl.RenderTransform.CenterY = contentControl.Height / 2 doubleAnimation1 = DoubleAnimation(contentControl.Opacity, 1, TimeSpan.FromMilliseconds(500)) doubleAnimation2 = DoubleAnimation(1.5, 1, TimeSpan.FromMilliseconds(500)) doubleAnimation3 = DoubleAnimation(1.5, 1, TimeSpan.FromMilliseconds(500)) doubleAnimation4 = DoubleAnimation(1, 0, TimeSpan.FromMilliseconds(500)) doubleAnimation5 = DoubleAnimation(1, 1.5, TimeSpan.FromMilliseconds(500)) doubleAnimation6 = DoubleAnimation(1, 1.5, TimeSpan.FromMilliseconds(500)) sineEase1 = SineEase() sineEase2 = SineEase() sineEase1.EasingMode = EasingMode.EaseOut sineEase2.EasingMode = EasingMode.EaseIn doubleAnimation1.EasingFunction = doubleAnimation2.EasingFunction = doubleAnimation3.EasingFunction = sineEase1 doubleAnimation4.EasingFunction = doubleAnimation5.EasingFunction = doubleAnimation6.EasingFunction = sineEase2 doubleAnimation4.BeginTime = Nullable[TimeSpan](TimeSpan.FromMilliseconds((250 * (max - 1) * 2 + 1000 + 3000) * task.Result.Value.Value.Value.Value.Count - 500)) doubleAnimation5.BeginTime = Nullable[TimeSpan](TimeSpan.FromMilliseconds((250 * (max - 1) * 2 + 1000 + 3000) * task.Result.Value.Value.Value.Value.Count - 500)) doubleAnimation6.BeginTime = Nullable[TimeSpan](TimeSpan.FromMilliseconds((250 * (max - 1) * 2 + 1000 + 3000) * task.Result.Value.Value.Value.Value.Count - 500)) storyboard.Children.Add(doubleAnimation1) storyboard.Children.Add(doubleAnimation2) storyboard.Children.Add(doubleAnimation3) storyboard.Children.Add(doubleAnimation4) storyboard.Children.Add(doubleAnimation5) storyboard.Children.Add(doubleAnimation6) Storyboard.SetTarget(doubleAnimation1, contentControl) Storyboard.SetTarget(doubleAnimation2, contentControl) Storyboard.SetTarget(doubleAnimation3, contentControl) Storyboard.SetTarget(doubleAnimation4, contentControl) Storyboard.SetTarget(doubleAnimation5, contentControl) Storyboard.SetTarget(doubleAnimation6, contentControl) Storyboard.SetTargetProperty(doubleAnimation1, PropertyPath(ContentControl.OpacityProperty)) Storyboard.SetTargetProperty(doubleAnimation2, PropertyPath("(0).(1)", ContentControl.RenderTransformProperty, ScaleTransform.ScaleXProperty)) Storyboard.SetTargetProperty(doubleAnimation3, PropertyPath("(0).(1)", ContentControl.RenderTransformProperty, ScaleTransform.ScaleYProperty)) Storyboard.SetTargetProperty(doubleAnimation4, PropertyPath(ContentControl.OpacityProperty)) Storyboard.SetTargetProperty(doubleAnimation5, PropertyPath("(0).(1)", ContentControl.RenderTransformProperty, ScaleTransform.ScaleXProperty)) Storyboard.SetTargetProperty(doubleAnimation6, PropertyPath("(0).(1)", ContentControl.RenderTransformProperty, ScaleTransform.ScaleYProperty)) for element1 in grid.Children: for element2 in element1.Children: w = element2.Width / 2 if speed > 15 else element2.Width / 2 * speed / 15; da1 = DoubleAnimation(element2.Opacity, 1, TimeSpan.FromMilliseconds(1000)) da2 = DoubleAnimation(-w if Convert.ToInt32(task.Result.Value.Value.Key.Value / 180) % 2 == 0 else w, 0, TimeSpan.FromMilliseconds(1000)) da3 = DoubleAnimation(1, 0, TimeSpan.FromMilliseconds(1000)) da4 = DoubleAnimation(0, w if Convert.ToInt32(task.Result.Value.Value.Key.Value / 180) % 2 == 0 else -w, TimeSpan.FromMilliseconds(1000)) se1 = SineEase() se2 = SineEase() da1.BeginTime = Nullable[TimeSpan](TimeSpan.FromMilliseconds(time + 250 * element2.Tag)) da2.BeginTime = Nullable[TimeSpan](TimeSpan.FromMilliseconds(time + 250 * element2.Tag)) da3.BeginTime = Nullable[TimeSpan](TimeSpan.FromMilliseconds(time + 250 * element2.Tag * 2 + 250 * (max - 1) - 250 * element2.Tag + 3000)) da4.BeginTime = Nullable[TimeSpan](TimeSpan.FromMilliseconds(time + 250 * element2.Tag * 2 + 250 * (max - 1) - 250 * element2.Tag + 3000)) se1.EasingMode = EasingMode.EaseOut se2.EasingMode = EasingMode.EaseIn da1.EasingFunction = da2.EasingFunction = se1 da3.EasingFunction = da4.EasingFunction = se2 storyboard.Children.Add(da1) storyboard.Children.Add(da2) storyboard.Children.Add(da3) storyboard.Children.Add(da4) Storyboard.SetTarget(da1, element2) Storyboard.SetTarget(da2, element2) Storyboard.SetTarget(da3, element2) Storyboard.SetTarget(da4, element2) Storyboard.SetTargetProperty(da1, PropertyPath(Rectangle.OpacityProperty)) Storyboard.SetTargetProperty(da2, PropertyPath("(0).(1)", Rectangle.RenderTransformProperty, TranslateTransform.XProperty)) Storyboard.SetTargetProperty(da3, PropertyPath(Rectangle.OpacityProperty)) Storyboard.SetTargetProperty(da4, PropertyPath("(0).(1)", Rectangle.RenderTransformProperty, TranslateTransform.XProperty)) time += 250 * (max - 1) + 1000 + 3000 storyboard.Begin()
elif iSextant == 2: return Color.FromArgb(Convert.ToByte(a), Convert.ToByte(iMin), Convert.ToByte(iMax), Convert.ToByte(iMid)) elif iSextant == 3: return Color.FromArgb(Convert.ToByte(a), Convert.ToByte(iMin), Convert.ToByte(iMid), Convert.ToByte(iMax)) elif iSextant == 4: return Color.FromArgb(Convert.ToByte(a), Convert.ToByte(iMid), Convert.ToByte(iMin), Convert.ToByte(iMax)) elif iSextant == 5: return Color.FromArgb(Convert.ToByte(a), Convert.ToByte(iMax), Convert.ToByte(iMin), Convert.ToByte(iMid)) return Color.FromArgb(Convert.ToByte(a), Convert.ToByte(iMax), Convert.ToByte(iMid), Convert.ToByte(iMin)) def onStart(s, e): global timer timer.Start() def onStop(s, e): global timer timer.Stop() idList = List[Double]() timer = DispatcherTimer(DispatcherPriority.Background) timer.Tick += onTick timer.Interval = TimeSpan.FromMilliseconds(30000) Script.Instance.Start += onStart Script.Instance.Stop += onStop
def onTick(sender, args): global rectList, digits if rectList.Count > 0: dateTime = DateTime.Now for element1 in grid1.Children: if Grid.GetRow(element1) == 0: if Grid.GetColumn(element1) == 0: digit = dateTime.Hour / 10 elif Grid.GetColumn(element1) == 1: digit = dateTime.Hour % 10 elif Grid.GetColumn(element1) == 2: digit = dateTime.Minute / 10 elif Grid.GetColumn(element1) == 3: digit = dateTime.Minute % 10 elif Grid.GetColumn(element1) == 4: digit = dateTime.Second / 10 else: digit = dateTime.Second % 10 if digit != digits[Grid.GetColumn(element1)]: for element2 in element1.Child.Children: for element3 in element2.Children: storyboard = Storyboard() for transform in element3.RenderTransform.Children: if clr.GetClrType( TranslateTransform ).IsInstanceOfType(transform): if rectList[ digit].Width > maxWidth and rectList[ digit].Height > maxHeight: translateX = Math.Round(-( rectList[digits[ Grid.GetColumn( element1)]].X + (rectList[digit].X + (rectList[digit].Width - maxWidth) / 2.0 - rectList[digits[ Grid.GetColumn( element1)]].X) )) translateY = Math.Round(-( rectList[digits[ Grid.GetColumn( element1)]].Y + (rectList[digit].Y + (rectList[digit]. Height - maxHeight) / 2.0 - rectList[digits[ Grid.GetColumn( element1)]].Y) )) elif rectList[ digit].Width > maxWidth: translateX = Math.Round(-( rectList[digits[ Grid.GetColumn( element1)]].X + (rectList[digit].X + (rectList[digit].Width - maxWidth) / 2.0 - rectList[digits[ Grid.GetColumn( element1)]].X) )) translateY = Math.Round(-( rectList[digits[ Grid.GetColumn( element1)]].Y + (rectList[digit].Y - rectList[digits[ Grid.GetColumn( element1)]].Y) )) elif rectList[ digit].Height > maxHeight: translateX = Math.Round(-( rectList[digits[ Grid.GetColumn( element1)]].X + (rectList[digit].X - rectList[digits[ Grid.GetColumn( element1)]].X) )) translateY = Math.Round(-( rectList[digits[ Grid.GetColumn( element1)]].Y + (rectList[digit].Y + (rectList[digit]. Height - maxHeight) / 2.0 - rectList[digits[ Grid.GetColumn( element1)]].Y) )) else: translateX = Math.Round(-( rectList[digits[ Grid.GetColumn( element1)]].X + (rectList[digit].X - rectList[digits[ Grid.GetColumn( element1)]].X) )) translateY = Math.Round(-( rectList[digits[ Grid.GetColumn( element1)]].Y + (rectList[digit].Y - rectList[digits[ Grid.GetColumn( element1)]].Y) )) doubleAnimation1 = DoubleAnimation( translateX, TimeSpan.FromMilliseconds( 500)) doubleAnimation2 = DoubleAnimation( translateY, TimeSpan.FromMilliseconds( 500)) sineEase = SineEase() sineEase.EasingMode = EasingMode.EaseInOut doubleAnimation1.EasingFunction = sineEase doubleAnimation2.EasingFunction = sineEase storyboard.Children.Add( doubleAnimation1) storyboard.Children.Add( doubleAnimation2) Storyboard.SetTarget( doubleAnimation1, element3) Storyboard.SetTarget( doubleAnimation2, element3) Storyboard.SetTargetProperty( doubleAnimation1, PropertyPath( "(0).(1)[0].(2)", Canvas. RenderTransformProperty, TransformGroup. ChildrenProperty, TranslateTransform. XProperty)) Storyboard.SetTargetProperty( doubleAnimation2, PropertyPath( "(0).(1)[0].(2)", Canvas. RenderTransformProperty, TransformGroup. ChildrenProperty, TranslateTransform. YProperty)) else: scale1 = Math.Max( maxWidth / rectList[digits[ Grid.GetColumn( element1)]].Width, maxHeight / rectList[ digits[Grid.GetColumn( element1)]].Height) scale2 = Math.Max( maxWidth / rectList[digit].Width, maxHeight / rectList[digit].Height) if scale1 > 1: scale1 = 1 if scale2 > 1: scale2 = 1 transform.ScaleX = transform.ScaleY = scale1 + ( scale2 - scale1) doubleAnimation1 = DoubleAnimation( scale1 + (scale2 - scale1), TimeSpan.FromMilliseconds( 500)) doubleAnimation2 = DoubleAnimation( scale1 + (scale2 - scale1), TimeSpan.FromMilliseconds( 500)) sineEase = SineEase() sineEase.EasingMode = EasingMode.EaseInOut doubleAnimation1.EasingFunction = sineEase doubleAnimation2.EasingFunction = sineEase storyboard.Children.Add( doubleAnimation1) storyboard.Children.Add( doubleAnimation2) Storyboard.SetTarget( doubleAnimation1, element3) Storyboard.SetTarget( doubleAnimation2, element3) Storyboard.SetTargetProperty( doubleAnimation1, PropertyPath( "(0).(1)[1].(2)", Canvas. RenderTransformProperty, TransformGroup. ChildrenProperty, ScaleTransform. ScaleXProperty)) Storyboard.SetTargetProperty( doubleAnimation2, PropertyPath( "(0).(1)[1].(2)", Canvas. RenderTransformProperty, TransformGroup. ChildrenProperty, ScaleTransform. ScaleYProperty)) element3.BeginStoryboard( storyboard, HandoffBehavior.SnapshotAndReplace) digits[Grid.GetColumn(element1)] = digit
def onLoaded(sender, args): global rectList, digits storyboard = Storyboard() def onCurrentStateInvalidated(sender, args): if sender.CurrentState == ClockState.Filling: for element in grid1.Children: element.Opacity = 1 storyboard.Remove(contentControl) if not grid1.Tag: closeTimer.Start() storyboard.CurrentStateInvalidated += onCurrentStateInvalidated r = Random(Environment.TickCount) dateTime = DateTime.Now digits[0] = dateTime.Hour / 10 digits[1] = dateTime.Hour % 10 digits[2] = dateTime.Minute / 10 digits[3] = dateTime.Minute % 10 digits[4] = dateTime.Second / 10 digits[5] = dateTime.Second % 10 for i in range(digits.Length): beginTime = Nullable[TimeSpan](TimeSpan.FromMilliseconds( r.Next(500))) for element1 in grid1.Children: if Grid.GetColumn(element1) == i: doubleAnimation = DoubleAnimation( element1.Opacity, 1, TimeSpan.FromMilliseconds(500)) doubleAnimation.BeginTime = beginTime sineEase = SineEase() sineEase.EasingMode = EasingMode.EaseOut doubleAnimation.EasingFunction = sineEase storyboard.Children.Add(doubleAnimation) Storyboard.SetTarget(doubleAnimation, element1) Storyboard.SetTargetProperty( doubleAnimation, PropertyPath(UIElement.OpacityProperty)) if Grid.GetRow(element1) == 0: scale1 = Math.Max( element1.ActualWidth / maxWidth, element1.ActualHeight / maxHeight) if rectList[digits[Grid.GetColumn( element1 )]].Width > maxWidth and rectList[digits[ Grid.GetColumn( element1)]].Height > maxHeight: translateX = Math.Round( -(rectList[digits[Grid.GetColumn( element1)]].X + (rectList[digits[Grid.GetColumn( element1)]].Width - maxWidth) / 2.0)) translateY = Math.Round( -(rectList[digits[Grid.GetColumn( element1)]].Y + (rectList[digits[Grid.GetColumn( element1)]].Height - maxHeight) / 2.0)) elif rectList[digits[Grid.GetColumn( element1)]].Width > maxWidth: translateX = Math.Round( -(rectList[digits[Grid.GetColumn( element1)]].X + (rectList[digits[Grid.GetColumn( element1)]].Width - maxWidth) / 2.0)) translateY = Math.Round(-rectList[digits[ Grid.GetColumn(element1)]].Y) elif rectList[digits[Grid.GetColumn( element1)]].Height > maxHeight: translateX = Math.Round(-rectList[digits[ Grid.GetColumn(element1)]].X) translateY = Math.Round( -(rectList[digits[Grid.GetColumn( element1)]].Y + (rectList[digits[Grid.GetColumn( element1)]].Height - maxHeight) / 2.0)) else: translateX = Math.Round(-rectList[digits[ Grid.GetColumn(element1)]].X) translateY = Math.Round(-rectList[digits[ Grid.GetColumn(element1)]].Y) scale2 = Math.Max( maxWidth / rectList[digits[Grid.GetColumn( element1)]].Width, maxHeight / rectList[digits[Grid.GetColumn( element1)]].Height) if scale2 > 1: scale2 = 1 for element2 in element1.Child.Children: transformGroup1 = TransformGroup() transformGroup1.Children.Add( TranslateTransform( (element2.ActualWidth - maxWidth) / 2, (element2.ActualHeight - maxHeight) / 2)) transformGroup1.Children.Add( ScaleTransform( scale1, scale1, element2.ActualWidth / 2, element2.ActualHeight / 2)) element2.RenderTransform = transformGroup1 for element3 in element2.Children: transformGroup2 = TransformGroup() transformGroup2.Children.Add( TranslateTransform( translateX, translateY)) transformGroup2.Children.Add( ScaleTransform( scale2, scale2, maxWidth / 2, maxHeight / 2)) element3.RenderTransform = transformGroup2 contentControl.BeginStoryboard( storyboard, HandoffBehavior.SnapshotAndReplace, True) tickTimer.Start()
