def test_group_six_add_pause_one_case(self): """验证选号页面,点击机选按钮功能""" ha = HomePage_lexiu(self.driver) hb = There_D_choosenumber_lexiu(self.driver) hb1 = ArrangeFiveChooseNumber_lexiu(self.driver) hb2 = UnionLottoChooseNumber_lexiu(self.driver) hc = ConfirmLottery_lexiu(self.driver) hd = ArrangeFiveConfirmLottery_lexiu(self.driver) hl = Login_lexiu(self.driver) ha.open() ######判断是否出现浮层弹框,如果出现浮层点击X,然后执行下一步操作 ha.Moveable_float_close() ha.fucai_3D_link() ###点击3D hb.Play_d() ###点击玩法 hb.Play_group_six_add_d() ##点击组六和值 hb2.machine_choose_button() ###点击机选 hb1.Confirm_nu() # 点击确认选号 hc.submit_order_to_station_owner_button() ##点击提交给站主 #hl.new_user_login_tab() # 点击新登录 hl.login_lexiu() # 输入账号,密码 hc.submit_order_to_station_owner_button() # 点击提交给站主 hc.confirm_and_pay_button() # 点击确认支付
def test_group_six_add_a_note_Del_none_case(self): """验证确认投注页面,点击X图标功能""" ha = HomePage_lexiu(self.driver) hb = There_D_choosenumber_lexiu(self.driver) hb1 = ArrangeFiveChooseNumber_lexiu(self.driver) hb2 = UnionLottoChooseNumber_lexiu(self.driver) hc = ConfirmLottery_lexiu(self.driver) hd = ArrangeFiveConfirmLottery_lexiu(self.driver) hl = Login_lexiu(self.driver) ha.open() ######判断是否出现浮层弹框,如果出现浮层点击X,然后执行下一步操作 ha.Moveable_float_close() ha.fucai_3D_link() ###点击3D hb.Play_d() ###点击玩法 hb.Play_group_six_add_d() ##点击组六和值 hb.Group_six_addA() hb1.Confirm_nu() # 点击确认选号 hb.Del_x() ######删除1注 mur1 = hb.Group_six_addA() hb1.Confirm_nu() # 点击确认选号 mur = hd.Test_note_nu() self.assertEqual(mur1, mur) ####断言注数
def test_group_six_Del_all_nu_ok_case(self): """验证确认投注页面,点击删除选号图标功能""" hc1 = PaintBallChooseNumber_lexiu(self.driver) ha = HomePage_lexiu(self.driver) hb = There_D_choosenumber_lexiu(self.driver) hb1 = ArrangeFiveChooseNumber_lexiu(self.driver) hb2 = UnionLottoChooseNumber_lexiu(self.driver) hc = ConfirmLottery_lexiu(self.driver) hd = ArrangeFiveConfirmLottery_lexiu(self.driver) hl = Login_lexiu(self.driver) ha.open() ######判断是否出现浮层弹框,如果出现浮层点击X,然后执行下一步操作 ha.Moveable_float_close() ha.fucai_3D_link() ###点击3D hb.Play_d() ###点击玩法 hb.Play_group_six_add_d() ##点击组六和值 hb2.machine_choose_button() ###点击机选 hb1.Confirm_nu() # 点击确认选号 hc.delete_all_num_button() ###点击清除所有选号 hc.confirm_delete_button() # 点击确定 mur = hc1.Play_fb() self.assertEqual('玩\n法', mur)
def test_Direct_add_many_note_a_double_case(self): """手动选择多注1倍号码""" ha = HomePage_lexiu(self.driver) hb = There_D_choosenumber_lexiu(self.driver) hb1 = ArrangeFiveChooseNumber_lexiu(self.driver) hb2 = UnionLottoChooseNumber_lexiu(self.driver) hc = ConfirmLottery_lexiu(self.driver) hd = ArrangeFiveConfirmLottery_lexiu(self.driver) hl = Login_lexiu(self.driver) ha.open() ######判断是否出现浮层弹框,如果出现浮层点击X,然后执行下一步操作 ha.Moveable_float_close() ha.fucai_3D_link() ###点击3D hb.Play_d() ###点击玩法 hb.Play_group_there_d() ####点击组三 hb.group_theres_d(2, 2) hb1.Confirm_nu() # 点击确认选号 mur = hd.Test_multiple_show() # 读取倍数 self.assertEqual('1', mur) ##断言 nu = hd.Test_note_nu() self.assertEqual('12', nu) hc.submit_order_to_station_owner_button() # 点击提交给站主
