def __init__(self, doneEvent, moveOn = 1): StateData.__init__(self, doneEvent) self.fsm = ClassicFSM('quietZone', [State('off', self.enterOff, self.exitOff, ['waitForQuietZoneResponse']), State('waitForQuietZoneResponse', self.enterWaitForQuietZoneResponse, self.exitWaitForQuietZoneResponse, ['waitForSetZoneResponse']), State('waitForSetZoneResponse', self.enterWaitForSetZoneResponse, self.exitWaitForSetZoneResponse, ['waitForSetZoneComplete']), State('waitForSetZoneComplete', self.enterWaitForSetZoneComplete, self.exitWaitForSetZoneComplete, ['off'])], 'off', 'off') self.fsm.enterInitialState() self.moveOn = moveOn
def __init__(self, parentFSM, doneEvent): self.parentFSM = parentFSM StateData.__init__(self, doneEvent) self.fsm = ClassicFSM('ShtickerBook', [ State('off', self.enterOff, self.exitOff), State('optionPage', self.enterOptionPage, self.exitOptionPage, ['districtPage', 'off']), State('districtPage', self.enterDistrictPage, self.exitDistrictPage, ['optionPage', 'questPage', 'off']), State('questPage', self.enterQuestPage, self.exitQuestPage, ['inventoryPage', 'districtPage', 'off']), State('inventoryPage', self.enterInventoryPage, self.exitInventoryPage, ['mapPage', 'questPage', 'off']), State('mapPage', self.enterMapPage, self.exitMapPage, ['inventoryPage', 'off']), State('releaseNotesPage', self.enterReleaseNotesPage, self.exitReleaseNotesPage, ['mapPage', 'off']), State('adminPage', self.enterAdminPage, self.exitAdminPage, ['mapPage', 'namePage', 'off']), State('namePage', self.enterNamePage, self.exitNamePage, ['adminPage', 'off']) ], 'off', 'off') if base.localAvatar.getAdminToken() > -1: self.fsm.getStateNamed('mapPage').addTransition('adminPage') self.fsm.enterInitialState() self.entered = 0 self.parentFSM.getStateNamed('shtickerBook').addChild(self.fsm)
def __init__(self, parentFSM, doneEvent): StateData.__init__(self, "playGameDone") self.doneEvent = doneEvent self.fsm = ClassicFSM('World', [State('off', self.enterOff, self.exitOff, ['quietZone']), State('quietZone', self.enterQuietZone, self.exitQuietZone, ['TTHood', 'BRHood', 'DLHood', 'MLHood', 'DGHood', 'DDHood', 'MGHood', 'CTCHood', 'CTHood']), State('TTHood', self.enterTTHood, self.exitTTHood, ['quietZone']), State('BRHood', self.enterBRHood, self.exitBRHood, ['quietZone']), State('DLHood', self.enterDLHood, self.exitDLHood, ['quietZone']), State('MLHood', self.enterMLHood, self.exitMLHood, ['quietZone']), State('DGHood', self.enterDGHood, self.exitDGHood, ['quietZone']), State('DDHood', self.enterDDHood, self.exitDDHood, ['quietZone']), State('MGHood', self.enterMGHood, self.exitMGHood, ['quietZone']), State('CTCHood', self.enterCTCHood, self.exitCTCHood, ['quietZone']), State('CTHood', self.enterCTHood, self.exitCTHood, ['quietZone'])], 'off', 'off') self.fsm.enterInitialState() self.parentFSM = parentFSM self.parentFSM.getStateNamed('playGame').addChild(self.fsm) self.hoodDoneEvent = 'hoodDone' self.hood = None self.quietZoneDoneEvent = uniqueName('quietZoneDone') self.quietZoneStateData = None self.place = None self.lastHood = None self.suitManager = None
def __init__(self, book, parentFSM): self.book = book self.parentFSM = parentFSM StateData.__init__(self, 'optionPageDone') self.fsm = ClassicFSM('OptionPage', [State('off', self.enterOff, self.exitOff), State('basePage', self.enterBasePage, self.exitBasePage), State('displayPage', self.enterDisplayPage, self.exitDisplayPage)], 'off', 'off') self.fsm.enterInitialState() self.parentFSM.getStateNamed('optionPage').addChild(self.fsm)