def onCompleted(task): global maxWidth, maxHeight window = Window() contentControl = ContentControl() grid1 = Grid() tickTimer = DispatcherTimer(DispatcherPriority.Normal) closeTimer = DispatcherTimer(DispatcherPriority.Background) def onLoaded(sender, args): global rectList, digits storyboard = Storyboard() def onCurrentStateInvalidated(sender, args): if sender.CurrentState == ClockState.Filling: for element in grid1.Children: element.Opacity = 1 storyboard.Remove(contentControl) if not grid1.Tag: closeTimer.Start() storyboard.CurrentStateInvalidated += onCurrentStateInvalidated r = Random(Environment.TickCount) dateTime = DateTime.Now digits[0] = dateTime.Hour / 10 digits[1] = dateTime.Hour % 10 digits[2] = dateTime.Minute / 10 digits[3] = dateTime.Minute % 10 digits[4] = dateTime.Second / 10 digits[5] = dateTime.Second % 10 for i in range(digits.Length): beginTime = Nullable[TimeSpan](TimeSpan.FromMilliseconds( r.Next(500))) for element1 in grid1.Children: if Grid.GetColumn(element1) == i: doubleAnimation = DoubleAnimation( element1.Opacity, 1, TimeSpan.FromMilliseconds(500)) doubleAnimation.BeginTime = beginTime sineEase = SineEase() sineEase.EasingMode = EasingMode.EaseOut doubleAnimation.EasingFunction = sineEase storyboard.Children.Add(doubleAnimation) Storyboard.SetTarget(doubleAnimation, element1) Storyboard.SetTargetProperty( doubleAnimation, PropertyPath(UIElement.OpacityProperty)) if Grid.GetRow(element1) == 0: scale1 = Math.Max( element1.ActualWidth / maxWidth, element1.ActualHeight / maxHeight) if rectList[digits[Grid.GetColumn( element1 )]].Width > maxWidth and rectList[digits[ Grid.GetColumn( element1)]].Height > maxHeight: translateX = Math.Round( -(rectList[digits[Grid.GetColumn( element1)]].X + (rectList[digits[Grid.GetColumn( element1)]].Width - maxWidth) / 2.0)) translateY = Math.Round( -(rectList[digits[Grid.GetColumn( element1)]].Y + (rectList[digits[Grid.GetColumn( element1)]].Height - maxHeight) / 2.0)) elif rectList[digits[Grid.GetColumn( element1)]].Width > maxWidth: translateX = Math.Round( -(rectList[digits[Grid.GetColumn( element1)]].X + (rectList[digits[Grid.GetColumn( element1)]].Width - maxWidth) / 2.0)) translateY = Math.Round(-rectList[digits[ Grid.GetColumn(element1)]].Y) elif rectList[digits[Grid.GetColumn( element1)]].Height > maxHeight: translateX = Math.Round(-rectList[digits[ Grid.GetColumn(element1)]].X) translateY = Math.Round( -(rectList[digits[Grid.GetColumn( element1)]].Y + (rectList[digits[Grid.GetColumn( element1)]].Height - maxHeight) / 2.0)) else: translateX = Math.Round(-rectList[digits[ Grid.GetColumn(element1)]].X) translateY = Math.Round(-rectList[digits[ Grid.GetColumn(element1)]].Y) scale2 = Math.Max( maxWidth / rectList[digits[Grid.GetColumn( element1)]].Width, maxHeight / rectList[digits[Grid.GetColumn( element1)]].Height) if scale2 > 1: scale2 = 1 for element2 in element1.Child.Children: transformGroup1 = TransformGroup() transformGroup1.Children.Add( TranslateTransform( (element2.ActualWidth - maxWidth) / 2, (element2.ActualHeight - maxHeight) / 2)) transformGroup1.Children.Add( ScaleTransform( scale1, scale1, element2.ActualWidth / 2, element2.ActualHeight / 2)) element2.RenderTransform = transformGroup1 for element3 in element2.Children: transformGroup2 = TransformGroup() transformGroup2.Children.Add( TranslateTransform( translateX, translateY)) transformGroup2.Children.Add( ScaleTransform( scale2, scale2, maxWidth / 2, maxHeight / 2)) element3.RenderTransform = transformGroup2 contentControl.BeginStoryboard( storyboard, HandoffBehavior.SnapshotAndReplace, True) tickTimer.Start() def onWindowMouseEnter(sender, args): closeTimer.Stop() grid1.Tag = True def onWindowMouseLeave(sender, args): if