def test_UnionLotto_Machine_input_three_times_add_case(self): '''输入投3倍,再点击+流程测试''' hp = HomePage_lexiu(self.driver) hp.open() ######判断是否出现浮层弹框,如果出现浮层点击X,然后执行下一步操作 hp.Moveable_float_close() hp.UnionLotto_link() # 点击双色球链接 ####选择机选一注并确认选号#### ulcn = UnionLottoChooseNumber_lexiu(self.driver) ulcn.machine_choose_button() # 点击机选 ulcn.machine_choose_one_button() # 机选1注 ulcn.Confirm_button() # 确认选号 cl = ConfirmLottery_lexiu(self.driver) cl.throw_times_input("3") #输入投注倍数为3倍 lottery_number_text = cl.lottery_number_text() # 获取投注注数文本 self.assertIn("1", lottery_number_text) # 检查投注注数为1注 throw_times = cl.throw_time_text() #获取投注倍数定位 self.assertIn("3", throw_times) #检查投注倍数为3倍 cl.u_throw_times_button_add() #点击+ lottery_number_text = cl.lottery_number_text() # 获取投注注数文本 self.assertIn("1", lottery_number_text) # 检查投注注数为1注 throw_times = cl.throw_time_text() # 获取投注倍数定位 self.assertIn("4", throw_times) # 检查投注倍数为4倍 cl.submit_order_to_station_owner_button() # 点击“提交订单给站主”按钮 #####用户登录###### l = Login_lexiu(self.driver) l.login_lexiu() cl.submit_order_to_station_owner_button() # 点击“提交订单给站主”按钮 cl.confirm_and_pay_button() # 确认支付 '''断言验证提交订单成功''' sos = SubmitOrderSuccess_lexiu(self.driver) hp.Moveable_float_close() # 关闭弹窗 text = sos.submit_order_success() self.assertEqual("订单提交成功", text, "提交订单失败") trade_text = sos.trade_name_text() # 获取商品名称 self.assertIn("商品名称:乐秀赢球-双色球", trade_text) # 检查商品名称正确 sos.check_order_details() # 查看订单详情 od = OrderDetails_lexiu(self.driver) od.order_details_check() # 检查订单详情页
def test_singlefoot_rqspf_8_case(self): '''选择8场比赛,流程测试''' ###点击进入竞彩足球选号页面### hp = HomePage_lexiu(self.driver) pbcn = PaintBallChooseNumber_lexiu(self.driver) sfcn = SingleFootChooseNumber_lexiu(self.driver) sfcl = SingleFootConfirmLottery_lexiu(self.driver) cl = ConfirmLottery_lexiu(self.driver) hp.open() hp.Moveable_float_close() hp.single_foot_link() ##点击竞足 pbcn.Play_f() # 选择玩法 pbcn.Play_rqspf() # 选择让球胜平负 aa = sfcn.jzdg_rqspf_choose(8) # 选择比赛 if aa == 2: pbcn.confirm_match() # 确认所选场次 text1 = sfcl.lottery_times_text() # 获取投注倍数文本 self.assertIn("8注5倍 ", text1) cl.submit_order_to_station_owner_button() # 提交订单给站主 if aa == 0: text = sfcn.Play_dgp_text() self.assertIn("单关配", text)
def test_singlefoot_rqspf_9_case(self): '''选择九场比赛,获取“最大场次限制8场”提示,测试流程''' ###点击进入竞彩足球选号页面### hp = HomePage_lexiu(self.driver) pbcn = PaintBallChooseNumber_lexiu(self.driver) sfcn = SingleFootChooseNumber_lexiu(self.driver) cl = ConfirmLottery_lexiu(self.driver) hp.open() hp.Moveable_float_close() hp.single_foot_link() ##点击竞足 pbcn.Play_f() # 选择玩法 pbcn.Play_rqspf() # 选择让球胜平负 aa = sfcn.jzdg_rqspf_choose(9) # 选择比赛 if aa == 1 or aa == 2: try: pbcn.know() pbcn.confirm_match() # 确认所选场次 except ElementNotVisibleException: print("当前赛事小于8场") if aa == 0: text = sfcn.Play_dgp_text() self.assertIn("单关配", text)
def test_machine_choose_one_case(self): '''验证机选1注支付流程''' ha = HomePage_lexiu(self.driver) hb = ArrangeFiveChooseNumber_lexiu(self.driver) hb1 = UnionLottoChooseNumber_lexiu(self.driver) hd = ArrangeFiveConfirmLottery_lexiu(self.driver) hc = ConfirmLottery_lexiu(self.driver) hl = Login_lexiu(self.driver) ha.open() ######判断是否出现浮层弹框,如果出现浮层点击X,然后执行下一步操作 ha.Moveable_float_close() ha.rank_five_link() ###点击排列5 hb1.machine_choose_button()#####点击机选按钮 hb1.machine_choose_one_button()####点击机选1注 hb.Confirm_nu()###点击确认选号 mur=hd.Test_note_nu() self.assertEqual('1',mur)####断言注数 hc.submit_order_to_station_owner_button() # 点击提交给站主 #hl.new_user_login_tab() # 点击新登录 hl.login_lexiu() # 输入账号,密码 hc.submit_order_to_station_owner_button() # 点击提交给站主 hc.confirm_and_pay_button() # 点击确认支付