def __init__(self, hood, parentFSMState, doneEvent): StateData.__init__(self, doneEvent) self.hood = hood self.parentFSMState = parentFSMState self.fsm = ClassicFSM('safeZoneLoader', [ State('off', self.enterOff, self.exitOff), State('playground', self.enterPlayground, self.exitPlayground, ['quietZone']), State('toonInterior', self.enterToonInterior, self.exitToonInterior, ['quietZone']), State('quietZone', self.enterQuietZone, self.exitQuietZone, ['playground', 'toonInterior']) ], 'off', 'off') self.placeDoneEvent = 'placeDone' self.place = None self.playground = None self.battleMusic = None self.invasionMusic = None self.invasionMusicFiles = None self.interiorMusic = None self.bossBattleMusic = None self.music = None self.tournamentMusic = None self.linkTunnels = [] self.szHolidayDNAFile = None self.animatedFish = None return
def __init__(self, doneEvent): StateData.__init__(self, doneEvent) self.fsm = ClassicFSM('Walk', [ State('off', self.enterOff, self.exitOff, ['walking', 'deadWalking']), State('walking', self.enterWalking, self.exitWalking), State('deadWalking', self.enterDeadWalking, self.exitDeadWalking)], 'off', 'off') self.fsm.enterInitialState()
def __init__(self, loader, doneEvent): StateData.__init__(self, doneEvent) self.loader = loader self.zoneId = None self.track = None self.firstPerson = FirstPerson() self.lastBookPage = 'mapPage' self.useFirstPerson = config.GetBool('want-firstperson-battle') return
def __init__(self, book, parentFSM): self.book = book self.parentFSM = parentFSM StateData.__init__(self, 'adminPageDone') self.fsm = ClassicFSM('AdminPage', [State('off', self.enterOff, self.exitOff), State('basePage', self.enterBasePage, self.exitBasePage), State('kickSection', self.enterKickSection, self.exitKickSection), State('sysMsgSection', self.enterSysMsgSection, self.exitSysMsgSection)], 'off', 'off') self.fsm.enterInitialState() self.parentFSM.getStateNamed('adminPage').addChild(self.fsm)
def __init__(self, brain): StateData.__init__(self, 'behaviorDone') self.brain = brain self.goon = self.brain.goon self.suit = self.goon self.battle = self.goon.dispatch self.bspLoader = self.goon.cEntity.getLoader() self.air = self.goon.air self.behaviorStartTime = 0 self.avIds = self.goon.dispatch.getAvatars()
def __init__(self, book, parentFSM): self.book = book self.parentFSM = parentFSM StateData.__init__(self, 'optionPageDone') self.fsm = ClassicFSM('OptionPage', [ State('off', self.enterOff, self.exitOff), State('basePage', self.enterBasePage, self.exitBasePage), State('displayPage', self.enterDisplayPage, self.exitDisplayPage) ], 'off', 'off') self.fsm.enterInitialState() self.parentFSM.getStateNamed('optionPage').addChild(self.fsm)
def __init__(self, book, parentFSM): self.book = book self.parentFSM = parentFSM StateData.__init__(self, 'namePageDone') self.fsm = ClassicFSM('NamePage', [ State('off', self.enterOff, self.exitOff), State('basePage', self.enterBasePage, self.exitBasePage) ], 'off', 'off') self.fsm.enterInitialState() self.parentFSM.getStateNamed('namePage').addChild(self.fsm) self.nameServ = base.cr.nameServicesManager self.baseRequestIndex = 0 self.requestsPerCluster = 5 # GUI elements self.requestsContainer = {} self.loadingLabel = None self.selectedName = None self.nameButtons = [] self.avId2NameData = {} geom = CIGlobals.getDefaultBtnGeom() self.acceptBtn = DirectButton( geom=geom, text_scale=0.04, relief=None, scale=0.5, text="Accept", pos=(0.5, posY, 0), text_pos=(0, -0.01), command=self.acceptName, ) self.acceptBtn.hide() self.declineBtn = DirectButton( geom=geom, text_scale=0.04, relief=None, scale=0.5, text="Decline", pos=(0.75, posY, 0), text_pos=(0, -0.01), command=self.declineName, ) self.declineBtn.hide() self.avIdLbl = OnscreenText(text="", scale=0.08, pos=(0.3, 0, 0.5), align=TextNode.ACenter) self.avIdLbl.hide() self.accIdLbl = OnscreenText(text="", scale=0.08, pos=(0.3, 0, 0.3), align=TextNode.ACenter) self.accIdLbl.hide()
