示例#1
0
def _move_by_vehicle_poses(client: airsim.MultirotorClient,
                           args: argparse.Namespace) -> None:
    raise Warning("simSetVehiclePose() is meant for ComputerVision mode")
    # NOTE check https://github.com/microsoft/AirSim/pull/2324
    for position, orientation in args.viewpoints:
        pose = airsim.Pose(airsim.Vector3r(*position),
                           airsim.Quaternionr(*orientation))
        client.simSetVehiclePose(pose, ignore_collision=True)
        client.hoverAsync().join()
        time.sleep(2)
示例#2
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def fly(client: airsim.MultirotorClient, args: argparse.Namespace) -> None:
    if args.reset:
        client.reset()
    client.simFlushPersistentMarkers()

    plot_pose(client, TEST_POSE)
    plot_xyz_axis(client, X, Y, Z, origin=O)

    with airsimy.pose_at_simulation_pause(client) as pose:
        plot_pose(client, pose)

        client.simPlotArrows([pose.position], [LOOK_AT_TARGET],
                             Rgba.White,
                             is_persistent=True)

        # NOTE use x' = (LOOK_AT_TARGET - p) as the new x-axis (i.e. front vector),
        # and project the current up/down vector (z-axis in AirSim) into the plane
        # that is normal to x' at point p. This way we can get the remaining right
        # vector by computing cross(down, front).

        x_prime = LOOK_AT_TARGET - pose.position
        _, _, z_axis = AirSimNedTransform.local_axes_frame(pose)
        z_prime = airsimy.vector_projected_onto_plane(z_axis,
                                                      plane_normal=x_prime)

        # NOTE don't forget to normalize! Not doing so will break the orientation below.
        x_prime /= x_prime.get_length()
        z_prime /= z_prime.get_length()

        y_prime = z_prime.cross(x_prime)

        plot_xyz_axis(
            client,
            x_prime * 1.25,
            y_prime * 1.25,
            z_prime * 1.25,
            origin=pose.position,
            colors=CMY,
            thickness=1.5,
        )

        # Now, find the orientation that corresponds to the x'-y'-z' axis frame:
        new_pose = Pose(
            pose.position,
            airsimy.quaternion_that_rotates_axes_frame(
                source_xyz_axes=(X, Y, Z),
                target_xyz_axes=(x_prime, y_prime, z_prime),
            ),
        )
        plot_pose(client, new_pose
                  )  # NOTE this should be the same as the plot_xyz_axis above!
        if args.set:
            client.simSetVehiclePose(new_pose, ignore_collision=True)
示例#3
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文件: ff_goto.py 项目: laurelkeys/ff
def fly(client: airsim.MultirotorClient, args: argparse.Namespace) -> None:
    if args.z is not None and args.z > 0:
        print("Warning: AirSim uses NED coordinates, meaning +z is down")
        print("         (to fly upwards use negative z values)\n")

    state = client.getMultirotorState()
    start_pos = {
        'NED': get_NED_coords(client, state),
        'UE4': get_UE4_coords(client, state)
    }  # obs.: UE4's PlayerStart coordinates correspond to ~(0, 0, 0) in AirSim's NED system

    coords_format = "({:.2f}  {:.2f}  {:.2f})"

    print("Starting position (NED): {}".format(coords_format).format(
        *start_pos['NED']))
    if args.verbose:
        print("Starting position (UE4): {}".format(coords_format).format(
            *start_pos['UE4']))

    if args.relative:
        if args.z is None:
            args.z = 0
        xyz = tuple(
            sum(axis)
            for axis in zip(start_pos['NED'], (args.x, args.y, args.z)))
    else:
        if args.z is None:
            args.z = start_pos['NED'][2]  # keep the same altitude
        xyz = (args.x, args.y, args.z)

    if state.landed_state == airsim.LandedState.Landed:
        print(f"\nlanded_state = {state.landed_state} (Landed)")
        print("[ff] Taking off... ", end="", flush=True)
        client.takeoffAsync().join()
        print("done.")
    else:
        # NOTE .exe environments seem to always return Landed
        print(f"\nlanded_state = {state.landed_state} (Flying)")
        client.hoverAsync().join()

    if args.teleport:
        print("[ff] Teleporting to {}... ".format(coords_format).format(*xyz),
              end="",
              flush=True)
        pose = airsim.Pose()
        pose.position = airsim.Vector3r(*xyz)
        client.simSetVehiclePose(pose, ignore_collision=True)
        time.sleep(4)  # wait a few seconds after teleporting
    else:
        print("[ff] Moving to {}... ".format(coords_format).format(*xyz),
              end="",
              flush=True)
        client.moveToPositionAsync(*xyz, args.velocity).join()
    print("done.")