def test_singlefoot_rqspf_2_case(self): '''选择两场比赛进行投注,流程测试''' hp = HomePage_lexiu(self.driver) pbcn = PaintBallChooseNumber_lexiu(self.driver) pbc = PaintBallConfirm_lexiu(self.driver) sfcn = SingleFootChooseNumber_lexiu(self.driver) sfcl = SingleFootConfirmLottery_lexiu(self.driver) cl = ConfirmLottery_lexiu(self.driver) l = Login_lexiu(self.driver) hp.open() hp.Moveable_float_close() hp.single_foot_link() ###点击进入竞足单关选号页面### pbcn.Play_f() # 选择玩法 pbcn.Play_rqspf() # 选择让球胜平负模式 aa = sfcn.jzdg_rqspf_choose(2) # 选择两场比赛 if aa == 2: pbcn.confirm_match() # 确认场次 text1 = sfcl.lottery_times_text() # 获取投注倍数文本 self.assertIn("2注5倍 ", text1) if aa == 0: text = sfcn.Play_dgp_text() self.assertIn("单关配", text)
def test_delete_all_event_case(self): """验证删除选择的全部赛事图标,流程测试""" hp = HomePage_lexiu(self.driver) pbcn = PaintBallChooseNumber_lexiu(self.driver) cl = ConfirmLottery_lexiu(self.driver) pbc = PaintBallConfirm_lexiu(self.driver) hl = Login_lexiu(self.driver) hp.open() ######判断是否出现浮层弹框,如果出现浮层点击X,然后执行下一步操作 hp.Moveable_float_close() hp.paintball_link() ##点击竞彩足球 pbcn.Play_f() ###点击玩法 pbcn.Play_rqspf() ##点击让球胜平负 aa = pbcn.rqspf_choose(2) ###随机点击2场比赛 if aa > 0: pbcn.confirm_match() ###点击确认赛事 pbc.Pf_del_icon() #点击删除图标 cl.confirm_delete_button() #点击确认删除按钮 pbcn.rqspf_choose(4) #选择4场比赛 pbcn.confirm_match() ###点击确认赛事 text = pbc.Pf_pass_text() # 获取过关方式文本 self.assertIn("4串1", text)
def test_UnionLotto_risk(self): """验证购彩风险""" ha = HomePage_lexiu(self.driver) hb = UnionLottoChooseNumber_lexiu(self.driver) hc = ConfirmLottery_lexiu(self.driver) ha.open() ######判断是否出现浮层弹框,如果出现浮层点击X,然后执行下一步操作 ha.Moveable_float_close() ha.UnionLotto_link() # 点击双色球链接 hb.u_red_label6() # 任意选择6个红球 hb.u_bule_label1() # 任意选择1个蓝球 hb.Confirm_button() # 点击确认选号按钮 hc.Risk() ##点击用户协议 hc.Risk_know() ##点击用户协议我知道了 mur = hc.lottery_number_text() # 读取注数 self.assertEqual('1', mur) ##断言 nu = hc.throw_time_text() ###倍数 self.assertEqual('1', nu) hc.submit_order_to_station_owner_button()
def test_a_note_del_case(self): """单注号码,点击X按钮""" ha = HomePage_lexiu(self.driver) hb = Seven_color_choosenumber_lexiu(self.driver) hb2 = There_D_choosenumber_lexiu(self.driver) hb1 = ArrangeFiveChooseNumber_lexiu(self.driver) hc = ConfirmLottery_lexiu(self.driver) hc1 = ArrangeFiveConfirmLottery_lexiu(self.driver) hl = Login_lexiu(self.driver) hd = LessPaySucess_lexiu(self.driver) ha.open() ######判断是否出现浮层弹框,如果出现浮层点击X,然后执行下一步操作 ha.Moveable_float_close() ha.rank_five_link() ###点击排列5 hb1.Afive_nuws(1) # 随机选择1个万位号码 hb1.Afive_nuqs(1) # 随机选择1个千位号码 hb1.Afive_nubs(1) # 随机选择1个百位号码 hb1.Afive_down() # 鼠标向下 hb1.Afive_nuss(1) # 随机选择1个十位号码 hb1.Afive_nugs(1) # 随机选择1个个位号码 hb1.Confirm_nu() # 点击确认选号按钮 hc1.Del_none(1) ######删除1注 hb1.Afive_nuws(1) # 随机选择1个万位号码 hb1.Afive_nuqs(1) # 随机选择1个千位号码 hb1.Afive_nubs(1) # 随机选择1个百位号码 hb1.Afive_down() # 鼠标向下 hb1.Afive_nuss(1) # 随机选择1个十位号码 hb1.Afive_nugs(1) # 随机选择1个个位号码 hb1.Confirm_nu() # 点击确认选号按钮 mur1 = hc1.Test_note_nu() ##读取注数 self.assertEqual('1', mur1) hc.submit_order_to_station_owner_button() # 点击提交给站主 #hl.new_user_login_tab() # 点击新登录 hl.login_lexiu() # 输入账号,密码 hc.submit_order_to_station_owner_button() # 点击提交给站主 hc.confirm_and_pay_button() # 点击确认支付 mur1 = hd.assect_pay() ##读取支付状态文本 self.assertEqual('订单提交成功', mur1)
