def updateSharedMemory(): global sharedMem sharedmem = sharedMem.getsharedmem() sharedmem.numVehicles = ac.getCarsCount() sharedmem.focusVehicle = ac.getFocusedCar() #now we'll build the slots, so we later know every single (possible) car carIds = range(0, ac.getCarsCount(), 1) for carId in carIds: #first we'll check wether there is a car for this id; as soon it returns -1 #it's over if str(ac.getCarName(carId)) == '-1': break else: sharedmem.vehicleInfo[carId].carId = carId sharedmem.vehicleInfo[carId].driverName = ac.getDriverName(carId).encode('utf-8') sharedmem.vehicleInfo[carId].carModel = ac.getCarName(carId).encode('utf-8') sharedmem.vehicleInfo[carId].speedMS = ac.getCarState(carId, acsys.CS.SpeedMS) sharedmem.vehicleInfo[carId].bestLapMS = ac.getCarState(carId, acsys.CS.BestLap) sharedmem.vehicleInfo[carId].lapCount = ac.getCarState(carId, acsys.CS.LapCount) sharedmem.vehicleInfo[carId].currentLapInvalid = ac.getCarState(carId, acsys.CS.LapInvalidated) sharedmem.vehicleInfo[carId].currentLapTimeMS = ac.getCarState(carId, acsys.CS.LapTime) sharedmem.vehicleInfo[carId].lastLapTimeMS = ac.getCarState(carId, acsys.CS.LastLap) sharedmem.vehicleInfo[carId].worldPosition = ac.getCarState(carId, acsys.CS.WorldPosition) sharedmem.vehicleInfo[carId].isCarInPitline = ac.isCarInPitline(carId) sharedmem.vehicleInfo[carId].isCarInPit = ac.isCarInPit(carId) sharedmem.vehicleInfo[carId].carLeaderboardPosition = ac.getCarLeaderboardPosition(carId) sharedmem.vehicleInfo[carId].carRealTimeLeaderboardPosition = ac.getCarRealTimeLeaderboardPosition(carId) sharedmem.vehicleInfo[carId].spLineLength= ac.getCarState(carId, acsys.CS.NormalizedSplinePosition) sharedmem.vehicleInfo[carId].isConnected = ac.isConnected(carId)
def get_race_standings_position_in_class(self, identifier): if len(self.standings): #filter standings = [] for s in self.standings: if s[2] == self.current_car_class.value and ac.isConnected( s[0]) > 0: standings.append((s[0], s[1])) p = [i for i, v in enumerate(standings) if v[0] == identifier] if len(p) > 0: if p[0] + 1 > len(standings): return (len(standings), len(standings)) return (p[0] + 1, len(standings)) if self.session.value != 2: return (ac.getCarLeaderboardPosition(identifier), self.numCars) return (ac.getCarRealTimeLeaderboardPosition(identifier) + 1, self.numCars)
def updateSharedMemory(): global sharedMem sharedmem = sharedMem.getsharedmem() sharedmem.numVehicles = ac.getCarsCount() sharedmem.focusVehicle = ac.getFocusedCar() #now we'll build the slots, so we later know every single (possible) car carIds = range(0, ac.getCarsCount(), 1) for carId in carIds: #first we'll check wether there is a car for this id; as soon it returns -1 #it's over if str(ac.getCarName(carId)) == '-1': break else: sharedmem.vehicleInfo[carId].carId = carId sharedmem.vehicleInfo[carId].driverName = ac.getDriverName( carId).encode('utf-8') sharedmem.vehicleInfo[carId].carModel = ac.getCarName( carId).encode('utf-8') sharedmem.vehicleInfo[carId].speedMS = ac.getCarState( carId, acsys.CS.SpeedMS) sharedmem.vehicleInfo[carId].bestLapMS = ac.getCarState( carId, acsys.CS.BestLap) sharedmem.vehicleInfo[carId].lapCount = ac.getCarState( carId, acsys.CS.LapCount) sharedmem.vehicleInfo[carId].currentLapInvalid = ac.getCarState( carId, acsys.CS.LapInvalidated) sharedmem.vehicleInfo[carId].currentLapTimeMS = ac.getCarState( carId, acsys.CS.LapTime) sharedmem.vehicleInfo[carId].lastLapTimeMS = ac.getCarState( carId, acsys.CS.LastLap) sharedmem.vehicleInfo[carId].worldPosition = ac.getCarState( carId, acsys.CS.WorldPosition) sharedmem.vehicleInfo[carId].isCarInPitline = ac.isCarInPitline( carId) sharedmem.vehicleInfo[carId].isCarInPit = ac.isCarInPit(carId) sharedmem.vehicleInfo[ carId].carLeaderboardPosition = ac.getCarLeaderboardPosition( carId) sharedmem.vehicleInfo[ carId].carRealTimeLeaderboardPosition = ac.getCarRealTimeLeaderboardPosition( carId) sharedmem.vehicleInfo[carId].spLineLength = ac.getCarState( carId, acsys.CS.NormalizedSplinePosition) sharedmem.vehicleInfo[carId].isConnected = ac.isConnected(carId) sharedmem.vehicleInfo[carId].finishStatus = ac.getCarState( carId, acsys.CS.RaceFinished)
def updateTiming(self): """ Рядовое обновление данных """ for car in self.carList: if car is not None: postLogMessage('ac.isConnected(' + str(car.carId) + ') : ' + str(ac.isConnected(car.carId))) car.connected = ac.isConnected(car.carId) == 1 if not car.connected: # отключённые машины не обновляем continue # Если количество кругов, пройденных пилотом, в игре больше, чем в структуре car, обновляем данные по кругам newLapsCompleted = ac.getCarState(car.carId, acsys.CS.LapCount) if car.lapsCompleted < newLapsCompleted: postLogMessage('car' + str(car.carId) + ' per-lap timing update') # Покруговые обновления car.lapsCompleted = newLapsCompleted car.lastLap = ac.getCarState(car.carId, acsys.CS.LastLap) car.bestLap = ac.getCarState(car.carId, acsys.CS.BestLap) car.totalTime += car.lastLap car.lapPostTime = self.session_time car.isFinished = ac.getCarState(car.carId, acsys.CS.RaceFinished) # postLogMessage('Per-lap update OK') # Постоянные обновления # postLogMessage('Per-iterval update') car.totalDistance = car.lapsCompleted + ac.getCarState( car.carId, acsys.CS.NormalizedSplinePosition) car.isInPitlane = ac.isCarInPitlane(car.carId) car.isInPit = ac.isCarInPit(car.carId) car.leaderboardPosition = ac.getCarLeaderboardPosition( car.carId) car.realTimeLeaderboardPosition = ac.getCarRealTimeLeaderboardPosition( car.carId) car.isFinished = ac.getCarState(car.carId, acsys.CS.RaceFinished)
