示例#1
0
def game():
    game = Game(10, 5, 20)
    game.boats = [
        Boat(0, 0, 0, 5),
        Boat(3, 4, 1, 3),
        Boat(2, 2, 0, 4),
        Boat(7, 8, 1, 2),
        Boat(8, 2, 1, 4)
    ]
    return game
示例#2
0
def test_game_fails():
    game = Game()
    game.players[0].turn = False
    assert game.current_turn == 0
    game.next_player_turn()
    assert game.current_turn == 1
    game.next_player_turn()
    assert game.current_turn == 0
    game.next_player_turn()
    assert game.current_turn == 1
    game.next_player_turn()
示例#3
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def message(s):
    msg = FONTOBJ.render(s, True, white, black)
    DISPLAY_SURF.blit(msg, msg.get_rect())

def exit(s):
    for tile in board:
        tile.draw()
    message(s)
    pygame.display.update()
    sleep(3)
    sysexit()

board = create_graphic_board(SIZE)
clock = pygame.time.Clock()
game = Game(players)

while True:
    for event in pygame.event.get():
        if event.type == pygame.QUIT:
            exit()
        if event.type == pygame.MOUSEBUTTONUP:
            for tile in board:
                if tile.is_clicked():
                    if tile.toggle(game.players[game.current_turn].symbol):
                        if board.has_three_in_a_row():
                            exit('game over, player %d won' % game.current_turn)
                        game.next_player_turn()
    DISPLAY_SURF.fill(black)
    for tile in board:
        tile.draw()
示例#4
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def test_player_turns():
    game = Game()
    # set player 0 to go first
    game.players[0].turn = True
    assert game.current_turn == 0
    game.next_player_turn()
    assert game.current_turn == 1
    game.next_player_turn()
    assert game.current_turn == 0
    game.next_player_turn()
    assert game.current_turn == 1
    game.next_player_turn()
    assert game.current_turn == 0
    game.next_player_turn()
    assert game.current_turn == 1
    game.next_player_turn()
示例#5
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def test_init():
    game = Game()
    assert len(game.players) == 2
示例#6
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def main():
    game = Game(10, 5, 20)
    game.play()
示例#7
0
    msg = FONTOBJ.render(s, True, white, black)
    DISPLAY_SURF.blit(msg, msg.get_rect())


def exit(s):
    for tile in board:
        tile.draw()
    message(s)
    pygame.display.update()
    sleep(3)
    sysexit()


board = create_graphic_board(SIZE)
clock = pygame.time.Clock()
game = Game(players)

while True:
    for event in pygame.event.get():
        if event.type == pygame.QUIT:
            exit()
        if event.type == pygame.MOUSEBUTTONUP:
            for tile in board:
                if tile.is_clicked():
                    if tile.toggle(game.players[game.current_turn].symbol):
                        if board.has_three_in_a_row():
                            exit('game over, player %d won' %
                                 game.current_turn)
                        game.next_player_turn()
    DISPLAY_SURF.fill(black)
    for tile in board: