def test_Play_sfc_Btn_less(self):
     """验证修改倍数 - 功能,支付流程"""
     ha = HomePage_lexiu(self.driver)
     hb = HaobcChooseNumber_lexiu(self.driver)
     hb1 = PaintBallChooseNumber_lexiu(self.driver)
     hc = ConfirmLottery_lexiu(self.driver)
     hc1 = PaintBallConfirm_lexiu(self.driver)
     hc2 = SingleFootConfirmLottery_lexiu(self.driver)
     hl = Login_lexiu(self.driver)
     ha.open()
     ######判断是否出现浮层弹框,如果出现浮层点击X,然后执行下一步操作
     ha.Moveable_float_close()
     ha.single_basketball_link()  ##点击竞篮单关
     hb.Play_f()  ####点击玩法
     hb.Play_sfc()  # 点击胜分差玩法
     aa = hb.Basketball_sfc_nus_X(4)  ###随机点击4场比赛
     if aa > 0:
         hb.confirm_match()  ###点击已选N场比赛
         hc1.Times_input(3)#####修改倍数为3
         hc1.Btn_less()####点击倍数-
         mul = hc2.Lottery_dgp()  ###获取倍数
         self.assertEqual('共192元', mul)
         hc.submit_order_to_station_owner_button()  ####点击提交给站主
         # hl.new_user_login_tab()  # 点击新登录
         hl.login_lexiu()  # 输入账号,密码
         hc.submit_order_to_station_owner_button()  # 点击提交给站主
         hc.confirm_and_pay_button()  # 点击确认支付
示例#2
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 def test_Play_bqc_Btn_less(self):
     """验证修改倍数 - 功能,支付流程"""
     ha = HomePage_lexiu(self.driver)
     hb = PaintBallChooseNumber_lexiu(self.driver)
     hc = ConfirmLottery_lexiu(self.driver)
     hc1 = PaintBallConfirm_lexiu(self.driver)
     hl = Login_lexiu(self.driver)
     ha.open()
     ######判断是否出现浮层弹框,如果出现浮层点击X,然后执行下一步操作
     ha.Moveable_float_close()
     ha.paintball_link()  ##点击竞彩足球
     hb.Play_f()  ###点击玩法
     hb.Play_bqc()  ##点击比分
     aa = hb.Football_bqc_X(4)  ###随机点击4场比赛
     if aa > 0:
         hb.confirm_match()  ###点击已选N场比赛
         hc1.Times_input(3)  #####修改倍数为3
         hc1.Btn_less()  ####点击倍数-
         mul = hc1.Times_display()  ###获取倍数
         self.assertEqual('2', mul)
         hc.submit_order_to_station_owner_button()  ####点击提交给站主
         # hl.new_user_login_tab()  # 点击新登录
         hl.login_lexiu()  # 输入账号,密码
         hc.submit_order_to_station_owner_button()  # 点击提交给站主
         hc.confirm_and_pay_button()  # 点击确认支付
示例#3
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 def test_Play_zjq_Btn_less(self):
     """验证修改倍数 - 功能,支付流程"""
     ha = HomePage_lexiu(self.driver)
     hb = PaintBallChooseNumber_lexiu(self.driver)
     hb1 = SingleFootChooseNumber_lexiu(self.driver)
     hc = ConfirmLottery_lexiu(self.driver)
     hc1 = PaintBallConfirm_lexiu(self.driver)
     hc2 = SingleFootConfirmLottery_lexiu(self.driver)
     hl = Login_lexiu(self.driver)
     ha.open()
     ######判断是否出现浮层弹框,如果出现浮层点击X,然后执行下一步操作
     ha.Moveable_float_close()
     ha.single_foot_link()  ###点击竞彩足球
     hb.Play_f()  ####点击玩法
     hb.Play_zq()  ######点击总进球
     aa = hb1.Paintball_single_zjq_nus_X(2)  ###随机点击2场比赛
     if aa > 0:
         hb.confirm_match()  ###点击已选N场比赛
         hc1.Times_input(3)  #####修改倍数为3
         hc1.Btn_less()  ####点击倍数-
         mul = hc2.Times_display_pbs()  ###获取倍数
         self.assertIn('2倍', mul)
         hc.submit_order_to_station_owner_button()  ####点击提交给站主
         # hl.new_user_login_tab()  # 点击新登录
         hl.login_lexiu()  # 输入账号,密码
         hc.submit_order_to_station_owner_button()  # 点击提交给站主
         hc.confirm_and_pay_button()  # 点击确认支付
 def test_Play_dgp_Btn_less(self):
     """验证修改倍数 - 功能,支付流程"""
     ha = HomePage_lexiu(self.driver)
     hb = PaintBallChooseNumber_lexiu(self.driver)
     hb1 = SingleFootChooseNumber_lexiu(self.driver)
     hc = ConfirmLottery_lexiu(self.driver)
     hc1 = SingleFootConfirmLottery_lexiu(self.driver)
     hc2 = PaintBallConfirm_lexiu(self.driver)