def acUpdate(deltaT): # TIMERS global timer0, timer1, timer2 # VARIABLES global totalDrivers global drivers global fastest_lap global race_started, replay_started, quali_started global qualify_session_time global replay_file global replay_data # Widgets global leaderboardWindow, driverWidget, driverComparisonWidget # LABELS global leaderboard global lapCountTimerLabel, leaderboardBaseLabel, leaderboardInfoBackgroundLabel, leaderboardBackgroundLabel global flagLabel # ============================ # UPDATE TIMERS timer0 += deltaT timer1 += deltaT timer2 += deltaT # ============================ # ================================================================ # RACES # ================================================================ if info.graphics.session == 2: # 10 times per second if timer2 > 0.1: timer2 = 0 # ============================= # SAVE SPLIT TIMES for d in drivers: if ac.isConnected(d.id) == 0: continue current_split = d.get_split_id(ac.getCarState(d.id, acsys.CS.NormalizedSplinePosition)) if d.current_split != current_split: # save split time at each split of the track d.split_times[current_split-1] = time.time() d.current_split = current_split # 3 times per second if timer1 > 0.3: # CHECK RACE RESTART if race_started and info.graphics.completedLaps == 0 and info.graphics.iCurrentTime == 0: race_started = False # CHECK RACE START if not race_started and info.graphics.iCurrentTime > 0: # RESET THINGS fastest_lap = MAX_LAP_TIME LeaderboardRow.FASTEST_LAP_ID = -1 for row in leaderboard: # clean the fastest lap marker row.mark_fastest_lap() # in case we are coming from a qualify ac.setFontColor(lapCountTimerLabel, 0.86, 0.86, 0.86, 1) ac.setBackgroundTexture(leaderboardBaseLabel, FC.LEADERBOARD_BASE_RACE) ac.setVisible(lapCountTimerLabel, 1) race_started = True quali_started = False for d in drivers: d.starting_position = ac.getCarLeaderboardPosition(d.id) d.tyre = ac.getCarTyreCompound(d.id) d.pits = 0 replay_file = setup_replay_file(drivers, info.graphics.numberOfLaps) # save starting info on the drivers # ============================ # POSITION UPDATE for i in range(totalDrivers): pos = ac.getCarRealTimeLeaderboardPosition(i) connected = ac.isConnected(i) if connected == 0: # mark unconnected drivers leaderboard[pos].mark_out() drivers[i].out = True else: leaderboard[pos].mark_in() drivers[i].out = False leaderboard[pos].update_name(i) # OVERTAKE if pos != drivers[i].position: # there was an overtake drivers[i].timer = FC.OVERTAKE_POSITION_LABEL_TIMER # set timer if pos < drivers[i].position: leaderboard[pos].mark_green_position() elif pos > drivers[i].position: leaderboard[pos].mark_red_position() elif drivers[i].timer <= 0: leaderboard[pos].mark_white_position() else: drivers[i].timer -= timer1 drivers[i].position = pos # END OVERTAKE # ============================ # FASTEST LAP BANNER TIMER if fastest_lap_banner.timer > 0: fastest_lap_banner.timer -= timer1 fastest_lap_banner.hide() # ============================ # FLAGS if info.graphics.flag == 1: ac.setBackgroundTexture(flagLabel, FC.BLUE_FLAG) ac.setVisible(flagLabel, 1) elif info.graphics.flag == 2: ac.setBackgroundTexture(flagLabel, FC.YELLOW_FLAG) ac.setVisible(flagLabel, 1) elif info.graphics.flag == 5: ac.setBackgroundTexture(flagLabel, FC.CHECKERED_FLAG) ac.setVisible(flagLabel, 1) elif info.graphics.flag == 0: ac.setVisible(flagLabel, 0) timer1 = 0 # Once per second if timer0 > 1: timer0 = 0 ac.setBackgroundOpacity(leaderboardWindow, 0) ac.setBackgroundOpacity(driverWidget.window, 0) ac.setBackgroundOpacity(driverComparisonWidget.window, 0) ac.setBackgroundOpacity(fastest_lap_banner.window, 0) # ============================ # SERVER LAP for i in range(totalDrivers): drivers[i].current_lap = ac.getCarState(i, acsys.CS.LapCount) lc = max((drivers[i].current_lap for i in range(totalDrivers))) + 1 if lc >= info.graphics.numberOfLaps: ac.setVisible(lapCountTimerLabel, 0) ac.setBackgroundTexture(leaderboardBaseLabel, FC.LEADERBOARD_FINAL_LAP) else: ac.setText(lapCountTimerLabel, "%d / %d" % (lc, info.graphics.numberOfLaps)) # =========================== # CALCULATE TIME DIFERENCES dPosition = sorted(drivers, key=lambda x: x.position) if LeaderboardRow.update_type == INFO_TYPE.GAPS: for i in range(1, len(dPosition)): driver_ahead, driver = dPosition[i-1], dPosition[i] timeDiff = driver.split_times[driver.current_split - 1] - driver_ahead.split_times[driver.current_split - 1] if timeDiff < 0: continue # ignore these times, happens on overtakes if driver.position > totalDrivers: continue # might try to update before it is possible driver.timeDiff = timeDiff if timeDiff > 60: leaderboard[driver.position].update_time("+1 MIN") else: leaderboard[driver.position].update_time("+" + time_to_string(timeDiff*1000)) leaderboard[0].update_time("Interval") # Force it elif LeaderboardRow.update_type == INFO_TYPE.POSITIONS: for d in dPosition: posDiff = d.starting_position - d.position - 1 leaderboard[d.position].update_positions(posDiff) # ============================ # MARK FASTEST LAP if lc > FC.FASTEST_LAP_STARTING_LAP: for d in drivers: lap = ac.getCarState(d.id, acsys.CS.BestLap) if lap != 0 and lap < fastest_lap: fastest_lap = lap fastest_lap_banner.show(lap, ac.getDriverName(d.id)) LeaderboardRow.FASTEST_LAP_ID = d.id if replay_file: write_fastest_lap(replay_file, info.graphics.completedLaps, info.graphics.iCurrentTime, d, fastest_lap) for row in leaderboard: row.mark_fastest_lap() # ============================ # PITS MARKER for row in leaderboard: if ac.isCarInPitline(row.driverId) == 1: row.mark_enter_pits() drivers[row.driverId].tyre = ac.getCarTyreCompound(row.driverId) # maybe will change tyre else: row.mark_left_pits() if time.time() - drivers[row.driverId].pit_time > 20 and ac.isCarInPit(row.driverId): drivers[row.driverId].pits += 1 drivers[row.driverId].pit_time = time.time() # ============================ # CHANGE CAR FOCUS AND DRIVER WIDGET if race_started: id = ac.getFocusedCar() if drivers[id].position <= totalDrivers: # in case it wasnt updated yet driverWidget.show(id, drivers[id].position, drivers[id].starting_position, drivers[id].tyre, drivers[id].pits) if drivers[id].position == 0: driverComparisonWidget.hide() else: for d in drivers: # find driver ahead if d.position == drivers[id].position - 1: driverComparisonWidget.show(d.id, d.position, id, drivers[id].position, drivers[id].timeDiff*1000) break else: driverWidget.hide() driverComparisonWidget.hide() # ======================================================== # SAVE DRIVER STATUS IN A FILE TO LOAD ON REPLAY if replay_file: write_driver_info(replay_file, info.graphics.completedLaps, info.graphics.iCurrentTime, drivers) # ======================================================== # ================================================================ # QUALIFY / PRACTICE # ================================================================ elif info.graphics.session == 1 or (info.graphics.session == 0 and info.graphics.status != 1): # 3 times per second if timer1 > 0.3: # ============================================= # QUALIFY RESTART if quali_started and qualify_session_time - info.graphics.sessionTimeLeft < 1: quali_started = False # ============================================= # QUALIFY START if not quali_started: ac.setBackgroundTexture(leaderboardBaseLabel, FC.LEADERBOARD_BASE_QUALI) if (info.graphics.session == 0 and info.graphics.status != 0): ac.setBackgroundTexture(leaderboardBaseLabel, FC.LEADERBOARD_BASE_PRACTICE) ac.setFontColor(lapCountTimerLabel, 0.86, 0.86, 0.86, 1) qualify_session_time = info.graphics.sessionTimeLeft fastest_lap = MAX_LAP_TIME LeaderboardRow.FASTEST_LAP_ID = -1 quali_started = True race_started = False # ============================================= # SAVE BEST LAPS FOR EACH DRIVER for i in range(totalDrivers): lap = ac.getCarState(i, acsys.CS.BestLap) if lap != 0: drivers[i].best_lap = lap if lap != 0 and lap < fastest_lap: fastest_lap = lap fastest_lap_banner.show(lap, ac.getDriverName(i)) # MARK IN/OUT DRIVERS connected = ac.isConnected(i) if connected == 0: # mark unconnected drivers drivers[i].out = True else: drivers[i].out = False # ============================================= # MANAGE LEADERBOARD # Sorting: sort drivers by this order 1. in or out drivers, 2. best lap, 3. driver id dPosition = sorted(drivers, key=lambda d: (d.out, d.best_lap, d.id)) for i in range(totalDrivers): if dPosition[i].out: leaderboard[i].mark_out() else: leaderboard[i].mark_in() leaderboard[i].update_name(dPosition[i].id) if dPosition[i].best_lap == MAX_LAP_TIME: leaderboard[i].update_time("NO TIME") elif i == 0: leaderboard[i].update_time(time_to_string(dPosition[i].best_lap)) else: timeDiff = dPosition[i].best_lap - dPosition[0].best_lap if timeDiff > 60000: leaderboard[i].update_time("+1 MIN") else: leaderboard[i].update_time("+" + time_to_string(timeDiff)) # OVERTAKES if i != dPosition[i].position: # there was an overtake on this driver dPosition[i].timer = FC.OVERTAKE_POSITION_LABEL_TIMER if i < dPosition[i].position: leaderboard[i].mark_green_position() elif i > dPosition[i].position: leaderboard[i].mark_red_position() elif dPosition[i].timer <= 0: leaderboard[i].mark_white_position() else: dPosition[i].timer -= timer1 dPosition[i].position = i # END OVERTAKE # ============================ # FASTEST LAP BANNER TIMER if fastest_lap_banner.timer > 0: fastest_lap_banner.timer -= timer1 fastest_lap_banner.hide() timer1 = 0 # Once per second if timer0 > 1: timer0 = 0 ac.setBackgroundOpacity(leaderboardWindow, 0) ac.setBackgroundOpacity(driverWidget.window, 0) ac.setBackgroundOpacity(driverComparisonWidget.window, 0) ac.setBackgroundOpacity(fastest_lap_banner.window, 0) if quali_started: if info.graphics.sessionTimeLeft < 0: ac.setText(lapCountTimerLabel, "0:00") else: timeText = time_to_string(info.graphics.sessionTimeLeft)[:-4] ac.setText(lapCountTimerLabel, "0:00"[:-len(timeText)] + timeText) if info.graphics.sessionTimeLeft < qualify_session_time / 5: ac.setFontColor(lapCountTimerLabel, 1,0,0,1) driverWidget.hide() driverComparisonWidget.hide() # ================================================================ # REPLAYS # ================================================================ elif info.graphics.status == 1: # three times per second if timer1 > 0.3: if not replay_started: if info.graphics.iCurrentTime > 0: replay_data = load_replay_file(drivers) replay_started = True # ============================ # FASTEST LAP BANNER TIMER if fastest_lap_banner.timer > 0: fastest_lap_banner.timer -= timer1 fastest_lap_banner.hide() # ============================ # GET DATA FOR THIS UPDATE if replay_data: new_positions = lookup_data(info.graphics.completedLaps, info.graphics.iCurrentTime, replay_data, drivers) # ============================ # POSITION UPDATE for i in range(totalDrivers): pos = new_positions[i] if drivers[i].out: # mark unconnected drivers leaderboard[pos].mark_out() else: leaderboard[pos].mark_in() leaderboard[pos].update_name(i) # OVERTAKE if pos != drivers[i].position: # there was an overtake drivers[i].timer = FC.OVERTAKE_POSITION_LABEL_TIMER # set timer if pos < drivers[i].position: leaderboard[pos].mark_green_position() elif pos > drivers[i].position: leaderboard[pos].mark_red_position() elif drivers[i].timer <= 0: leaderboard[pos].mark_white_position() else: drivers[i].timer -= timer1 drivers[i].position = pos # END OVERTAKE timer1 = 0 # Once per second if timer0 > 1: timer0 = 0 ac.setBackgroundOpacity(leaderboardWindow, 0) ac.setBackgroundOpacity(driverWidget.window, 0) ac.setBackgroundOpacity(driverComparisonWidget.window, 0) ac.setBackgroundOpacity(fastest_lap_banner.window, 0) # ============================ # GET FASTEST LAP UPDATE if replay_data: fl_data = lookup_fastest_lap(info.graphics.completedLaps, info.graphics.iCurrentTime, replay_data) if fl_data: display_time = FC.FASTEST_LAP_DISPLAY_TIME - (info.graphics.iCurrentTime - fl_data[0]) / 1000 fastest_lap_banner.show(fl_data[2], ac.getDriverName(fl_data[1]), timer=display_time) # display only for the time left # ============================ # SERVER LAP if replay_data: lc = max((drivers[i].current_lap for i in range(totalDrivers))) + 1 if lc >= replay_data['nLaps']: ac.setVisible(lapCountTimerLabel, 0) ac.setBackgroundTexture(leaderboardBaseLabel, FC.LEADERBOARD_FINAL_LAP) else: ac.setText(lapCountTimerLabel, "%d / %d" % (lc, replay_data['nLaps'])) ac.setVisible(lapCountTimerLabel, 1) ac.setBackgroundTexture(leaderboardBaseLabel, FC.LEADERBOARD_BASE_RACE) # ============================ # PITS MARKER for row in leaderboard: if ac.isCarInPitline(row.driverId) == 1: row.mark_enter_pits() else: row.mark_left_pits() # ============================ # DRIVER WIDGET UPDATE if replay_started: id = ac.getFocusedCar() if drivers[id].position <= totalDrivers: # in case it wasnt updated yet driverWidget.show(id, drivers[id].position, drivers[id].starting_position, drivers[id].tyre, drivers[id].pits) if drivers[id].position == 0: driverComparisonWidget.hide() else: for d in drivers: # find driver ahead if d.position == drivers[id].position - 1: driverComparisonWidget.show(d.id, d.position, id, drivers[id].position, drivers[id].timeDiff*1000) break else: driverWidget.hide() driverComparisonWidget.hide() # ============================ # UPDATE TIMES if replay_data: for row in leaderboard: if LeaderboardRow.update_type == INFO_TYPE.GAPS: row.update_time("+" + time_to_string(drivers[row.driverId].timeDiff*1000)) if row.row == 0: row.update_time("Interval") # Force it elif LeaderboardRow.update_type == INFO_TYPE.POSITIONS: posDiff = drivers[row.driverId].starting_position - drivers[row.driverId].position - 1 row.update_positions(posDiff)
def updateSharedMemory(): global sharedMem global packetID sharedmem = sharedMem.getsharedmem() sharedmem.packetID = -1 sharedmem.numVehicles = ac.getCarsCount() sharedmem.focusVehicle = ac.getFocusedCar() carIds = range(0, ac.getCarsCount(), 1) for carId in carIds: if str(ac.getCarName(carId)) == '-1': break else: sharedmem.vehicleInfo[carId].carId = carId sharedmem.vehicleInfo[carId].driverName = ac.getDriverName( carId).encode('utf-8') sharedmem.vehicleInfo[carId].carModel = ac.getCarName( carId).encode('utf-8') sharedmem.vehicleInfo[carId].speedMS = ac.getCarState( carId, acsys.CS.SpeedMS) sharedmem.vehicleInfo[carId].bestLapMS = ac.getCarState( carId, acsys.CS.BestLap) sharedmem.vehicleInfo[carId].lapCount = ac.getCarState( carId, acsys.CS.LapCount) sharedmem.vehicleInfo[carId].currentLapInvalid = ac.getCarState( carId, acsys.CS.LapInvalidated) sharedmem.vehicleInfo[carId].currentLapTimeMS = ac.getCarState( carId, acsys.CS.LapTime) sharedmem.vehicleInfo[carId].lastLapTimeMS = ac.getCarState( carId, acsys.CS.LastLap) sharedmem.vehicleInfo[carId].worldPosition = ac.getCarState( carId, acsys.CS.WorldPosition) sharedmem.vehicleInfo[carId].isCarInPitline = ac.isCarInPitline( carId) sharedmem.vehicleInfo[carId].isCarInPit = ac.isCarInPit(carId) sharedmem.vehicleInfo[ carId].carLeaderboardPosition = ac.getCarLeaderboardPosition( carId) sharedmem.vehicleInfo[ carId].carRealTimeLeaderboardPosition = ac.getCarRealTimeLeaderboardPosition( carId) sharedmem.vehicleInfo[carId].splinePosition = ac.getCarState( carId, acsys.CS.NormalizedSplinePosition) sharedmem.vehicleInfo[carId].isConnected = ac.isConnected(carId) if libInit == 1 and carId == 0: sharedmem.vehicleInfo[carId].suspensionDamage[ 0] = funcGetSuspensionDamage(carId, 0) sharedmem.vehicleInfo[carId].suspensionDamage[ 1] = funcGetSuspensionDamage(carId, 1) sharedmem.vehicleInfo[carId].suspensionDamage[ 2] = funcGetSuspensionDamage(carId, 2) sharedmem.vehicleInfo[carId].suspensionDamage[ 3] = funcGetSuspensionDamage(carId, 3) sharedmem.vehicleInfo[ carId].engineLifeLeft = funcGetEngineLifeLeft(carId) sharedmem.vehicleInfo[carId].tyreInflation[ 0] = funcGetTyreInflation(carId, 0) sharedmem.vehicleInfo[carId].tyreInflation[ 1] = funcGetTyreInflation(carId, 1) sharedmem.vehicleInfo[carId].tyreInflation[ 2] = funcGetTyreInflation(carId, 2) sharedmem.vehicleInfo[carId].tyreInflation[ 3] = funcGetTyreInflation(carId, 3) packetID = packetID + 1 sharedmem.packetID = packetID
def get_standings_position(self, identifier): if len(self.standings): p = [i for i, v in enumerate(self.standings) if v[0] == identifier] if len(p) > 0: return p[0] + 1 return ac.getCarLeaderboardPosition(identifier) # + 1