closeTimer.Tag: closeTimer.Start() grid1.Tag = False def onTick(sender, args): global rectList, digits if rectList.Count > 0: dateTime = DateTime.Now for element1 in grid1.Children: if Grid.GetRow(element1) == 0: if Grid.GetColumn(element1) == 0: digit = dateTime.Hour / 10 elif Grid.GetColumn(element1) == 1: digit = dateTime.Hour % 10 elif Grid.GetColumn(element1) == 2: digit = dateTime.Minute / 10 elif Grid.GetColumn(element1) == 3: digit = dateTime.Minute % 10 elif Grid.GetColumn(element1) == 4: digit = dateTime.Second / 10 else: digit = dateTime.Second % 10 if digit != digits[Grid.GetColumn(element1)]: for element2 in element1.Child.Children: for element3 in element2.Children: storyboard = Storyboard() for transform in element3.RenderTransform.Children: if clr.GetClrType( TranslateTransform ).IsInstanceOfType(transform): if rectList[ digit].Width > maxWidth and rectList[ digit].Height > maxHeight: translateX = Math.Round(-( rectList[digits[ Grid.GetColumn( element1)]].X + (rectList[digit].X + (rectList[digit].Width - maxWidth) / 2.0 - rectList[digits[ Grid.GetColumn( element1)]].X) )) translateY = Math.Round(-( rectList[digits[ Grid.GetColumn( element1)]].Y + (rectList[digit].Y + (rectList[digit]. Height - maxHeight) / 2.0 - rectList[digits[ Grid.GetColumn( element1)]].Y) )) elif rectList[ digit].Width > maxWidth: translateX = Math.Round(-( rectList[digits[ Grid.GetColumn( element1)]].X + (rectList[digit].X + (rectList[digit].Width - maxWidth) / 2.0 - rectList[digits[ Grid.GetColumn( element1)]].X) )) translateY = Math.Round(-( rectList[digits[ Grid.GetColumn( element1)]].Y + (rectList[digit].Y - rectList[digits[ Grid.GetColumn( element1)]].Y) )) elif rectList[ digit].Height > maxHeight: translateX = Math.Round(-( rectList[digits[ Grid.GetColumn( element1)]].X + (rectList[digit].X - rectList[digits[ Grid.GetColumn( element1)]].X) )) translateY = Math.Round(-( rectList[digits[ Grid.GetColumn( element1)]].Y + (rectList[digit].Y + (rectList[digit]. Height - maxHeight) / 2.0 - rectList[digits[ Grid.GetColumn( element1)]].Y) )) else: translateX = Math.Round(-( rectList[digits[ Grid.GetColumn( element1)]].X + (rectList[digit].X - rectList[digits[ Grid.GetColumn( element1)]].X) )) translateY = Math.Round(-( rectList[digits[ Grid.GetColumn( element1)]].Y + (rectList[digit].Y - rectList[digits[ Grid.GetColumn( element1)]].Y) )) doubleAnimation1 = DoubleAnimation( translateX, TimeSpan.FromMilliseconds( 500)) doubleAnimation2 = DoubleAnimation( translateY, TimeSpan.FromMilliseconds( 500)) sineEase = SineEase() sineEase.EasingMode = EasingMode.EaseInOut doubleAnimation1.EasingFunction = sineEase doubleAnimation2.EasingFunction = sineEase storyboard.Children.Add( doubleAnimation1) storyboard.Children.Add( doubleAnimation2) Storyboard.SetTarget( doubleAnimation1, element3) Storyboard.SetTarget( doubleAnimation2, element3) Storyboard.SetTargetProperty( doubleAnimation1, PropertyPath( "(0).(1)[0].(2)", Canvas. RenderTransformProperty, TransformGroup. ChildrenProperty, TranslateTransform. XProperty)) Storyboard.SetTargetProperty( doubleAnimation2, PropertyPath( "(0).(1)[0].