def encode_matrix_fbs(matrix, row_idx=None, col_idx=None): """ Given a 2D DataFrame, ndarray or sparse equivalent, create and return a Matrix flatbuffer. :param matrix: 2D DataFrame, ndarray or sparse equivalent :param row_idx: index for row dimension, Index or ndarray :param col_idx: index for col dimension, Index or ndarray NOTE: row indices are (currently) unsupported and must be None """ if row_idx is not None: raise ValueError("row indexing not supported for FBS Matrix") if matrix.ndim != 2: raise ValueError("FBS Matrix must be 2D") (n_rows, n_cols) = matrix.shape # estimate size needed, so we don't unnecessarily realloc. builder = Builder(guess_at_mem_needed(matrix)) columns = [] for cidx in range(n_cols - 1, -1, -1): # serialize the typed array col = matrix.iloc[:, cidx] if isinstance( matrix, pd.DataFrame) else matrix[:, cidx] typed_arr = serialize_typed_array(builder, col, column_encoding) # serialize the Column union columns.append(serialize_column(builder, typed_arr)) # Serialize Matrix.columns[] Matrix.MatrixStartColumnsVector(builder, n_cols) for c in columns: builder.PrependUOffsetTRelative(c) matrix_column_vec = builder.EndVector(n_cols) # serialize the colIndex if provided cidx = None if col_idx is not None: cidx = serialize_typed_array(builder, col_idx, index_encoding) # Serialize Matrix matrix = serialize_matrix(builder, n_rows, n_cols, matrix_column_vec, cidx) builder.Finish(matrix) return builder.Output()
def build_feed_request(self, builder: flatbuffers.Builder) -> bytearray: build_market = [] size = len(self.markets) for market in self.markets: build_market.append(builder.CreateString(market)) req_id_string = builder.CreateString(self.req_id) FbsFr.FeedRequestStartMarketsVector(builder, size) for b in reversed(build_market): builder.PrependUOffsetTRelative(b) markets = builder.EndVector(size) FbsFr.FeedRequestStart(builder) FbsFr.FeedRequestAddReqId(builder, req_id_string) FbsFr.FeedRequestAddSubReqType(builder, self.sub_req_type) FbsFr.FeedRequestAddFeedType(builder, self.feed_type) FbsFr.FeedRequestAddGrouping(builder, self.grouping) FbsFr.FeedRequestAddDepth(builder, self.depth) FbsFr.FeedRequestAddFrequency(builder, self.frequency) FbsFr.FeedRequestAddMarkets(builder, markets) feed_req = FbsFr.FeedRequestEnd(builder) FbsMessage.MessageStart(builder) FbsMessage.MessageAddTts(builder, time_ns()) FbsMessage.MessageAddBodyType(builder, FbsBody.Body.FeedRequest) FbsMessage.MessageAddBody(builder, feed_req) msg = FbsMessage.MessageEnd(builder) builder.Finish(msg) return builder.Output()
def to_fb(self, builder: flatbuffers.Builder): robot_audio_arr = [] for keyframe in self.keyframes: if isinstance(keyframe, AnimRobotAudio): fbkf = keyframe.to_fb(builder) robot_audio_arr.append(fbkf) CozmoAnim.Keyframes.KeyframesStartRobotAudioKeyFrameVector( builder, len(robot_audio_arr)) for i in reversed(range(len(robot_audio_arr))): builder.PrependUOffsetTRelative(robot_audio_arr[i]) robot_audio_vector = builder.EndVector(len(robot_audio_arr)) CozmoAnim.Keyframes.KeyframesStart(builder) CozmoAnim.Keyframes.KeyframesAddRobotAudioKeyFrame( builder, robot_audio_vector) kfs = CozmoAnim.Keyframes.KeyframesEnd(builder) name_str = builder.CreateString(self.name) CozmoAnim.AnimClip.AnimClipStart(builder) CozmoAnim.AnimClip.AnimClipAddName(builder, name_str) CozmoAnim.AnimClip.AnimClipAddKeyframes(builder, kfs) fbclip = CozmoAnim.AnimClip.AnimClipEnd(builder) return fbclip