    print(f"[ff] Hovering for {args.wait_sec} seconds... ", end="", flush=True)
    client.hoverAsync().join()
    time.sleep(args.wait_sec)
    print("done.\n")

    state = client.getMultirotorState()
    print("[ff] Ending position (NED): {}".format(coords_format).format(
        *get_NED_coords(client, state)))
    if args.verbose:
        print("[ff] Ending position (UE4): {}".format(coords_format).format(
            *get_UE4_coords(client, state)))
示例#4
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 def teleport(client: airsim.MultirotorClient,
              to: Pose,
              ignore_collision: bool = True) -> None:
     # HACK see https://github.com/Microsoft/AirSim/issues/1618#issuecomment-689152817
     client.simSetVehiclePose(to, ignore_collision)
     client.moveToPositionAsync(*ff.to_xyz_tuple(to.position), velocity=1)
示例#5
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def fly(client: airsim.MultirotorClient, args: argparse.Namespace) -> None:
    initial_pose = client.simGetVehiclePose()
    if args.verbose:
        ff.print_pose(initial_pose, airsim.to_eularian_angles)
        ff.log(client.simGetCameraInfo(camera_name=CAPTURE_CAMERA))

    if args.flush or (args.capture_dir and not args.debug):
        client.simFlushPersistentMarkers()

    camera_poses = []
    for camera in args.trajectory:
        position = convert_uavmvs_to_airsim_position(
            camera.position, translation=args.offset, scaling=args.scale
        )
        orientation = quaternion_orientation_from_eye_to_look_at(position, LOOK_AT_TARGET)
        camera_poses.append(Pose(position, orientation))

    if args.debug:
        camera_positions = [pose.position for pose in camera_poses]
        client.simPlotPoints(camera_positions, Rgba.Blue, is_persistent=True)
        client.simPlotLineStrip(camera_positions, Rgba.Cyan, thickness=2.5, is_persistent=True)

    airsim_record = []

    def do_stuff_at_uavmvs_viewpoint(i, pose):
        nonlocal client, camera_poses, airsim_record
        log_string = f"({i}/{len(camera_poses)})"
        p, q = pose.position, pose.orientation
        if args.debug:
            log_string += f" position = {to_xyz_str(p)}"
            client.simPlotTransforms([pose], scale=100, is_persistent=True)
            # client.simPlotArrows([p], [LOOK_AT_TARGET], Rgba.White, thickness=3.0, duration=10)
        elif args.capture_dir:
            path = f"{args.prefix}pose{args.suffix}_{i:0{len(str(len(camera_poses)))}}.png"
            path = os.path.join(args.capture_dir, path)
            airsim.write_png(path, AirSimImage.get_mono(client, CAPTURE_CAMERA))
            log_string += f' saved image to "{path}"'
            record_line = AirSimRecord.make_line_string(p, q, time_stamp=str(i), image_file=path)
            airsim_record.append(record_line)
        ff.log(log_string)

    if IS_CV_MODE:
        for i, camera_pose in enumerate(camera_poses):
            client.simSetVehiclePose(camera_pose, ignore_collision=True)
            do_stuff_at_uavmvs_viewpoint(i, camera_pose)
            time.sleep(CV_SLEEP_SEC)
    else:
        client.moveToZAsync(z=-10, velocity=VELOCITY).join()  # XXX avoid colliding on take off
        client.hoverAsync().join()
        mean_position_error = 0.0

        for i, camera_pose in enumerate(camera_poses):
            client.moveToPositionAsync(
                *to_xyz_tuple(camera_pose.position),
                velocity=VELOCITY,
                drivetrain=DrivetrainType.MaxDegreeOfFreedom,
                yaw_mode=YawMode(is_rate=False, yaw_or_rate=YAW_N),
            ).join()

            with pose_at_simulation_pause(client) as real_pose:
                # NOTE when we pre-compute the viewpoint's camera orientation, we use the
                # expected drone position, which (should be close, but) is not the actual
                # drone position. Hence, we could experiment with using fake orientation:
                # quaternion_orientation_from_eye_to_look_at(real_pose.position, LOOK_AT_TARGET)
                fake_pose = Pose(real_pose.position, camera_pose.orientation)

                client.simSetVehiclePose(fake_pose, ignore_collision=True)
                client.simContinueForFrames(1)  # NOTE ensures pose change
                do_stuff_at_uavmvs_viewpoint(i, fake_pose)
                client.simSetVehiclePose(real_pose, ignore_collision=True)

                position_error = real_pose.position.distance_to(camera_pose.position)
                mean_position_error += position_error
                ff.log_debug(f"{position_error = }")

        mean_position_error /= len(camera_poses)
        ff.log_debug(f"{mean_position_error = }")

    if airsim_record:
        print_to_file = args.record_path is not None
        file = open(args.record_path, "w") if print_to_file else None
        print(AirSimRecord.make_header_string(), file=(file if print_to_file else sys.stdout))
        for line in airsim_record:
            print(line, file=(file if print_to_file else sys.stdout))
        if print_to_file:
            file.close()
            ff.log_info(f'Saved AirSim record to "{args.record_path}"')