def remove(self, objs): """Remove a world object from the simulation. \param objs World objects to be simulated (given as names or objects) """ #~ print "Removing...", objs objs = cmds.worldObjects(objs) for obj in objs: #~ print obj.name self._remove(obj)
def remove(objs): objs = cmds.worldObjects(objs) for o in objs: for c in o.iterChilds(): remove(c) for s in getScene().items: if type(s) == ODEDynamics: try: s.remove(o) except: pass if type(s) == cgkit._core.WorldObject: try: s.removeChild(o) except: pass
def add(self, objs, categorybits=None, collidebits=None): """Add a world object to the simulation. \param objs World objects to be simulated (given as names or objects) """ objs = cmds.worldObjects(objs) for obj in objs: if obj.mass <= 0 and not isinstance(obj, cgkit.odedynamics.ODEJointBase): print "Using default mass=1 for " + str(obj) obj.mass = 1 self._add(obj, categorybits, collidebits) if obj in self.body_dict: obj.odebody = self.body_dict[obj].odebody obj.odegeoms = self.body_dict[obj].odegeoms manip = self.createBodyManipulator(obj) if manip != None: obj.manip = manip
def add(self, objs, categorybits=None, collidebits=None): """Add a world object to the simulation. \param objs World objects to be simulated (given as names or objects) """ objs = cmds.worldObjects(objs) for obj in objs: if obj.mass <= 0 and not isinstance( obj, cgkit.odedynamics.ODEJointBase): print "Using default mass=1 for " + str(obj) obj.mass = 1 self._add(obj, categorybits, collidebits) if obj in self.body_dict: obj.odebody = self.body_dict[obj].odebody obj.odegeoms = self.body_dict[obj].odegeoms manip = self.createBodyManipulator(obj) if manip != None: obj.manip = manip