def serialize(entity: SpacyResponseData, builder: Builder) -> Any: ner_offsets = list(map(lambda n: NERSpacyResponseMapper.serialize(n, builder), entity.ner)) dep_offsets = list(map(lambda d: DEPSpacyResponseMapper.serialize(d, builder), entity.dep)) SpacyResponseClass.SpacyResponseStartNerVector(builder, len(entity.ner)) for x in reversed(ner_offsets): builder.PrependUOffsetTRelative(x) ner_vector_offset = builder.EndVector(len(entity.ner)) SpacyResponseClass.SpacyResponseStartDepVector(builder, len(entity.dep)) for x in reversed(dep_offsets): builder.PrependUOffsetTRelative(x) dep_vector_offset = builder.EndVector(len(entity.dep)) SpacyResponseClass.SpacyResponseStart(builder) SpacyResponseClass.SpacyResponseAddNer(builder, ner_vector_offset) SpacyResponseClass.SpacyResponseAddDep(builder, dep_vector_offset) return SpacyResponseClass.SpacyResponseEnd(builder)
def _create_schema(builder: flatbuffers.Builder, root_object: Object.Object) -> Schema.Schema: Schema.SchemaStartObjectsVector(builder, 1) builder.PrependUOffsetTRelative(root_object) objects = builder.EndVector(1) Schema.SchemaStart(builder) Schema.SchemaAddObjects(builder, objects) Schema.SchemaAddRootTable(builder, root_object) return Schema.SchemaEnd(builder)
def serialize(entity: SpacyBatchResponseData, builder: Builder) -> Any: responses_offsets = list(map(lambda r: SpacyResponseMapper.serialize(r, builder), entity.responses)) SpacyBatchResponseClass.SpacyBatchResponseStartResponsesVector(builder, len(entity.responses)) for offset in reversed(responses_offsets): builder.PrependUOffsetTRelative(offset) responses_vector_offset = builder.EndVector(len(entity.responses)) SpacyBatchResponseClass.SpacyBatchResponseStart(builder) SpacyBatchResponseClass.SpacyBatchResponseAddResponses(builder, responses_vector_offset) return SpacyBatchResponseClass.SpacyBatchResponseEnd(builder)
def _create_object(builder: flatbuffers.Builder, name: str, fields: Sequence[Field.Field]) -> Object.Object: name = builder.CreateString(name) Object.ObjectStartFieldsVector(builder, len(fields)) for field in reversed(fields): builder.PrependUOffsetTRelative(field) fields_vector = builder.EndVector(len(fields)) Object.ObjectStart(builder) Object.ObjectAddName(builder, name) Object.ObjectAddFields(builder, fields_vector) return Object.ObjectEnd(builder)
def create_flatbuffer(self) -> Builder: builder = Builder(1000) name_dict = {} player_config_offsets = [ pc.write_to_flatbuffer(builder, name_dict) for pc in self.player_configs ] MatchSettingsFlat.MatchSettingsStartPlayerConfigurationsVector( builder, len(player_config_offsets)) for i in reversed(range(0, len(player_config_offsets))): builder.PrependUOffsetTRelative(player_config_offsets[i]) player_list_offset = builder.EndVector(len(player_config_offsets)) mutator_settings_offset = self.mutators.write_to_flatbuffer(builder) if self.game_map in game_map_dict: upk = game_map_dict[self.game_map] map_index = map_types.index(self.game_map) else: self.logger.info( f"Did not recognize {self.game_map}, hoping it's new or a custom map!" ) upk = self.game_map map_index = -1 upk_offset = builder.CreateString(upk) MatchSettingsFlat.MatchSettingsStart(builder) MatchSettingsFlat.MatchSettingsAddPlayerConfigurations( builder, player_list_offset) MatchSettingsFlat.MatchSettingsAddGameMode( builder, game_mode_types.index(self.game_mode)) MatchSettingsFlat.MatchSettingsAddGameMap(builder, map_index) MatchSettingsFlat.MatchSettingsAddGameMapUpk(builder, upk_offset) MatchSettingsFlat.MatchSettingsAddSkipReplays(builder, self.skip_replays) MatchSettingsFlat.MatchSettingsAddInstantStart(builder, self.instant_start) MatchSettingsFlat.MatchSettingsAddMutatorSettings( builder, mutator_settings_offset) MatchSettingsFlat.MatchSettingsAddExistingMatchBehavior( builder, index_or_zero(existing_match_behavior_types, self.existing_match_behavior)) MatchSettingsFlat.MatchSettingsAddEnableLockstep( builder, self.enable_lockstep) MatchSettingsFlat.MatchSettingsAddEnableRendering( builder, self.enable_rendering) MatchSettingsFlat.MatchSettingsAddEnableStateSetting( builder, self.enable_state_setting) MatchSettingsFlat.MatchSettingsAddAutoSaveReplay( builder, self.auto_save_replay) ms_offset = MatchSettingsFlat.MatchSettingsEnd(builder) builder.Finish(ms_offset) return builder
def serialize(data: EmbeddingResponseData, builder: flatbuffers.Builder): length = len(data.vector) vector_offsets = list( map(lambda r: EmbeddingElementMapper.serialize(r, builder), data.vector)) EmbeddingResponse.EmbeddingResponseStartVectorVector(builder, length) for offset in reversed(vector_offsets): builder.PrependUOffsetTRelative(offset) vector_offsets_vector = builder.EndVector(length) EmbeddingResponse.EmbeddingResponseStart(builder) EmbeddingResponse.EmbeddingResponseAddVector(builder, vector_offsets_vector) return EmbeddingResponse.EmbeddingResponseEnd(builder)
def serialize(data: MostSimilarResponseData, builder: flatbuffers.Builder): length = len(data.similarities) similarities_offsets = list( map(lambda r: MostSimilarityMapper.serialize(r, builder), data.similarities)) MostSimilarResponse.MostSimilarResponseStartSimilaritiesVector( builder, length) for offset in reversed(similarities_offsets): builder.PrependUOffsetTRelative(offset) similarities_offsets_vector = builder.EndVector(length) MostSimilarResponse.MostSimilarResponseStart(builder) MostSimilarResponse.MostSimilarResponseAddSimilarities( builder, similarities_offsets_vector) return MostSimilarResponse.MostSimilarResponseEnd(builder)
def to_fb(self, builder: flatbuffers.Builder): clips_arr = [] for clip in self.clips: fbclip = clip.to_fb(builder) clips_arr.append(fbclip) CozmoAnim.AnimClips.AnimClipsStartClipsVector(builder, len(clips_arr)) for i in reversed(range(len(clips_arr))): builder.PrependUOffsetTRelative(clips_arr[i]) clips_vector = builder.EndVector(len(clips_arr)) CozmoAnim.AnimClips.AnimClipsStart(builder) CozmoAnim.AnimClips.AnimClipsAddClips(builder, clips_vector) fbclips = CozmoAnim.AnimClips.AnimClipsEnd(builder) return fbclips