     hl = Login_lexiu(self.driver)
     ha.open()
     ######判断是否出现浮层弹框,如果出现浮层点击X,然后执行下一步操作
     ha.Moveable_float_close()
     ha.single_foot_link()  ###点击竞足单关
     hb.Play_f()  ####点击玩法
     hb1.Play_dgp()  ###点击单关配
     sleep(1)
     hb1.Dgp_tan()  ##点击弹框
     aa = hb1.Paintball_single_dgp_nus_X(1)  ###随机点击4场比赛
     if aa > 0:
         hb.confirm_match()  ###点击已选N场比赛
         hc2.Times_input(34)  #####修改倍数为3
         hc2.Btn_less()  ####点击倍数-
         mul = hc1.Lottery_dgp()  ###获取倍数
         self.assertEqual('共396元', mul)
         hc.submit_order_to_station_owner_button()  ####点击提交给站主
         # hl.new_user_login_tab()  # 点击新登录
         hl.login_lexiu()  # 输入账号,密码
         hc2.Times_input(10)  #####修改倍数为10
         hc.submit_order_to_station_owner_button()  # 点击提交给站主
         hc.confirm_and_pay_button()  # 点击确认支付
 def test_throw_sub_btn_case(self):
     '''点击投注倍数的-按钮流程测试'''
     hp = HomePage_lexiu(self.driver)
     pbcn = PaintBallChooseNumber_lexiu(self.driver)
     cl = ConfirmLottery_lexiu(self.driver)
     pbc = PaintBallConfirm_lexiu(self.driver)
     l = Login_lexiu(self.driver)
     hp.open()
     hp.paintball_link()  ##点击竞足
     pbcn.Play_f()  # 选择玩法
     pbcn.Play_rqspf()  # 选择让球胜平负
     aa = pbcn.rqspf_choose(2)  # 选择比赛
     if aa == 2:
         pbcn.confirm_match()  # 点击确认赛事
         pbc.Btn_less()  #点击-按钮
         text = cl.throw_time_text()
         self.assertIn('4', text)
示例#6
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 def test_haobc_dxf_throw_sub_btn_case(self):
     '''点击投注倍数的-按钮流程测试'''
     hp = HomePage_lexiu(self.driver)
     hcn = HaobcChooseNumber_lexiu(self.driver)
     cl = ConfirmLottery_lexiu(self.driver)
     pbc = PaintBallConfirm_lexiu(self.driver)
     l = Login_lexiu(self.driver)
     hp.open()
     hp.Moveable_float_close()
     hp.haobc_link()  ##点击竞篮
     hcn.Play_f()  # 选择玩法
     hcn.Play_dxf()  # 选择大小分
     aa = hcn.sf_choose(2)  # 选择比赛
     if aa == 2:
         hcn.confirm_match()  # 点击确认赛事
         pbc.Btn_less()  #点击-按钮
         text = cl.throw_time_text()
         self.assertIn('4', text)
 def test_single_basketball_sf_throw_sub_btn_case(self):
     '''点击投注倍数的-按钮流程测试'''
     hp = HomePage_lexiu(self.driver)
     hcn = HaobcChooseNumber_lexiu(self.driver)
     sbcn = SingleBasketballChooseNumber_lexiu(self.driver)
     cl = ConfirmLottery_lexiu(self.driver)
     pbc = PaintBallConfirm_lexiu(self.driver)
     l = Login_lexiu(self.driver)
     hp.open()
     hp.Moveable_float_close()
     hp.single_basketball_link()  ##点击竞篮单关
     hcn.Play_f()  # 选择玩法
     hcn.Play_sf()  # 选择胜负
     aa = sbcn.jldg_sf_choose(2)  # 选择比赛
     if aa == 2:
         hcn.confirm_match()  # 点击确认赛事
         pbc.Btn_less()#点击-按钮
         text=cl.throw_time_text()
         self.assertIn('4',text)
 def test_throw_sub_btn_case(self):
     '''点击投注倍数的-按钮流程测试'''
     hp = HomePage_lexiu(self.driver)
     pbcn = PaintBallChooseNumber_lexiu(self.driver)
     sfcn = SingleFootChooseNumber_lexiu(self.driver)
     sfcl = SingleFootConfirmLottery_lexiu(self.driver)
     cl = ConfirmLottery_lexiu(self.driver)
     pbc = PaintBallConfirm_lexiu(self.driver)
     l = Login_lexiu(self.driver)
     hp.open()
     hp.Moveable_float_close()
     hp.single_foot_link()  ##点击竞足
     pbcn.Play_f()  # 选择玩法
     pbcn.Play_spf()  # 选择胜平负
     aa = sfcn.jzdg_spf_choose(1)  # 选择比赛
     if aa > 0:
         pbcn.confirm_match()  # 点击确认赛事
         pbc.Btn_less()  #点击-按钮
         text = sfcl.lottery_times_text()  #获取投注倍数文本
         self.assertIn('1注4倍', text)
     if aa == 0:
         text = sfcn.Play_dgp_text()
         self.assertIn("单关配", text)