def test_many_note_many_double_pause_five_case(self): """多注多倍,机选五注""" ha = HomePage_lexiu(self.driver) hb = Seven_color_choosenumber_lexiu(self.driver) hb2 = There_D_choosenumber_lexiu(self.driver) hb1 = ArrangeFiveChooseNumber_lexiu(self.driver) hc = ConfirmLottery_lexiu(self.driver) hc1 = ArrangeFiveConfirmLottery_lexiu(self.driver) hl = Login_lexiu(self.driver) hd=LessPaySucess_lexiu(self.driver) ha.open() ######判断是否出现浮层弹框,如果出现浮层点击X,然后执行下一步操作 ha.Moveable_float_close() ha.rank_five_link() ###点击排列5 hb1.Afive_nuws(2) # 随机选择1个万位号码 hb1.Afive_nuqs(1) # 随机选择1个千位号码 hb1.Afive_nubs(1) # 随机选择1个百位号码 hb1.Afive_down() # 鼠标向下 hb1.Afive_nuss(1) # 随机选择1个十位号码 hb1.Afive_nugs(1) # 随机选择1个个位号码 hb1.Confirm_nu() # 点击确认选号按钮 mur1 = hc1.Test_note_nu() ##读取注数 self.assertEqual('2', mur1) hc1.Multiple_input(5) ###点击倍数输入功能 mur = hc1.Test_multiple_show() ##读取倍数 self.assertEqual('5', mur) hc1.Pause_five() ###点击机选五注 mur = hc1.Test_multiple_show() ##读取倍数 self.assertEqual('5',mur) mur1 = hc1.Test_note_nu() ##读取注数 self.assertEqual('7', mur1) hc.submit_order_to_station_owner_button() # 点击提交给站主 #hl.new_user_login_tab() # 点击新登录 hl.login_lexiu() # 输入账号,密码 hc.submit_order_to_station_owner_button() # 点击提交给站主 hc.confirm_and_pay_button() # 点击确认支付 mur1 = hd.assect_pay() ##读取支付状态文本 self.assertEqual('订单提交成功', mur1)
def test_paintball_rqspf_9_case(self): '''选择九场比赛,获取“最大场次限制8场”提示,测试流程''' ###点击进入双色球选号页面### hp = HomePage_lexiu(self.driver) pbcn = PaintBallChooseNumber_lexiu(self.driver) cl = ConfirmLottery_lexiu(self.driver) hp.open() hp.paintball_link() ##点击竞足 pbcn.Play_f() #选择玩法 pbcn.Play_rqspf() #选择让球胜平负 aa = pbcn.rqspf_choose(9) # 选择比赛 if aa == 2: try: pbcn.know() except ElementNotVisibleException: print("当前场次小于8场") pbcn.confirm_match() # 确认所选场次 else: print("我返回了")
def test_choosenumber_clear_nu_case(self): '''验证清除选号按钮功能,支付流程''' ha = HomePage_lexiu(self.driver) hb = Seven_color_choosenumber_lexiu(self.driver) hb1 = ArrangeFiveChooseNumber_lexiu(self.driver) hb2 = UnionLottoChooseNumber_lexiu(self.driver) hc = ConfirmLottery_lexiu(self.driver) hc1 = ArrangeFiveConfirmLottery_lexiu(self.driver) hl = Login_lexiu(self.driver) ha.open() ######判断是否出现浮层弹框,如果出现浮层点击X,然后执行下一步操作 ha.Moveable_float_close() ha.colorful_star_link() #点击七星彩 hb.Seven_nuos(1) # 在一位随机点击1个数字 hb.Seven_nuts(1) # 在二位随机点击1个数字 hb.Seven_nuths(1) # 在三位随机点击1个数字 hb.Afive_down() # 鼠标下拉 hb.Seven_nufs(1) ##在四位随机点击1个数字 hb.Seven_nufis(1) # 在五位随机点击1个数字 hb.Seven_nuss(1) # 在六位随机点击1个数字 hb.Seven_nuses(1) # 在七位随机点击1个数字 hb.Afive_top() ##鼠标拉到顶端 hb2.clear_number() # 点击清除选号按钮 hb.Seven_nuos(1) # 在一位随机点击1个数字 hb.Seven_nuts(1) # 在二位随机点击1个数字 hb.Seven_nuths(1) # 在三位随机点击1个数字 hb.Seven_nufs(1) ##在四位随机点击1个数字 hb.Seven_nufis(1) # 在五位随机点击1个数字 hb.Seven_nuss(1) # 在六位随机点击1个数字 hb.Seven_nuses(1) # 在七位随机点击1个数字 hb1.Confirm_nu() ####点击确认选号 mur = hc1.Test_note_nu() self.assertEqual('1', mur) ####断言注数 hc.submit_order_to_station_owner_button() # 点击订单给站主 #hl.new_user_login_tab() # 点击新登录 hl.login_lexiu() # 输入账号,密码 hc.submit_order_to_station_owner_button() # 点击提交给站主 hc.confirm_and_pay_button() # 点击确认支付