def serialize(data: GensimFastTextMostSimilarResponseData, builder: flatbuffers.Builder): length = len(data.responses) responses_offsets = list( map(lambda r: MostSimilarResponseMapper.serialize(r, builder), data.responses)) GensimFastTextMostSimilarResponse.GensimFastTextMostSimilarResponseStartResponsesVector( builder, length) for offset in reversed(responses_offsets): builder.PrependUOffsetTRelative(offset) responses_offsets_vector = builder.EndVector(length) GensimFastTextMostSimilarResponse.GensimFastTextMostSimilarResponseStart( builder) GensimFastTextMostSimilarResponse.GensimFastTextMostSimilarResponseAddResponses( builder, responses_offsets_vector) return GensimFastTextMostSimilarResponse.GensimFastTextMostSimilarResponseEnd( builder)
def serialize(data: GensimFastTextEmbeddingRequestData, builder: flatbuffers.Builder): length = len(data.requests) request_offsets = list( map(lambda r: EmbeddingRequestMapper.serialize(r, builder), data.requests)) GensimFastTextEmbeddingRequest.GensimFastTextEmbeddingRequestStartRequestsVector( builder, length) for offset in reversed(request_offsets): builder.PrependUOffsetTRelative(offset) request_offsets_vector = builder.EndVector(length) GensimFastTextEmbeddingRequest.GensimFastTextEmbeddingRequestStart( builder) GensimFastTextEmbeddingRequest.GensimFastTextEmbeddingRequestAddRequests( builder, request_offsets_vector) return GensimFastTextEmbeddingRequest.GensimFastTextEmbeddingRequestEnd( builder)
def _encode_vector(self, builder: flatbuffers.Builder, value: Collection, element_type: BaseType) -> int: if element_type == BaseType.UByte or element_type == BaseType.Byte: return builder.CreateByteVector(value) elements_encoded = [ self._encode_value(builder, element, element_type) for element in value ] element_bytesize = _number_type_by_base_type[element_type].bytewidth vector_element_type = _number_type_by_base_type[element_type] builder.StartVector(element_bytesize, len(elements_encoded), element_bytesize) for index, element in enumerate(reversed(elements_encoded)): if vector_element_type == flatbuffers.number_types.UOffsetTFlags: builder.PrependUOffsetTRelative(element) else: builder.Prepend(_number_type_by_base_type[element_type], element) return builder.EndVector(len(elements_encoded))
def to_fb(self, builder: flatbuffers.Builder): head_angle_arr = [] lift_height_arr = [] record_heading_arr = [] turn_to_recorded_heading_arr = [] body_motion_arr = [] backpack_lights_arr = [] face_animation_arr = [] procedural_face_arr = [] robot_audio_arr = [] event_arr = [] for keyframe in self.keyframes: fbkf = keyframe.to_fb(builder) if isinstance(keyframe, AnimHeadAngle): head_angle_arr.append(fbkf) elif isinstance(keyframe, AnimLiftHeight): lift_height_arr.append(fbkf) elif isinstance(keyframe, AnimRecordHeading): record_heading_arr.append(fbkf) elif isinstance(keyframe, AnimTurnToRecordedHeading): turn_to_recorded_heading_arr.append(fbkf) elif isinstance(keyframe, AnimBodyMotion): body_motion_arr.append(fbkf) elif isinstance(keyframe, AnimBackpackLights): backpack_lights_arr.append(fbkf) elif isinstance(keyframe, AnimFaceAnimation): face_animation_arr.append(fbkf) elif isinstance(keyframe, AnimProceduralFace): procedural_face_arr.append(fbkf) elif isinstance(keyframe, AnimRobotAudio): robot_audio_arr.append(fbkf) elif isinstance(keyframe, AnimEvent): event_arr.append(fbkf) else: raise RuntimeError("Unexpected keyframe type.") CozmoAnim.Keyframes.KeyframesStartHeadAngleKeyFrameVector( builder, len(head_angle_arr)) for i in