def verify_player_rb5_player_start(self, refid: str) -> None: call = self.call_node() player = Node.void('player') player.set_attribute('method', 'rb5_player_start') player.add_child(Node.string('rid', refid)) player.add_child(Node.u8_array('ga', [127, 0, 0, 1])) player.add_child(Node.u16('gp', 10573)) player.add_child(Node.u8_array('la', [16, 0, 0, 0])) player.add_child( Node.u8_array( 'pnid', [39, 16, 0, 0, 0, 23, 62, 60, 39, 127, 0, 0, 1, 23, 62, 60])) call.add_child(player) # Swap with server resp = self.exchange('', call) # Verify that response is correct self.assert_path(resp, "response/player/plyid") self.assert_path(resp, "response/player/start_time") self.assert_path(resp, "response/player/event_ctrl") self.assert_path(resp, "response/player/item_lock_ctrl") self.assert_path(resp, "response/player/mycourse_ctrl")
def verify_lobby_entry(self, location: str, extid: int) -> int: call = self.call_node() lobby = Node.void('lobby') lobby.set_attribute('method', 'entry') e = Node.void('e') lobby.add_child(e) e.add_child(Node.s32('eid', 0)) e.add_child(Node.u16('mid', 79)) e.add_child(Node.u8('ng', 0)) e.add_child(Node.s32('uid', extid)) e.add_child(Node.s32('uattr', 0)) e.add_child(Node.string('pn', self.NAME)) e.add_child(Node.s16('mg', 255)) e.add_child(Node.s32('mopt', 0)) e.add_child(Node.s32('tid', 0)) e.add_child(Node.string('tn', '')) e.add_child(Node.s32('topt', 0)) e.add_child(Node.string('lid', location)) e.add_child(Node.string('sn', '')) e.add_child(Node.u8('pref', 51)) e.add_child(Node.s8('stg', 4)) e.add_child(Node.s8('pside', 0)) e.add_child(Node.s16('eatime', 30)) e.add_child(Node.u8_array('ga', [127, 0, 0, 1])) e.add_child(Node.u16('gp', 10007)) e.add_child(Node.u8_array('la', [16, 0, 0, 0])) e.add_child(Node.u8('ver', 5)) lobby.add_child(Node.s32_array('friend', [])) call.add_child(lobby) # Swap with server resp = self.exchange('', call) # Verify that response is correct self.assert_path(resp, "response/lobby/interval") self.assert_path(resp, "response/lobby/interval_p") self.assert_path(resp, "response/lobby/eid") self.assert_path(resp, "response/lobby/e/eid") self.assert_path(resp, "response/lobby/e/mid") self.assert_path(resp, "response/lobby/e/ng") self.assert_path(resp, "response/lobby/e/uid") self.assert_path(resp, "response/lobby/e/uattr") self.assert_path(resp, "response/lobby/e/pn") self.assert_path(resp, "response/lobby/e/mg") self.assert_path(resp, "response/lobby/e/mopt") self.assert_path(resp, "response/lobby/e/tid") self.assert_path(resp, "response/lobby/e/tn") self.assert_path(resp, "response/lobby/e/topt") self.assert_path(resp, "response/lobby/e/lid") self.assert_path(resp, "response/lobby/e/sn") self.assert_path(resp, "response/lobby/e/pref") self.assert_path(resp, "response/lobby/e/stg") self.assert_path(resp, "response/lobby/e/pside") self.assert_path(resp, "response/lobby/e/eatime") self.assert_path(resp, "response/lobby/e/ga") self.assert_path(resp, "response/lobby/e/gp") self.assert_path(resp, "response/lobby/e/la") self.assert_path(resp, "response/lobby/e/ver") return resp.child_value('lobby/eid')
def handle_lobby_entry_request(self, request: Node) -> Node: root = Node.void('lobby') root.add_child(Node.s32('interval', 120)) root.add_child(Node.s32('interval_p', 120)) # Create a lobby entry for this user extid = request.child_value('e/uid') userid = self.data.remote.user.from_extid(self.game, self.version, extid) if userid is not None: profile = self.get_profile(userid) self.data.local.lobby.put_lobby( self.game, self.version, userid, { 'mid': request.child_value('e/mid'), 'ng': request.child_value('e/ng'), 'mopt': request.child_value('e/mopt'), 'tid': request.child_value('e/tid'), 'tn': request.child_value('e/tn'), 'topt': request.child_value('e/topt'), 'lid': request.child_value('e/lid'), 'sn': request.child_value('e/sn'), 'pref': request.child_value('e/pref'), 'stg': request.child_value('e/stg'), 'pside': request.child_value('e/pside'), 'eatime': request.child_value('e/eatime'), 'ga': request.child_value('e/ga'), 'gp': request.child_value('e/gp'), 'la': request.child_value('e/la'), }) lobby = self.data.local.lobby.get_lobby( self.game, self.version, userid, ) root.add_child(Node.s32('eid', lobby.get_int('id'))) e = Node.void('e') root.add_child(e) e.add_child(Node.s32('eid', lobby.get_int('id'))) e.add_child(Node.u16('mid', lobby.get_int('mid'))) e.add_child(Node.u8('ng', lobby.get_int('ng'))) e.add_child(Node.s32('uid', profile.get_int('extid'))) e.add_child(Node.string('pn', profile.get_str('name'))) e.add_child(Node.s32('uattr', profile.get_int('uattr'))) e.add_child(Node.s32('mopt', lobby.get_int('mopt'))) e.add_child(Node.s16('mg', profile.get_int('mg'))) e.add_child(Node.s32('tid', lobby.get_int('tid'))) e.add_child(Node.string('tn', lobby.get_str('tn'))) e.add_child(Node.s32('topt', lobby.get_int('topt'))) e.add_child(Node.string('lid', lobby.get_str('lid'))) e.add_child(Node.string('sn', lobby.get_str('sn'))) e.add_child(Node.u8('pref', lobby.get_int('pref'))) e.add_child(Node.s8('stg', lobby.get_int('stg'))) e.add_child(Node.s8('pside', lobby.get_int('pside'))) e.add_child(Node.s16('eatime', lobby.get_int('eatime'))) e.add_child(Node.u8_array('ga', lobby.get_int_array('ga', 4))) e.add_child(Node.u16('gp', lobby.get_int('gp'))) e.add_child(Node.u8_array('la', lobby.get_int_array('la', 4))) return root
def handle_lobby_rb5_lobby_read_request(self, request: Node) -> Node: root = Node.void('lobby') root.add_child(Node.s32('interval', 120)) root.add_child(Node.s32('interval_p', 120)) # Look up all lobbies matching the criteria specified ver = request.child_value('var') mg = request.child_value('m_grade') # noqa: F841 extid = request.child_value('uid') limit = request.child_value('max') userid = self.data.remote.user.from_extid(self.game, self.version, extid) if userid is not None: lobbies = self.data.local.lobby.get_all_lobbies( self.game, self.version) for (user, lobby) in lobbies: if limit <= 0: break if user == userid: # If we have our own lobby, don't return it continue if ver != lobby.get_int('ver'): # Don't return lobby data for different versions continue profile = self.get_profile(user) info = self.data.local.lobby.get_play_session_info( self.game, self.version, userid) if profile is None or info is None: # No profile info, don't return this lobby return root e = Node.void('e') root.add_child(e) e.add_child(Node.s32('eid', lobby.get_int('id'))) e.add_child(Node.u16('mid', lobby.get_int('mid'))) e.add_child(Node.u8('ng', lobby.get_int('ng'))) e.add_child(Node.s32('uid', profile.get_int('extid'))) e.add_child(Node.s32('uattr', profile.get_int('uattr'))) e.add_child(Node.string('pn', profile.get_str('name'))) e.add_child(Node.s32('plyid', info.get_int('id'))) e.add_child(Node.s16('mg', profile.get_int('mg'))) e.add_child(Node.s32('mopt', lobby.get_int('mopt'))) e.add_child(Node.string('lid', lobby.get_str('lid'))) e.add_child(Node.string('sn', lobby.get_str('sn'))) e.add_child(Node.u8('pref', lobby.get_int('pref'))) e.add_child(Node.s8('stg', lobby.get_int('stg'))) e.add_child(Node.s8('pside', lobby.get_int('pside'))) e.add_child(Node.s16('eatime', lobby.get_int('eatime'))) e.add_child(Node.u8_array('ga', lobby.get_int_array('ga', 4))) e.add_child(Node.u16('gp', lobby.get_int('gp'))) e.add_child(Node.u8_array('la', lobby.get_int_array('la', 4))) e.add_child(Node.u8('ver', lobby.get_int('ver'))) limit = limit - 1 return root
def verify_game_save_m(self, ref_id: str, score: Dict[str, Any]) -> None: call = self.call_node() game = Node.void('game') call.add_child(game) game.set_attribute('refid', ref_id) game.set_attribute('ver', '1') game.set_attribute('mtype', str(score['chart'])) game.set_attribute('mid', str(score['id'])) game.set_attribute('method', 'save_m') data = Node.void('data') game.add_child(data) data.set_attribute('perf', '1' if score['halo'] >= 2 else '0') data.set_attribute('score', str(score['score'])) data.set_attribute('rank', str(score['rank'])) data.set_attribute('phase', '1') data.set_attribute('full', '1' if score['halo'] >= 1 else '0') data.set_attribute('combo', str(score['combo'])) option = Node.void('option') game.add_child(option) option.set_attribute('opt0', '6') option.set_attribute('opt6', '1') game.add_child(Node.u8_array('trace', [0] * 512)) game.add_child(Node.u32('size', 512)) # Swap with server resp = self.exchange('', call) # Verify that response is correct self.assert_path(resp, "response/game")
def verify_game_save_c(self, ref_id: str, course: Dict[str, Any]) -> None: call = self.call_node() game = Node.void('game') call.add_child(game) game.set_attribute('ctype', str(course['chart'])) game.set_attribute('cid', str(course['id'])) game.set_attribute('method', 'save_c') game.set_attribute('ver', '2012092400') game.set_attribute('refid', ref_id) data = Node.void('data') game.add_child(data) data.set_attribute('combo_type', str(course['combo_type'])) data.set_attribute('clear', '1') data.set_attribute('combo', str(course['combo'])) data.set_attribute('opt', '32774') data.set_attribute('per', '995') data.set_attribute('score', str(course['score'])) data.set_attribute('stage', str(course['stage'])) data.set_attribute('rank', str(course['rank'])) game.add_child(Node.u8_array('trace', [0] * 4096)) game.add_child(Node.u32('size', 4096)) # Swap with server resp = self.exchange('', call) # Verify that response is correct self.assert_path(resp, "response/game")
def handle_game_trace_request(self, request: Node) -> Node: # This is almost identical to 2013 and below, except it will never # even try to request course traces, so we fork from common functionality. extid = int(request.attribute('code')) chart = int(request.attribute('type')) mid = intish(request.attribute('mid')) # Base packet is just game, if we find something we add to it game = Node.void('game') # Rival trace loading userid = self.data.remote.user.from_extid(self.game, self.version, extid) if userid is None: # Nothing to load return game # Load trace from song score songscore = self.data.remote.music.get_score( self.game, self.music_version, userid, mid, self.game_to_db_chart(chart), ) if songscore is not None and 'trace' in songscore.data: game.add_child(Node.u32('size', len(songscore.data['trace']))) game.add_child(Node.u8_array('trace', songscore.data['trace'])) return game
