def load(self): StateData.load(self) self.book_contents = loader.loadModel('phase_3.5/models/gui/stickerbook_gui.bam') self.book_texture = self.book_contents.find('**/big_book') self.book_open = loader.loadSfx('phase_3.5/audio/sfx/GUI_stickerbook_open.mp3') self.book_close = loader.loadSfx('phase_3.5/audio/sfx/GUI_stickerbook_delete.mp3') self.book_turn = loader.loadSfx('phase_3.5/audio/sfx/GUI_stickerbook_turn.mp3')
def load(self, zoneId): StateData.load(self) self.zoneId = zoneId self.branchZone = ZoneUtil.getBranchZone(zoneId) self.canonicalBranchZone = ZoneUtil.getCanonicalBranchZone(zoneId) self.music = base.loadMusic(self.musicFile) self.interiorMusic = base.loadMusic(self.interiorMusicFile)
def load(self): StateData.load(self) self.loadingLabel = OnscreenText(text='Loading...', font=CIGlobals.getToonFont(), pos=(0, 0.1, 0), scale=0.08, parent=aspect2d)
def load(self): StateData.load(self) if self.pgMusicFilename: self.music = base.loadMusic(self.pgMusicFilename) if self.battleMusicFile: self.battleMusic = base.loadMusic(self.battleMusicFile) if self.invasionMusicFiles: self.invasionMusic = None if self.bossBattleMusicFile: self.bossBattleMusic = base.loadMusic(self.bossBattleMusicFile) if self.interiorMusicFilename: self.interiorMusic = base.loadMusic(self.interiorMusicFilename) if self.tournamentMusicFiles: self.tournamentMusic = None self.createSafeZone(self.dnaFile) self.parentFSMState.addChild(self.fsm) width, height, fs, music, sfx, tex_detail, model_detail, aa, af = SettingsManager().getSettings('settings.json') if af == 'on': self.notify.info('Anisotropic Filtering is on, applying to textures.') for nodepath in self.geom.findAllMatches('*'): try: for node in nodepath.findAllMatches('**'): try: node.findTexture('*').setAnisotropicDegree(8) except: pass except: continue return
def load(self): StateData.load(self) if self.storageDNAFile: loadDNAFile(self.dnaStore, self.storageDNAFile) if self.holidayDNAFile: loadDNAFile(self.dnaStore, self.holidayDNAFile) self.setupOutdoorLighting()
def load(self): StateData.load(self) self.walkDoneEvent = "walkDone" self.walkStateData = PublicWalk(self.fsm, self.walkDoneEvent) self.walkStateData.load() if not self.interior and ( base.cr.holidayManager.getHoliday() == HolidayType.CHRISTMAS or base.cr.playGame.getCurrentWorldName() == 'BRHood'): self.snowEffect.load() self.__acceptEvents()
def load(self): StateData.load(self) if self.storageDNAFile: loadDNAFile(self.dnaStore, self.storageDNAFile) if self.holidayDNAFile: loadDNAFile(self.dnaStore, self.holidayDNAFile) if not base.cr.holidayManager.getHoliday() == HolidayType.CHRISTMAS: self.createNormalSky() else: self.createSpookySky()
def load(self): StateData.load(self) self.book_contents = loader.loadModel( "phase_3.5/models/gui/stickerbook_gui.bam") self.book_texture = self.book_contents.find('**/big_book') self.book_open = loader.loadSfx( "phase_3.5/audio/sfx/GUI_stickerbook_open.ogg") self.book_close = loader.loadSfx( "phase_3.5/audio/sfx/GUI_stickerbook_delete.ogg") self.book_turn = loader.loadSfx( "phase_3.5/audio/sfx/GUI_stickerbook_turn.ogg")
def load(self, flattenNow=True): StateData.load(self) self.createSafeZone(self.dnaFile, flattenNow) children = self.geom.findAllMatches('**/*doorFrameHole*') for child in children: child.hide() self.parentFSMState.addChild(self.fsm)
def load(self): StateData.load(self) if self.pgMusicFilename: if type(self.pgMusicFilename) == types.ListType: filename = random.choice(self.pgMusicFilename) else: filename = self.pgMusicFilename self.music = base.loadMusic(filename) if self.battleMusicFile: self.battleMusic = base.loadMusic(self.battleMusicFile) if self.invasionMusicFiles: self.invasionMusic = None if self.bossBattleMusicFile: self.bossBattleMusic = base.loadMusic(self.bossBattleMusicFile) if self.interiorMusicFilename: self.interiorMusic = base.loadMusic(self.interiorMusicFilename) if self.tournamentMusicFiles: self.tournamentMusic = None self.createSafeZone(self.dnaFile) children = self.geom.findAllMatches('**/*doorFrameHole*') for child in children: child.hide() self.parentFSMState.addChild(self.fsm) _, _, _, _, _, _, _, _, af = SettingsManager().getSettings( 'settings.json') if af == 'on': self.notify.info( 'Anisotropic Filtering is on, applying to textures.') for nodepath in self.geom.findAllMatches('*'): try: for node in nodepath.findAllMatches('**'): try: node.findTexture('*').setAnisotropicDegree(8) except: pass except: continue return
def load(self): StateData.load(self) self.topBar = DirectFrame(parent = render2d, frameSize = (2,-2,0.3,-0.3), frameColor=(0, 0, 0, 1), pos=(0,1,1.4)) self.btmBar = DirectFrame(parent = render2d, frameSize = (2,-2,0.3,-0.3), frameColor=(0,0,0,1), pos=(0,-1,-1.4)) self.ival = ParallelEndTogether( LerpPosInterval(self.topBar, duration=self.barDur, pos=(0,1,1.0), startPos=(0,1,1.4), blendType='easeOut' ), LerpPosInterval(self.btmBar, duration=self.barDur, pos=(0,-1,-1.0), startPos=(0,-1,-1.4), blendType='easeOut' ), LerpFunc( self.__lerpFov, duration = self.barDur, blendType = 'easeOut', fromData = self.origFov, toData = self.fov ) ) self.hide()
def load(self, attackName): StateData.load(self) className = self.attackName2attackClass[attackName] self.currentAttack = className(self, self.suit)
def load(self): StateData.load(self)
def load(self): StateData.load(self) if self.storageDNAFile: loader.loadDNAFile(self.dnaStore, self.storageDNAFile) self.createNormalSky()
def load(self): StateData.load(self) self.walkDoneEvent = "walkDone" self.walkStateData = PublicWalk(self.fsm, self.walkDoneEvent) self.walkStateData.load()
def load(self, zoneId): StateData.load(self) self.zoneId = zoneId self.branchZone = ZoneUtil.getBranchZone(zoneId) self.canonicalBranchZone = ZoneUtil.getCanonicalBranchZone(zoneId)
def load(self): StateData.load(self) self.walkDoneEvent = 'walkDone' self.walkStateData = PublicWalk(self.fsm, self.walkDoneEvent) self.walkStateData.load()