def __init__(self, cr): DistributedNode.__init__(self, cr) InteractiveBase.__init__(self) DistributedLocatableObject.__init__(self, cr) GridChild.__init__(self) self.interactGUI = None self.hideHpMeterFlag = 0 self.userId = 0 self.uniqueId = None
def __init__(self, cr): DistributedObject.__init__(self, cr) GridChild.__init__(self) self.collNode = None self.destroyed = False self.smokeVfx = None self.barrelModel = None self.trailEffect = None self._initAudio()
def __init__(self, cr): DistributedNode.__init__(self, cr) NodePath.__init__(self, 'ShipDeployer') GridChild.__init__(self) self.minRadius = 0 self.spacing = 0 self.maxRadius = 0 self.heading = 0 self.minSphere = None self.maxSphereSoft = None self.maxSphereHard = None self.deploySpheres = [] self.lockedMessage = 0 self.outerBarrierState = True
def __init__(self, cr): DistributedObject.DistributedObject.__init__(self, cr) GridChild.__init__(self) self.currentPhase = -1 self.canPlaySfx = False self.capturePointNodes = None self.parentObj = None self.brigadeText = None self.invasionShip = None self.shipNode = None self.shipShowingIval = None self.shipHidingIval = None self.lerpFogIval = None self.minimapObjs = {} self.endPos = None self.fogStarted = False self.lightingEffects = [] self.cleanedUp = False
def __init__(self, location=0): GridChild.__init__(self) self.location = location
def __init__(self, cr): DistributedObject.__init__(self, cr) GridChild.__init__(self) self._gameFullTxt = None self._gameFullSeq = None
def __init__(self, cr): DistributedObject.DistributedObject.__init__(self, cr) GridChild.__init__(self) self.postInvasionObjs = [] self.onFire = False
def delete(self): DistributedObject.DistributedObject.delete(self) GridChild.__init__(self)