def __init__(self, barDur = BAR_MOVE_DURATION, fov = None): StateData.__init__(self, doneEvent = 'cutsceneBarsDown') self.topBar = None self.btmBar = None self.ival = None self.barDur = barDur self.origFov = CIGlobals.DefaultCameraFov if not fov: self.fov = CIGlobals.DefaultCameraFov else: self.fov = fov self.load()
def __init__(self, parentFSM): StateData.__init__(self, "avChooseDone") self.avChooseFSM = ClassicFSM('avChoose', [State('getToonData', self.enterGetToonData, self.exitGetToonData), State('avChoose', self.enterAvChoose, self.exitAvChoose), State('waitForToonDelResponse', self.enterWaitForToonDelResponse, self.exitWaitForToonDelResponse), State('off', self.enterOff, self.exitOff)], 'off', 'off') self.avChooseFSM.enterInitialState() self.parentFSM = parentFSM self.parentFSM.getStateNamed('avChoose').addChild(self.avChooseFSM) self.pickAToon = None self.setAvatarsNone()
def __init__(self, parentFSM): StateData.__init__(self, 'avChooseDone') self.avChooseFSM = ClassicFSM('avChoose', [State('getToonData', self.enterGetToonData, self.exitGetToonData), State('avChoose', self.enterAvChoose, self.exitAvChoose), State('waitForToonDelResponse', self.enterWaitForToonDelResponse, self.exitWaitForToonDelResponse), State('off', self.enterOff, self.exitOff)], 'off', 'off') self.avChooseFSM.enterInitialState() self.parentFSM = parentFSM self.parentFSM.getStateNamed('avChoose').addChild(self.avChooseFSM) self.pickAToon = None self.setAvatarsNone() return
def __init__(self, parentFSM, doneEvent, dnaStore, hoodId): StateData.__init__(self, doneEvent) self.parentFSM = parentFSM self.doneEvent = doneEvent self.dnaStore = dnaStore self.hoodId = hoodId self.id = None self.titleText = None self.suitFog = None self.suitLight = None self.suitLightColor = (0.4, 0.4, 0.4, 1) self.suitFogData = [(0.3, 0.3, 0.3), 0.0025] self.titleColor = (1, 1, 1, 1) return
def __init__(self, loader, doneEvent): StateData.__init__(self, doneEvent) self.loader = loader self.zoneId = None self.track = None self.interior = False self.firstPerson = FirstPerson() self.snowEffect = SnowEffect(self) self.lastBookPage = 2 self.useFirstPerson = config.GetBool('want-firstperson-battle') self.lampLights = [] self.lampLightColor = VBase4(255 / 255.0, 255 / 255.0, 218 / 255.0, 1.0) return
def __init__(self, hood, parentFSMState, doneEvent): self.hood = hood self.parentFSMState = parentFSMState StateData.__init__(self, doneEvent) self.fsm = ClassicFSM('TownLoader', [State('start', self.enterStart, self.exitStart, ['quietZone', 'street']), State('street', self.enterStreet, self.exitStreet, ['quietZone']), State('toonInterior', self.enterToonInterior, self.exitToonInterior, ['quietZone']), State('quietZone', self.enterQuietZone, self.exitQuietZone, ['street', 'toonInterior']), State('final', self.enterFinal, self.exitFinal, ['start'])], 'start', 'final') self.branchZone = None self.canonicalBranchZone = None self.placeDoneEvent = 'placeDone' self.linkTunnels = [] return
