def test_enemies_in_range_no_enemies(self): all_units = self.b_units for index, unit in enumerate(all_units): self.map.place_unit(unit, Point(index, index)) test_unit = all_units[2] teams = [self.team_a, self.team_b] test = TargetFinder(self.map, teams) answer = test.enemies_in_range(test_unit) self.assertEqual(answer, {})
def test_enemies_in_range_by_weapon_range(self): origin = self.a_units[0] in_range, out_of_range = self.b_units[0:2] self.map.place_unit(origin, Point(0, 0)) self.map.place_unit(in_range, Point(10, 0)) self.map.place_unit(out_of_range, Point(11, 0)) origin.equip_weapon(RangedWeapon(10, 10, 10, 10)) tf = TargetFinder(self.map, [self.team_a, self.team_b]) answer = tf.enemies_in_range(origin) expected = { in_range: (10, 0), } self.assertEqual(answer, expected) self.map.remove_unit(Point(10, 0)) self.map.remove_unit(Point(11, 0)) self.map.place_unit(in_range, Point(5, 5)) self.map.place_unit(out_of_range, Point(5, 6)) answer = tf.enemies_in_range(origin) self.assertEqual(answer, expected)
def test_enemies_in_range_answer_excludes_non_enemies(self): all_units = self.a_units + self.b_units for index, unit in enumerate(all_units): self.map.place_unit(unit, Point(index, index)) test_unit = all_units[3] test_unit.equip_weapon(RangedWeapon(10, 10, 10, 10)) teams = [self.team_a, self.team_b] test = TargetFinder(self.map, teams) answer = test.enemies_in_range(test_unit) expected = { self.a_units[0]: (6, 0), self.a_units[1]: (4, 0), self.a_units[2]: (2, 0) } self.assertEqual(answer, expected)
def test_enemies_in_range_by_obstructed_view(self): points_to_elevation = {Point(0, 0): 0, Point(1, 0): 1, Point(2, 0): 0} tiles = [ Tile(elevation=elevation, point=point) for point, elevation in points_to_elevation.items() ] the_map = Map(3, 1, tiles) origin = self.a_units[0] in_range, out_of_range = self.b_units[0:2] the_map.place_unit(origin, Point(0, 0)) the_map.place_unit(in_range, Point(1, 0)) the_map.place_unit(out_of_range, Point(2, 0)) origin.equip_weapon(RangedWeapon(10, 10, 1, 1)) tf = TargetFinder(the_map, [self.team_a, self.team_b]) answer = tf.enemies_in_range(origin) expected = { in_range: (1, -1), } self.assertEqual(answer, expected)
def _get_targets_in_range(self): tf = TargetFinder(self._map, self._teams) return tf.enemies_in_range(self._unit)