(2)", Canvas. RenderTransformProperty, TransformGroup. ChildrenProperty, TranslateTransform. YProperty)) else: scale1 = Math.Max( maxWidth / rectList[digits[ Grid.GetColumn( element1)]].Width, maxHeight / rectList[ digits[Grid.GetColumn( element1)]].Height) scale2 = Math.Max( maxWidth / rectList[digit].Width, maxHeight / rectList[digit].Height) if scale1 > 1: scale1 = 1 if scale2 > 1: scale2 = 1 transform.ScaleX = transform.ScaleY = scale1 + ( scale2 - scale1) doubleAnimation1 = DoubleAnimation( scale1 + (scale2 - scale1), TimeSpan.FromMilliseconds( 500)) doubleAnimation2 = DoubleAnimation( scale1 + (scale2 - scale1), TimeSpan.FromMilliseconds( 500)) sineEase = SineEase() sineEase.EasingMode = EasingMode.EaseInOut doubleAnimation1.EasingFunction = sineEase doubleAnimation2.EasingFunction = sineEase storyboard.Children.Add( doubleAnimation1) storyboard.Children.Add( doubleAnimation2) Storyboard.SetTarget( doubleAnimation1, element3) Storyboard.SetTarget( doubleAnimation2, element3) Storyboard.SetTargetProperty( doubleAnimation1, PropertyPath( "(0).(1)[1].(2)", Canvas. RenderTransformProperty, TransformGroup. ChildrenProperty, ScaleTransform. ScaleXProperty)) Storyboard.SetTargetProperty( doubleAnimation2, PropertyPath( "(0).(1)[1].(2)", Canvas. RenderTransformProperty, TransformGroup. ChildrenProperty, ScaleTransform. ScaleYProperty)) element3.BeginStoryboard( storyboard, HandoffBehavior.SnapshotAndReplace) digits[Grid.GetColumn(element1)] = digit def onClose(sender, args): global digits closeTimer.Stop() storyboard = Storyboard() def onCurrentStateInvalidated(sender, args): if sender.CurrentState == ClockState.Filling: for element in grid1.Children: element.Opacity = 0 storyboard.Remove(contentControl) tickTimer.Stop() window.Close() storyboard.CurrentStateInvalidated += onCurrentStateInvalidated r = Random(Environment.TickCount) for i in range(digits.Length): beginTime = Nullable[TimeSpan](TimeSpan.FromMilliseconds( r.Next(500))) for element in grid1.Children: if Grid.GetColumn(element) == i: doubleAnimation = DoubleAnimation( element.Opacity, 0, TimeSpan.FromMilliseconds(500)) doubleAnimation.BeginTime = beginTime sineEase = SineEase() sineEase.EasingMode = EasingMode.EaseIn doubleAnimation.EasingFunction = sineEase storyboard.Children.Add(doubleAnimation) Storyboard.SetTarget(doubleAnimation, element) Storyboard.SetTargetProperty( doubleAnimation, PropertyPath(UIElement.OpacityProperty)) contentControl.BeginStoryboard( storyboard, HandoffBehavior.SnapshotAndReplace, True) closeTimer.Tag = False tickTimer.Tick += onTick tickTimer.Interval = TimeSpan.FromMilliseconds(100) closeTimer.Tick += onClose closeTimer.Interval = TimeSpan.FromSeconds(3) closeTimer.Tag = True window.Owner = Application.Current.MainWindow window.Title = Application.Current.MainWindow.Title window.WindowStartupLocation = WindowStartupLocation.CenterScreen window.AllowsTransparency = True window.WindowStyle = WindowStyle.None window.ResizeMode = ResizeMode.NoResize window.ShowActivated = False window.ShowInTaskbar = Application.Current.MainWindow.ContextMenu.Items[ 5].IsChecked window.Topmost = True window.SizeToContent = SizeToContent.WidthAndHeight window.Background = Brushes.Transparent window.Loaded += onLoaded window.MouseEnter += onWindowMouseEnter window.MouseLeave += onWindowMouseLeave contentControl.UseLayoutRounding = True contentControl.HorizontalAlignment = HorizontalAlignment.Stretch contentControl.VerticalAlignment = VerticalAlignment.Stretch window.Content = contentControl grid1.HorizontalAlignment = HorizontalAlignment.Center grid1.VerticalAlignment = VerticalAlignment.Center grid1.Background = Brushes.Transparent grid1.Tag = False contentControl.Content = grid1 bitmapImageList1 = List[BitmapImage]() bitmapImageList2 = List[BitmapImage]() width = 0 height = 0 for stream in task.Result.Key: try: bitmapImage = BitmapImage() bitmapImage.BeginInit() bitmapImage.StreamSource = stream bitmapImage.CacheOption = BitmapCacheOption.OnLoad bitmapImage.CreateOptions = BitmapCreateOptions.None bitmapImage.EndInit() width += bitmapImage.PixelWidth if bitmapImage.PixelHeight > height: height = bitmapImage.PixelHeight bitmapImageList1.Add(bitmapImage) finally: stream.Close() for stream in task.Result.Value: try: bitmapImage = BitmapImage() bitmapImage.BeginInit() bitmapImage.StreamSource = stream bitmapImage.CacheOption = BitmapCacheOption.OnLoad bitmapImage.CreateOptions = BitmapCreateOptions.None bitmapImage.EndInit() bitmapImageList2.Add(bitmapImage) finally: stream.Close() x = 0 kvpList = List[KeyValuePair[Point, BitmapImage]]() for bitmapImage in bitmapImageList1: rect = Rect(x, (height - bitmapImage.PixelHeight) / 2, bitmapImage.PixelWidth, bitmapImage.PixelHeight) rectList.Add(rect) kvpList.Add(KeyValuePair[Point, BitmapImage](rect.Location, bitmapImage)) x += bitmapImage.PixelWidth rowDefinition1 = RowDefinition() rowDefinition1.Height = GridLength(1, GridUnitType.Auto) grid1.RowDefinitions.Add(rowDefinition1) for i in range(digits.Length): columnDefinition = ColumnDefinition() columnDefinition.Width = GridLength(1, GridUnitType.Star) grid1.ColumnDefinitions.Add(columnDefinition) border = Border() border.HorizontalAlignment = HorizontalAlignment.Stretch border.VerticalAlignment = VerticalAlignment.Stretch border.Margin = Thickness(4) border.BorderBrush = Brushes.Black border.BorderThickness = Thickness(1) border.Padding = Thickness(0) border.Width = 160 border.Height = 480 border.Background = Brushes.White border.Opacity = 0 grid1.Children.Add(border) Grid.SetColumn(border, i) Grid.SetRow(border, 0) grid2 = Grid() grid2.HorizontalAlignment = HorizontalAlignment.Stretch grid2.VerticalAlignment = VerticalAlignment.Stretch grid2.Background = Brushes.Transparent grid2.ClipToBounds = True border.Child = grid2 grid3 = Grid() grid3.HorizontalAlignment = HorizontalAlignment.Left grid3.VerticalAlignment = VerticalAlignment.Top grid3.Width = 160 grid3.Height = 480 grid3.Background = Brushes.Transparent grid2.Children.Add(grid3) canvas = Canvas() canvas.HorizontalAlignment = HorizontalAlignment.Left canvas.VerticalAlignment = VerticalAlignment.Top canvas.Width = width canvas.Height = maxHeight canvas.Background = Brushes.Transparent grid3.Children.Add(canvas) for kvp in kvpList: image = Image() image.HorizontalAlignment = HorizontalAlignment.Left image.VerticalAlignment = VerticalAlignment.Top image.Source = kvp.Value image.Width = kvp.Value.PixelWidth image.Height = kvp.Value.PixelHeight image.Stretch = Stretch.Fill canvas.Children.Add(image) Canvas.SetLeft(image, kvp.Key.X) Canvas.SetTop(image, kvp.Key.Y) column = 1 rowDefinition2 = RowDefinition() rowDefinition2.Height = GridLength(1, GridUnitType.Auto) grid1.RowDefinitions.Add(rowDefinition2) for bitmapImage in bitmapImageList2: image = Image() image.HorizontalAlignment = HorizontalAlignment.Right image.VerticalAlignment = VerticalAlignment.Top image.Margin = Thickness(0, 0, 8, 0) image.Source = bitmapImage image.Width = bitmapImage.PixelWidth / 2 image.Height = bitmapImage.PixelHeight / 2 image.Stretch = Stretch.Fill grid1.Children.Add(image) Grid.SetColumn(image, column) Grid.SetRow(image, 1) column += 2 window.Show()