def log(manager): """ 输出日志 """ action = game_define.GM_ACTION_DELETE_BUG_ALL log_lst = action_base_gm.log_base(manager) log_lst.append(str(action)) log_str = '$$'.join(log_lst) return log_str
def log(gm): """ 输出日志 """ action = game_define.GM_ACTION_UPDATE_PASSWORD log_lst = action_base_gm.log_base(gm) log_lst.append(str(action)) log_str = '$$'.join(log_lst) return log_str
def log(manager, notice_uid): """ 输出日志 """ action = game_define.GM_ACTION_DELETE_NOTICE log_lst = action_base_gm.log_base(manager) log_lst.append(str(action)) log_lst.append(str(notice_uid)) log_str = '$$'.join(log_lst) return log_str
def log(manager, file_name): """ 输出日志 """ action = game_define.GM_ACTION_PUBLISH_CONFIG log_lst = action_base_gm.log_base(manager) log_lst.append(str(action)) log_lst.append(str(file_name)) log_str = '$$'.join(log_lst) return log_str
def log(manager, server_id): """ 输出日志 """ action = game_define.GM_ACTION_DELETE_SERVER log_lst = action_base_gm.log_base(manager) log_lst.append(str(action)) log_lst.append(str(server_id)) log_str = '$$'.join(log_lst) return log_str
def log(manager, mail): """ 输出日志 """ action = game_define.GM_ACTION_ADD_MAIL log_lst = action_base_gm.log_base(manager) log_lst.append(str(action)) log_lst.append(str(mail)) log_str = '$$'.join(log_lst) return log_str
def log(manager, need_update_config_dict): """ 输出日志 """ action = game_define.GM_ACTION_CHANGE_SERVER_CONFIG log_lst = action_base_gm.log_base(manager) log_lst.append(str(action)) log_lst.append(str(need_update_config_dict)) log_str = '$$'.join(log_lst) return log_str
def log(gm): """ 输出日志 """ action = game_define.GM_ACTION_MANAGER_REGISTER log_lst = action_base_gm.log_base(gm) log_lst.append(str(action)) log_str = '$$'.join(log_lst) return log_str
def log(manager, version, notice): """ 输出日志 """ action = game_define.GM_ACTION_INSERT_VERSION_NOTICE log_lst = action_base_gm.log_base(manager) log_lst.append(str(action)) log_lst.append(str(version)) log_lst.append(notice) log_str = '$$'.join(log_lst) return log_str
def log(manager, gift_id, num): """ 输出日志 """ action = game_define.GM_ACTION_INSERT_EXCHANGE_CODE log_lst = action_base_gm.log_base(manager) log_lst.append(str(action)) log_lst.append(str(gift_id)) log_lst.append(str(num)) log_str = '$$'.join(log_lst) return log_str
def log(gm, del_id): """ 输出日志 """ action = game_define.GM_ACTION_DELETE_MANAGER log_lst = action_base_gm.log_base(gm) log_lst.append(str(action)) log_lst.append(str(del_id)) log_str = '$$'.join(log_lst) return log_str
def log(manager, server_id, old_version, new_version): """ 输出日志 """ action = game_define.GM_ACTION_CHANGE_SERVER_VERSION log_lst = action_base_gm.log_base(manager) log_lst.append(str(action)) log_lst.append(str(server_id)) log_lst.append(str(old_version)) log_lst.append(str(new_version)) log_str = '$$'.join(log_lst) return log_str
def log(manager, server_id, user_id, item_tid, num): """ 输出日志 """ action = game_define.GM_ACTION_ADD_ITEM log_lst = action_base_gm.log_base(manager) log_lst.append(str(action)) log_lst.append(str(server_id)) log_lst.append(str(user_id)) log_lst.append(str(item_tid)) log_lst.append(str(num)) log_str = '$$'.join(log_lst) return log_str
