示例#1
0
        previous_row = r  # Save last position
        previous_col = c


def newgame():
    global previous_row, previous_col, reversed_cards, match_count, attempts_count
    previous_row = previous_col = reversed_cards = match_count = attempts_count = 0
    game[0][0] = game[0][1] = 1
    game[0][2] = game[0][3] = 2
    game[1][0] = game[1][1] = 3
    game[1][2] = game[1][3] = 4
    game[2][0] = game[2][1] = 5
    game[2][2] = game[2][3] = 6
    game[3][0] = game[3][1] = 7
    game[3][2] = game[3][3] = 8
    game.shuffle()
    game.print(MSG)


game = Board(4, 4)
game.cell_size = 130
game.margin_color = game.grid_color = "wheat1"
game.cell_color = "wheat3"
game.cell_spacing = 2
game.title = "Memory Game"
game.create_output(background_color="wheat4", color="white")
game.on_mouse_click = fnmouse
game.on_key_press = fnkbd
game.on_start = newgame
game.show()
示例#2
0
from game2dboard import Board


def mouse_fn(btn, row, col):  # mouse calback function
    b[row][col] = 1 if not b[row][col] else 0


b = Board(3, 4)  # 3 rows, 4 columns, filled w/ None
b[0][0] = 0
b.title = "Click me!"
b.cell_size = 120
b.cell_color = "honeydew"
b.on_mouse_click = mouse_fn
b.show()
示例#3
0
from game2dboard import Board

b = Board(8, 8)
b.title = "Playground!"
b.margin = 21
b.cell_size = 74
b.cell_spacing = 1
b.background_image = "chess"
b.create_output(color='gray20', background_color='AntiqueWhite3', font_size=10)
b.on_mouse_click = lambda btn, r, c : b.print("Clicked on [{}][{}]".format(r, c))
b.print("Click me")
b.show()
示例#4
0
from game2dboard import Board


b = Board(2, 2)
b[0][0] = 5
b[1][1] = 10
print(b)
a = b.copy()
print(a)
b.title = "Hi!"
b.grid_color = None
b.on_mouse_click = lambda b, r, c: print(type(b), type(r), type(c))
b.show()