示例#1
0
文件: xlib.py 项目: arokem/Fos
 def destroy(self):
     super(XlibContext13, self).destroy()
     if self.glx_window:
         glx.glXDestroyWindow(self.config.display._display, self.glx_window)
         self.glx_window = None
     if self.glx_context:
         glx.glXDestroyContext(self.x_display, self.glx_context)
         self.glx_context = None
示例#2
0
文件: xlib.py 项目: fos/fos-pyglet
 def destroy(self):
     super(XlibContext13, self).destroy()
     if self.glx_window:
         glx.glXDestroyWindow(self.config.display._display, self.glx_window)
         self.glx_window = None
     if self.glx_context:
         glx.glXDestroyContext(self.x_display, self.glx_context)
         self.glx_context = None
示例#3
0
文件: xlib.py 项目: arokem/Fos
    def detach(self):
        if not self.canvas:
            return

        self.set_current()
        gl.glFlush() # needs to be in try/except?

        super(XlibContext13, self).detach()

        glx.glXMakeContextCurrent(self.x_display, 0, 0, None)
        if self.glx_window:
            glx.glXDestroyWindow(self.x_display, self.glx_window)
            self.glx_window = None
示例#4
0
文件: xlib.py 项目: fos/fos-pyglet
    def detach(self):
        if not self.canvas:
            return

        self.set_current()
        gl.glFlush()  # needs to be in try/except?

        super(XlibContext13, self).detach()

        glx.glXMakeContextCurrent(self.x_display, 0, 0, None)
        if self.glx_window:
            glx.glXDestroyWindow(self.x_display, self.glx_window)
            self.glx_window = None