def __init__(self, parentFSM, doneEvent): self.parentFSM = parentFSM StateData.__init__(self, doneEvent) self.fsm = ClassicFSM('ShtickerBook', [State('off', self.enterOff, self.exitOff), State('optionPage', self.enterOptionPage, self.exitOptionPage, ['districtPage', 'off']), State('districtPage', self.enterDistrictPage, self.exitDistrictPage, ['optionPage', 'questPage', 'off']), State('questPage', self.enterQuestPage, self.exitQuestPage, ['inventoryPage', 'districtPage', 'off']), State('inventoryPage', self.enterInventoryPage, self.exitInventoryPage, ['mapPage', 'questPage', 'off']), State('mapPage', self.enterMapPage, self.exitMapPage, ['releaseNotesPage', 'inventoryPage', 'off']), State('releaseNotesPage', self.enterReleaseNotesPage, self.exitReleaseNotesPage, ['mapPage', 'off']), State('adminPage', self.enterAdminPage, self.exitAdminPage, ['releaseNotesPage', 'off'])], 'off', 'off') if base.localAvatar.getAdminToken() > -1: self.fsm.getStateNamed('releaseNotesPage').addTransition('adminPage') self.fsm.enterInitialState() self.entered = 0 self.parentFSM.getStateNamed('shtickerBook').addChild(self.fsm)
def __init__(self, book, title, doneEvent='%s-done', wantHeader=True): StateData.__init__(self, doneEvent % title) self.notify = directNotify.newCategory(title) self.book = book self.title = title self.icon = None self.iconScale = 1 self.iconColor = (1, 1, 1, 1) self.tabButton = None # The actual header that displays the title. self.header = None self.wantHeader = wantHeader # The required access level(s) to view this page. self.restriction = []
def __init__(self, distShop, doneEvent): StateData.__init__(self, doneEvent) self.distShop = distShop self.destroyEvent = self.distShop.destroyEvent self.origHealth = None self.avMoney = base.localAvatar.getMoney() self.healCooldownDoneSoundPath = 'phase_3.5/audio/sfx/tt_s_gui_sbk_cdrSuccess.mp3' self.healCooldownDoneSfx = None self.newHealth = None self.pages = 1 self.window = None self.upgradesPurchased = False self.originalSupply = {} self.healCooldowns = {} self.newHealCooldowns = {} self.acceptOnce(self.destroyEvent, self.destroy) return
def __init__(self, parentFSM, doneEvent, dnaStore, hoodId): StateData.__init__(self, doneEvent) self.parentFSM = parentFSM self.doneEvent = doneEvent self.dnaStore = dnaStore self.hoodId = hoodId self.abbr = "" self.id = None self.titleText = None self.suitFog = None self.suitLight = None self.suitLightColor = (0.4, 0.4, 0.4, 1) self.suitFogData = [(0.3, 0.3, 0.3), 0.0025] self.titleColor = (1, 1, 1, 1) self.wantLighting = True self.olc = ZoneUtil.getOutdoorLightingConfig(self.hoodId) return
def __init__(self, hood, parentFSMState, doneEvent): StateData.__init__(self, doneEvent) self.hood = hood self.parentFSMState = parentFSMState self.fsm = ClassicFSM('safeZoneLoader', [State('off', self.enterOff, self.exitOff), State('playground', self.enterPlayground, self.exitPlayground, ['quietZone']), State('toonInterior', self.enterToonInterior, self.exitToonInterior, ['quietZone']), State('quietZone', self.enterQuietZone, self.exitQuietZone, ['playground', 'toonInterior'])], 'off', 'off') self.placeDoneEvent = 'placeDone' self.place = None self.playground = None self.battleMusic = None self.invasionMusic = None self.invasionMusicFiles = None self.interiorMusic = None self.bossBattleMusic = None self.music = None self.tournamentMusic = None self.linkTunnels = [] return
def __init__(self, distShop, doneEvent, wantTurretCount=0, wantFullShop=False): StateData.__init__(self, doneEvent) self.distShop = distShop self.origHealth = None self.avMoney = base.localAvatar.getMoney() self.healCooldownDoneSoundPath = 'phase_3.5/audio/sfx/tt_s_gui_sbk_cdrSuccess.ogg' self.healCooldownDoneSfx = None self.requestedHp = None self.pages = 1 self.window = None self.upgradesPurchased = False self.originalSupply = {} self.wantTurretCount = wantTurretCount self.wantFullShop = wantFullShop self.healCooldowns = {} self.newHealCooldowns = {} return