def verify_gameend_regist( self, ref_id: str, jid: int, scores: List[Dict[str, Any]], ) -> None: call = self.call_node() # Construct node gameend = Node.void('gameend') call.add_child(gameend) gameend.set_attribute('method', 'regist') gameend.add_child(Node.s32('retry', 0)) pcbinfo = Node.void('pcbinfo') gameend.add_child(pcbinfo) pcbinfo.set_attribute('client_data_version', '0') data = Node.void('data') gameend.add_child(data) player = Node.void('player') data.add_child(player) player.add_child(Node.string('refid', ref_id)) player.add_child(Node.s32('jid', jid)) player.add_child(Node.string('name', self.NAME)) result = Node.void('result') data.add_child(result) result.set_attribute('count', str(len(scores))) # Send scores scoreid = 0 for score in scores: # Always played bits = 0x1 if score['clear']: bits |= 0x2 if score['fc']: bits |= 0x4 if score['ex']: bits |= 0x8 # Intentionally starting at 1 because that's what the game does scoreid = scoreid + 1 tune = Node.void('tune') result.add_child(tune) tune.set_attribute('id', str(scoreid)) tune.add_child(Node.s32('music', score['id'])) tune.add_child(Node.s64('timestamp', Time.now() * 1000)) player_1 = Node.void('player') tune.add_child(player_1) player_1.set_attribute('rank', '1') scorenode = Node.s32('score', score['score']) player_1.add_child(scorenode) scorenode.set_attribute('seq', str(score['chart'])) scorenode.set_attribute('clear', str(bits)) scorenode.set_attribute('combo', '69') player_1.add_child(Node.u8_array('mbar', [239, 175, 170, 170, 190, 234, 187, 158, 153, 230, 170, 90, 102, 170, 85, 150, 150, 102, 85, 234, 171, 169, 157, 150, 170, 101, 230, 90, 214, 255])) # Swap with server resp = self.exchange('', call) self.assert_path(resp, "response/gameend/data/player/session_id")
def handle_lobby_read_request(self, request: Node) -> Node: root = Node.void('lobby') # Look up all lobbies matching the criteria specified mg = request.child_value('m_grade') # noqa: F841 extid = request.child_value('uid') limit = request.child_value('max') userid = self.data.remote.user.from_extid(self.game, self.version, extid) if userid is not None: lobbies = self.data.local.lobby.get_all_lobbies( self.game, self.version) for (user, lobby) in lobbies: if limit <= 0: break if user == userid: # If we have our own lobby, don't return it continue profile = self.get_profile(user) if profile is None: # No profile info, don't return this lobby continue e = Node.void('e') root.add_child(e) e.add_child(Node.s32('eid', lobby.get_int('id'))) e.add_child(Node.u16('mid', lobby.get_int('mid'))) e.add_child(Node.u8('ng', lobby.get_int('ng'))) e.add_child(Node.s32('uid', profile.get_int('extid'))) e.add_child(Node.string('pn', profile.get_str('name'))) e.add_child(Node.s32('exp', profile.get_int('exp'))) e.add_child(Node.u8('mg', profile.get_int('mg'))) e.add_child(Node.s32('tid', lobby.get_int('tid'))) e.add_child(Node.string('tn', lobby.get_str('tn'))) e.add_child(Node.string('lid', lobby.get_str('lid'))) e.add_child(Node.string('sn', lobby.get_str('sn'))) e.add_child(Node.u8('pref', lobby.get_int('pref'))) e.add_child(Node.u8_array('ga', lobby.get_int_array('ga', 4))) e.add_child(Node.u16('gp', lobby.get_int('gp'))) e.add_child(Node.u8_array('la', lobby.get_int_array('la', 4))) limit = limit - 1 return root
def handle_game_trace_request(self, request: Node) -> Node: extid = int(request.attribute('code')) chart = int(request.attribute('type')) cid = intish(request.attribute('cid')) mid = intish(request.attribute('mid')) # Base packet is just game, if we find something we add to it game = Node.void('game') # Rival trace loading userid = self.data.remote.user.from_extid(self.game, self.version, extid) if userid is None: # Nothing to load return game if mid is not None: # Load trace from song score songscore = self.data.remote.music.get_score( self.game, self.music_version, userid, mid, self.game_to_db_chart(chart), ) if songscore is not None and 'trace' in songscore.data: game.add_child(Node.u32('size', len(songscore.data['trace']))) game.add_child(Node.u8_array('trace', songscore.data['trace'])) elif cid is not None: # Load trace from achievement coursescore = self.data.local.user.get_achievement( self.game, self.version, userid, (cid * 4) + chart, 'course', ) if coursescore is not None and 'trace' in coursescore: game.add_child(Node.u32('size', len(coursescore['trace']))) game.add_child(Node.u8_array('trace', coursescore['trace'])) # Nothing found, return empty return game
def test_packet1(self) -> Node: root = Node.void('test') root.set_attribute('test', 'test string value') # Regular nodes root.add_child(Node.void('void_node')) root.add_child(Node.s8('s8_node', -1)) root.add_child(Node.u8('u8_node', 245)) root.add_child(Node.s16('s16_node', -8000)) root.add_child(Node.u16('u16_node', 65000)) root.add_child(Node.s32('s32_node', -2000000000)) root.add_child(Node.u32('u32_node', 4000000000)) root.add_child(Node.s64('s64_node', -1234567890000)) root.add_child(Node.u64('u64_node', 1234567890000)) root.add_child(Node.binary('bin_node', b'DEADBEEF')) root.add_child(Node.string('str_node', 'this is a string!')) root.add_child(Node.ipv4('ip4_node', '192.168.1.24')) root.add_child(Node.time('time_node', 1234567890)) root.add_child(Node.float('float_node', 2.5)) root.add_child(Node.fouru8('4u8_node', [0x20, 0x21, 0x22, 0x23])) root.add_child(Node.bool('bool_true_node', True)) root.add_child(Node.bool('bool_false_node', False)) # Array nodes root.add_child(Node.s8_array('s8_array_node', [-1, -2, 3, 4, -5])) root.add_child(Node.u8_array('u8_array_node', [245, 2, 0, 255, 1])) root.add_child(Node.s16_array('s16_array_node', [-8000, 8000])) root.add_child(Node.u16_array('u16_array_node', [65000, 1, 2, 65535])) root.add_child(Node.s32_array('s32_array_node', [-2000000000, -1])) root.add_child(Node.u32_array('u32_array_node', [4000000000, 0, 1, 2])) root.add_child( Node.s64_array('s64_array_node', [-1234567890000, -1, 1, 1337])) root.add_child( Node.u64_array('u64_array_node', [1234567890000, 123, 456, 7890])) root.add_child( Node.time_array('time_array_node', [1234567890, 98765432])) root.add_child( Node.float_array('float_array_node', [2.5, 0.0, 5.0, 20.5])) root.add_child( Node.bool_array('bool_array_node', [False, True, True, False])) # XML escaping escape = Node.string( 'escape_test', '\r\n<testing> & \'thing\' "thing" \r\nthing on new line\r\n ') escape.set_attribute('test', '<testing> & \'thing\' "thing" \r\n thing') root.add_child(escape) # Unicode unicode_node = Node.string('unicode', '今日は') unicode_node.set_attribute('unicode_attr', 'わたし') root.add_child(unicode_node) self.assertLoopback(root)
def verify_player_start(self, refid: str) -> None: call = self.call_node() player = Node.void('player') player.set_attribute('method', 'start') player.add_child(Node.string('rid', refid)) player.add_child(Node.u8_array('ga', [127, 0, 0, 1])) player.add_child(Node.u16('gp', 10573)) player.add_child(Node.u8_array('la', [16, 0, 0, 0])) call.add_child(player) # Swap with server resp = self.exchange('', call) # Verify that response is correct self.assert_path(resp, "response/player/plyid") self.assert_path(resp, "response/player/start_time") self.assert_path(resp, "response/player/event_ctrl") self.assert_path(resp, "response/player/item_lock_ctrl") self.assert_path(resp, "response/player/lincle_link_4") self.assert_path(resp, "response/player/jbrbcollabo") self.assert_path(resp, "response/player/tricolettepark")
def verify_game_save_m(self, ref_id: str, ext_id: str, score: Dict[str, Any]) -> None: call = self.call_node() game = Node.void('game') call.add_child(game) game.set_attribute('method', 'save_m') game.set_attribute('diff', '12345') game.set_attribute('mtype', str(score['chart'])) game.set_attribute('mid', str(score['id'])) game.set_attribute('refid', ref_id) game.set_attribute('ver', '2014102700') data = Node.void('data') game.add_child(data) data.set_attribute('score', str(score['score'])) data.set_attribute('rank', str(score['rank'])) data.set_attribute('shop_area', '0') data.set_attribute('playmode', '1') data.set_attribute('combo', str(score['combo'])) data.set_attribute('phase', '1') data.set_attribute('style', '0') data.set_attribute('full', '1' if score['halo'] >= 1 else '0') data.set_attribute('great_fc', '1' if score['halo'] == 1 else '0') data.set_attribute('good_fc', '1' if score['halo'] == 4 else '0') data.set_attribute('perf_fc', '1' if score['halo'] == 2 else '0') gauge = Node.void('gauge') game.add_child(gauge) gauge.set_attribute('life8', '0') gauge.set_attribute('assist', '0') gauge.set_attribute('risky', '0') gauge.set_attribute('life4', '0') gauge.set_attribute('hard', '0') player = Node.void('player') game.add_child(player) player.set_attribute('playcnt', '123') player.set_attribute('code', ext_id) option = Node.void('option_02') game.add_child(option) option.set_attribute('opt02_0', '6') option.set_attribute('opt02_6', '1') option.set_attribute('opt02_13', '2') game.add_child(Node.u8_array('trace', [0] * 512)) game.add_child(Node.u32('size', 512)) # Swap with server resp = self.exchange('', call) # Verify that response is correct self.assert_path(resp, "response/game")
def parse_psmap(data: bytes, offset: str, rootname: str) -> Node: pe = pefile.PE(data=data, fast_load=True) root = Node.void(rootname) base = int(offset, 16) def virtual_to_physical(offset: int) -> int: for section in pe.sections: start = section.VirtualAddress + pe.OPTIONAL_HEADER.ImageBase end = start + section.SizeOfRawData if offset >= start and offset < end: return (offset - start) + section.PointerToRawData raise Exception( f'Couldn\'t find raw offset for virtual offset 0x{offset:08x}') if base >= pe.OPTIONAL_HEADER.ImageBase: # Assume this is virtual base = virtual_to_physical(base) def read_string(offset: int) -> str: # First, translate load offset in memory to disk offset offset = virtual_to_physical(offset) # Now, grab bytes until we're null-terminated bytestring = [] while data[offset] != 0: bytestring.append(data[offset]) offset = offset + 1 # Its shift-jis encoded, so decode it now return bytes(bytestring).decode('shift_jisx0213') # For recursing into nodes saved_root: List[Node] = [] saved_loc: List[int] = [] while True: chunk = data[base:(base + 16)] base = base + 16 (nodetype, mandatory, outoffset, width, nameptr, defaultptr) = struct.unpack('<BBHIII', chunk) if nodetype == 0xFF: # End of nodes, see if we should exit if len(saved_root) == 0: break else: root = saved_root.pop() oldbase = saved_loc.pop() if oldbase is not None: base = oldbase continue # Grab name, get rid of parse numbers name = read_string(nameptr) try: if name.index('#') >= 0: name = name[:name.index('#')] except ValueError: pass if nodetype == 0x00: raise Exception(f'Invalid node type 0x{nodetype:02x}') elif nodetype == 0x01: # This is a void node, so we should handle by recursing node = Node.void(name) root.add_child(node) # Recurse here saved_root.append(root) if defaultptr != 0: saved_loc.append(base) base = virtual_to_physical(defaultptr) else: saved_loc.append(None) root = node continue elif nodetype == 0x02 or nodetype == 0x43: if nodetype < 0x40: elements = int(width / 1) else: elements = width if elements > 1: node = Node.s8_array(name, [-1] * elements) else: node = Node.s8(name, -1) elif nodetype == 0x03 or nodetype == 0x44: if nodetype < 0x40: elements = int(width / 1) else: elements = width if elements > 1: node = Node.u8_array(name, [0] * elements) else: node = Node.u8(name, 0) elif nodetype == 0x04 or nodetype == 0x45: if nodetype < 0x40: elements = int(width / 2) else: elements = width if elements > 1: node = Node.s16_array(name, [-1] * elements) else: node = Node.s16(name, -1) elif nodetype == 0x05 or nodetype == 0x46: if nodetype < 0x40: elements = int(width / 2) else: elements = width if elements > 1: node = Node.u16_array(name, [0] * elements) else: node = Node.u16(name, 0) elif nodetype == 0x06 or nodetype == 0x47: if nodetype < 0x40: elements = int(width / 4) else: elements = width if elements > 1: node = Node.s32_array(name, [-1] * elements) else: node = Node.s32(name, -1) elif nodetype == 0x07 or nodetype == 0x48: if nodetype < 0x40: elements = int(width / 4) else: elements = width if elements > 1: node = Node.u32_array(name, [0] * elements) else: node = Node.u32(name, 0) elif nodetype == 0x08 or nodetype == 0x49: if nodetype < 0x40: elements = int(width / 8) else: elements = width if elements > 1: node = Node.s64_array(name, [-1] * elements) else: node = Node.s64(name, -1) elif nodetype == 0x09 or nodetype == 0x4A: if nodetype < 0x40: elements = int(width / 8) else: elements = width if elements > 1: node = Node.u64_array(name, [0] * elements) else: node = Node.u64(name, 0) elif nodetype == 0x0A: node = Node.string(name, '') elif nodetype == 0x0D: node = Node.float(name, 0.0) elif nodetype == 0x32 or nodetype == 0x6D: if nodetype < 0x40: elements = int(width / 1) else: elements = width if elements > 1: node = Node.bool_array(name, [False] * elements) else: node = Node.bool(name, False) elif nodetype == 0x2F: # Special case, this is an attribute if name[-1] != '@': raise Exception( f'Attribute name {name} expected to end with @') root.set_attribute(name[:-1], '') continue else: raise Exception(f'Unimplemented node type 0x{nodetype:02x}') # Append it root.add_child(node) return root
def format_scores(self, userid: UserID, profile: ValidatedDict, scores: List[Score]) -> Node: root = Node.void('gametop') datanode = Node.void('data') root.add_child(datanode) player = Node.void('player') datanode.add_child(player) player.add_child(Node.s32('jid', profile.get_int('extid'))) playdata = Node.void('playdata') player.add_child(playdata) playdata.set_attribute('count', str(len(scores))) music = ValidatedDict() for score in scores: chart = self.db_to_game_chart(score.chart) data = music.get_dict(str(score.id)) play_cnt = data.get_int_array('play_cnt', 3) clear_cnt = data.get_int_array('clear_cnt', 3) clear_flags = data.get_int_array('clear_flags', 3) fc_cnt = data.get_int_array('fc_cnt', 3) ex_cnt = data.get_int_array('ex_cnt', 3) points = data.get_int_array('points', 3) # This means that we already assigned a value and it was greater than current # This is possible because we iterate through both hard mode and normal mode scores # and treat them equally. # TODO: generalize score merging code into a library since this does not account for # having a full combo in hard mode but not in normal. if points[chart] >= score.points: continue # Replace data for this chart type play_cnt[chart] = score.plays clear_cnt[chart] = score.data.get_int('clear_count') fc_cnt[chart] = score.data.get_int('full_combo_count') ex_cnt[chart] = score.data.get_int('excellent_count') points[chart] = score.points # Format the clear flags clear_flags[chart] = self.GAME_FLAG_BIT_PLAYED if score.data.get_int('clear_count') > 0: clear_flags[chart] |= self.GAME_FLAG_BIT_CLEARED if score.data.get_int('full_combo_count') > 0: clear_flags[chart] |= self.GAME_FLAG_BIT_FULL_COMBO if score.data.get_int('excellent_count') > 0: clear_flags[chart] |= self.GAME_FLAG_BIT_EXCELLENT # Save chart data back data.replace_int_array('play_cnt', 3, play_cnt) data.replace_int_array('clear_cnt', 3, clear_cnt) data.replace_int_array('clear_flags', 3, clear_flags) data.replace_int_array('fc_cnt', 3, fc_cnt) data.replace_int_array('ex_cnt', 3, ex_cnt) data.replace_int_array('points', 3, points) # Update the ghost (untyped) ghost = data.get('ghost', [None, None, None]) ghost[chart] = score.data.get('ghost') data['ghost'] = ghost # Save it back music.replace_dict(str(score.id), data) for scoreid in music: scoredata = music[scoreid] musicdata = Node.void('musicdata') playdata.add_child(musicdata) musicdata.set_attribute('music_id', scoreid) musicdata.add_child( Node.s32_array('play_cnt', scoredata.get_int_array('play_cnt', 3))) musicdata.add_child( Node.s32_array('clear_cnt', scoredata.get_int_array('clear_cnt', 3))) musicdata.add_child( Node.s32_array('fc_cnt', scoredata.get_int_array('fc_cnt', 3))) musicdata.add_child( Node.s32_array('ex_cnt', scoredata.get_int_array('ex_cnt', 3))) musicdata.add_child( Node.s32_array('score', scoredata.get_int_array('points', 3))) musicdata.add_child( Node.s8_array('clear', scoredata.get_int_array('clear_flags', 3))) ghosts = scoredata.get('ghost', [None, None, None]) for i in range(len(ghosts)): ghost = ghosts[i] if ghost is None: continue bar = Node.u8_array('bar', ghost) musicdata.add_child(bar) bar.set_attribute('seq', str(i)) return root
def format_profile(self, userid: UserID, profile: ValidatedDict) -> Node: root = Node.void('game') # Look up play stats we bridge to every mix play_stats = self.get_play_statistics(userid) # Basic game settings root.add_child(Node.string('seq', '')) root.add_child(Node.u32('code', profile.get_int('extid'))) root.add_child(Node.string('name', profile.get_str('name'))) root.add_child(Node.u8('area', profile.get_int('area', 51))) root.add_child(Node.u32('cnt_s', play_stats.get_int('single_plays'))) root.add_child(Node.u32('cnt_d', play_stats.get_int('double_plays'))) root.add_child(Node.u32('cnt_b', play_stats.get_int('battle_plays'))) # This could be wrong, its a guess root.add_child(Node.u32('cnt_m0', play_stats.get_int('cnt_m0'))) root.add_child(Node.u32('cnt_m1', play_stats.get_int('cnt_m1'))) root.add_child(Node.u32('cnt_m2', play_stats.get_int('cnt_m2'))) root.add_child(Node.u32('cnt_m3', play_stats.get_int('cnt_m3'))) root.add_child(Node.u32('exp', play_stats.get_int('exp'))) root.add_child(Node.u32('exp_o', profile.get_int('exp_o'))) root.add_child(Node.u32('star', profile.get_int('star'))) root.add_child(Node.u32('star_c', profile.get_int('star_c'))) root.add_child(Node.u8('combo', profile.get_int('combo', 0))) root.add_child(Node.u8('timing_diff', profile.get_int('early_late', 0))) # Character stuff chara = Node.void('chara') root.add_child(chara) if 'chara' in profile: chara.set_attribute('my', str(profile.get_int('chara'))) root.add_child(Node.u8_array('chara_opt', profile.get_int_array('chara_opt', 96))) # Drill rankings if 'title' in profile: title = Node.void('title') root.add_child(title) titledict = profile.get_dict('title') if 't' in titledict: title.set_attribute('t', str(titledict.get_int('t'))) if 's' in titledict: title.set_attribute('s', str(titledict.get_int('s'))) if 'd' in titledict: title.set_attribute('d', str(titledict.get_int('d'))) if 'title_gr' in profile: title_gr = Node.void('title_gr') root.add_child(title_gr) title_grdict = profile.get_dict('title_gr') if 't' in title_grdict: title_gr.set_attribute('t', str(title_grdict.get_int('t'))) if 's' in title_grdict: title_gr.set_attribute('s', str(title_grdict.get_int('s'))) if 'd' in title_grdict: title_gr.set_attribute('d', str(title_grdict.get_int('d'))) # Event progrses if 'event' in profile: event = Node.void('event') root.add_child(event) event_dict = profile.get_dict('event') if 'diff_sum' in event_dict: event.set_attribute('diff_sum', str(event_dict.get_int('diff_sum'))) if 'welcome' in event_dict: event.set_attribute('welcome', str(event_dict.get_int('welcome'))) if 'e_flags' in event_dict: event.set_attribute('e_flags', str(event_dict.get_int('e_flags'))) if 'e_panel' in profile: e_panel = Node.void('e_panel') root.add_child(e_panel) e_panel_dict = profile.get_dict('e_panel') if 'play_id' in e_panel_dict: e_panel.set_attribute('play_id', str(e_panel_dict.get_int('play_id'))) e_panel.add_child(Node.u8_array('cell', e_panel_dict.get_int_array('cell', 24))) e_panel.add_child(Node.u8_array('panel_state', e_panel_dict.get_int_array('panel_state', 6))) if 'e_pix' in profile: e_pix = Node.void('e_pix') root.add_child(e_pix) e_pix_dict = profile.get_dict('e_pix') if 'max_distance' in e_pix_dict: e_pix.set_attribute('max_distance', str(e_pix_dict.get_int('max_distance'))) if 'max_planet' in e_pix_dict: e_pix.set_attribute('max_planet', str(e_pix_dict.get_int('max_planet'))) if 'total_distance' in e_pix_dict: e_pix.set_attribute('total_distance', str(e_pix_dict.get_int('total_distance'))) if 'total_planet' in e_pix_dict: e_pix.set_attribute('total_planet', str(e_pix_dict.get_int('total_planet'))) if 'border_character' in e_pix_dict: e_pix.set_attribute('border_character', str(e_pix_dict.get_int('border_character'))) if 'border_balloon' in e_pix_dict: e_pix.set_attribute('border_balloon', str(e_pix_dict.get_int('border_balloon'))) if 'border_music_aftr' in e_pix_dict: e_pix.set_attribute('border_music_aftr', str(e_pix_dict.get_int('border_music_aftr'))) if 'border_music_meii' in e_pix_dict: e_pix.set_attribute('border_music_meii', str(e_pix_dict.get_int('border_music_meii'))) if 'border_music_dirt' in e_pix_dict: e_pix.set_attribute('border_music_dirt', str(e_pix_dict.get_int('border_music_dirt'))) if 'flags' in e_pix_dict: e_pix.set_attribute('flags', str(e_pix_dict.get_int('flags'))) # Calorie mode if 'weight' in profile: workouts = self.data.local.user.get_time_based_achievements( self.game, self.version, userid, achievementtype='workout', since=Time.now() - Time.SECONDS_IN_DAY, ) total = sum([w.data.get_int('calories') for w in workouts]) workout = Node.void('workout') root.add_child(workout) workout.set_attribute('weight', str(profile.get_int('weight'))) workout.set_attribute('day', str(total)) workout.set_attribute('disp', '1') # Last cursor settings last = Node.void('last') root.add_child(last) lastdict = profile.get_dict('last') last.set_attribute('fri', str(lastdict.get_int('fri'))) last.set_attribute('style', str(lastdict.get_int('style'))) last.set_attribute('mode', str(lastdict.get_int('mode'))) last.set_attribute('cate', str(lastdict.get_int('cate'))) last.set_attribute('sort', str(lastdict.get_int('sort'))) last.set_attribute('mid', str(lastdict.get_int('mid'))) last.set_attribute('mtype', str(lastdict.get_int('mtype'))) last.set_attribute('cid', str(lastdict.get_int('cid'))) last.set_attribute('ctype', str(lastdict.get_int('ctype'))) last.set_attribute('sid', str(lastdict.get_int('sid'))) # Groove gauge level-ups gr_s = Node.void('gr_s') root.add_child(gr_s) index = 1 for entry in profile.get_int_array('gr_s', 5): gr_s.set_attribute(f'gr{index}', str(entry)) index = index + 1 gr_d = Node.void('gr_d') root.add_child(gr_d) index = 1 for entry in profile.get_int_array('gr_d', 5): gr_d.set_attribute(f'gr{index}', str(entry)) index = index + 1 # Options in menus root.add_child(Node.s16_array('opt', profile.get_int_array('opt', 16))) root.add_child(Node.s16_array('opt_ex', profile.get_int_array('opt_ex', 16))) # Unlock flags root.add_child(Node.u8_array('flag', profile.get_int_array('flag', 256, [1] * 256))) # Ranking display? root.add_child(Node.u16_array('rank', profile.get_int_array('rank', 100))) # Rivals links = self.data.local.user.get_links(self.game, self.version, userid) for link in links: if link.type[:7] != 'friend_': continue pos = int(link.type[7:]) friend = self.get_profile(link.other_userid) play_stats = self.get_play_statistics(link.other_userid) if friend is not None: friendnode = Node.void('friend') root.add_child(friendnode) friendnode.set_attribute('pos', str(pos)) friendnode.set_attribute('vs', '0') friendnode.set_attribute('up', '0') friendnode.add_child(Node.u32('code', friend.get_int('extid'))) friendnode.add_child(Node.string('name', friend.get_str('name'))) friendnode.add_child(Node.u8('area', friend.get_int('area', 51))) friendnode.add_child(Node.u32('exp', play_stats.get_int('exp'))) friendnode.add_child(Node.u32('star', friend.get_int('star'))) # Drill rankings if 'title' in friend: title = Node.void('title') friendnode.add_child(title) titledict = friend.get_dict('title') if 't' in titledict: title.set_attribute('t', str(titledict.get_int('t'))) if 's' in titledict: title.set_attribute('s', str(titledict.get_int('s'))) if 'd' in titledict: title.set_attribute('d', str(titledict.get_int('d'))) if 'title_gr' in friend: title_gr = Node.void('title_gr') friendnode.add_child(title_gr) title_grdict = friend.get_dict('title_gr') if 't' in title_grdict: title_gr.set_attribute('t', str(title_grdict.get_int('t'))) if 's' in title_grdict: title_gr.set_attribute('s', str(title_grdict.get_int('s'))) if 'd' in title_grdict: title_gr.set_attribute('d', str(title_grdict.get_int('d'))) # Groove gauge level-ups gr_s = Node.void('gr_s') friendnode.add_child(gr_s) index = 1 for entry in friend.get_int_array('gr_s', 5): gr_s.set_attribute(f'gr{index}', str(entry)) index = index + 1 gr_d = Node.void('gr_d') friendnode.add_child(gr_d) index = 1 for entry in friend.get_int_array('gr_d', 5): gr_d.set_attribute(f'gr{index}', str(entry)) index = index + 1 return root
def format_scores(self, userid: UserID, profile: ValidatedDict, scores: List[Score]) -> Node: scores = self.data.remote.music.get_scores(self.game, self.version, userid) root = Node.void('gametop') datanode = Node.void('data') root.add_child(datanode) player = Node.void('player') datanode.add_child(player) playdata = Node.void('playdata') player.add_child(playdata) playdata.set_attribute('count', str(len(scores))) music = ValidatedDict() for score in scores: data = music.get_dict(str(score.id)) play_cnt = data.get_int_array('play_cnt', 3) clear_cnt = data.get_int_array('clear_cnt', 3) clear_flags = data.get_int_array('clear_flags', 3) fc_cnt = data.get_int_array('fc_cnt', 3) ex_cnt = data.get_int_array('ex_cnt', 3) points = data.get_int_array('points', 3) # Replace data for this chart type play_cnt[score.chart] = score.plays clear_cnt[score.chart] = score.data.get_int('clear_count') fc_cnt[score.chart] = score.data.get_int('full_combo_count') ex_cnt[score.chart] = score.data.get_int('excellent_count') points[score.chart] = score.points # Format the clear flags clear_flags[score.chart] = self.GAME_FLAG_BIT_PLAYED if score.data.get_int('clear_count') > 0: clear_flags[score.chart] |= self.GAME_FLAG_BIT_CLEARED if score.data.get_int('full_combo_count') > 0: clear_flags[score.chart] |= self.GAME_FLAG_BIT_FULL_COMBO if score.data.get_int('excellent_count') > 0: clear_flags[score.chart] |= self.GAME_FLAG_BIT_EXCELLENT # Save chart data back data.replace_int_array('play_cnt', 3, play_cnt) data.replace_int_array('clear_cnt', 3, clear_cnt) data.replace_int_array('clear_flags', 3, clear_flags) data.replace_int_array('fc_cnt', 3, fc_cnt) data.replace_int_array('ex_cnt', 3, ex_cnt) data.replace_int_array('points', 3, points) # Update the ghost (untyped) ghost = data.get('ghost', [None, None, None]) ghost[score.chart] = score.data.get('ghost') data['ghost'] = ghost # Save it back music.replace_dict(str(score.id), data) for scoreid in music: scoredata = music[scoreid] musicdata = Node.void('musicdata') playdata.add_child(musicdata) musicdata.set_attribute('music_id', scoreid) musicdata.add_child(Node.s32_array('play_cnt', scoredata.get_int_array('play_cnt', 3))) musicdata.add_child(Node.s32_array('clear_cnt', scoredata.get_int_array('clear_cnt', 3))) musicdata.add_child(Node.s32_array('fc_cnt', scoredata.get_int_array('fc_cnt', 3))) musicdata.add_child(Node.s32_array('ex_cnt', scoredata.get_int_array('ex_cnt', 3))) musicdata.add_child(Node.s32_array('score', scoredata.get_int_array('points', 3))) musicdata.add_child(Node.s8_array('clear', scoredata.get_int_array('clear_flags', 3))) ghosts = scoredata.get('ghost', [None, None, None]) for i in range(len(ghosts)): ghost = ghosts[i] if ghost is None: continue bar = Node.u8_array('bar', ghost) musicdata.add_child(bar) bar.set_attribute('seq', str(i)) return root
def verify_gameend_regist( self, ref_id: str, jid: int, scores: List[Dict[str, Any]], course: Dict[str, Any], league: Optional[Tuple[int, Tuple[int, int, int]]], ) -> None: call = self.call_node() # Construct node gameend = Node.void('gameend') call.add_child(gameend) gameend.set_attribute('method', 'regist') gameend.add_child(Node.s32('retry', 0)) data = Node.void('data') gameend.add_child(data) player = Node.void('player') data.add_child(player) player.add_child(Node.string('refid', ref_id)) player.add_child(Node.s32('jid', jid)) player.add_child(Node.string('name', self.NAME)) result = Node.void('result') data.add_child(result) result.set_attribute('count', str(len(scores))) # Send scores scoreid = 0 for score in scores: # Always played bits = 0x1 if score['clear']: bits |= 0x2 if score['fc']: bits |= 0x4 if score['ex']: bits |= 0x8 # Intentionally starting at 1 because that's what the game does scoreid = scoreid + 1 tune = Node.void('tune') result.add_child(tune) tune.set_attribute('id', str(scoreid)) tune.set_attribute('count', '0') tune.add_child(Node.s32('music', score['id'])) player_1 = Node.void('player') tune.add_child(player_1) player_1.set_attribute('rank', '1') scorenode = Node.s32('score', score['score']) player_1.add_child(scorenode) scorenode.set_attribute('seq', str(score['chart'])) scorenode.set_attribute('clear', str(bits)) scorenode.set_attribute('combo', '69') player_1.add_child( Node.u8_array('mbar', [ 239, 175, 170, 170, 190, 234, 187, 158, 153, 230, 170, 90, 102, 170, 85, 150, 150, 102, 85, 234, 171, 169, 157, 150, 170, 101, 230, 90, 214, 255 ])) if len(course) > 0: coursenode = Node.void('course') player.add_child(coursenode) coursenode.add_child(Node.s32('course_id', course['course_id'])) coursenode.add_child(Node.u8('rating', course['rating'])) index = 0 for coursescore in course['scores']: music = Node.void('music') coursenode.add_child(music) music.set_attribute('index', str(index)) music.add_child(Node.s32('score', coursescore)) index = index + 1 if league is not None: leaguenode = Node.void('league') player.add_child(leaguenode) leaguenode.add_child(Node.s32('league_id', league[0])) leaguenode.add_child(Node.bool('is_first_play', False)) leaguenode.add_child(Node.bool('is_checked', True)) index = 0 for leaguescore in league[1]: musicnode = Node.void('music') leaguenode.add_child(musicnode) musicnode.set_attribute('index', str(index)) index = index + 1 scorenode = Node.s32('score', leaguescore) musicnode.add_child(scorenode) scorenode.set_attribute('clear', '3') # Swap with server resp = self.exchange('', call) self.assert_path(resp, "response/gameend/data/player/session_id")
def format_profile(self, userid: UserID, profile: ValidatedDict) -> Node: statistics = self.get_play_statistics(userid) game_config = self.get_game_config() achievements = self.data.local.user.get_achievements( self.game, self.version, userid) links = self.data.local.user.get_links(self.game, self.version, userid) rprofiles: Dict[UserID, ValidatedDict] = {} root = Node.void('player') pdata = Node.void('pdata') root.add_child(pdata) # Account time info last_play_date = statistics.get_int_array('last_play_date', 3) today_play_date = Time.todays_date() if (last_play_date[0] == today_play_date[0] and last_play_date[1] == today_play_date[1] and last_play_date[2] == today_play_date[2]): today_count = statistics.get_int('today_plays', 0) else: today_count = 0 # Previous account info previous_version = self.previous_version() if previous_version: succeeded = previous_version.has_profile(userid) else: succeeded = False # Account info account = Node.void('account') pdata.add_child(account) account.add_child(Node.s32('usrid', profile.get_int('extid'))) account.add_child(Node.s32('tpc', statistics.get_int('total_plays', 0))) account.add_child(Node.s32('dpc', today_count)) account.add_child(Node.s32('crd', 1)) account.add_child(Node.s32('brd', 1)) account.add_child(Node.s32('tdc', statistics.get_int('total_days', 0))) account.add_child(Node.s32('intrvld', 0)) account.add_child(Node.s16('ver', 0)) account.add_child(Node.bool('succeed', succeeded)) account.add_child(Node.u64('pst', 0)) account.add_child(Node.u64('st', Time.now() * 1000)) account.add_child(Node.s32('opc', 0)) account.add_child(Node.s32('lpc', 0)) account.add_child(Node.s32('cpc', 0)) account.add_child(Node.s32('mpc', 0)) # Base profile info base = Node.void('base') pdata.add_child(base) base.add_child(Node.string('name', profile.get_str('name'))) base.add_child(Node.s32('mg', profile.get_int('mg'))) base.add_child(Node.s32('ap', profile.get_int('ap'))) base.add_child(Node.string('cmnt', '')) base.add_child(Node.s32('uattr', profile.get_int('uattr'))) base.add_child(Node.s32('money', profile.get_int('money'))) base.add_child(Node.s32('tbs_5', -1)) base.add_child(Node.s32_array('tbgs_5', [-1, -1, -1, -1])) base.add_child( Node.s16_array('mlog', [ -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 ])) base.add_child(Node.s32('class', profile.get_int('class'))) base.add_child(Node.s32('class_ar', profile.get_int('class_ar'))) base.add_child(Node.s32('skill_point', profile.get_int('skill_point'))) base.add_child(Node.bool('meteor_flg', False)) # Rivals rival = Node.void('rival') pdata.add_child(rival) slotid = 0 for link in links: if link.type != 'rival': continue if link.other_userid not in rprofiles: rprofile = self.get_profile(link.other_userid) if rprofile is None: continue rprofiles[link.other_userid] = rprofile else: rprofile = rprofiles[link.other_userid] lobbyinfo = self.data.local.lobby.get_play_session_info( self.game, self.version, link.other_userid) if lobbyinfo is None: lobbyinfo = ValidatedDict() r = Node.void('r') rival.add_child(r) r.add_child(Node.s32('slot_id', slotid)) r.add_child(Node.s32('id', rprofile.get_int('extid'))) r.add_child(Node.string('name', rprofile.get_str('name'))) r.add_child( Node.s32('icon', rprofile.get_dict('config').get_int('icon_id'))) r.add_child(Node.s32('class', rprofile.get_int('class'))) r.add_child(Node.s32('class_ar', rprofile.get_int('class_ar'))) r.add_child(Node.bool('friend', True)) r.add_child(Node.bool('target', False)) r.add_child(Node.u32('time', lobbyinfo.get_int('time'))) r.add_child(Node.u8_array('ga', lobbyinfo.get_int_array('ga', 4))) r.add_child(Node.u16('gp', lobbyinfo.get_int('gp'))) r.add_child(Node.u8_array('ipn', lobbyinfo.get_int_array('la', 4))) r.add_child( Node.u8_array('pnid', lobbyinfo.get_int_array('pnid', 16))) slotid = slotid + 1 # Configuration configdict = profile.get_dict('config') config = Node.void('config') pdata.add_child(config) config.add_child(Node.u8('msel_bgm', configdict.get_int('msel_bgm'))) config.add_child( Node.u8('narrowdown_type', configdict.get_int('narrowdown_type'))) config.add_child(Node.s16('icon_id', configdict.get_int('icon_id'))) config.add_child(Node.s16('byword_0', configdict.get_int('byword_0'))) config.add_child(Node.s16('byword_1', configdict.get_int('byword_1'))) config.add_child( Node.bool('is_auto_byword_0', configdict.get_bool('is_auto_byword_0'))) config.add_child( Node.bool('is_auto_byword_1', configdict.get_bool('is_auto_byword_1'))) config.add_child(Node.u8('mrec_type', configdict.get_int('mrec_type'))) config.add_child(Node.u8('tab_sel', configdict.get_int('tab_sel'))) config.add_child(Node.u8('card_disp', configdict.get_int('card_disp'))) config.add_child( Node.u8('score_tab_disp', configdict.get_int('score_tab_disp'))) config.add_child( Node.s16('last_music_id', configdict.get_int('last_music_id', -1))) config.add_child( Node.u8('last_note_grade', configdict.get_int('last_note_grade'))) config.add_child(Node.u8('sort_type', configdict.get_int('sort_type'))) config.add_child( Node.u8('rival_panel_type', configdict.get_int('rival_panel_type'))) config.add_child( Node.u64('random_entry_work', configdict.get_int('random_entry_work'))) config.add_child( Node.u64('custom_folder_work', configdict.get_int('custom_folder_work'))) config.add_child( Node.u8('folder_type', configdict.get_int('folder_type'))) config.add_child( Node.u8('folder_lamp_type', configdict.get_int('folder_lamp_type'))) config.add_child(Node.bool('is_tweet', configdict.get_bool('is_tweet'))) config.add_child( Node.bool('is_link_twitter', configdict.get_bool('is_link_twitter'))) # Customizations customdict = profile.get_dict('custom') custom = Node.void('custom') pdata.add_child(custom) custom.add_child(Node.u8('st_shot', customdict.get_int('st_shot'))) custom.add_child(Node.u8('st_frame', customdict.get_int('st_frame'))) custom.add_child(Node.u8('st_expl', customdict.get_int('st_expl'))) custom.add_child(Node.u8('st_bg', customdict.get_int('st_bg'))) custom.add_child( Node.u8('st_shot_vol', customdict.get_int('st_shot_vol'))) custom.add_child(Node.u8('st_bg_bri', customdict.get_int('st_bg_bri'))) custom.add_child( Node.u8('st_obj_size', customdict.get_int('st_obj_size'))) custom.add_child( Node.u8('st_jr_gauge', customdict.get_int('st_jr_gauge'))) custom.add_child( Node.u8('st_clr_gauge', customdict.get_int('st_clr_gauge'))) custom.add_child(Node.u8('st_rnd', customdict.get_int('st_rnd'))) custom.add_child( Node.u8('st_gr_gauge_type', customdict.get_int('st_gr_gauge_type'))) custom.add_child( Node.s16('voice_message_set', customdict.get_int('voice_message_set', -1))) custom.add_child( Node.u8('same_time_note_disp', customdict.get_int('same_time_note_disp'))) custom.add_child( Node.u8('st_score_disp_type', customdict.get_int('st_score_disp_type'))) custom.add_child( Node.u8('st_bonus_type', customdict.get_int('st_bonus_type'))) custom.add_child( Node.u8('st_rivalnote_type', customdict.get_int('st_rivalnote_type'))) custom.add_child( Node.u8('st_topassist_type', customdict.get_int('st_topassist_type'))) custom.add_child( Node.u8('high_speed', customdict.get_int('high_speed'))) custom.add_child(Node.u8('st_hazard', customdict.get_int('st_hazard'))) custom.add_child( Node.u8('st_clr_cond', customdict.get_int('st_clr_cond'))) custom.add_child( Node.u8('voice_message_volume', customdict.get_int('voice_message_volume'))) # Unlocks released = Node.void('released') pdata.add_child(released) for item in achievements: if item.type[:5] != 'item_': continue itemtype = int(item.type[5:]) if game_config.get_bool('force_unlock_songs') and itemtype == 0: # Don't echo unlocks when we're force unlocking, we'll do it later continue info = Node.void('info') released.add_child(info) info.add_child(Node.u8('type', itemtype)) info.add_child(Node.u16('id', item.id)) info.add_child(Node.u16('param', item.data.get_int('param'))) info.add_child(Node.s32('insert_time', item.data.get_int('time'))) if game_config.get_bool('force_unlock_songs'): ids: Dict[int, int] = {} songs = self.data.local.music.get_all_songs( self.game, self.music_version) for song in songs: if song.id not in ids: ids[song.id] = 0 if song.data.get_int('difficulty') > 0: ids[song.id] = ids[song.id] | (1 << song.chart) for songid in ids: if ids[songid] == 0: continue info = Node.void('info') released.add_child(info) info.add_child(Node.u8('type', 0)) info.add_child(Node.u16('id', songid)) info.add_child(Node.u16('param', ids[songid])) info.add_child(Node.s32('insert_time', Time.now())) # Announcements announce = Node.void('announce') pdata.add_child(announce) for announcement in achievements: if announcement.type[:13] != 'announcement_': continue announcementtype = int(announcement.type[13:]) info = Node.void('info') announce.add_child(info) info.add_child(Node.u8('type', announcementtype)) info.add_child(Node.u16('id', announcement.id)) info.add_child( Node.u16('param', announcement.data.get_int('param'))) info.add_child( Node.bool('bneedannounce', announcement.data.get_bool('need'))) # Dojo ranking return dojo = Node.void('dojo') pdata.add_child(dojo) for entry in achievements: if entry.type != 'dojo': continue rec = Node.void('rec') dojo.add_child(rec) rec.add_child(Node.s32('class', entry.id)) rec.add_child( Node.s32('clear_type', entry.data.get_int('clear_type'))) rec.add_child(Node.s32('total_ar', entry.data.get_int('ar'))) rec.add_child(Node.s32('total_score', entry.data.get_int('score'))) rec.add_child(Node.s32('play_count', entry.data.get_int('plays'))) rec.add_child( Node.s32('last_play_time', entry.data.get_int('play_timestamp'))) rec.add_child( Node.s32('record_update_time', entry.data.get_int('record_timestamp'))) rec.add_child(Node.s32('rank', 0)) # Player Parameters player_param = Node.void('player_param') pdata.add_child(player_param) for param in achievements: if param.type[:13] != 'player_param_': continue itemtype = int(param.type[13:]) itemnode = Node.void('item') player_param.add_child(itemnode) itemnode.add_child(Node.s32('type', itemtype)) itemnode.add_child(Node.s32('bank', param.id)) itemnode.add_child( Node.s32_array('data', param.data.get_int_array('data', 256))) # Shop score for players self._add_shop_score(pdata) # My List data mylist = Node.void('mylist') pdata.add_child(mylist) listdata = Node.void('list') mylist.add_child(listdata) listdata.add_child(Node.s16('idx', 0)) listdata.add_child( Node.s16_array('mlst', profile.get_int_array('favorites', 30, [-1] * 30))) # Minigame settings minigame = Node.void('minigame') pdata.add_child(minigame) minigame.add_child(Node.s8('mgid', profile.get_int('mgid'))) minigame.add_child(Node.s32('sc', profile.get_int('mgsc'))) # Derby settings derby = Node.void('derby') pdata.add_child(derby) derby.add_child(Node.bool('is_open', False)) # Music rank points music_rank_point = Node.void('music_rank_point') pdata.add_child(music_rank_point) # yurukome list stuff yurukome_list = Node.void('yurukome_list') pdata.add_child(yurukome_list) for entry in achievements: if entry.type != 'yurukome': continue yurukome = Node.void('yurukome') yurukome_list.add_child(yurukome) yurukome.add_child(Node.s32('yurukome_id', entry.id)) # My course mode mycourse = Node.void('mycourse') mycoursedict = profile.get_dict('mycourse') pdata.add_child(mycourse) mycourse.add_child(Node.s16('mycourse_id', 1)) mycourse.add_child( Node.s32('music_id_1', mycoursedict.get_int('music_id_1', -1))) mycourse.add_child( Node.s16('note_grade_1', mycoursedict.get_int('note_grade_1', -1))) mycourse.add_child( Node.s32('score_1', mycoursedict.get_int('score_1', -1))) mycourse.add_child( Node.s32('music_id_2', mycoursedict.get_int('music_id_2', -1))) mycourse.add_child( Node.s16('note_grade_2', mycoursedict.get_int('note_grade_2', -1))) mycourse.add_child( Node.s32('score_2', mycoursedict.get_int('score_2', -1))) mycourse.add_child( Node.s32('music_id_3', mycoursedict.get_int('music_id_3', -1))) mycourse.add_child( Node.s16('note_grade_3', mycoursedict.get_int('note_grade_3', -1))) mycourse.add_child( Node.s32('score_3', mycoursedict.get_int('score_3', -1))) mycourse.add_child( Node.s32('music_id_4', mycoursedict.get_int('music_id_4', -1))) mycourse.add_child( Node.s16('note_grade_4', mycoursedict.get_int('note_grade_4', -1))) mycourse.add_child( Node.s32('score_4', mycoursedict.get_int('score_4', -1))) mycourse.add_child( Node.s32('insert_time', mycoursedict.get_int('insert_time', -1))) mycourse.add_child(Node.s32('def_music_id_1', -1)) mycourse.add_child(Node.s16('def_note_grade_1', -1)) mycourse.add_child(Node.s32('def_music_id_2', -1)) mycourse.add_child(Node.s16('def_note_grade_2', -1)) mycourse.add_child(Node.s32('def_music_id_3', -1)) mycourse.add_child(Node.s16('def_note_grade_3', -1)) mycourse.add_child(Node.s32('def_music_id_4', -1)) mycourse.add_child(Node.s16('def_note_grade_4', -1)) # Friend course scores mycourse_f = Node.void('mycourse_f') pdata.add_child(mycourse_f) for link in links: if link.type != 'rival': continue if link.other_userid not in rprofiles: rprofile = self.get_profile(link.other_userid) if rprofile is None: continue rprofiles[link.other_userid] = rprofile else: rprofile = rprofiles[link.other_userid] mycoursedict = rprofile.get_dict('mycourse') rec = Node.void('rec') mycourse_f.add_child(rec) rec.add_child(Node.s32('rival_id', rprofile.get_int('extid'))) rec.add_child(Node.s16('mycourse_id', 1)) rec.add_child( Node.s32('music_id_1', mycoursedict.get_int('music_id_1', -1))) rec.add_child( Node.s16('note_grade_1', mycoursedict.get_int('note_grade_1', -1))) rec.add_child( Node.s32('score_1', mycoursedict.get_int('score_1', -1))) rec.add_child( Node.s32('music_id_2', mycoursedict.get_int('music_id_2', -1))) rec.add_child( Node.s16('note_grade_2', mycoursedict.get_int('note_grade_2', -1))) rec.add_child( Node.s32('score_2', mycoursedict.get_int('score_2', -1))) rec.add_child( Node.s32('music_id_3', mycoursedict.get_int('music_id_3', -1))) rec.add_child( Node.s16('note_grade_3', mycoursedict.get_int('note_grade_3', -1))) rec.add_child( Node.s32('score_3', mycoursedict.get_int('score_3', -1))) rec.add_child( Node.s32('music_id_4', mycoursedict.get_int('music_id_4', -1))) rec.add_child( Node.s16('note_grade_4', mycoursedict.get_int('note_grade_4', -1))) rec.add_child( Node.s32('score_4', mycoursedict.get_int('score_4', -1))) rec.add_child( Node.s32('insert_time', mycoursedict.get_int('insert_time', -1))) return root