def test_paintball_rqspf_2_case(self): '''选择两场比赛流程测试''' ###点击进入双色球选号页面### hp = HomePage_lexiu(self.driver) pbcn = PaintBallChooseNumber_lexiu(self.driver) pbc = PaintBallConfirm_lexiu(self.driver) cl = ConfirmLottery_lexiu(self.driver) l = Login_lexiu(self.driver) hp.open() hp.paintball_link() ##点击竞足 pbcn.Play_f() #选择玩法 pbcn.Play_rqspf() #选择让球胜平负 aa = pbcn.rqspf_choose(2) #选择比赛 if aa == 2: pbcn.confirm_match() #确认所选场次 cl.submit_order_to_station_owner_button() #提交订单给站主 l.login_lexiu() #点击登录 cl.submit_order_to_station_owner_button() # 提交订单给站主 cl.confirm_and_pay_button() #确认支付
def test_jxks_a_note_many_double_Continue_znzh_case(self): """1注多倍,继续选号,智能追号""" ha = HomePage_lexiu(self.driver) hb = GXKS_ChooseNumber_lexiu(self.driver) hb1 = ElevenFiveChooseNumber_lexiu(self.driver) hc = JXKS_Confirm_lexiu(self.driver) hc1 = EleChooseFiveConfirmLottery_lexiu(self.driver) hc2 = ConfirmLottery_lexiu(self.driver) hl = Login_lexiu(self.driver) hd = LessPaySucess_lexiu(self.driver) ssc_cl = CQSSCConfirmLottery_lexiu(self.driver) ha.open() ######判断是否出现浮层弹框,如果出现浮层点击X,然后执行下一步操作 ha.Moveable_float_close() ha.guangxi_express_three_link() # 点击广西快三 hb.play_jxks_slhtx() ##点击三连号通选 hb.Slhtx_th() ##点击选号 hb1.confirm_number_button()###点击确认选号 hc1.throw_times_input(13) ##输入倍数13倍 hc.Button_less()###点击倍数-号 hc.Cont()###点击继续选号 hb.Slhtx_th() ##点击选号 hb1.confirm_number_button()###点击确认选号 mur=hc1.lottery_chase_throw_text()#读取注数 self.assertEqual('2注1期12倍共48元',mur) ssc_cl.intelligently_chase_button() # 点击智能追号 text2 = ssc_cl.totalIssue_num() # 获取追号期数文本 ssc_cl.revise_button() # 点击修改方案 ssc_cl.revise_chase_input(12) # 追号的输入框输入12 ssc_cl.revise_cancel() # 点击取消修改 text = ssc_cl.totalIssue_text() self.assertIn(str(text2), text) # 检查是否修改追号期数 ssc_cl.submit_button() # 点击提交按钮 hl.login_lexiu() # 输入账号,密码 hc1.submit_order_button() # 点击提交给站主 hc2.confirm_and_pay_button() # 点击确认支付 mur1 = hd.assect_pay() ##读取支付状态文本 self.assertEqual('订单提交成功', mur1)
def test_many_note_many_double_pause_five_period_case(self): """多注多倍,机选五注,追期""" ha = HomePage_lexiu(self.driver) hb = Arrang_there_choosenumber_lexiu(self.driver) hb1 = UnionLottoChooseNumber_lexiu(self.driver) hb2 = ArrangeFiveChooseNumber_lexiu(self.driver) hc = ConfirmLottery_lexiu(self.driver) hc1 = ArrangeFiveConfirmLottery_lexiu(self.driver) hl = Login_lexiu(self.driver) hd = LessPaySucess_lexiu(self.driver) ha.open() ######判断是否出现浮层弹框,如果出现浮层点击X,然后执行下一步操作 ha.Moveable_float_close() ha.rank_three_link() ####点击排列3 hb.Play() ###点击玩法 hb.Play_Group_there() ####点击组三 hb.group_theres(2) hb2.Confirm_nu() # 点击确认选号 mur1 = hc1.Test_note_nu() ##读取注数 self.assertEqual('2', mur1) hc1.Multiple_input(5) ###点击倍数输入功能 mur = hc1.Test_multiple_show() ##读取倍数 self.assertEqual('5', mur) hc1.Pause_five() ###点击机选五注 hc.chase_ticket_input(3) ##输入追期 nu = hc1.Test_period_show() self.assertEqual('3', nu) mur2 = hc1.Test_multiple_show() ##读取倍数 self.assertEqual('5', mur2) mur3 = hc1.Test_note_nu() ##读取注数 self.assertEqual('7', mur3) hc.submit_order_to_station_owner_button() # 点击提交给站主 #hl.new_user_login_tab() # 点击新登录 hl.login_lexiu() # 输入账号,密码 hc.submit_order_to_station_owner_button() # 点击提交给站主 hc.confirm_and_pay_button() # 点击确认支付 mur4 = hd.assect_pay() ##读取支付状态文本 self.assertEqual('订单提交成功', mur4)