def log(gm): """ 输出日志 """ action = game_define.GM_ACTION_MANAGER_LOGIN last_login_ip = str(gm.last_login_ip) last_login_time = str(gm.last_login_time) log_lst = action_base_gm.log_base(gm) log_lst.append(str(action)) log_lst.append(str(last_login_ip)) log_lst.append(str(last_login_time)) log_str = '$$'.join(log_lst) return log_str
def log(gm, new_account, new_name, new_permission_name, new_description): """ 输出日志 """ action = game_define.GM_ACTION_UPDATE_MANAGER_INFO log_lst = action_base_gm.log_base(gm) log_lst.append(str(action)) log_lst.append(str(new_account)) log_lst.append(new_name.encode(encoding='utf8')) log_lst.append(str(new_permission_name)) log_lst.append(new_description.encode(encoding='utf8')) log_str = '$$'.join(log_lst) return log_str
def log(gm): """ 输出日志 """ action = game_define.GM_ACTION_MANAGER_LOGIN last_login_ip = str(gm.last_login_ip) last_login_time = str(gm.last_login_time) log_lst = action_base_gm.log_base(gm) log_lst.append(str(action)) log_lst.append(str(last_login_ip)) log_lst.append(str(last_login_time)) log_str = "$$".join(log_lst) return log_str
def log(manager, server_id, user_id, equip_uid, equip_tid, equip_level): """ 输出日志 """ action = game_define.GM_ACTION_ADD_EQUIP log_lst = action_base_gm.log_base(manager) log_lst.append(str(action)) log_lst.append(str(server_id)) log_lst.append(str(user_id)) log_lst.append(str(equip_uid)) log_lst.append(str(equip_tid)) log_lst.append(str(equip_level)) log_str = '$$'.join(log_lst) return log_str
def log(manager, server_id, user_id, item_id, old_value, new_value): """ 输出日志 """ action = game_define.GM_ACTION_CHANGE_ITEM log_lst = action_base_gm.log_base(manager) log_lst.append(str(action)) log_lst.append(str(server_id)) log_lst.append(str(user_id)) log_lst.append(str(item_id)) log_lst.append(str(old_value)) log_lst.append(str(new_value)) log_str = '$$'.join(log_lst) return log_str
def log(manager, server_id, user_id, change_key, old_value, new_value): """ 输出日志 """ action = game_define.GM_ACTION_EDIT_PLAYER log_lst = action_base_gm.log_base(manager) log_lst.append(str(action)) log_lst.append(str(server_id)) log_lst.append(str(user_id)) log_lst.append(str(change_key)) log_lst.append(str(old_value)) log_lst.append(str(new_value)) log_str = '$$'.join(log_lst) return log_str
def log(manager, server_id, url, name, server_state, server_hidden, version, open_server_time): """ 输出日志 """ action = game_define.GM_ACTION_UPDATE_SERVER log_lst = action_base_gm.log_base(manager) log_lst.append(str(action)) log_lst.append(str(server_id)) log_lst.append(str(url)) log_lst.append(str(name)) log_lst.append(str(server_state)) log_lst.append(str(server_hidden)) log_lst.append(str(version)) log_lst.append(str(open_server_time.strftime("%Y-%m-%d"))) log_str = '$$'.join(log_lst) return log_str
def log(manager, server_id, user_id, monster_uid, monster_tid, star_level, level): """ 输出日志 """ action = game_define.GM_ACTION_CREATE_MONSTER log_lst = action_base_gm.log_base(manager) log_lst.append(str(action)) log_lst.append(str(server_id)) log_lst.append(str(user_id)) log_lst.append(str(monster_uid)) log_lst.append(str(monster_tid)) log_lst.append(str(star_level)) log_lst.append(str(level)) log_str = '$$'.join(log_lst) return log_str
def log(manager, server_id, user_id, monster_uid, monster_tid, star_level, level): """ 输出日志 """ action = game_define.GM_ACTION_DELETE_MONSTER log_lst = action_base_gm.log_base(manager) log_lst.append(str(action)) log_lst.append(str(server_id)) log_lst.append(str(user_id)) log_lst.append(str(monster_uid)) log_lst.append(str(monster_tid)) log_lst.append(str(star_level)) log_lst.append(str(level)) log_str = '$$'.join(log_lst) return log_str
def log(manager, server_id, user_id, equip_uid, equip_tid, will_edit_tid, equip_level, will_edit_tid_level): """ 输出日志 """ action = game_define.GM_ACTION_CHANGE_EQUIP log_lst = action_base_gm.log_base(manager) log_lst.append(str(action)) log_lst.append(str(server_id)) log_lst.append(str(user_id)) log_lst.append(str(equip_uid)) log_lst.append(str(equip_tid)) log_lst.append(str(will_edit_tid)) log_lst.append(str(equip_level)) log_lst.append(str(will_edit_tid_level)) log_str = "$$".join(log_lst) return log_str
def log(manager, activity_id, server_id, begin_time, time_length, time_distance, is_forced_open, new, item_id1, item_num1, item_id2, item_num2, item_id3, item_num3, gold, stone, free, exp, equip, monster, star, discount, title, detail, label, title2, label2, detail2): """ 输出日志 """ data = dict() action = game_define.GM_ACTION_CHANGE_ACTIVITY log_lst = action_base_gm.log_base(manager) data['activity_id'] = activity_id data['server_id'] = server_id data['begin_time'] = begin_time data['time_length'] = time_length data['time_distance'] = time_distance data['is_forced_open'] = is_forced_open data['new'] = new data['item_id1'] = item_id1 data['item_num1'] = item_num1 data['item_id2'] = item_id2 data['item_num2'] = item_num2 data['item_id3'] = item_id3 data['item_num3'] = item_num3 data['gold'] = gold data['stone'] = stone data['free'] = free data['exp'] = exp data['equip'] = equip data['monster'] = monster data['star'] = star data['discount'] = discount data['title'] = title data['detail'] = detail data['label'] = label data['title2'] = title2 data['label2'] = label2 data['detail2'] = detail2 log_lst.append(str(action)) log_lst.append(str(data)) log_str = '$$'.join(log_lst) return log_str
def log( manager, server_id, platform_id, endtime, name, item_id1, item_num1, item_id2, item_num2, item_id3, item_num3, gold, stone, ): """ 输出日志 """ action = game_define.GM_ACTION_INSERT_GIFT log_lst = action_base_gm.log_base(manager) log_lst.append(str(action)) log_lst.append(str(server_id)) log_lst.append(str(platform_id)) log_lst.append(endtime.strftime("%Y-%m-%d")) log_lst.append(name.encode("utf-8")) log_lst.append(str(item_id1)) log_lst.append(str(item_num1)) log_lst.append(str(item_id2)) log_lst.append(str(item_num2)) log_lst.append(str(item_id3)) log_lst.append(str(item_num3)) log_lst.append(str(gold)) log_lst.append(str(stone)) log_str = "$$".join(log_lst) return log_str
def log(manager, server_id, platform_id, endtime, name, item_id1, item_num1, item_id2, item_num2, item_id3, item_num3, gold, stone): """ 输出日志 """ action = game_define.GM_ACTION_INSERT_GIFT log_lst = action_base_gm.log_base(manager) log_lst.append(str(action)) log_lst.append(str(server_id)) log_lst.append(str(platform_id)) log_lst.append(endtime.strftime("%Y-%m-%d")) log_lst.append(name.encode('utf-8')) log_lst.append(str(item_id1)) log_lst.append(str(item_num1)) log_lst.append(str(item_id2)) log_lst.append(str(item_num2)) log_lst.append(str(item_id3)) log_lst.append(str(item_num3)) log_lst.append(str(gold)) log_lst.append(str(stone)) log_str = '$$'.join(log_lst) return log_str