def test_game_fails(): game = Game() game.players[0].turn = False assert game.current_turn == 0 game.next_player_turn() assert game.current_turn == 1 game.next_player_turn() assert game.current_turn == 0 game.next_player_turn() assert game.current_turn == 1 game.next_player_turn()
def exit(s): for tile in board: tile.draw() message(s) pygame.display.update() sleep(3) sysexit() board = create_graphic_board(SIZE) clock = pygame.time.Clock() game = Game(players) while True: for event in pygame.event.get(): if event.type == pygame.QUIT: exit() if event.type == pygame.MOUSEBUTTONUP: for tile in board: if tile.is_clicked(): if tile.toggle(game.players[game.current_turn].symbol): if board.has_three_in_a_row(): exit('game over, player %d won' % game.current_turn) game.next_player_turn() DISPLAY_SURF.fill(black) for tile in board: tile.draw() message("Player %s, it's your turn" % game.current_turn) pygame.display.flip() clock.tick(60)
def test_player_turns(): game = Game() # set player 0 to go first game.players[0].turn = True assert game.current_turn == 0 game.next_player_turn() assert game.current_turn == 1 game.next_player_turn() assert game.current_turn == 0 game.next_player_turn() assert game.current_turn == 1 game.next_player_turn() assert game.current_turn == 0 game.next_player_turn() assert game.current_turn == 1 game.next_player_turn()
for tile in board: tile.draw() message(s) pygame.display.update() sleep(3) sysexit() board = create_graphic_board(SIZE) clock = pygame.time.Clock() game = Game(players) while True: for event in pygame.event.get(): if event.type == pygame.QUIT: exit() if event.type == pygame.MOUSEBUTTONUP: for tile in board: if tile.is_clicked(): if tile.toggle(game.players[game.current_turn].symbol): if board.has_three_in_a_row(): exit('game over, player %d won' % game.current_turn) game.next_player_turn() DISPLAY_SURF.fill(black) for tile in board: tile.draw() message("Player %s, it's your turn" % game.current_turn) pygame.display.flip() clock.tick(60)