def format_profile(self, userid: UserID, profile: ValidatedDict) -> Node: root = Node.void('playerdata') # Set up the base profile base = Node.void('base') root.add_child(base) base.add_child(Node.string('name', profile.get_str('name', 'なし'))) base.add_child( Node.string('g_pm_id', ID.format_extid(profile.get_int('extid')))) base.add_child(Node.u8('mode', profile.get_int('mode', 0))) base.add_child(Node.s8('button', profile.get_int('button', 0))) base.add_child( Node.s8('last_play_flag', profile.get_int('last_play_flag', -1))) base.add_child( Node.u8('medal_and_friend', profile.get_int('medal_and_friend', 0))) base.add_child(Node.s8('category', profile.get_int('category', -1))) base.add_child( Node.s8('sub_category', profile.get_int('sub_category', -1))) base.add_child(Node.s16('chara', profile.get_int('chara', -1))) base.add_child( Node.s8('chara_category', profile.get_int('chara_category', -1))) base.add_child(Node.u8('collabo', profile.get_int('collabo', 255))) base.add_child(Node.u8('sheet', profile.get_int('sheet', 0))) base.add_child(Node.s8('tutorial', profile.get_int('tutorial', 0))) base.add_child( Node.s32('music_open_pt', profile.get_int('music_open_pt', 0))) base.add_child(Node.s8('is_conv', -1)) base.add_child(Node.s32('option', profile.get_int('option', 0))) base.add_child(Node.s16('music', profile.get_int('music', -1))) base.add_child(Node.u16('ep', profile.get_int('ep', 0))) base.add_child( Node.s32_array('sp_color_flg', profile.get_int_array('sp_color_flg', 2))) base.add_child(Node.s32('read_news', profile.get_int('read_news', 0))) base.add_child( Node.s16('consecutive_days_coupon', profile.get_int('consecutive_days_coupon', 0))) base.add_child(Node.s8('staff', 0)) # Player card section player_card_dict = profile.get_dict('player_card') player_card = Node.void('player_card') root.add_child(player_card) player_card.add_child( Node.u8_array('title', player_card_dict.get_int_array('title', 2, [0, 1]))) player_card.add_child( Node.u8('frame', player_card_dict.get_int('frame'))) player_card.add_child(Node.u8('base', player_card_dict.get_int('base'))) player_card.add_child( Node.u8_array('seal', player_card_dict.get_int_array('seal', 2))) player_card.add_child( Node.s32_array('get_title', player_card_dict.get_int_array('get_title', 4))) player_card.add_child( Node.s32('get_frame', player_card_dict.get_int('get_frame'))) player_card.add_child( Node.s32('get_base', player_card_dict.get_int('get_base'))) player_card.add_child( Node.s32_array('get_seal', player_card_dict.get_int_array('get_seal', 2))) # Player card EX section player_card_ex = Node.void('player_card_ex') root.add_child(player_card_ex) player_card_ex.add_child( Node.s32('get_title_ex', player_card_dict.get_int('get_title_ex'))) player_card_ex.add_child( Node.s32('get_frame_ex', player_card_dict.get_int('get_frame_ex'))) player_card_ex.add_child( Node.s32('get_base_ex', player_card_dict.get_int('get_base_ex'))) player_card_ex.add_child( Node.s32('get_seal_ex', player_card_dict.get_int('get_seal_ex'))) # Statistics section and scores section statistics = self.get_play_statistics(userid) last_play_date = statistics.get_int_array('last_play_date', 3) today_play_date = Time.todays_date() if (last_play_date[0] == today_play_date[0] and last_play_date[1] == today_play_date[1] and last_play_date[2] == today_play_date[2]): today_count = statistics.get_int('today_plays', 0) else: today_count = 0 base.add_child(Node.u8('active_fr_num', 0)) # TODO: Hook up rivals code? base.add_child( Node.s32('total_play_cnt', statistics.get_int('total_plays', 0))) base.add_child(Node.s16('today_play_cnt', today_count)) base.add_child( Node.s16('consecutive_days', statistics.get_int('consecutive_days', 0))) last_played = [ x[0] for x in self.data.local.music.get_last_played( self.game, self.version, userid, 3) ] most_played = [ x[0] for x in self.data.local.music.get_most_played( self.game, self.version, userid, 20) ] while len(last_played) < 3: last_played.append(-1) while len(most_played) < 20: most_played.append(-1) hiscore_array = [0] * int( (((self.GAME_MAX_MUSIC_ID * 4) * 17) + 7) / 8) clear_medal = [0] * self.GAME_MAX_MUSIC_ID clear_medal_sub = [0] * self.GAME_MAX_MUSIC_ID scores = self.data.remote.music.get_scores(self.game, self.version, userid) for score in scores: if score.id > self.GAME_MAX_MUSIC_ID: continue # Skip any scores for chart types we don't support if score.chart not in [ self.CHART_TYPE_EASY, self.CHART_TYPE_NORMAL, self.CHART_TYPE_HYPER, self.CHART_TYPE_EX, ]: continue points = score.points clear_medal[score.id] = clear_medal[ score.id] | self.__format_medal_for_score(score) hiscore_index = (score.id * 4) + { self.CHART_TYPE_EASY: self.GAME_CHART_TYPE_EASY_POSITION, self.CHART_TYPE_NORMAL: self.GAME_CHART_TYPE_NORMAL_POSITION, self.CHART_TYPE_HYPER: self.GAME_CHART_TYPE_HYPER_POSITION, self.CHART_TYPE_EX: self.GAME_CHART_TYPE_EX_POSITION, }[score.chart] hiscore_byte_pos = int((hiscore_index * 17) / 8) hiscore_bit_pos = int((hiscore_index * 17) % 8) hiscore_value = points << hiscore_bit_pos hiscore_array[hiscore_byte_pos] = hiscore_array[ hiscore_byte_pos] | (hiscore_value & 0xFF) hiscore_array[hiscore_byte_pos + 1] = hiscore_array[hiscore_byte_pos + 1] | ( (hiscore_value >> 8) & 0xFF) hiscore_array[hiscore_byte_pos + 2] = hiscore_array[hiscore_byte_pos + 2] | ( (hiscore_value >> 16) & 0xFF) hiscore = bytes(hiscore_array) player_card.add_child(Node.s16_array('best_music', most_played[0:3])) base.add_child(Node.s16_array('my_best', most_played)) base.add_child(Node.s16_array('latest_music', last_played)) base.add_child(Node.u16_array('clear_medal', clear_medal)) base.add_child(Node.u8_array('clear_medal_sub', clear_medal_sub)) # Goes outside of base for some reason root.add_child(Node.binary('hiscore', hiscore)) # Net VS section netvs = Node.void('netvs') root.add_child(netvs) netvs.add_child(Node.s32_array('get_ojama', [0, 0])) netvs.add_child(Node.s32('rank_point', 0)) netvs.add_child(Node.s32('play_point', 0)) netvs.add_child(Node.s16_array('record', [0, 0, 0, 0, 0, 0])) netvs.add_child(Node.u8('rank', 0)) netvs.add_child(Node.s8_array('ojama_condition', [0] * 74)) netvs.add_child(Node.s8_array('set_ojama', [0, 0, 0])) netvs.add_child(Node.s8_array('set_recommend', [0, 0, 0])) netvs.add_child(Node.s8_array('jewelry', [0] * 15)) for dialog in [0, 1, 2, 3, 4, 5]: # TODO: Configure this, maybe? netvs.add_child(Node.string('dialog', 'dialog#{}'.format(dialog))) sp_data = Node.void('sp_data') root.add_child(sp_data) sp_data.add_child(Node.s32('sp', profile.get_int('sp', 0))) reflec_data = Node.void('reflec_data') root.add_child(reflec_data) reflec_data.add_child( Node.s8_array('reflec', profile.get_int_array('reflec', 2))) # Navigate section navigate_dict = profile.get_dict('navigate') navigate = Node.void('navigate') root.add_child(navigate) navigate.add_child(Node.s8('genre', navigate_dict.get_int('genre'))) navigate.add_child(Node.s8('image', navigate_dict.get_int('image'))) navigate.add_child(Node.s8('level', navigate_dict.get_int('level'))) navigate.add_child(Node.s8('ojama', navigate_dict.get_int('ojama'))) navigate.add_child( Node.s16('limit_num', navigate_dict.get_int('limit_num'))) navigate.add_child(Node.s8('button', navigate_dict.get_int('button'))) navigate.add_child(Node.s8('life', navigate_dict.get_int('life'))) navigate.add_child( Node.s16('progress', navigate_dict.get_int('progress'))) return root
def format_profile(self, userid: UserID, profile: ValidatedDict) -> Node: root = Node.void('game') # Look up play stats we bridge to every mix play_stats = self.get_play_statistics(userid) # Basic game settings root.add_child(Node.string('seq', '')) root.add_child(Node.u32('code', profile.get_int('extid'))) root.add_child(Node.string('name', profile.get_str('name'))) root.add_child(Node.u8('area', profile.get_int('area', 51))) root.add_child(Node.u32('cnt_s', play_stats.get_int('single_plays'))) root.add_child(Node.u32('cnt_d', play_stats.get_int('double_plays'))) root.add_child(Node.u32('cnt_b', play_stats.get_int('battle_plays'))) # This could be wrong, its a guess root.add_child(Node.u32('cnt_m0', play_stats.get_int('cnt_m0'))) root.add_child(Node.u32('cnt_m1', play_stats.get_int('cnt_m1'))) root.add_child(Node.u32('cnt_m2', play_stats.get_int('cnt_m2'))) root.add_child(Node.u32('cnt_m3', play_stats.get_int('cnt_m3'))) root.add_child(Node.u32('cnt_m4', play_stats.get_int('cnt_m4'))) root.add_child(Node.u32('cnt_m5', play_stats.get_int('cnt_m5'))) root.add_child(Node.u32('exp', play_stats.get_int('exp'))) root.add_child(Node.u32('exp_o', profile.get_int('exp_o'))) root.add_child(Node.u32('star', profile.get_int('star'))) root.add_child(Node.u32('star_c', profile.get_int('star_c'))) root.add_child(Node.u8('combo', profile.get_int('combo', 0))) root.add_child(Node.u8('timing_diff', profile.get_int('early_late', 0))) # Character stuff chara = Node.void('chara') root.add_child(chara) chara.set_attribute('my', str(profile.get_int('chara', 30))) root.add_child(Node.u16_array('chara_opt', profile.get_int_array('chara_opt', 96, [208] * 96))) # Drill rankings if 'title_gr' in profile: title_gr = Node.void('title_gr') root.add_child(title_gr) title_grdict = profile.get_dict('title_gr') if 't' in title_grdict: title_gr.set_attribute('t', str(title_grdict.get_int('t'))) if 's' in title_grdict: title_gr.set_attribute('s', str(title_grdict.get_int('s'))) if 'd' in title_grdict: title_gr.set_attribute('d', str(title_grdict.get_int('d'))) # Calorie mode if 'weight' in profile: workouts = self.data.local.user.get_time_based_achievements( self.game, self.version, userid, achievementtype='workout', since=Time.now() - Time.SECONDS_IN_DAY, ) total = sum([w.data.get_int('calories') for w in workouts]) workout = Node.void('workout') root.add_child(workout) workout.set_attribute('weight', str(profile.get_int('weight'))) workout.set_attribute('day', str(total)) workout.set_attribute('disp', '1') # Daily play counts last_play_date = play_stats.get_int_array('last_play_date', 3) today_play_date = Time.todays_date() if ( last_play_date[0] == today_play_date[0] and last_play_date[1] == today_play_date[1] and