def onUpdate(self, sim_info, fl): self.session.setValue(sim_info.graphics.session) self.manageWindow() self.animate() if self.carsCount==0: self.carsCount = ac.getCarsCount() sessionTimeLeft=sim_info.graphics.sessionTimeLeft sim_info_status=sim_info.graphics.status self.currentVehicule.setValue(ac.getFocusedCar()) backupLaptime=0 backupLastLapInPits=0 if len(self.lapTimesArray) < self.carsCount: for x in range(self.carsCount): c = ac.getCarState(x,acsys.CS.LapCount) self.driversLap.append(Value(c)) self.lapTimesArray.append(lapTimeStart(c,sessionTimeLeft,0)) else: for x in range(self.carsCount): c = ac.getCarState(x,acsys.CS.LapCount) self.driversLap[x].setValue(c) if self.driversLap[x].hasChanged(): self.lapTimesArray[x].lap=self.driversLap[x].value self.lapTimesArray[x].time=sessionTimeLeft if bool(ac.isCarInPitline(x)) or bool(ac.isCarInPit(x)): self.lapTimesArray[x].lastpit=c if x == self.currentVehicule.value: backupLaptime=self.lapTimesArray[x].time-sessionTimeLeft self.lastLapStart = self.lapTimesArray[x].time backupLastLapInPits = self.lapTimesArray[x].lastpit currentVehiculeChanged=self.currentVehicule.hasChanged() if currentVehiculeChanged or (self.fastestLapBorderActive and sessionTimeLeft < self.visible_end-2000): self.fastestLapBorderActive = False car = ac.getCarName(self.currentVehicule.value) self.lbl_border.setBgColor(Colors.colorFromCar(car)) if sim_info_status == 2: #LIVE strOffset = " " #self.nameOffset=14 if self.session.value != 2 : #NOT RACE #qtime self.fastestLap.setValue(fl) bestlap = ac.getCarState(self.currentVehicule.value,acsys.CS.BestLap) isInPit = (bool(ac.isCarInPitline(self.currentVehicule.value)) or bool(ac.isCarInPit(self.currentVehicule.value))) LapCount = ac.getCarState(self.currentVehicule.value,acsys.CS.LapCount) if self.lastLap != LapCount: self.lastLap = LapCount self.firstLapStarted=False if self.currentVehicule.value==0: self.lastLapStart = sessionTimeLeft curLapTime = ac.getCarState(self.currentVehicule.value, acsys.CS.LapTime) if curLapTime == 0 and backupLaptime > 0 and self.minLapCount > 0: curLapTime = backupLaptime if curLapTime > 0: self.firstLapStarted=True #if self.minLapCount == 0 and self.firstLapStarted and ((self.lastLapTime > curLapTime and curLapTime < 1000) or self.lastLapStart==10000): # self.lastLapStart = sessionTimeLeft self.lastLapTime = curLapTime if isInPit : self.lastLapInPit = LapCount self.lastTimeInPit = sessionTimeLeft if self.currentVehicule.value==0 and sim_info.physics.numberOfTyresOut >= 4 and self.lapCanBeInvalidated: self.lastLapInvalidated = LapCount if isInPit and self.minLapCount == 0: self.lastLapInvalidated = -1 if self.sectorCount < 0: self.sectorCount = sim_info.static.sectorCount if self.fastestLap.value > 0: for x in range(self.carsCount): c = ac.getCarState(x,acsys.CS.BestLap) if self.fastestLap2.value == 0 or (c > 0 and c < self.fastestLap2.value): self.fastestLap2.setValue(c) self.fastestLapSectors = ac.getLastSplits(x) else: self.fastestLapSectors = [0,0,0,0,0,0] #lapInvalidated = bool(ac.getCarState(0, acsys.CS.LapInvalidated)) lapInvalidated = bool(self.lastLapInvalidated==LapCount) if currentVehiculeChanged or self.lbl_driver_name_text.value=="": self.lbl_driver_name_text.setValue(self.format_name(ac.getDriverName(self.currentVehicule.value))) #sector_delay = 5000 # live or info #ac.console("("+str(self.lastLapInPit)+" < "+str(LapCount)+" or "+str(self.minLapCount)+"==0) and not "+str(lapInvalidated)+" and ("+str(self.lastTimeInPit)+"==0 or "+str(self.lastTimeInPit)+" > "+str(self.lastLapStart)+")") if ((self.lastLapStart < 0 and self.minLapCount > 0) or (self.minLapCount == 0 and lapInvalidated)) and self.session.value != 0: self.lbl_driver_name_visible.setValue(0) self.lbl_timing_visible.setValue(0) self.lbl_split.hideText() self.info_position.hide() self.info_position_lead.hide() elif (self.lastLapInPit < LapCount or self.minLapCount==0) and not lapInvalidated and (self.lastTimeInPit==0 or self.lastTimeInPit > self.lastLapStart or self.minLapCount==0) : if self.currentVehicule.value == 0: sector = sim_info.graphics.currentSectorIndex else: sector = self.getSector() self.lbl_driver_name_visible.setValue(1) self.lbl_timing_visible.setValue(1) #lapTime = ac.getCarState(self.currentVehicule.value, acsys.CS.LapTime) if self.currentVehicule.value == 0: lastLap = sim_info.graphics.iLastTime else: lastLap=0 lastSplits = ac.getLastSplits(self.currentVehicule.value) for c in lastSplits: lastLap+=c if lastLap==0: lastLap=ac.getCarState(self.currentVehicule.value, acsys.CS.LastLap) traite=False cur_splits = ac.getCurrentSplits(self.currentVehicule.value) timeSplit=0 fastestSplit=0 i=0 showSplit=False for c in cur_splits: if c > 0: timeSplit+=c fastestSplit+=self.fastestLapSectors[i] i+=1 fastestSplit_fin=fastestSplit if i < self.sectorCount: fastestSplit_fin+=self.fastestLapSectors[i] #Situation for s in range(0,self.sectorCount): if self.fastestLap.value > 0 and curLapTime > fastestSplit_fin - self.sector_delay: #LAST_SECONDS_OF_SECTOR_X, sector == s and self.info_position.hide() self.nameOffset=self.rowHeight*14/36 #14 if self.sectorCount-1 == sector: #LAST_SECONDS_OF_SECTOR_LAP, self.lbl_split.setText(self.time_splitting(self.fastestLap.value,"yes")).setColor(Colors.white()).showText() self.info_position_lead.show() showSplit=True elif fastestSplit_fin > 0: self.lbl_split.setText(self.time_splitting(fastestSplit_fin,"yes")).setColor(Colors.white()).showText() self.info_position_lead.show() showSplit=True break if sector == s + 1 and s + 1 <= self.sectorCount and curLapTime - timeSplit <= self.sector_delay