reversed(range(len(head_angle_arr))): builder.PrependUOffsetTRelative(head_angle_arr[i]) head_angle_vector = builder.EndVector(len(head_angle_arr)) CozmoAnim.Keyframes.KeyframesStartLiftHeightKeyFrameVector( builder, len(lift_height_arr)) for i in reversed(range(len(lift_height_arr))): builder.PrependUOffsetTRelative(lift_height_arr[i]) lift_height_vector = builder.EndVector(len(lift_height_arr)) CozmoAnim.Keyframes.KeyframesStartRecordHeadingKeyFrameVector( builder, len(record_heading_arr)) for i in reversed(range(len(record_heading_arr))): builder.PrependUOffsetTRelative(record_heading_arr[i]) record_heading_vector = builder.EndVector(len(record_heading_arr)) CozmoAnim.Keyframes.KeyframesStartTurnToRecordedHeadingKeyFrameVector( builder, len(turn_to_recorded_heading_arr)) for i in reversed(range(len(turn_to_recorded_heading_arr))): builder.PrependUOffsetTRelative(turn_to_recorded_heading_arr[i]) turn_to_recorded_heading_vector = builder.EndVector( len(turn_to_recorded_heading_arr)) CozmoAnim.Keyframes.KeyframesStartBackpackLightsKeyFrameVector( builder, len(backpack_lights_arr)) for i in reversed(range(len(backpack_lights_arr))): builder.PrependUOffsetTRelative(backpack_lights_arr[i]) backpack_lights_vector = builder.EndVector(len(backpack_lights_arr)) CozmoAnim.Keyframes.KeyframesStartBodyMotionKeyFrameVector( builder, len(body_motion_arr)) for i in reversed(range(len(body_motion_arr))): builder.PrependUOffsetTRelative(body_motion_arr[i]) body_motion_vector = builder.EndVector(len(body_motion_arr)) CozmoAnim.Keyframes.KeyframesStartFaceAnimationKeyFrameVector( builder, len(face_animation_arr)) for i in reversed(range(len(face_animation_arr))): builder.PrependUOffsetTRelative(face_animation_arr[i]) face_animation_vector = builder.EndVector(len(face_animation_arr)) CozmoAnim.Keyframes.KeyframesStartProceduralFaceKeyFrameVector( builder, len(procedural_face_arr)) for i in reversed(range(len(procedural_face_arr))): builder.PrependUOffsetTRelative(procedural_face_arr[i]) procedural_face_vector = builder.EndVector(len(procedural_face_arr)) CozmoAnim.Keyframes.KeyframesStartRobotAudioKeyFrameVector( builder, len(robot_audio_arr)) for i in reversed(range(len(robot_audio_arr))): builder.PrependUOffsetTRelative(robot_audio_arr[i]) robot_audio_vector = builder.EndVector(len(robot_audio_arr)) CozmoAnim.Keyframes.KeyframesStartEventKeyFrameVector( builder, len(event_arr)) for i in reversed(range(len(event_arr))): builder.PrependUOffsetTRelative(event_arr[i]) event_vector = builder.EndVector(len(event_arr)) CozmoAnim.Keyframes.KeyframesStart(builder) CozmoAnim.Keyframes.KeyframesAddHeadAngleKeyFrame( builder, head_angle_vector) CozmoAnim.Keyframes.KeyframesAddLiftHeightKeyFrame( builder, lift_height_vector) CozmoAnim.Keyframes.KeyframesAddRecordHeadingKeyFrame( builder, record_heading_vector) CozmoAnim.Keyframes.KeyframesAddTurnToRecordedHeadingKeyFrame( builder, turn_to_recorded_heading_vector) CozmoAnim.Keyframes.KeyframesAddBodyMotionKeyFrame( builder, body_motion_vector) CozmoAnim.Keyframes.KeyframesAddBackpackLightsKeyFrame( builder, backpack_lights_vector) CozmoAnim.Keyframes.KeyframesAddFaceAnimationKeyFrame( builder, face_animation_vector) CozmoAnim.Keyframes.KeyframesAddProceduralFaceKeyFrame( builder, procedural_face_vector) CozmoAnim.Keyframes.KeyframesAddRobotAudioKeyFrame( builder, robot_audio_vector) CozmoAnim.Keyframes.KeyframesAddEventKeyFrame(builder, event_vector) kfs = CozmoAnim.Keyframes.KeyframesEnd(builder) name_str = builder.CreateString(self.name) CozmoAnim.AnimClip.AnimClipStart(builder) CozmoAnim.AnimClip.AnimClipAddName(builder, name_str) CozmoAnim.AnimClip.AnimClipAddKeyframes(builder, kfs) fbclip = CozmoAnim.AnimClip.AnimClipEnd(builder) return fbclip
