def __init__(self, hp_value, hp,frames): Animated.__init__(self) self.dead = False self.defended = False self.hp = hp self.hp_value = hp_value self.create_animation('death', 'die', frames, 3) self.create_animation('defend', 'defend', 2, 3)
def __init__(self, frames): Animated.__init__(self) self.create_animation('attack', 'attack', frames,3) self.attacking = False