def main(options, args):
    """Start the engine and the game"""
    registerSounds()
    registerMusic()
    registerGraphics()
    #
    if options.musicoff:
        serge.sound.Music.pause()
        serge.sound.Sounds.pause()
    #
    # Create the engine
    engine = startEngine(options)
    #
    # Initialise the main logic
    mainscreen.main(options)
    startscreen.main(options)
    creditsscreen.main(options)
    resumescreen.main(options)
    tutorialscreen.main(options)
    levelscreen.main(options)
    #
    if options.straight:
        engine.setCurrentWorldByName('main-screen')
    if options.tutorial:
        engine.setCurrentWorldByName('tutorial-screen')        
    #   
    if options.debug:
        serge.builder.builder.main(engine, options.framerate)
    else:
        engine.run(options.framerate)
示例#2
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def main(options, args):
    """Start the engine and the game"""
    registerSounds()
    registerMusic()
    registerGraphics()
    registerEvents()
    #
    # Change theme settings
    if options.theme:
        theme.updateFromString(options.theme)
    #
    # Create the engine
    engine = startEngine(options)
    engine.linkEvent(serge.events.E_BEFORE_STOP, stoppingNow)
    #
    # Muting
    mute = serge.blocks.actors.MuteButton("mute-button", "ui", alpha=G("mute-button-alpha"))
    serge.blocks.utils.addMuteButtonToWorlds(mute, center_position=G("mute-button-position"))
    #
    if options.musicoff:
        mute.toggleSound()
    #
    # Initialise the main logic
    registerAchievements(options)
    mainscreen.main(options)
    startscreen.main(options)
    helpscreen.main(options)
    creditsscreen.main(options)
    #
    if options.debug:
        serge.builder.builder.main(engine, options.framerate)
    else:
        engine.run(options.framerate)
示例#3
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def main(options, args):
    """Start the engine and the game"""
    #
    # Create the high scores
    if options.high_score:
        createHighScores(options)
    #
    # Create the engine
    engine = startEngine(options)
    engine.linkEvent(serge.events.E_BEFORE_STOP, stoppingNow)
    #
    registerSounds()
    registerMusic()
    registerGraphics()
    registerEvents()
    #
    # Record a movie
    if options.movie:
        serge.blocks.utils.RecordDesktop(options.movie)
    #
    # Change theme settings
    if options.theme:
        theme.updateFromString(options.theme)
    #
    # Muting
    mute = serge.blocks.actors.MuteButton('mute-button',
                                          'ui',
                                          alpha=G('mute-button-alpha'))
    serge.blocks.utils.addMuteButtonToWorlds(
        mute, center_position=G('mute-button-position'))
    #
    if options.musicoff:
        mute.toggleSound()
    #
    # Initialise the main logic
    registerAchievements(options)
    mainscreen.main(options)
    startscreen.main(options)
    helpscreen.main(options)
    creditsscreen.main(options)
    #
    if options.debug:
        serge.builder.builder.main(engine, options.framerate)
    else:
        engine.run(options.framerate)
def main(options, args):
    """Start the engine and the game"""
    #
    if not options.log:
        serge.common.logger.setLevel(logging.ERROR)
    #
    # Set rotation type for sprites - smooth_rotate seems to cause ghosting problems
    # so use the base one, which looks fine even though there is some aliasing
    serge.visual.Sprite.rotate = serge.visual.Sprite.base_rotate
    #
    # Create the engine
    engine = startEngine(options)
    #
    registerSounds()
    registerMusic()
    registerGraphics()
    #
    # Muting the sound
    if options.musicoff or options.musiconlyoff:
        serge.sound.Music.pause()
    if options.musicoff:
        serge.sound.Sounds.pause()
        #
    # Change theme settings
    if options.theme:
        theme.updateFromString(options.theme)
        #
    broadcaster = serge.events.getEventBroadcaster()
    broadcaster.registerEventsFromModule(common)
    #
    # Initialise the main logic
    creditsscreen.main(options)
    mainscreen.main(options)
    highscorescreen.main(options)
    registerAchievements(options)
    #
    if options.movie:
        serge.blocks.utils.RecordDesktop(options.movie)
        #
    if options.debug:
