示例#1
0
    def to_fb(self, builder: flatbuffers.Builder):

        led_vectors = []
        for led in (self.left, self.front, self.middle, self.back, self.right):
            CozmoAnim.BackpackLights.BackpackLightsStartLeftVector(builder, 4)
            builder.PrependFloat32(led.ir)
            builder.PrependFloat32(led.blue)
            builder.PrependFloat32(led.green)
            builder.PrependFloat32(led.red)
            led_vectors.append(builder.EndVector(4))

        CozmoAnim.BackpackLights.BackpackLightsStart(builder)
        CozmoAnim.BackpackLights.BackpackLightsAddTriggerTimeMs(
            builder, self.trigger_time_ms)
        CozmoAnim.BackpackLights.BackpackLightsAddDurationTimeMs(
            builder, self.duration_ms)
        CozmoAnim.BackpackLights.BackpackLightsAddLeft(builder, led_vectors[0])
        CozmoAnim.BackpackLights.BackpackLightsAddFront(
            builder, led_vectors[1])
        CozmoAnim.BackpackLights.BackpackLightsAddMiddle(
            builder, led_vectors[2])
        CozmoAnim.BackpackLights.BackpackLightsAddBack(builder, led_vectors[3])
        CozmoAnim.BackpackLights.BackpackLightsAddRight(
            builder, led_vectors[4])
        fbkf = CozmoAnim.BackpackLights.BackpackLightsEnd(builder)

        return fbkf
示例#2
0
    def to_fb(self, builder: flatbuffers.Builder):

        eye_vectors = []
        for eye in (self.left_eye, self.right_eye):
            CozmoAnim.ProceduralFace.ProceduralFaceStartLeftEyeVector(
                builder, 19)
            for i in reversed(range(19)):
                builder.PrependFloat32(eye[i])
            eye_vectors.append(builder.EndVector(19))

        CozmoAnim.ProceduralFace.ProceduralFaceStart(builder)
        CozmoAnim.ProceduralFace.ProceduralFaceAddTriggerTimeMs(
            builder, self.trigger_time_ms)
        CozmoAnim.ProceduralFace.ProceduralFaceAddFaceAngle(
            builder, self.angle)
        CozmoAnim.ProceduralFace.ProceduralFaceAddFaceCenterX(
            builder, self.center_x)
        CozmoAnim.ProceduralFace.ProceduralFaceAddFaceCenterY(
            builder, self.center_y)
        CozmoAnim.ProceduralFace.ProceduralFaceAddFaceScaleX(
            builder, self.scale_x)
        CozmoAnim.ProceduralFace.ProceduralFaceAddFaceScaleY(
            builder, self.scale_y)
        CozmoAnim.ProceduralFace.ProceduralFaceAddLeftEye(
            builder, eye_vectors[0])
        CozmoAnim.ProceduralFace.ProceduralFaceAddRightEye(
            builder, eye_vectors[1])
        fbkf = CozmoAnim.ProceduralFace.ProceduralFaceEnd(builder)

        return fbkf
示例#3
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    def to_fb(self, builder: flatbuffers.Builder):
        CozmoAnim.RobotAudio.RobotAudioStartAudioEventIdVector(
            builder, len(self.audio_event_ids))
        for i in reversed(range(len(self.audio_event_ids))):
            builder.PrependInt64(self.audio_event_ids[i])
        audio_event_id_vector = builder.EndVector(len(self.audio_event_ids))

        CozmoAnim.RobotAudio.RobotAudioStartProbabilityVector(
            builder, len(self.probabilities))
        for i in reversed(range(len(self.probabilities))):
            builder.PrependFloat32(self.probabilities[i])
        probability_vector = builder.EndVector(len(self.probabilities))

        CozmoAnim.RobotAudio.RobotAudioStart(builder)
        CozmoAnim.RobotAudio.RobotAudioAddTriggerTimeMs(
            builder, self.trigger_time_ms)
        CozmoAnim.RobotAudio.RobotAudioAddAudioEventId(builder,
                                                       audio_event_id_vector)
        CozmoAnim.RobotAudio.RobotAudioAddVolume(builder, self.volume)
        CozmoAnim.RobotAudio.RobotAudioAddProbability(builder,
                                                      probability_vector)
        CozmoAnim.RobotAudio.RobotAudioAddHasAlts(builder, self.has_alts)
        fbkf = CozmoAnim.RobotAudio.RobotAudioEnd(builder)

        return fbkf
示例#4
0
def _serialise_floatarray(builder: flatbuffers.Builder, data: np.ndarray,
                          source: int):
    ArrayFloatStartValueVector(builder, len(data))
    for single_value in reversed(data):
        builder.PrependFloat32(single_value)
    array_offset = builder.EndVector(len(data))
    ArrayFloatStart(builder)
    ArrayFloatAddValue(builder, array_offset)
    value_position = ArrayFloatEnd(builder)
    LogData.LogDataStart(builder)
    LogData.LogDataAddSourceName(builder, source)
    LogData.LogDataAddValue(builder, value_position)
    LogData.LogDataAddValueType(builder, Value.ArrayFloat)