示例#1
0
 def render(self, gfx, color=[255, 255, 255]):
     Sprite.render(self, gfx)
     pygame.draw.aaline(gfx, color, (self.pts[2].x, self.pts[2].y),
                        (self.pts[7].x, self.pts[7].y), 1)
     pygame.draw.aaline(gfx, color, (self.pts[3].x, self.pts[3].y),
                        (self.pts[6].x, self.pts[6].y), 1)
示例#2
0
文件: star.py 项目: jjengo/asteroids
 def render(self, gfx):
     if self.alive:
         Sprite.render(self, gfx, self.color)
示例#3
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 def render(self, gfx):
     if self.alive:
         Sprite.render(self, gfx, self.color)
示例#4
0
 def render(self, gfx, color = [255, 255, 255]):
     Sprite.render(self, gfx)
     pygame.draw.aaline(gfx, color, (self.pts[2].x, self.pts[2].y), (self.pts[7].x, self.pts[7].y), 1)
     pygame.draw.aaline(gfx, color, (self.pts[3].x, self.pts[3].y), (self.pts[6].x, self.pts[6].y), 1)