        serge.builder.builder.main(engine, options.framerate)
    else:
        engine.run(options.framerate)
示例#5
0
def main(options, args, observation):
    """Start the engine and the game"""
    #
    # Set the levels to use - this allows us to switch to AI testing
    # levels rather than the main levels
    if options.test:
        import tests
        theme.setProperty('start-level', 1)
        common.levels = tests
    #
    # Check networkx install
    if not serge.blocks.utils.checkNetworkXVersion(1.8):
        return
    #
    # Create the high scores
    if options.high_score:
        createHighScores(options)
    #
    # Create the engine
    engine = startEngine(options)
    engine.linkEvent(serge.events.E_BEFORE_STOP, stoppingNow)
    engine.addWorld(common.TWEENER)
    #
    registerSounds()
    registerMusic()
    registerGraphics()
    registerEvents()
    #
    # Record a movie
    if options.movie:
        serge.blocks.utils.RecordDesktop(options.movie)
    #
    # Change theme settings
    if options.theme:
        theme.updateFromString(options.theme)
    #
    # Muting
    mute = serge.blocks.actors.MuteButton('mute-button',
                                          'ui',
                                          alpha=G('mute-button-alpha'))
    serge.blocks.utils.addMuteButtonToWorlds(
        mute, center_position=G('mute-button-position'))
    #
    if options.muted:
        mute.toggleSound()
    if options.music_off:
        serge.sound.Music.toggle()
    #
    # Initialise the main logic
    registerAchievements(options)
    mainscreen.main(options, observation)
    startscreen.main(options)
    helpscreen.main(options)
    creditsscreen.main(options)
    levelscreen.main(options)
    actionreplayscreen.main(options)
    randomlevelscreen.main(options)
    #
    if options.debug:
        serge.builder.builder.main(engine, options.framerate)
    else:
        engine.run(options.framerate)
def main(options, args):
    """Start the engine and the game"""
    #
    # For ropes and things we typically need a higher number of iterations
    serge.zone.PHYSICS_ITERATIONS = 100
    #
    # Create the engine
    engine = startEngine(options)
    engine.linkEvent(serge.events.E_BEFORE_STOP, stoppingNow)
    #
    registerSounds()
    registerMusic()
    registerGraphics()
    registerEvents()
    #
    # Change theme settings
    if options.theme:
        theme.updateFromString(options.theme)
    #
    # Muting
    mute = serge.blocks.actors.MuteButton('mute-button', 'ui', alpha=G('mute-button-alpha'))
    serge.blocks.utils.addMuteButtonToWorlds(mute, center_position=G('mute-button-position'))
    #
    if options.musicoff:
        mute.toggleSound()
    #
    # Initialise the main logic
    globals = serge.blocks.singletons.Store.registerItem('globals')  
    globals.history = history.History('history', 'history')
    globals.last_cave_name = 'RANDOM-CAVE'
    #
    registerAchievements(options)
    if options.skip:
        mainscreen.main(options)
    else:
        startscreen.main(options)
        #
        # Force a rendering of the overlay - this puts
        # up the "loading ..." screen so the user has something
        # to see while we create the cave and trees etc
        w = engine.getWorld('start-screen')
        w.log.info('Rendering overlay')
        w.renderTo(engine.getRenderer(), 1000)
        engine.getRenderer().render()
        pygame.display.flip()
    #
    helpscreen.main(options)
    creditsscreen.main(options)
    namescreen.main(options)
    collectionscreen.main(options)
    #   
    #
    if options.movie:
        serge.blocks.utils.RecordDesktop(options.movie)
    if options.debug:
        serge.builder.builder.main(engine, options.framerate)
    else:
        try:
            engine.run(options.framerate)
        except:
            # Make sure this event is raised so that any workers can be killed
            engine.processEvent((serge.events.E_BEFORE_STOP, None))
            raise
    #
    # Display profile statistic if needed
    if options.engine_profile:
        prof = engine.getProfiler()
        data = [(prof.byTag(n).get('renderActor', (0,0))[1], n) for n in prof.getTags()]
        data.sort()
        data.reverse()
        print '\n\nEngine profiling\n\nTag\tTime(s)'
        for tme, tag in data:
            print '%s\t%s' % (tag, tme)
        print '\n\n'