def main(): print sys.argv arg = sys.argv[1] command = Command() command.room = 'living' command.action = 'power' command.value = 'on' if arg == '1': command.value = 'on' elif arg == '2': command.value = 'off' control = Control() control.execute_command(command)
def main(): print sys.argv arg = sys.argv[1] command = Command() command.room='living' command.action='power' command.value='on' if arg == '1': command.value = 'on' elif arg == '2': command.value = 'off' control = Control() control.execute_command(command)
class Game(object): ''' turn = 0 game_over = False money = 0 deck = 0 hand = 0 hands = [] input = 0 ''' # Initializer for Game object def __init__(self): self.turn = 0 self.game_over = False self.deck = Deck() self.hand = Hand() self.hands = [] self.hands.append(self.hand) self.money = Money() self.command = Command() self.dealer = Dealer() def play(self): self.money.bet() self.dealer.bet(self.money.bet_amt) self.dealer.play(self) for hand in self.hands: hand.add_card(self.deck.draw_card()) self.turn += 1 cmd = 1 while (self.hand.total < 21 and cmd == 1 and not self.game_over): print("Turn number : %d" % self.turn) # Adds and draws the cards of every hand for hand in self.hands: hand.add_card(self.deck.draw_card()) Display.draw_cards(hand) Display.hand_total(hand) # Displays important information Display.view_info(self.money.balance, self.money.bet_amt) # Checks if hand needs handling of Ace for hand in self.hands: hand.check_ace() # Checks if player can split if (self.turn == 1): self.hands = self.hand.check_split() self.turn += 1 # Checks if round is over for hand in self.hands: self.game_over = self.over(hand) if (self.game_over): self.hands.remove(hand) break # Gets input for action on each Hand for hand in self.hands: cmd = self.command.action(hand, self) # Asks player for another round # Display.view_info(self.money.balance, self.money.bet_amt) self.dealer.dealer_status() self.play_again() # Function that resets values for a new round def reset(self): self.turn = 0 self.hand = Hand() self.hands = [] self.hands.append(self.hand) self.game_over = False self.dealer = Dealer() # Function that asks player for another round def play_again(self): again = input("Would you like to play again? [Y/N]\n") if (again == "Y" or again == "y"): self.reset() self.play() elif (again == "N" or again == "n"): print("Thanks for playing!") else: again = input("Invalid option. Please try again") # Function that checks if game is over def over(self, hand): if (hand.in_play): if hand.total == 21: hand.in_play = False print("! ! ! BLACKJACK ! ! !\n") self.money.balance += self.money.bet_amt return True elif hand.total > 21: hand.in_play = False print("X X X BUST X X X\n") return True else: return False