def __init__(self, doneEvent): StateData.__init__(self, doneEvent) self.fsm = ClassicFSM('World', [ State('off', self.enterOff, self.exitOff, ['quietZone']), State( 'quietZone', self.enterQuietZone, self.exitQuietZone, ['TTHood', 'BRHood', 'DLHood', 'MLHood', 'DGHood', 'DDHood']), State('TTHood', self.enterTTHood, self.exitTTHood, ['quietZone']), State('BRHood', self.enterBRHood, self.exitBRHood, ['quietZone']), State('DLHood', self.enterDLHood, self.exitDLHood, ['quietZone']), State('MLHood', self.enterMLHood, self.exitMLHood, ['quietZone']), State('DGHood', self.enterDGHood, self.exitDGHood, ['quietZone']), State('DDHood', self.enterDDHood, self.exitDDHood, ['quietZone']) ], 'off', 'off') self.fsm.enterInitialState() self.hoodDoneEvent = 'hoodDone' self.hood = None self.quietZoneDoneEvent = uniqueName('quietZoneDone') self.quietZoneStateData = None self.place = None self.lastHood = None
def __init__(self, hood, parentFSMState, doneEvent): self.hood = hood self.parentFSMState = parentFSMState StateData.__init__(self, doneEvent) self.fsm = ClassicFSM('TownLoader', [ State('start', self.enterStart, self.exitStart, ['quietZone', 'street']), State('street', self.enterStreet, self.exitStreet, ['quietZone']), State('toonInterior', self.enterToonInterior, self.exitToonInterior, ['quietZone']), State('suitInterior', self.enterSuitInterior, self.exitSuitInterior, ['quietZone']), State('quietZone', self.enterQuietZone, self.exitQuietZone, ['street', 'toonInterior', 'suitInterior']), State('final', self.enterFinal, self.exitFinal, ['start']) ], 'start', 'final') self.branchZone = None self.canonicalBranchZone = None self.placeDoneEvent = 'placeDone' self.linkTunnels = [] self.place = None return
def __init__(self, hood, parentFSMState, doneEvent): StateData.__init__(self, doneEvent) self.hood = hood self.parentFSMState = parentFSMState self.fsm = ClassicFSM('safeZoneLoader', [ State('off', self.enterOff, self.exitOff), State('playground', self.enterPlayground, self.exitPlayground, ['quietZone']), State('toonInterior', self.enterToonInterior, self.exitToonInterior, ['quietZone']), State('quietZone', self.enterQuietZone, self.exitQuietZone, ['playground', 'toonInterior']) ], 'off', 'off') self.placeDoneEvent = 'placeDone' self.place = None self.playground = None self.nodeList = [] self.linkTunnels = [] self.szHolidayDNAFile = None self.animatedFish = None self.safeZoneSong = '' self.interiorSong = '' return
def __init__(self, doneEvent): StateData.__init__(self, doneEvent) self.fsm = ClassicFSM('Walk', [State('off', self.enterOff, self.exitOff, ['walking', 'deadWalking']), State('walking', self.enterWalking, self.exitWalking), State('deadWalking', self.enterDeadWalking, self.exitDeadWalking)], 'off', 'off') self.fsm.enterInitialState()
def __init__(self, doneEvent, suit, target): StateData.__init__(self, doneEvent) self.suit = suit self.target = target self.currentAttack = None return
def __init__(self, distShop, doneEvent): StateData.__init__(self, doneEvent) self.distShop = distShop self.avMoney = base.localAvatar.getMoney() self.pages = 1 self.window = None
def __init__(self, doneEvent): DirectObject.__init__(self) StateData.__init__(self, doneEvent) self.__isLoaded = False
def __init__(self, loader, doneEvent): StateData.__init__(self, doneEvent) self.loader = loader self.zoneId = None self.track = None return