def test_recharge_input_case(self): """验证手动输入金额充值流程""" hp = HomePage_lexiu(self.driver) hb = MyTicket_lexiu(self.driver) hc = PaymetMode_lexiu(self.driver) hd = BaofooPayment_lexiu(self.driver) he = ChooseBank_lexiu(self.driver) hf = ConfirmPay_lexiu(self.driver) hl = Login_lexiu(self.driver) hp.open() ######判断是否出现浮层弹框,如果出现浮层点击X,然后执行下一步操作 hp.Moveable_float_close() hp.My_lottery_ticket() ##点击我的彩票 hl.login_lexiu() ##登录 hb.Recharge() # 点击充值 hb.Recharge_input(888) ###输入888 hb.Next() ##点击下一步 mur = hc.Top_up() ##获取充值成功文本 self.assertEqual('充值', mur)
def test_UnionLotto_Hand_r6b16_case(self): '''双色球手选6个红球16个蓝球购买流程测试''' ###点击进入双色球选号页面### hp = HomePage_lexiu(self.driver) hp.open() ######判断是否出现浮层弹框,如果出现浮层点击X,然后执行下一步操作 hp.Moveable_float_close() hp.UnionLotto_link() # 点击双色球链接 ulcn = UnionLottoChooseNumber_lexiu(self.driver) ulcn.u_red_label6() # 选取6个红球 ulcn.u_bule_label16() # 选取16个蓝球 ulcn.Confirm_button() # 点击确认选号按钮 cl = ConfirmLottery_lexiu(self.driver) cl.submit_order_to_station_owner_button() # 提交订单给站主 l = Login_lexiu(self.driver) #####用户登录###### l.login_lexiu() cl.submit_order_to_station_owner_button() # 点击“提交订单给站主”按钮 cl.confirm_and_pay_button() # 点击“确认并支付”按钮 '''断言验证提交订单成功''' sos = SubmitOrderSuccess_lexiu(self.driver) hp.Moveable_float_close() # 关闭悬浮窗口 text = sos.submit_order_success() self.assertEqual("订单提交成功", text, "提交订单失败")
def test_alter_nu_case(self): '''验证点击选择号码进行修改,支付流程''' ha = HomePage_lexiu(self.driver) hb = Seven_color_choosenumber_lexiu(self.driver) hb2 = ArrangeFiveChooseNumber_lexiu(self.driver) hb1 = UnionLottoChooseNumber_lexiu(self.driver) hc = ConfirmLottery_lexiu(self.driver) hc1 = ArrangeFiveConfirmLottery_lexiu(self.driver) hl = Login_lexiu(self.driver) ha.open() ######判断是否出现浮层弹框,如果出现浮层点击X,然后执行下一步操作 ha.Moveable_float_close() ha.colorful_star_link() ###点击七星彩 hb1.machine_choose_button() #####点击机选按钮 hb1.machine_choose_five_button() ####点击机选5注 hc1.Note_none(2) ##选择2注进行修改 mur = hc1.Test_note_nu() self.assertEqual('13', mur) ####断言注数 hc.submit_order_to_station_owner_button() # 点击提交给站主 #hl.new_user_login_tab() # 点击新登录 hl.login_lexiu() # 输入账号,密码 hc.submit_order_to_station_owner_button() # 点击提交给站主 hc.confirm_and_pay_button() # 点击确认支付
def test_input_throw_times_case(self): '''输入投注1倍测试流程''' hp = HomePage_lexiu(self.driver) pbcn = PaintBallChooseNumber_lexiu(self.driver) sfcn = SingleFootChooseNumber_lexiu(self.driver) sfcl = SingleFootConfirmLottery_lexiu(self.driver) cl = ConfirmLottery_lexiu(self.driver) pbc = PaintBallConfirm_lexiu(self.driver) hp.open() hp.Moveable_float_close() hp.single_foot_link() ##点击竞足 pbcn.Play_f() # 选择玩法 pbcn.Play_spf() # 选择胜平负 aa = sfcn.jzdg_spf_choose(1) # 选择比赛 if aa > 0: pbcn.confirm_match() # 点击确认赛事 pbc.Times_input_click() #点击投注倍数输入框 pbc.Times_input(1) #输入投注3倍 text = sfcl.lottery_times_text() #获取投注倍数文本 self.assertIn('1注1倍', text) if aa == 0: text = sfcn.Play_dgp_text() self.assertIn("单关配", text)
