def update(self, delta): self.age += delta if self.lifetime and self.age >= self.lifetime: entity_control.kill_entity(self.id) return None self.pos = self.pos + self.velocity*delta
def collide(self, target_id, contact_pnt): if entity_control.get_entity(target_id).type == 'enemy': entity_control.kill_entity(self.id)