and fastestSplit > 0 : #SECTOR_X_FINISHED_BEGIN_SECTOR_Y self.nameOffset=self.rowHeight*14/36 #14 self.lbl_timing_text.setValue(strOffset + self.time_splitting(timeSplit,"yes")) if fastestSplit < timeSplit: self.lbl_split.setText("+"+self.time_splitting(timeSplit-fastestSplit,"yes")).setColor(Colors.yellow()).showText() else: self.lbl_split.setText("-"+self.time_splitting(fastestSplit-timeSplit,"yes")).setColor(Colors.green()).showText() self.info_position_lead.show() self.info_position.hide() traite=True break if not traite: if self.sectorCount-1 == sector and self.fastestLap.value > 0 and curLapTime > self.fastestLap.value - self.sector_delay: #LAST_SECONDS_OF_SECTOR_LAP, self.nameOffset=self.rowHeight*14/36 #14 self.lbl_timing_text.setValue(strOffset + self.time_splitting(curLapTime)) self.info_position.hide() #self.lbl_split.setText(self.time_splitting(self.fastestLap,"yes") + strOffset).setVisible(1) elif self.lastLapInvalidated!=LapCount-1 and ((self.lastLapInPit!=LapCount-1 and sector == 0) or (self.minLapCount==0)) and curLapTime <= self.sector_delay and lastLap > 0: #LAP_FINISHED_BEGIN_NEW_LAP, pos = ac.getCarLeaderboardPosition(self.currentVehicule.value) if pos == -1: pos = self.getStandingsPosition(self.currentVehicule.value) if pos > 1: self.info_position.setColor(Colors.white()).setBgColor(Colors.grey(bg = True)).setBgOpacity(0.8) else: self.info_position.setColor(Colors.white()).setBgColor(Colors.red(bg = True)).setBgOpacity(0.8) self.info_position.setText(str(pos)) self.info_position.show() self.nameOffset=self.rowHeight*49/36 #49 self.lbl_timing_text.setValue(strOffset + self.time_splitting(lastLap,"yes")) if self.fastestLap.value < lastLap: self.lbl_split.setText("+"+self.time_splitting(lastLap-self.fastestLap.value,"yes")).setColor(Colors.yellow()).showText() else: self.lbl_split.setText("-"+self.time_splitting(self.getBestLap()-lastLap,"yes")).setColor(Colors.green()).showText() self.info_position_lead.show() else: #OTHER self.nameOffset=self.rowHeight*14/36 #14 self.lbl_timing_text.setValue(strOffset + self.time_splitting(curLapTime)) self.info_position.hide() if not showSplit: self.lbl_split.hideText() self.info_position_lead.hide() self.fastestLap.changed=False else : self.info_position_lead.hide() normalizedSplinePosition = ac.getCarState(self.currentVehicule.value,acsys.CS.NormalizedSplinePosition) if normalizedSplinePosition <= 0.001: normalizedSplinePosition=1 if sessionTimeLeft > 0 and self.minLapCount==1 and normalizedSplinePosition > 0.95 and not isInPit : self.lbl_driver_name_visible.setValue(1) self.nameOffset=self.rowHeight*14/36 #14 self.lbl_timing_visible.setValue(1) self.lbl_split.hideText() self.info_position.hide() self.lbl_timing_text.setValue(strOffset + "0.0") elif lapInvalidated and self.lastLapInPit < LapCount and self.minLapCount > 0 : self.lbl_driver_name_visible.setValue(0) self.lbl_timing_visible.setValue(0) self.lbl_split.hideText() self.info_position.hide() elif bestlap > 0 : self.lbl_driver_name_visible.setValue(1) self.lbl_timing_visible.setValue(1) if self.fastestLap.value < bestlap: self.lbl_split.setText("+"+self.time_splitting(bestlap-self.fastestLap.value,"yes")).setColor(Colors.yellow()).showText() else: self.lbl_split.hideText() self.lbl_timing_text.setValue(strOffset + self.time_splitting(bestlap,"yes")) self.nameOffset=self.rowHeight*49/36 #49 #pos = sim_info.graphics.position pos = ac.getCarLeaderboardPosition(self.currentVehicule.value) if pos == -1: pos = self.getStandingsPosition(self.currentVehicule.value) if pos > 1: self.info_position.setColor(Colors.white()).setBgColor(Colors.grey(bg = True)).setBgOpacity(1) else: self.info_position.setColor(Colors.white()).setBgColor(Colors.red(bg = True)).setBgOpacity(1) self.info_position.setText(str(pos)).show() self.lbl_position_text.setValue(str(pos)) elif isInPit : self.lbl_driver_name_visible.setValue(0) self.lbl_timing_visible.setValue(0) self.lbl_split.hideText() self.info_position.hide() else : self.nameOffset=self.rowHeight*14/36 #14 self.lbl_driver_name_visible.setValue(1) self.lbl_timing_visible.setValue(1) if self.currentVehicule.value==0: self.lbl_timing_text.setValue(strOffset + self.format_tire(sim_info.graphics.tyreCompound)) else: self.lbl_timing_text.setValue(strOffset + "Out Lap") self.lbl_split.hideText() self.info_position.hide() if curLapTime <= self.sector_delay and ac.getCarState(self.currentVehicule.value, acsys.CS.LastLap) > 0 and backupLastLapInPits + 1 < ac.getCarState(x,acsys.CS.LapCount) and sessionTimeLeft < 0: self.nameOffset=self.rowHeight*49/36 #49 self.lbl_driver_name_visible.setValue(1) self.lbl_timing_visible.setValue(1) self.lbl_split.showText() self.info_position.show() #time vis self.visibilityQualif() else: ################ Race ################ self.info_position_lead.hide() self.lbl_split.hideText() #fastest lap completed=0 for x in range(self.carsCount): c = ac.getCarState(x,acsys.CS.LapCount) if c > completed: completed=c if completed <=1: self.race_fastest_lap.setValue(0) else: for i in range(self.carsCount): bl=ac.getCarState(i,acsys.CS.BestLap) l = ac.getCarState(i,acsys.CS.LapCount) if bl > 0 and l > self.minLapCount and (self.race_fastest_lap.value == 0 or bl < self.race_fastest_lap.value): self.race_fastest_lap.setValue(bl) self.race_fastest_lap_driver.setValue(i) if self.race_fastest_lap.hasChanged() and self.race_fastest_lap.value > 0: self.fastestLapBorderActive = True car = ac.getCarName(self.race_fastest_lap_driver.value) self.lbl_border.setBgColor(Colors.colorFromCar(car)) self.visible_end = sessionTimeLeft - 8000 self.lbl_driver_name_visible.setValue(1) self.lbl_driver_name_text.setValue(self.format_name(ac.getDriverName(self.race_fastest_lap_driver.value))) self.nameOffset=self.rowHeight*14/36 #14 self.lbl_timing_text.setValue(strOffset + "Fastest Lap") self.lbl_timing_visible.setValue(1) self.info_position.hide() self.lbl_fastest_split.setText(self.time_splitting(self.race_fastest_lap.value,"yes")).showText() elif currentVehiculeChanged: #driver info self.visible_end = sessionTimeLeft - 8000 self.lbl_driver_name_visible.setValue(1) self.lbl_driver_name_text.setValue(self.format_name(ac.getDriverName(self.currentVehicule.value))) self.nameOffset=self.rowHeight*49/36 #49 #pos = ac.getCarLeaderboardPosition(self.currentVehicule.value) pos = ac.getCarRealTimeLeaderboardPosition(self.currentVehicule.value) + 1 if pos > 1: self.info_position.setColor(Colors.white()).setBgColor(Colors.grey(bg = True)).setBgOpacity(1) else: self.info_position.setColor(Colors.white()).setBgColor(Colors.red(bg = True)).setBgOpacity(1) self.info_position.setText(str(pos)).show() self.lbl_timing_visible.setValue(0) self.lbl_fastest_split.hideText() elif self.visible_end == 0 or sessionTimeLeft < self.visible_end or sessionTimeLeft > 1800000: self.lbl_driver_name_visible.setValue(0) self.info_position.hide() self.lbl_timing_visible.setValue(0) self.lbl_fastest_split.hideText() self.visibilityRace() elif sim_info_status == 1 and self.session.value != 2: #Replay Qualif strOffset = " " showSplit=False LapCount = ac.getCarState(self.currentVehicule.value,acsys.CS.LapCount) curLapTime = ac.getCarState(self.currentVehicule.value, acsys.CS.LapTime) isInPit = (bool(ac.isCarInPitline(self.currentVehicule.value)) or bool(ac.isCarInPit(self.currentVehicule.value))) if currentVehiculeChanged or self.lbl_driver_name_text.value=="": self.lbl_driver_name_text.setValue(self.format_name(ac.getDriverName(self.currentVehicule.value))) if isInPit: self.lbl_driver_name_visible.setValue(0) self.lbl_timing_visible.setValue(0) self.lbl_split.hideText() self.info_position.hide() elif curLapTime <= self.sector_delay and LapCount > 1: #show last lap self.lbl_driver_name_visible.setValue(1) self.lbl_timing_visible.setValue(1) if self.currentVehicule.value == 0: lastLap = sim_info.graphics.iLastTime else: lastLap=0 lastSplits = ac.getLastSplits(self.currentVehicule.value) for c in lastSplits: lastLap+=c if lastLap==0: lastLap=ac.getCarState(self.currentVehicule.value, acsys.CS.LastLap) pos = ac.getCarLeaderboardPosition(self.currentVehicule.value) if pos == -1: pos = self.getStandingsPosition(self.currentVehicule.value) if pos > 1: self.info_position.setColor(Colors.white()).setBgColor(Colors.grey(bg = True)).setBgOpacity(0.8) else: self.info_position.setColor(Colors.white()).setBgColor(Colors.red(bg = True)).setBgOpacity(0.8) self.info_position.setText(str(pos)) self.info_position.show() self.nameOffset=self.rowHeight*49/36 #49 self.lbl_timing_text.setValue(strOffset + self.time_splitting(lastLap,"yes")) if self.fastestLap.value < lastLap: self.lbl_split.setText("+"+self.time_splitting(lastLap-self.fastestLap.value,"yes")).setColor(Colors.yellow()).showText() else: self.lbl_split.setText("-"+self.time_splitting(self.fastestLap.old-lastLap,"yes")).setColor(Colors.green()).showText() self.info_position_lead.show() self.fastestLap.changed=False elif LapCount > self.minLapCount: #showTiming self.lbl_driver_name_visible.setValue(1) self.lbl_timing_visible.setValue(1) self.info_position_lead.hide() self.nameOffset=self.rowHeight*14/36 #14 self.lbl_timing_text.setValue(strOffset + self.time_splitting(curLapTime)) self.info_position.hide() if not showSplit: self.lbl_split.hideText() self.info_position_lead.hide() else: #showTireInfo self.info_position_lead.hide() self.nameOffset=self.rowHeight*14/36 #14 self.lbl_driver_name_visible.setValue(1) self.lbl_timing_visible.setValue(1) if self.currentVehicule.value==0: self.lbl_timing_text.setValue(strOffset + self.format_tire(sim_info.graphics.tyreCompound)) else: self.lbl_timing_text.setValue(strOffset + "Out Lap") self.lbl_split.hideText() self.info_position.hide() self.visibilityQualif() elif sim_info_status == 1 and self.session.value == 2: #Replay Race todo=1 ''' if currentVehiculeChanged: self.visible_end = sessionTimeLeft - 8000 self.lbl_driver_name_visible.setValue(1) self.lbl_driver_name_text.setValue(self.format_name(ac.getDriverName(self.currentVehicule.value))) self.nameOffset=self.rowHeight*49/36 #49 pos = ac.getCarRealTimeLeaderboardPosition(self.currentVehicule.value) + 1 if pos > 1: self.info_position.setColor(Colors.white()).setBgColor(Colors.grey(bg = True)).setBgOpacity(1) else: self.info_position.setColor(Colors.white()).setBgColor(Colors.red(bg = True)).setBgOpacity(1) self.info_position.setText(str(pos)).show() self.lbl_timing_visible.setValue(0) self.lbl_fastest_split.hideText() if self.lbl_driver_name_visible.hasChanged(): if self.lbl_driver_name_visible.value == 0: self.lbl_driver_name.hide() self.lbl_border.hide() else: self.lbl_driver_name.show() self.lbl_border.show() if self.lbl_timing_visible.hasChanged(): if self.lbl_timing_visible.value == 0: self.lbl_timing.hide() else: self.lbl_timing.show() if self.lbl_driver_name_text.hasChanged(): self.lbl_driver_name.setText(self.lbl_driver_name_text.value) if self.lbl_timing_text.hasChanged(): self.lbl_timing.setText(self.lbl_timing_text.value,hidden=bool(self.lbl_timing_height < 30)) ''' else: #REPLAY self.resetVisibility()
