def get_move(self, game_map, player_lightcycle, opponent_lightcycle, moveNumber): g = greedy_search(game_map, player_lightcycle, opponent_lightcycle) if player_lightcycle['hasPowerup']: g = PlayerAI.activate_powerups[g] return g
def get_move(self, game_map, player_lightcycle, opponent_lightcycle, moveNumber): start = time.time() g = greedy_search(game_map, player_lightcycle, opponent_lightcycle) if player_lightcycle["hasPowerup"]: g = PlayerAI.activate_powerups[g] # print "Took", (time.time() - start), "seconds to run" return g
def get_move(self, game_map, player_lightcycle, opponent_lightcycle, moveNumber): start = time.time() g = greedy_search(game_map, player_lightcycle, opponent_lightcycle) if player_lightcycle['hasPowerup']: g = PlayerAI.activate_powerups[g] #print "Took", (time.time() - start), "seconds to run" return g
def get_move(self, game_map, player_lightcycle, opponent_lightcycle, moveNumber): start = time.time() print "WE ARE AT",player_lightcycle['position'][0], player_lightcycle['position'][1] g = greedy_search(game_map, player_lightcycle, opponent_lightcycle) [0] if player_lightcycle['hasPowerup']: g = PlayerAI.activate_powerups[g] print moveNumber, "Took", (time.time() - start), "seconds to run" return g
def get_move(self, game_map, player_lightcycle, opponent_lightcycle, moveNumber): start = time.time() print "WE ARE AT", player_lightcycle['position'][0], player_lightcycle[ 'position'][1] g = greedy_search(game_map, player_lightcycle, opponent_lightcycle)[0] if player_lightcycle['hasPowerup']: g = PlayerAI.activate_powerups[g] print moveNumber, "Took", (time.time() - start), "seconds to run" return g
def get_move(self, game_map, player_lightcycle, opponent_lightcycle, moveNumber): g = greedy_search(game_map, player_lightcycle, opponent_lightcycle) if player_lightcycle['hasPowerup']: g = PlayerAI.activate_powerups[g] return g