def test_throw_sub_btn_case(self): '''点击投注倍数的-按钮流程测试''' hp = HomePage_lexiu(self.driver) pbcn = PaintBallChooseNumber_lexiu(self.driver) sfcn = SingleFootChooseNumber_lexiu(self.driver) sfcl = SingleFootConfirmLottery_lexiu(self.driver) cl = ConfirmLottery_lexiu(self.driver) pbc = PaintBallConfirm_lexiu(self.driver) l = Login_lexiu(self.driver) hp.open() hp.Moveable_float_close() hp.single_foot_link() ##点击竞足 pbcn.Play_f() # 选择玩法 pbcn.Play_spf() # 选择胜平负 aa = sfcn.jzdg_spf_choose(1) # 选择比赛 if aa > 0: pbcn.confirm_match() # 点击确认赛事 pbc.Btn_less() #点击-按钮 text = sfcl.lottery_times_text() #获取投注倍数文本 self.assertIn('1注4倍', text) if aa == 0: text = sfcn.Play_dgp_text() self.assertIn("单关配", text)
def test_group_there_Screening_da_case(self): """验证选号页面筛选 大 按钮功能""" ha = HomePage_lexiu(self.driver) hb = Arrang_there_choosenumber_lexiu(self.driver) hb1 = ArrangeFiveChooseNumber_lexiu(self.driver) hc = ConfirmLottery_lexiu(self.driver) hd = ArrangeFiveConfirmLottery_lexiu(self.driver) hl = Login_lexiu(self.driver) ha.open() ######判断是否出现浮层弹框,如果出现浮层点击X,然后执行下一步操作 ha.Moveable_float_close() ha.rank_three_link() ####点击排列3 hb.Play() ###点击玩法 hb.Play_Group_there() ####点击组三 hb.Screening(2) ###点击筛选中 大 按钮 hb1.Confirm_nu() # 点击确认选号 mur = hd.Test_note_nu() self.assertEqual('20', mur) ####断言注数 hc.submit_order_to_station_owner_button() ##点击提交给站主 #hl.new_user_login_tab() # 点击新登录 hl.login_lexiu() # 输入账号,密码 hc.submit_order_to_station_owner_button() # 点击提交给站主 hc.confirm_and_pay_button() # 点击确认支付
def test_Play_bqc_choosenumber_too_case(self): """验证选号页面点击2场赛事,支付流程,若运行不成功,查看是否点击重复的场次""" ha = HomePage_lexiu(self.driver) hb = PaintBallChooseNumber_lexiu(self.driver) hc = ConfirmLottery_lexiu(self.driver) hc1 = PaintBallConfirm_lexiu(self.driver) hl = Login_lexiu(self.driver) ha.open() ######判断是否出现浮层弹框,如果出现浮层点击X,然后执行下一步操作 ha.Moveable_float_close() ha.paintball_link() ##点击竞彩足球 hb.Play_f() ###点击玩法 hb.Play_bqc() ##点击比分 aa = hb.Football_bqc_nus_too() ####点击2场赛事 if aa == 1: mul = hb.Text_confirm_loc() self.assertEqual('已选2场比赛', mul) hb.confirm_match() ###点击已选N场比赛 hc.submit_order_to_station_owner_button() ####点击提交给站主 # hl.new_user_login_tab() # 点击新登录 hl.login_lexiu() # 输入账号,密码 hc.submit_order_to_station_owner_button() # 点击提交给站主 hc.confirm_and_pay_button() # 点击确认支付
def test_Play_bqc_emptying(self): """验证选号页面清空按钮功能,支付流程""" ha = HomePage_lexiu(self.driver) hb = PaintBallChooseNumber_lexiu(self.driver) hc = ConfirmLottery_lexiu(self.driver) hl = Login_lexiu(self.driver) ha.open() ######判断是否出现浮层弹框,如果出现浮层点击X,然后执行下一步操作 ha.Moveable_float_close() ha.paintball_link() ##点击竞彩足球 hb.Play_f() ###点击玩法 hb.Play_bqc() ##点击比分 aa = hb.Football_bqc_X(4) ###随机点击4场比赛 if aa > 0: hb.Emptying() hb.confirm_match() ###点击已选N场比赛 hb.Football_bqc_X(4) ###随机点击4场比赛 hb.confirm_match() ###点击已选N场比赛 hc.submit_order_to_station_owner_button() ####点击提交给站主 # hl.new_user_login_tab() # 点击新登录 hl.login_lexiu() # 输入账号,密码 hc.submit_order_to_station_owner_button() # 点击提交给站主 hc.confirm_and_pay_button() # 点击确认支付
