def testMoveOnDestroyedPiece(self):
     board = Board(5, 5)
     player = Player()
     enemy = Enemy()
     enemy.destroyed = True
     board.rows[1][1] = player
     board.rows[2][2] = enemy 
     board.move_piece((1, 1), (2, 2))
     self.assertEqual(board.rows[2][2], player)
     self.assertIsNone(board.rows[1][1])
     self.assertEqual(player.hits, MAX_HEALTH)
 def testCleanup(self):
     board = Board(5, 5)
     player = Player()
     enemy_one = Enemy()
     enemy_one.destroyed = True
     enemy_two  = Enemy()
     bullet_one = Bullet()
     bullet_one.destroyed = True
     bullet_two = Bullet()
     bullet_two.destroyed = True
     bullet_three = Bullet()
     bonus_one = Bonus()
     bonus_one.destroyed = True
     bonus_two = Bonus()
     board.rows[0][0] = player
     board.rows[1][1] = enemy_one
     board.rows[2][2] = enemy_two
     board.rows[3][3] = bullet_one
     board.rows[4][4] = bullet_two
     board.rows[1][3] = bullet_three
     board.rows[2][0] = bonus_one
     board.rows[3][4] = bonus_two
     board.cleanup()
     self.assertEqual(board.rows[0][0], player)
     self.assertEqual(board.rows[2][2], enemy_two)
     self.assertEqual(board.rows[1][3], bullet_three)
     self.assertEqual(board.rows[3][4], bonus_two)
     self.assertIsNone(board.rows[1][1])
     self.assertIsNone(board.rows[3][3])
     self.assertIsNone(board.rows[4][4])
     self.assertIsNone(board.rows[2][0])