last_play_date[2] == today_play_date[2] ): today_count = play_stats.get_int('today_plays', 0) else: today_count = 0 daycount = Node.void('daycount') root.add_child(daycount) daycount.set_attribute('playcount', str(today_count)) # Daily combo stuff, unknown how this works dailycombo = Node.void('dailycombo') root.add_child(dailycombo) dailycombo.set_attribute('daily_combo', str(0)) dailycombo.set_attribute('daily_combo_lv', str(0)) # Last cursor settings last = Node.void('last') root.add_child(last) lastdict = profile.get_dict('last') last.set_attribute('rival1', str(lastdict.get_int('rival1', -1))) last.set_attribute('rival2', str(lastdict.get_int('rival2', -1))) last.set_attribute('rival3', str(lastdict.get_int('rival3', -1))) last.set_attribute('fri', str(lastdict.get_int('rival1', -1))) # This literally goes to the same memory in X3 last.set_attribute('style', str(lastdict.get_int('style'))) last.set_attribute('mode', str(lastdict.get_int('mode'))) last.set_attribute('cate', str(lastdict.get_int('cate'))) last.set_attribute('sort', str(lastdict.get_int('sort'))) last.set_attribute('mid', str(lastdict.get_int('mid'))) last.set_attribute('mtype', str(lastdict.get_int('mtype'))) last.set_attribute('cid', str(lastdict.get_int('cid'))) last.set_attribute('ctype', str(lastdict.get_int('ctype'))) last.set_attribute('sid', str(lastdict.get_int('sid'))) # Result stars result_star = Node.void('result_star') root.add_child(result_star) result_stars = profile.get_int_array('result_stars', 9) for i in range(9): result_star.set_attribute(f'slot{i + 1}', str(result_stars[i])) # Target stuff target = Node.void('target') root.add_child(target) target.set_attribute('flag', str(profile.get_int('target_flag'))) target.set_attribute('setnum', str(profile.get_int('target_setnum'))) # Groove gauge level-ups gr_s = Node.void('gr_s') root.add_child(gr_s) index = 1 for entry in profile.get_int_array('gr_s', 5): gr_s.set_attribute(f'gr{index}', str(entry)) index = index + 1 gr_d = Node.void('gr_d') root.add_child(gr_d) index = 1 for entry in profile.get_int_array('gr_d', 5): gr_d.set_attribute(f'gr{index}', str(entry)) index = index + 1 # Options in menus root.add_child(Node.s16_array('opt', profile.get_int_array('opt', 16))) root.add_child(Node.s16_array('opt_ex', profile.get_int_array('opt_ex', 16))) # Unlock flags root.add_child(Node.u8_array('flag', profile.get_int_array('flag', 256, [1] * 256))) # Ranking display? root.add_child(Node.u16_array('rank', profile.get_int_array('rank', 100))) # Rivals links = self.data.local.user.get_links(self.game, self.version, userid) for link in links: if link.type[:7] != 'friend_': continue pos = int(link.type[7:]) friend = self.get_profile(link.other_userid) play_stats = self.get_play_statistics(link.other_userid) if friend is not None: friendnode = Node.void('friend') root.add_child(friendnode) friendnode.set_attribute('pos', str(pos)) friendnode.set_attribute('vs', '0') friendnode.set_attribute('up', '0') friendnode.add_child(Node.u32('code', friend.get_int('extid'))) friendnode.add_child(Node.string('name', friend.get_str('name'))) friendnode.add_child(Node.u8('area', friend.get_int('area', 51))) friendnode.add_child(Node.u32('exp', play_stats.get_int('exp'))) friendnode.add_child(Node.u32('star', friend.get_int('star'))) # Drill rankings if 'title' in friend: title = Node.void('title') friendnode.add_child(title) titledict = friend.get_dict('title') if 't' in titledict: title.set_attribute('t', str(titledict.get_int('t'))) if 's' in titledict: title.set_attribute('s', str(titledict.get_int('s'))) if 'd' in titledict: title.set_attribute('d', str(titledict.get_int('d'))) if 'title_gr' in friend: title_gr = Node.void('title_gr') friendnode.add_child(title_gr) title_grdict = friend.get_dict('title_gr') if 't' in title_grdict: title_gr.set_attribute('t', str(title_grdict.get_int('t'))) if 's' in title_grdict: title_gr.set_attribute('s', str(title_grdict.get_int('s'))) if 'd' in title_grdict: title_gr.set_attribute('d', str(title_grdict.get_int('d'))) # Groove gauge level-ups gr_s = Node.void('gr_s') friendnode.add_child(gr_s) index = 1 for entry in friend.get_int_array('gr_s', 5): gr_s.set_attribute(f'gr{index}', str(entry)) index = index + 1 gr_d = Node.void('gr_d') friendnode.add_child(gr_d) index = 1 for entry in friend.get_int_array('gr_d', 5): gr_d.set_attribute(f'gr{index}', str(entry)) index = index + 1 # Play area areas = profile.get_int_array('play_area', 55) play_area = Node.void('play_area') root.add_child(play_area) for i in range(len(areas)): play_area.set_attribute(f'play_cnt{i}', str(areas[i])) return root
def handle_playerdata_request(self, request: Node) -> Optional[Node]: method = request.attribute('method') if method == 'expire': return Node.void('playerdata') elif method == 'logout': return Node.void('playerdata') elif method == 'get': modelstring = request.attribute('model') refid = request.child_value('ref_id') root = self.get_profile_by_refid( refid, self.NEW_PROFILE_ONLY if modelstring is None else self.OLD_PROFILE_ONLY, ) if root is None: root = Node.void('playerdata') root.set_attribute('status', str(Status.NO_PROFILE)) return root elif method == 'conversion': refid = request.child_value('ref_id') name = request.child_value('name') chara = request.child_value('chara') root = self.new_profile_by_refid(refid, name, chara) if root is None: root = Node.void('playerdata') root.set_attribute('status', str(Status.NO_PROFILE)) return root elif method == 'new': refid = request.child_value('ref_id') name = request.child_value('name') root = self.new_profile_by_refid(refid, name) if root is None: root = Node.void('playerdata') root.set_attribute('status', str(Status.NO_PROFILE)) return root elif method == 'set': refid = request.attribute('ref_id') root = Node.void('playerdata') root.add_child(Node.s8('pref', -1)) if refid is None: return root userid = self.data.remote.user.from_refid(self.game, self.version, refid) if userid is None: return root oldprofile = self.get_profile(userid) or ValidatedDict() newprofile = self.unformat_profile(userid, request, oldprofile) if newprofile is not None: self.put_profile(userid, newprofile) root.add_child(Node.string('name', newprofile['name'])) return root elif method == 'friend': refid = request.attribute('ref_id') root = Node.void('playerdata') # Look up our own user ID based on the RefID provided. userid = self.data.remote.user.from_refid(self.game, self.version, refid) if userid is None: root.set_attribute('status', str(Status.NO_PROFILE)) return root # Grab the links that we care about. links = self.data.local.user.get_links(self.game, self.version, userid) profiles: Dict[UserID, ValidatedDict] = {} rivals: List[Link] = [] for link in links: if link.type != 'rival': continue other_profile = self.get_profile(link.other_userid) if other_profile is None: continue profiles[link.other_userid] = other_profile rivals.append(link) for rival in links[:2]: rivalid = rival.other_userid rivalprofile = profiles[rivalid] scores = self.data.remote.music.get_scores( self.game, self.music_version, rivalid) # First, output general profile info. friend = Node.void('friend') root.add_child(friend) # This might be for having non-active or non-confirmed friends, but setting to 0 makes the # ranking numbers disappear and the player icon show a questionmark. friend.add_child(Node.s8('open', 1)) # Set up some sane defaults. friend.add_child( Node.string('name', rivalprofile.get_str('name', 'なし'))) friend.add_child( Node.string('g_pm_id', ID.format_extid( rivalprofile.get_int('extid')))) friend.add_child( Node.s16('chara', rivalprofile.get_int('chara', -1))) # Set up player avatar. avatar_dict = rivalprofile.get_dict('avatar') friend.add_child( Node.u8('hair', avatar_dict.get_int('hair', 0))) friend.add_child( Node.u8('face', avatar_dict.get_int('face', 0))) friend.add_child( Node.u8('body', avatar_dict.get_int('body', 0))) friend.add_child( Node.u8('effect', avatar_dict.get_int('effect', 0))) friend.add_child( Node.u8('object', avatar_dict.get_int('object', 0))) friend.add_child( Node.u8_array('comment', avatar_dict.get_int_array('comment', 2))) # Perform hiscore/medal conversion. hiscore_array = [0] * int( (((self.GAME_MAX_MUSIC_ID * 4) * 17) + 7) / 8) clear_medal = [0] * self.GAME_MAX_MUSIC_ID for score in scores: if score.id > self.GAME_MAX_MUSIC_ID: continue # Skip any scores for chart types we don't support if score.chart not in [ self.CHART_TYPE_EASY, self.CHART_TYPE_NORMAL, self.CHART_TYPE_HYPER, self.CHART_TYPE_EX, ]: continue points = score.points + rivalprofile.get_int('extid') % 100 medal = { self.PLAY_MEDAL_CIRCLE_FAILED: self.GAME_PLAY_MEDAL_CIRCLE_FAILED, self.PLAY_MEDAL_DIAMOND_FAILED: self.GAME_PLAY_MEDAL_DIAMOND_FAILED, self.PLAY_MEDAL_STAR_FAILED: self.GAME_PLAY_MEDAL_STAR_FAILED, self.PLAY_MEDAL_EASY_CLEAR: self. GAME_PLAY_MEDAL_CIRCLE_CLEARED, # Map approximately self.PLAY_MEDAL_CIRCLE_CLEARED: self.GAME_PLAY_MEDAL_CIRCLE_CLEARED, self.PLAY_MEDAL_DIAMOND_CLEARED: self.GAME_PLAY_MEDAL_DIAMOND_CLEARED, self.PLAY_MEDAL_STAR_CLEARED: self.GAME_PLAY_MEDAL_STAR_CLEARED, self.PLAY_MEDAL_CIRCLE_FULL_COMBO: self.GAME_PLAY_MEDAL_CIRCLE_FULL_COMBO, self.PLAY_MEDAL_DIAMOND_FULL_COMBO: self.GAME_PLAY_MEDAL_DIAMOND_FULL_COMBO, self.PLAY_MEDAL_STAR_FULL_COMBO: self.GAME_PLAY_MEDAL_STAR_FULL_COMBO, self.PLAY_MEDAL_PERFECT: self.GAME_PLAY_MEDAL_PERFECT, }[score.data.get_int('medal')] medal_pos = { self.CHART_TYPE_EASY: self.GAME_CHART_TYPE_EASY_POSITION, self.CHART_TYPE_NORMAL: self.GAME_CHART_TYPE_NORMAL_POSITION, self.CHART_TYPE_HYPER: self.GAME_CHART_TYPE_HYPER_POSITION, self.CHART_TYPE_EX: self.GAME_CHART_TYPE_EX_POSITION, }[score.chart] clear_medal[score.id] = clear_medal[score.id] | ( medal << (medal_pos * 4)) hiscore_index = (score.id * 4) + { self.CHART_TYPE_EASY: self.GAME_CHART_TYPE_EASY_POSITION, self.CHART_TYPE_NORMAL: self.GAME_CHART_TYPE_NORMAL_POSITION, self.CHART_TYPE_HYPER: self.GAME_CHART_TYPE_HYPER_POSITION, self.CHART_TYPE_EX: self.GAME_CHART_TYPE_EX_POSITION, }[score.chart] hiscore_byte_pos = int((hiscore_index * 17) / 8) hiscore_bit_pos = int((hiscore_index * 17) % 8) hiscore_value = points << hiscore_bit_pos hiscore_array[hiscore_byte_pos] = hiscore_array[ hiscore_byte_pos] | (hiscore_value & 0xFF) hiscore_array[hiscore_byte_pos + 1] = hiscore_array[hiscore_byte_pos + 1] | ( (hiscore_value >> 8) & 0xFF) hiscore_array[hiscore_byte_pos + 2] = hiscore_array[hiscore_byte_pos + 2] | ( (hiscore_value >> 16) & 0xFF) hiscore = bytes(hiscore_array) friend.add_child(Node.u16_array('clear_medal', clear_medal)) friend.add_child(Node.binary('hiscore', hiscore)) return root # Invalid method return None