def handle_meta_layer(g: minidom.Node, objs: GameObjects, builder: flatbuffers.Builder): for o in g.getElementsByTagName('object'): x, y, rotation = get_pos(o) width, height = get_dim(o) typ = o.getAttribute('type') if typ == 'playerwall': x += (math.cos(math.radians(rotation)) * width / 2.0 - math.sin(math.radians(rotation)) * height / 2.0) y += (math.cos(math.radians(rotation)) * height / 2.0 + math.sin(math.radians(rotation)) * width / 2.0) FlatBuffGenerated.PlayerWall.PlayerWallStart(builder) pos = FlatBuffGenerated.Vec2.CreateVec2(builder, x * GLOBAL_SCALE, y * GLOBAL_SCALE) FlatBuffGenerated.PlayerWall.PlayerWallAddPosition(builder, pos) size = FlatBuffGenerated.Vec2.CreateVec2( builder, width / 2.0 * GLOBAL_SCALE, height / 2.0 * GLOBAL_SCALE) FlatBuffGenerated.PlayerWall.PlayerWallAddSize(builder, size) FlatBuffGenerated.PlayerWall.PlayerWallAddRotation( builder, rotation) pwall = FlatBuffGenerated.PlayerWall.PlayerWallEnd(builder) objs.playerwalls.append(pwall) elif typ == 'waypoint': name = o.getAttribute('name') neighbors = [] isspawn = False isplayerspawn = False assertCircleness(o) x += (math.cos(math.radians(rotation)) * width / 2.0 - math.sin(math.radians(rotation)) * height / 2.0) y += (math.cos(math.radians(rotation)) * height / 2.0 + math.sin(math.radians(rotation)) * width / 2.0) radius = (width / 2.0) * GLOBAL_SCALE for prop in o.getElementsByTagName('property'): prop_name = prop.getAttribute('name') value = prop.getAttribute('value') if prop_name == 'wps': neighbors = value.split(',') elif prop_name == 'isspawn': isspawn = (value == 'true') elif prop_name == 'isplayerspawn': isplayerspawn = (value == 'true') else: print("WARNING: Unknown property {}".format(prop_name)) neighbors = list(filter(lambda x: x.strip() != "", neighbors)) if len(neighbors) < 2 and not isplayerspawn and not isspawn: print("WARNING: waypoint {} has < 2 neighbors".format(name)) name = builder.CreateString(name) neighOff = [builder.CreateString(x) for x in neighbors] FlatBuffGenerated.NavPoint.NavPointStartNeighborsVector( builder, len(neighOff)) for b in neighOff: builder.PrependUOffsetTRelative(b) neighs = builder.EndVector(len(neighOff)) FlatBuffGenerated.NavPoint.NavPointStart(builder) pos = FlatBuffGenerated.Vec2.CreateVec2(builder, x * GLOBAL_SCALE, y * GLOBAL_SCALE) FlatBuffGenerated.NavPoint.NavPointAddPosition(builder, pos) FlatBuffGenerated.NavPoint.NavPointAddRadius(builder, radius) FlatBuffGenerated.NavPoint.NavPointAddName(builder, name) FlatBuffGenerated.NavPoint.NavPointAddNeighbors(builder, neighs) FlatBuffGenerated.NavPoint.NavPointAddIsspawn(builder, isspawn) FlatBuffGenerated.NavPoint.NavPointAddIsplayerspawn( builder, isplayerspawn) objs.navpoints.append( FlatBuffGenerated.NavPoint.NavPointEnd(builder))