def test_single_basketball_sf_delete_all_event_case(self): """验证删除选择的全部赛事图标,流程测试""" hp = HomePage_lexiu(self.driver) hcn = HaobcChooseNumber_lexiu(self.driver) sbcn = SingleBasketballChooseNumber_lexiu(self.driver) cl = ConfirmLottery_lexiu(self.driver) pbc = PaintBallConfirm_lexiu(self.driver) hl = Login_lexiu(self.driver) hp.open() ######判断是否出现浮层弹框,如果出现浮层点击X,然后执行下一步操作 hp.Moveable_float_close() hp.single_basketball_link() ##点击竞彩足球 hcn.Play_f() ###点击玩法 hcn.Play_sf() ##点击胜负 aa = sbcn.jldg_sf_choose(2) ###随机点击2场比赛 if aa > 0: hcn.confirm_match() ###点击确认赛事 pbc.Pf_del_icon()#点击删除图标 cl.confirm_delete_button()#点击确认删除按钮 sbcn.jldg_sf_choose(4)#选择4场比赛 hcn.confirm_match() ###点击确认赛事 text = pbc.Pf_pass_text() # 获取过关方式文本 self.assertIn("4串1", text)
def test_UnionLotto_DanTuo_6_19_1_case(self): '''手选6个胆码19个拖码,1个蓝球的流程测试''' ###点击进入双色球选号页面### hp = HomePage_lexiu(self.driver) hp.open() ######判断是否出现浮层弹框,如果出现浮层点击X,然后执行下一步操作 hp.Moveable_float_close() hp.UnionLotto_link() # 点击双色球链接 ulcn = UnionLottoChooseNumber_lexiu(self.driver) ulcn.DanTuo_mode() # 选择胆拖模式 ulcn.u_red_six_nineteen() # 红球选取6个胆码19个拖码 ulcn.u_bule_one() # 选取1个蓝球 ulcn.Confirm_button() # 点击确认选号 cl = ConfirmLottery_lexiu(self.driver) cl.submit_order_to_station_owner_button() # 点击提交订单给站主 l = Login_lexiu(self.driver) l.login_lexiu() # 点击登录 cl.submit_order_to_station_owner_button() # 点击提交订单给站主 cl.confirm_and_pay_button() # 点击确认并支付 sos = SubmitOrderSuccess_lexiu(self.driver) hp.Moveable_float_close() # 关闭悬浮窗口 text = sos.submit_order_success() self.assertEqual("订单提交成功", text, "提交订单失败")
def test_Lottery_Machine_choose_five_button_case(self): '''提交订单页"机选5注"测试''' hp = HomePage_lexiu(self.driver) hp.open() hp.Moveable_float_close() # 关闭悬浮窗口 hp.Lottery_link() # 点击大乐透链接 ulcn = UnionLottoChooseNumber_lexiu(self.driver) ulcn.machine_choose_button() # 点击机选按钮 ulcn.machine_choose_one_button() # 点击机选一注 ulcn.Confirm_button() # 点击确认选号按钮 cl = ConfirmLottery_lexiu(self.driver) cl.machine_choose_five_button() # 点击机选五注 cl.submit_order_to_station_owner_button() # 提交订单给站主 l = Login_lexiu(self.driver) #l.new_user_login_tab() # 切换到新用户登录 l.login_lexiu() cl.submit_order_to_station_owner_button() # 点击“提交订单给站主”按钮 cl.confirm_and_pay_button() # 点击“确认并支付”按钮 '''断言验证提交订单成功''' sos = SubmitOrderSuccess_lexiu(self.driver) hp.Moveable_float_close() # 关闭悬浮窗口 text = sos.submit_order_success() self.assertEqual("订单提交成功", text, "提交订单失败")
def test_seven_color_Del_all_nu_case(self): """验证确认投注页面,点击删除选号图标功能""" ha = HomePage_lexiu(self.driver) hb = Arrang_there_choosenumber_lexiu(self.driver) hb1 = There_D_choosenumber_lexiu(self.driver) hb2 = ArrangeFiveChooseNumber_lexiu(self.driver) hc = ConfirmLottery_lexiu(self.driver) hc1 = ArrangeFiveConfirmLottery_lexiu(self.driver) hl = Login_lexiu(self.driver) hd = LessPaySucess_lexiu(self.driver) ha.open() ######判断是否出现浮层弹框,如果出现浮层点击X,然后执行下一步操作 ha.Moveable_float_close() ha.rank_three_link() ####点击排列3 hb.Play() ###点击玩法 hb.Play_Direct() ####点击直选 hb.there_bais(2) # 随机选取百位去个数字 hb.there_shis(1) # 随机选取十位1个数字 hb.there_ges(1) # 随机选择个位1个数字 hb2.Confirm_nu() # 点击确认选号 hc.delete_all_num_button() ###点击清除所有选号 mur = hb1.Clear() self.assertEqual('清空', mur)