def test_allies_in_sight_by_sight_range(self): origin, in_sight, out_of_sight = self.a_units self.map.place_unit(origin, Point(0, 0)) self.map.place_unit(in_sight, Point(10, 0)) self.map.place_unit(out_of_sight, Point(11, 0)) tf = TargetFinder(self.map, [self.team_a, self.team_b]) answer = tf.allies_in_sight(origin) expected = { in_sight: 10, } self.assertEqual(answer, expected) self.map.remove_unit(Point(10, 0)) self.map.remove_unit(Point(11, 0)) self.map.place_unit(in_sight, Point(5, 5)) self.map.place_unit(out_of_sight, Point(5, 6)) answer = tf.allies_in_sight(origin) self.assertEqual(answer, expected)
def test_allies_in_sight_no_allies(self): all_units = self.a_units[0:1] + self.b_units for index, unit in enumerate(all_units): self.map.place_unit(unit, Point(index, index)) test_unit = all_units[0] teams = [self.team_a, self.team_b] test = TargetFinder(self.map, teams) answer = test.allies_in_sight(test_unit) self.assertEqual(answer, {})
def test_allies_in_sight_answer_excludes_non_allies(self): all_units = self.a_units + self.b_units for index, unit in enumerate(all_units): self.map.place_unit(unit, Point(index, index)) test_unit = all_units[0] self.assertEqual(test_unit.get_sight_range(), 10) teams = [self.team_a, self.team_b] test = TargetFinder(self.map, teams) answer = test.allies_in_sight(test_unit) expected = {self.a_units[1]: 2, self.a_units[2]: 4} self.assertEqual(answer, expected)
def test_allies_in_sight_different_sight_range(self): class NewSoldier(Soldier): def get_sight_range(self): return 3 short_sighted = NewSoldier() self.team_a.add_player(short_sighted) in_sight, also_in_sight, out_of_sight = self.a_units self.map.place_unit(short_sighted, Point(0, 0)) self.map.place_unit(in_sight, Point(3, 0)) self.map.place_unit(also_in_sight, Point(2, 1)) self.map.place_unit(out_of_sight, Point(4, 0)) tf = TargetFinder(self.map, [self.team_a, self.team_b]) answer = tf.allies_in_sight(short_sighted) expected = {in_sight: 3, also_in_sight: 3} self.assertEqual(answer, expected)
def test_allies_in_sight_by_obstructed_view(self): points_to_elevation = {Point(0, 0): 0, Point(1, 0): 1, Point(2, 0): 0} tiles = [ Tile(elevation=elevation, point=point) for point, elevation in points_to_elevation.items() ] the_map = Map(3, 1, tiles) origin, in_sight, out_of_sight = self.a_units the_map.place_unit(origin, Point(0, 0)) the_map.place_unit(in_sight, Point(1, 0)) the_map.place_unit(out_of_sight, Point(2, 0)) tf = TargetFinder(the_map, [self.team_a, self.team_b]) answer = tf.allies_in_sight(origin) expected = { in_sight: 1, } self.assertEqual(answer, expected)