def format_profile(self, userid: UserID, profile: ValidatedDict) -> Node: root = Node.void('playerdata') # Set up the base profile base = Node.void('base') root.add_child(base) base.add_child(Node.string('name', profile.get_str('name', 'なし'))) base.add_child( Node.string('g_pm_id', ID.format_extid(profile.get_int('extid')))) base.add_child(Node.u8('mode', profile.get_int('mode', 0))) base.add_child(Node.s8('button', profile.get_int('button', 0))) base.add_child( Node.s8('last_play_flag', profile.get_int('last_play_flag', -1))) base.add_child( Node.u8('medal_and_friend', profile.get_int('medal_and_friend', 0))) base.add_child(Node.s8('category', profile.get_int('category', -1))) base.add_child( Node.s8('sub_category', profile.get_int('sub_category', -1))) base.add_child(Node.s16('chara', profile.get_int('chara', -1))) base.add_child( Node.s8('chara_category', profile.get_int('chara_category', -1))) base.add_child(Node.u8('collabo', 255)) base.add_child(Node.u8('sheet', profile.get_int('sheet', 0))) base.add_child(Node.s8('tutorial', profile.get_int('tutorial', 0))) base.add_child( Node.s8('music_open_pt', profile.get_int('music_open_pt', 0))) base.add_child(Node.s8('is_conv', -1)) base.add_child(Node.s32('option', profile.get_int('option', 0))) base.add_child(Node.s16('music', profile.get_int('music', -1))) base.add_child(Node.u16('ep', profile.get_int('ep', 0))) base.add_child( Node.s32_array('sp_color_flg', profile.get_int_array('sp_color_flg', 2))) base.add_child(Node.s32('read_news', profile.get_int('read_news', 0))) base.add_child( Node.s16('consecutive_days_coupon', profile.get_int('consecutive_days_coupon', 0))) base.add_child(Node.s8('staff', 0)) # These are probably from an old event, but if they aren't present and defaulted, # then different songs show up in the Zoo event. base.add_child( Node.u16_array( 'gitadora_point', profile.get_int_array('gitadora_point', 3, [2000, 2000, 2000]))) base.add_child( Node.u8('gitadora_select', profile.get_int('gitadora_select', 2))) # Statistics section and scores section statistics = self.get_play_statistics(userid) last_play_date = statistics.get_int_array('last_play_date', 3) today_play_date = Time.todays_date() if (last_play_date[0] == today_play_date[0] and last_play_date[1] == today_play_date[1] and last_play_date[2] == today_play_date[2]): today_count = statistics.get_int('today_plays', 0) else: today_count = 0 base.add_child(Node.u8('active_fr_num', 0)) # TODO: Hook up rivals code? base.add_child( Node.s32('total_play_cnt', statistics.get_int('total_plays', 0))) base.add_child(Node.s16('today_play_cnt', today_count)) base.add_child( Node.s16('consecutive_days', statistics.get_int('consecutive_days', 0))) last_played = [ x[0] for x in self.data.local.music.get_last_played( self.game, self.version, userid, 3) ] most_played = [ x[0] for x in self.data.local.music.get_most_played( self.game, self.version, userid, 20) ] while len(last_played) < 3: last_played.append(-1) while len(most_played) < 20: most_played.append(-1) hiscore_array = [0] * int( (((self.GAME_MAX_MUSIC_ID * 4) * 17) + 7) / 8) clear_medal = [0] * self.GAME_MAX_MUSIC_ID clear_medal_sub = [0] * self.GAME_MAX_MUSIC_ID scores = self.data.remote.music.get_scores(self.game, self.version, userid) for score in scores: if score.id > self.GAME_MAX_MUSIC_ID: continue # Skip any scores for chart types we don't support if score.chart not in [ self.CHART_TYPE_EASY, self.CHART_TYPE_NORMAL, self.CHART_TYPE_HYPER, self.CHART_TYPE_EX, ]: continue points = score.points medal = { self.PLAY_MEDAL_CIRCLE_FAILED: self.GAME_PLAY_MEDAL_CIRCLE_FAILED, self.PLAY_MEDAL_DIAMOND_FAILED: self.GAME_PLAY_MEDAL_DIAMOND_FAILED, self.PLAY_MEDAL_STAR_FAILED: self.GAME_PLAY_MEDAL_STAR_FAILED, self.PLAY_MEDAL_EASY_CLEAR: self.GAME_PLAY_MEDAL_CIRCLE_CLEARED, # Map approximately self.PLAY_MEDAL_CIRCLE_CLEARED: self.GAME_PLAY_MEDAL_CIRCLE_CLEARED, self.PLAY_MEDAL_DIAMOND_CLEARED: self.GAME_PLAY_MEDAL_DIAMOND_CLEARED, self.PLAY_MEDAL_STAR_CLEARED: self.GAME_PLAY_MEDAL_STAR_CLEARED, self.PLAY_MEDAL_CIRCLE_FULL_COMBO: self.GAME_PLAY_MEDAL_CIRCLE_FULL_COMBO, self.PLAY_MEDAL_DIAMOND_FULL_COMBO: self.GAME_PLAY_MEDAL_DIAMOND_FULL_COMBO, self.PLAY_MEDAL_STAR_FULL_COMBO: self.GAME_PLAY_MEDAL_STAR_FULL_COMBO, self.PLAY_MEDAL_PERFECT: self.GAME_PLAY_MEDAL_PERFECT, }[score.data.get_int('medal')] clear_medal[score.id] = clear_medal[score.id] | (medal << (score.chart * 4)) hiscore_index = (score.id * 4) + { self.CHART_TYPE_EASY: self.GAME_CHART_TYPE_EASY_POSITION, self.CHART_TYPE_NORMAL: self.GAME_CHART_TYPE_NORMAL_POSITION, self.CHART_TYPE_HYPER: self.GAME_CHART_TYPE_HYPER_POSITION, self.CHART_TYPE_EX: self.GAME_CHART_TYPE_EX_POSITION, }[score.chart] hiscore_byte_pos = int((hiscore_index * 17) / 8) hiscore_bit_pos = int((hiscore_index * 17) % 8) hiscore_value = points << hiscore_bit_pos hiscore_array[hiscore_byte_pos] = hiscore_array[ hiscore_byte_pos] | (hiscore_value & 0xFF) hiscore_array[hiscore_byte_pos + 1] = hiscore_array[hiscore_byte_pos + 1] | ( (hiscore_value >> 8) & 0xFF) hiscore_array[hiscore_byte_pos + 2] = hiscore_array[hiscore_byte_pos + 2] | ( (hiscore_value >> 16) & 0xFF) hiscore = bytes(hiscore_array) base.add_child(Node.s16_array('my_best', most_played)) base.add_child(Node.s16_array('latest_music', last_played)) base.add_child(Node.u16_array('clear_medal', clear_medal)) base.add_child(Node.u8_array('clear_medal_sub', clear_medal_sub)) # Goes outside of base for some reason root.add_child(Node.binary('hiscore', hiscore)) # Avatar section avatar_dict = profile.get_dict('avatar') avatar = Node.void('avatar') root.add_child(avatar) avatar.add_child(Node.u8('hair', avatar_dict.get_int('hair', 0))) avatar.add_child(Node.u8('face', avatar_dict.get_int('face', 0))) avatar.add_child(Node.u8('body', avatar_dict.get_int('body', 0))) avatar.add_child(Node.u8('effect', avatar_dict.get_int('effect', 0))) avatar.add_child(Node.u8('object', avatar_dict.get_int('object', 0))) avatar.add_child( Node.u8_array('comment', avatar_dict.get_int_array('comment', 2))) avatar.add_child( Node.s32_array('get_hair', avatar_dict.get_int_array('get_hair', 2))) avatar.add_child( Node.s32_array('get_face', avatar_dict.get_int_array('get_face', 2))) avatar.add_child( Node.s32_array('get_body', avatar_dict.get_int_array('get_body', 2))) avatar.add_child( Node.s32_array('get_effect', avatar_dict.get_int_array('get_effect', 2))) avatar.add_child( Node.s32_array('get_object', avatar_dict.get_int_array('get_object', 2))) avatar.add_child( Node.s32_array('get_comment_over', avatar_dict.get_int_array('get_comment_over', 3))) avatar.add_child( Node.s32_array('get_comment_under', avatar_dict.get_int_array('get_comment_under', 3))) # Avatar add section avatar_add_dict = profile.get_dict('avatar_add') avatar_add = Node.void('avatar_add') root.add_child(avatar_add) avatar_add.add_child( Node.s32_array('get_hair', avatar_add_dict.get_int_array('get_hair', 2))) avatar_add.add_child( Node.s32_array('get_face', avatar_add_dict.get_int_array('get_face', 2))) avatar_add.add_child( Node.s32_array('get_body', avatar_add_dict.get_int_array('get_body', 2))) avatar_add.add_child( Node.s32_array('get_effect', avatar_add_dict.get_int_array('get_effect', 2))) avatar_add.add_child( Node.s32_array('get_object', avatar_add_dict.get_int_array('get_object', 2))) avatar_add.add_child( Node.s32_array( 'get_comment_over', avatar_add_dict.get_int_array('get_comment_over', 2))) avatar_add.add_child( Node.s32_array( 'get_comment_under', avatar_add_dict.get_int_array('get_comment_under', 2))) avatar_add.add_child( Node.s32_array('new_hair', avatar_add_dict.get_int_array('new_hair', 2))) avatar_add.add_child( Node.s32_array('new_face', avatar_add_dict.get_int_array('new_face', 2))) avatar_add.add_child( Node.s32_array('new_body', avatar_add_dict.get_int_array('new_body', 2))) avatar_add.add_child( Node.s32_array('new_effect', avatar_add_dict.get_int_array('new_effect', 2))) avatar_add.add_child( Node.s32_array('new_object', avatar_add_dict.get_int_array('new_object', 2))) avatar_add.add_child( Node.s32_array( 'new_comment_over', avatar_add_dict.get_int_array('new_comment_over', 2))) avatar_add.add_child( Node.s32_array( 'new_comment_under', avatar_add_dict.get_int_array('new_comment_under', 2))) # Net VS section netvs = Node.void('netvs') root.add_child(netvs) netvs.add_child(Node.s32('rank_point', 0)) netvs.add_child(Node.s16_array('record', [0, 0, 0, 0, 0, 0])) netvs.add_child(Node.u8('rank', 0)) netvs.add_child(Node.s8('vs_rank_old', 0)) netvs.add_child(Node.s8_array('ojama_condition', [0] * 74)) netvs.add_child(Node.s8_array('set_ojama', [0, 0, 0])) netvs.add_child(Node.s8_array('set_recommend', [0, 0, 0])) netvs.add_child(Node.u8('netvs_play_cnt', 0)) for dialog in [0, 1, 2, 3, 4, 5]: # TODO: Configure this, maybe? netvs.add_child(Node.string('dialog', 'dialog#{}'.format(dialog))) sp_data = Node.void('sp_data') root.add_child(sp_data) sp_data.add_child(Node.s32('sp', profile.get_int('sp', 0))) gakuen = Node.void('gakuen_data') root.add_child(gakuen) gakuen.add_child(Node.s32('music_list', -1)) saucer = Node.void('flying_saucer') root.add_child(saucer) saucer.add_child(Node.s32('music_list', -1)) saucer.add_child(Node.s32('tune_count', -1)) saucer.add_child(Node.u32('clear_norma', 0)) saucer.add_child(Node.u32('clear_norma_add', 0)) zoo_dict = profile.get_dict('zoo') zoo = Node.void('zoo') root.add_child(zoo) zoo.add_child( Node.u16_array('point', zoo_dict.get_int_array('point', 5))) zoo.add_child( Node.s32_array('music_list', zoo_dict.get_int_array('music_list', 2))) zoo.add_child( Node.s8_array('today_play_flag', zoo_dict.get_int_array('today_play_flag', 4))) triple = Node.void('triple_journey') root.add_child(triple) triple.add_child(Node.s32('music_list', -1)) triple.add_child( Node.s32_array('boss_damage', [65534, 65534, 65534, 65534])) triple.add_child(Node.s32_array('boss_stun', [0, 0, 0, 0])) triple.add_child(Node.s32('magic_gauge', 0)) triple.add_child(Node.s32('today_party', 0)) triple.add_child(Node.bool('union_magic', False)) triple.add_child(Node.float('base_attack_rate', 1.0)) triple.add_child(Node.s32('iidx_play_num', 0)) triple.add_child(Node.s32('reflec_play_num', 0)) triple.add_child(Node.s32('voltex_play_num', 0)) triple.add_child(Node.bool('iidx_play_flg', True)) triple.add_child(Node.bool('reflec_play_flg', True)) triple.add_child(Node.bool('voltex_play_flg', True)) ios = Node.void('ios') root.add_child(ios) ios.add_child(Node.s32('continueRightAnswer', 30)) ios.add_child(Node.s32('totalRightAnswer', 30)) kac2013 = Node.void('kac2013') root.add_child(kac2013) kac2013.add_child(Node.s8('music_num', 0)) kac2013.add_child(Node.s16('music', 0)) kac2013.add_child(Node.u8('sheet', 0)) baseball = Node.void('baseball_data') root.add_child(baseball) baseball.add_child(Node.s64('music_list', -1)) for id in [3, 5, 7]: node = Node.void('floor_infection') root.add_child(node) node.add_child(Node.s32('infection_id', id)) node.add_child(Node.s32('music_list', -1)) return root