def acUpdate(deltaT): global enable_overtake, enable_lose, enable_win, enable_before_race, enable_pit global enable_suspense, enable_hotlap, suspense_laps, log global audio, overtake, iovertake, done, position, newposition global start_time, finish_time, count_overtake, bestlap, lastlap, hot_once, pit_once, lap global session, sessionTime, numberOfLaps, completedLaps, debuglabel, overflow, sound_player global isPlayingStartRace, isPlayingBeforeRace, isPlayingSuspense, isPlayingPit global isPlayingAfterRace, isPlayingOvertake, isPlayingHotlap global ar_once, ov_once, sus_once, sr_once, br_once, wait_a, debug, leader status = info.graphics.status session = info.graphics.session sessionTime = info.graphics.sessionTimeLeft # ac.log(log + "session time" + str(sessionTime)) numberOfLaps = info.graphics.numberOfLaps completedLaps = info.graphics.completedLaps lenqueue = sound_player.lenQueue() lastlap = info.graphics.lastTime bestlap = info.graphics.bestTime pitlane = info.graphics.isInPitLane if ((sessionTime <= 0 and session <= 2) or session == 3) and lenqueue == 0 and ( isPlayingStartRace or isPlayingBeforeRace or isPlayingSuspense or isPlayingAfterRace or isPlayingOvertake or isPlayingHotlap): wait_a += 1 if lenqueue == 0 and wait_a == 100: isPlayingStartRace = isPlayingBeforeRace = isPlayingSuspense = \ isPlayingAfterRace = isPlayingHotlap = isPlayingOvertake = isPlayingPit = False ac.log(log + "lenqueue reset") wait_a = 0 # DEBUG INFOS if debug: ac.setText(labeldesc, "") ac.setText(debuglabel, "Session: " + repr(session) + "\nNumber of laps: " + repr(numberOfLaps) + "\nCompleted Laps: " + repr(completedLaps) + "\nOvertakes: " + repr(count_overtake) + "\nSession Time: " + repr(sessionTime) + "\nLast lap: " + repr(lastlap) + "\nBest lap: " + repr(bestlap) + "\nPosition: " + repr(ac.getCarRealTimeLeaderboardPosition(0)) + "\nLength queue: " + str(lenqueue) + "\nLead position: " + repr(ac.getCarLeaderboardPosition(0)) + "\nisPlayingStartRace: " + str(isPlayingStartRace) + "\nisPlayingBeforeRace: " + str(isPlayingBeforeRace) + "\nisPlayingSuspense: " + str(isPlayingSuspense) + "\nisPlayingAfterRace: " + str(isPlayingAfterRace) + "\nisPlayingPit: " + str(isPlayingPit) + "\nisPlayingHotlap: " + str(isPlayingHotlap) + "\nisPlayingOvertake: " + str(isPlayingOvertake)) if overflow < 50: # DEBUG ONLY # overflow += 1 if status == 2: if session == 2: # Race sessions # ac.log(log + "Race session") if enable_before_race and not isPlayingBeforeRace and not br_once and sessionTime > 0: ac.log(log + "Before race detected") br_once = True playBeforeRace() if enable_before_race and isPlayingBeforeRace and sessionTime <= 0: stopPlaying() if enable_pit and isPlayingPit and not pit_once: ac.log(log + "Pit detected") pit_once = True playPit() if enable_overtake and not isPlayingOvertake and not ov_once and sessionTime < 0 and ( numberOfLaps - completedLaps) != 0: newposition = ac.getCarRealTimeLeaderboardPosition(0) if position > newposition: ac.log(log + "Overtake detected") position = newposition if done == 0: start_time = time.perf_counter() done = 1 overtake += 1 iovertake += 1 count_overtake += 1 if overtake == 2: ac.log(log + "Overtake detected x2") finish_time = time.perf_counter() if finish_time - start_time < 30: ac.log(log + "Epicness detected because 2 overtakes") overtake = 0 playOvertake() ov_once = True else: overtake = 0 done = 0 if iovertake == 3: ac.log(log + "Overtake changes x2") finish_time = time.perf_counter() if finish_time - start_time < 30: ac.log(log + "Epicness detected because 2 overtakes") done = 0 iovertake = 0 overtake = 0 playOvertake() ov_once = True else: done = 0 iovertake = 0 overtake = 0 if leader == 0 and ac.getCarRealTimeLeaderboardPosition(0) == 0: ac.log(log + "Epicness detected because you are 1st") overtake = 0 iovertake += 1 ov_once = True playOvertake() if position < newposition: ac.log(log + "Undertake detected") position = newposition overtake = 0 if leader == 1 and ac.getCarRealTimeLeaderboardPosition(0) == 0: ac.log(log + "Epicness detected because you are 1st (loop)") overtake = 0 ov_once = True playOvertake() if enable_suspense and not isPlayingSuspense and not sus_once and ( numberOfLaps - completedLaps) <= suspense_laps and ( numberOfLaps - completedLaps) != 0: ac.log(log + "Suspense detected") sus_once = True playSuspense() if enable_win and not isPlayingAfterRace and not ar_once and ac.getCarRealTimeLeaderboardPosition( 0) == 0 and ( numberOfLaps - completedLaps) == 0: ac.log(log + "Win detected") ar_once = True playAfterRace('win') if enable_lose and not isPlayingAfterRace and not ar_once and ac.getCarRealTimeLeaderboardPosition( 0) != 0 and (numberOfLaps - completedLaps) == 0: ac.log(log + "Lose detected") ar_once = True playAfterRace('lose') if session == 1: # Qualify session # ac.log(log + "Qualify session") if enable_suspense and not isPlayingSuspense and not sus_once and sessionTime < 120000: ac.log(log + "Suspense detected") sus_once = True playSuspense() if enable_win and not isPlayingAfterRace and not ar_once and ac.getCarLeaderboardPosition(0) == 1: ac.log(log + "Win detected") ar_once = True playAfterRace('win') if session == 3: # Hotlap session if enable_hotlap: if lastlap == bestlap and lap != lastlap and completedLaps > 1 \ and not hot_once and not isPlayingHotlap: lap = lastlap ac.log(log + "Hotlap detected") hot_once = True playHotlap() if overflow >= 50: stopPlaying() ac.log(log + "BSOD avoided. THERE WAS AN OVERFLOW") exit()